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Custom QWidget Keyboard first time click issue.

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  • J.HilkJ Offline
    J.HilkJ Offline
    J.Hilk
    Moderators
    wrote on last edited by
    #9

    Hi,

    from my experience, this behaviour comes from the focus shift,

    you click a button and than it gets the focus a and only than the clicked mechanimn works.

    IIRC, you can change that a couple of different ways.

    the following comes to my mind:

    • Chaning the signal from clicked to released
    • Subclassing QPushButton and manually emitting the pressed signal during focus in event

    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


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    A 1 Reply Last reply
    0
    • J.HilkJ J.Hilk

      Hi,

      from my experience, this behaviour comes from the focus shift,

      you click a button and than it gets the focus a and only than the clicked mechanimn works.

      IIRC, you can change that a couple of different ways.

      the following comes to my mind:

      • Chaning the signal from clicked to released
      • Subclassing QPushButton and manually emitting the pressed signal during focus in event
      A Offline
      A Offline
      Arvind K
      wrote on last edited by
      #10

      @J.Hilk

      Thank you for your reply.

      1. At the first time my Push button click event is not getting fired so released event is also not working.
      2. I have implemented focus in event but at first time its also not getting emitting.
      mrjjM 1 Reply Last reply
      0
      • A Arvind K

        @J.Hilk

        Thank you for your reply.

        1. At the first time my Push button click event is not getting fired so released event is also not working.
        2. I have implemented focus in event but at first time its also not getting emitting.
        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #11

        @Arvind-K
        Hi
        for my keyboard, I find it needed to have
        NoFocus for focusPolicy on the buttons or they steal focus from Lineedit.

        1 Reply Last reply
        1
        • A Offline
          A Offline
          Arvind K
          wrote on last edited by
          #12

          still, the issue is pending. Please provide a solution.

          1 Reply Last reply
          -1
          • D Offline
            D Offline
            deleted372
            wrote on last edited by
            #13

            It may be a silly question, does it happen with all the buttons of your keyboard?
            Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

            A 1 Reply Last reply
            0
            • D deleted372

              It may be a silly question, does it happen with all the buttons of your keyboard?
              Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

              A Offline
              A Offline
              Arvind K
              wrote on last edited by
              #14

              @JoZCaVaLLo

              Yes, it happens with all the buttons of a keyboard. slot keyboardHandler() does not get called for the first time. another thing I observed that when I called a keyboard on QPushbutton clicked event then keyboard works properly. this issue happens with QlineEdit Only.

              1 Reply Last reply
              0
              • D Offline
                D Offline
                deleted372
                wrote on last edited by
                #15

                I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                A 1 Reply Last reply
                0
                • D deleted372

                  I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                  In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                  A Offline
                  A Offline
                  Arvind K
                  wrote on last edited by
                  #16

                  @JoZCaVaLLo
                  @mrjj
                  @J-Hilk
                  @dheerendra
                  one more thing to share when I called keyboard widget with a show() like
                  lineEditkeyboard->setLineEdit(line);
                  lineEditkeyboard->show();

                  the keyboard works properly but when I called Keyboard like

                  lineEditkeyboard->setLineEdit(line);
                  lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                  lineEditkeyboard->show();

                  then I face the same issue of the first click.

                  mrjjM 1 Reply Last reply
                  0
                  • A Arvind K

                    @JoZCaVaLLo
                    @mrjj
                    @J-Hilk
                    @dheerendra
                    one more thing to share when I called keyboard widget with a show() like
                    lineEditkeyboard->setLineEdit(line);
                    lineEditkeyboard->show();

                    the keyboard works properly but when I called Keyboard like

                    lineEditkeyboard->setLineEdit(line);
                    lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                    lineEditkeyboard->show();

                    then I face the same issue of the first click.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #17

                    @Arvind-K
                    hi, we need to find out what is happening.
                    please do
                    qDebug() << "focus widget " << qApp->focusObject();
                    which tells us when you open the keyboard, who has focus.
                    Meaning who will get the keys if u type.
                    I think you have something that steals keyboard focus when u open the
                    lineEditkeyboard

