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Custom QWidget Keyboard first time click issue.

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  • A Arvind K
    12 Jul 2018, 16:21

    Any Updates??
    Please feel free to ask any questions on above code.

    M Offline
    M Offline
    mrjj
    Lifetime Qt Champion
    wrote on 12 Jul 2018, 16:42 last edited by
    #7

    @Arvind-K
    Hi
    What did
    qDebug() << "focus widget " << qApp->focusObject();
    report ?
    in the case where it dont type.

    1 Reply Last reply
    0
    • A Offline
      A Offline
      Arvind K
      wrote on 13 Jul 2018, 07:58 last edited by
      #8

      @mrjj

      i used qDebug() << "focus widget " << qApp->focusObject(); at button click event.

      it doesn't fire at first time . but at second time click on Button "a" i get "focus widget QPushButton(0x26bbc00, name= "Buttona")" log .

      i think at first time my keyboard widget doesn't get activate. after click on widget anywhere it gets activate and after that it works proper.

      how to solve this issue.?

      1 Reply Last reply
      0
      • J Offline
        J Offline
        J.Hilk
        Moderators
        wrote on 13 Jul 2018, 08:30 last edited by
        #9

        Hi,

        from my experience, this behaviour comes from the focus shift,

        you click a button and than it gets the focus a and only than the clicked mechanimn works.

        IIRC, you can change that a couple of different ways.

        the following comes to my mind:

        • Chaning the signal from clicked to released
        • Subclassing QPushButton and manually emitting the pressed signal during focus in event

        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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        Q: What does it do?
        A: It turns blue.

        A 1 Reply Last reply 17 Jul 2018, 07:11
        0
        • J J.Hilk
          13 Jul 2018, 08:30

          Hi,

          from my experience, this behaviour comes from the focus shift,

          you click a button and than it gets the focus a and only than the clicked mechanimn works.

          IIRC, you can change that a couple of different ways.

          the following comes to my mind:

          • Chaning the signal from clicked to released
          • Subclassing QPushButton and manually emitting the pressed signal during focus in event
          A Offline
          A Offline
          Arvind K
          wrote on 17 Jul 2018, 07:11 last edited by
          #10

          @J.Hilk

          Thank you for your reply.

          1. At the first time my Push button click event is not getting fired so released event is also not working.
          2. I have implemented focus in event but at first time its also not getting emitting.
          M 1 Reply Last reply 17 Jul 2018, 07:13
          0
          • A Arvind K
            17 Jul 2018, 07:11

            @J.Hilk

            Thank you for your reply.

            1. At the first time my Push button click event is not getting fired so released event is also not working.
            2. I have implemented focus in event but at first time its also not getting emitting.
            M Offline
            M Offline
            mrjj
            Lifetime Qt Champion
            wrote on 17 Jul 2018, 07:13 last edited by
            #11

            @Arvind-K
            Hi
            for my keyboard, I find it needed to have
            NoFocus for focusPolicy on the buttons or they steal focus from Lineedit.

            1 Reply Last reply
            1
            • A Offline
              A Offline
              Arvind K
              wrote on 2 Aug 2018, 03:39 last edited by
              #12

              still, the issue is pending. Please provide a solution.

              1 Reply Last reply
              -1
              • D Offline
                D Offline
                deleted372
                wrote on 2 Aug 2018, 08:04 last edited by
                #13

                It may be a silly question, does it happen with all the buttons of your keyboard?
                Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

                A 1 Reply Last reply 2 Aug 2018, 08:55
                0
                • D deleted372
                  2 Aug 2018, 08:04

                  It may be a silly question, does it happen with all the buttons of your keyboard?
                  Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

                  A Offline
                  A Offline
                  Arvind K
                  wrote on 2 Aug 2018, 08:55 last edited by
                  #14

                  @JoZCaVaLLo

                  Yes, it happens with all the buttons of a keyboard. slot keyboardHandler() does not get called for the first time. another thing I observed that when I called a keyboard on QPushbutton clicked event then keyboard works properly. this issue happens with QlineEdit Only.

                  1 Reply Last reply
                  0
                  • D Offline
                    D Offline
                    deleted372
                    wrote on 2 Aug 2018, 09:07 last edited by
                    #15

                    I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                    In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                    A 1 Reply Last reply 2 Aug 2018, 09:46
                    0
                    • D deleted372
                      2 Aug 2018, 09:07

                      I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                      In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                      A Offline
                      A Offline
                      Arvind K
                      wrote on 2 Aug 2018, 09:46 last edited by
                      #16

                      @JoZCaVaLLo
                      @mrjj
                      @J-Hilk
                      @dheerendra
                      one more thing to share when I called keyboard widget with a show() like
                      lineEditkeyboard->setLineEdit(line);
                      lineEditkeyboard->show();

                      the keyboard works properly but when I called Keyboard like

                      lineEditkeyboard->setLineEdit(line);
                      lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                      lineEditkeyboard->show();

                      then I face the same issue of the first click.

                      M 1 Reply Last reply 2 Aug 2018, 10:08
                      0
                      • A Arvind K
                        2 Aug 2018, 09:46

                        @JoZCaVaLLo
                        @mrjj
                        @J-Hilk
                        @dheerendra
                        one more thing to share when I called keyboard widget with a show() like
                        lineEditkeyboard->setLineEdit(line);
                        lineEditkeyboard->show();

                        the keyboard works properly but when I called Keyboard like

                        lineEditkeyboard->setLineEdit(line);
                        lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                        lineEditkeyboard->show();

                        then I face the same issue of the first click.

                        M Offline
                        M Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on 2 Aug 2018, 10:08 last edited by
                        #17

                        @Arvind-K
                        hi, we need to find out what is happening.
                        please do
                        qDebug() << "focus widget " << qApp->focusObject();
                        which tells us when you open the keyboard, who has focus.
                        Meaning who will get the keys if u type.
                        I think you have something that steals keyboard focus when u open the
                        lineEditkeyboard

                        A 1 Reply Last reply 3 Aug 2018, 05:49
                        0
                        • M mrjj
                          2 Aug 2018, 10:08

                          @Arvind-K
                          hi, we need to find out what is happening.
                          please do
                          qDebug() << "focus widget " << qApp->focusObject();
                          which tells us when you open the keyboard, who has focus.
                          Meaning who will get the keys if u type.
                          I think you have something that steals keyboard focus when u open the
                          lineEditkeyboard

                          A Offline
                          A Offline
                          Arvind K
                          wrote on 3 Aug 2018, 05:49 last edited by
                          #18

                          @mrjj

                          as you said I have done same when keyboard widget is shown.
                          output is

                          DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                          lineEdit is Nothing but the QLineEdit on Keyboard widget.

                          M 1 Reply Last reply 3 Aug 2018, 05:57
                          0
                          • A Arvind K
                            3 Aug 2018, 05:49

                            @mrjj

                            as you said I have done same when keyboard widget is shown.
                            output is

                            DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                            lineEdit is Nothing but the QLineEdit on Keyboard widget.

                            M Offline
                            M Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on 3 Aug 2018, 05:57 last edited by
                            #19

                            @Arvind-K
                            Ok so it does have the focus when first click is not registered?

                            A 1 Reply Last reply 3 Aug 2018, 05:59
                            0
                            • M mrjj
                              3 Aug 2018, 05:57

                              @Arvind-K
                              Ok so it does have the focus when first click is not registered?

                              A Offline
                              A Offline
                              Arvind K
                              wrote on 3 Aug 2018, 05:59 last edited by
                              #20

                              @mrjj

                              Yes.
                              after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                              M 1 Reply Last reply 3 Aug 2018, 06:02
                              0
                              • A Arvind K
                                3 Aug 2018, 05:59

                                @mrjj

                                Yes.
                                after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                                M Offline
                                M Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on 3 Aug 2018, 06:02 last edited by
                                #21

                                @Arvind-K
                                so the widget appear frozen for a moment ?
                                Do you have any kind of loops in constructor or anything like that ?

                                A 1 Reply Last reply 3 Aug 2018, 06:31
                                0
                                • M mrjj
                                  3 Aug 2018, 06:02

                                  @Arvind-K
                                  so the widget appear frozen for a moment ?
                                  Do you have any kind of loops in constructor or anything like that ?

                                  A Offline
                                  A Offline
                                  Arvind K
                                  wrote on 3 Aug 2018, 06:31 last edited by
                                  #22

                                  @mrjj

                                  No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                                  Keyboard::Keyboard(QWidget *parent) :
                                  QWidget(parent),
                                  ui(new Ui::Keyboard)
                                  {
                                  ui->setupUi(this);

                                  this->setWindowFlags(Qt::WindowStaysOnTopHint);
                                  connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  
                                  connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                  
                                  outputText = "";
                                  shift = false;
                                  

                                  }

                                  M 1 Reply Last reply 3 Aug 2018, 06:43
                                  0
                                  • A Arvind K
                                    3 Aug 2018, 06:31

                                    @mrjj

                                    No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                                    Keyboard::Keyboard(QWidget *parent) :
                                    QWidget(parent),
                                    ui(new Ui::Keyboard)
                                    {
                                    ui->setupUi(this);

                                    this->setWindowFlags(Qt::WindowStaysOnTopHint);
                                    connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    
                                    connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                    
                                    outputText = "";
                                    shift = false;
                                    

                                    }

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                                    M Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on 3 Aug 2018, 06:43 last edited by
                                    #23

                                    @Arvind-K
                                    ok. when this situation is happening.
                                    Does the buttons show activated effect ?
                                    I mean can u see u pres them or anything ?

                                    A 1 Reply Last reply 3 Aug 2018, 10:18
                                    0
                                    • A Offline
                                      A Offline
                                      Arvind K
                                      wrote on 3 Aug 2018, 06:50 last edited by
                                      #24

                                      @mrjj

                                      As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                      **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

                                      M 1 Reply Last reply 3 Aug 2018, 06:55
                                      0
                                      • A Arvind K
                                        3 Aug 2018, 06:50

                                        @mrjj

                                        As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                        **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

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                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on 3 Aug 2018, 06:55 last edited by
                                        #25

                                        Hmm.
                                        The code looks ok fine and i cant see any reason for
                                        QApplicationModal to cause this effect but
                                        it could be a bug in Qt.

                                        1 Reply Last reply
                                        0
                                        • M mrjj
                                          3 Aug 2018, 06:43

                                          @Arvind-K
                                          ok. when this situation is happening.
                                          Does the buttons show activated effect ?
                                          I mean can u see u pres them or anything ?

                                          A Offline
                                          A Offline
                                          Arvind K
                                          wrote on 3 Aug 2018, 10:18 last edited by
                                          #26

                                          @mrjj

                                          I can't see press button effect for the first time.

                                          M 1 Reply Last reply 3 Aug 2018, 10:21
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