                    A 1 Reply Last reply
                    0
                    • mrjjM mrjj

                      @Arvind-K
                      hi, we need to find out what is happening.
                      please do
                      qDebug() << "focus widget " << qApp->focusObject();
                      which tells us when you open the keyboard, who has focus.
                      Meaning who will get the keys if u type.
                      I think you have something that steals keyboard focus when u open the
                      lineEditkeyboard

                      A Offline
                      A Offline
                      Arvind K
                      wrote on last edited by
                      #18

                      @mrjj

                      as you said I have done same when keyboard widget is shown.
                      output is

                      DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                      lineEdit is Nothing but the QLineEdit on Keyboard widget.

                      mrjjM 1 Reply Last reply
                      0
                      • A Arvind K

                        @mrjj

                        as you said I have done same when keyboard widget is shown.
                        output is

                        DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                        lineEdit is Nothing but the QLineEdit on Keyboard widget.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #19

                        @Arvind-K
                        Ok so it does have the focus when first click is not registered?

                        A 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @Arvind-K
                          Ok so it does have the focus when first click is not registered?

                          A Offline
                          A Offline
                          Arvind K
                          wrote on last edited by
                          #20

                          @mrjj

                          Yes.
                          after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                          mrjjM 1 Reply Last reply
                          0
                          • A Arvind K

                            @mrjj

                            Yes.
                            after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #21

                            @Arvind-K
                            so the widget appear frozen for a moment ?
                            Do you have any kind of loops in constructor or anything like that ?

                            A 1 Reply Last reply
                            0
                            • mrjjM mrjj

                              @Arvind-K
                              so the widget appear frozen for a moment ?
                              Do you have any kind of loops in constructor or anything like that ?

                              A Offline
                              A Offline
                              Arvind K
                              wrote on last edited by
                              #22

                              @mrjj

                              No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                              Keyboard::Keyboard(QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::Keyboard)
                              {
                              ui->setupUi(this);

                              this->setWindowFlags(Qt::WindowStaysOnTopHint);
                              connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              
                              connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              
                              outputText = "";
                              shift = false;
                              

                              }

                              mrjjM 1 Reply Last reply
                              0
                              • A Arvind K

                                @mrjj

                                No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                                Keyboard::Keyboard(QWidget *parent) :
                                QWidget(parent),
                                ui(new Ui::Keyboard)
                                {
                                ui->setupUi(this);

                                this->setWindowFlags(Qt::WindowStaysOnTopHint);
                                connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                
                                connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                
                                outputText = "";
                                shift = false;
                                

                                }

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #23

                                @Arvind-K
                                ok. when this situation is happening.
                                Does the buttons show activated effect ?
                                I mean can u see u pres them or anything ?

                                A 1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  Arvind K
                                  wrote on last edited by
                                  #24

                                  @mrjj

                                  As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                  **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

                                  mrjjM 1 Reply Last reply
                                  0
                                  • A Arvind K

                                    @mrjj

                                    As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                    **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #25

                                    Hmm.
                                    The code looks ok fine and i cant see any reason for
                                    QApplicationModal to cause this effect but
                                    it could be a bug in Qt.

                                    1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @Arvind-K
                                      ok. when this situation is happening.
                                      Does the buttons show activated effect ?
                                      I mean can u see u pres them or anything ?

                                      A Offline
                                      A Offline
                                      Arvind K
                                      wrote on last edited by
                                      #26

                                      @mrjj

                                      I can't see press button effect for the first time.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • A Arvind K

                                        @mrjj

                                        I can't see press button effect for the first time.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #27

                                        @Arvind-K
                                        Ok, then it seems its stuck for a moment in the event loop.
                                        Im not sure what to do about that.
                                        setWindowModality(Qt::ApplicationModal) must use a local even loop to make
                                        it modal so might be a but with this or something i dont see in the code.

                                        1 Reply Last reply
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