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  4. Custom QWidget Keyboard first time click issue.

Custom QWidget Keyboard first time click issue.

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  • A Arvind K

    @dheerendra
    For our Application we don't want to use H/W keyboard.
    We are using Ubuntu 16.04 , 64bit system with Touchscreen display.

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    @Arvind-K
    Hi
    since you are showing no code, i wont speculate on what error might be.

    Anyway, try using QGuiApplication::focusObject();
    and see what widget has the focus.

    For my widget keyboard, i have all buttons set to NoFocus for focusPolicy as else they
    steal focus on first shown, unless i control it very tight.

    1 Reply Last reply
    2
    • A Offline
      A Offline
      Arvind K
      wrote on last edited by
      #5

      ----------------- Login widget Code -------------------------------

      frmlogin.h

      #include <QWidget>
      #include "keyboard/keyboard.h"
      #include "messagebox.h"

      namespace Ui {
      class FrmLogin;
      }

      class FrmLogin : public QWidget
      {
      Q_OBJECT

      public:
      Ui::FrmLogin *ui;
      explicit FrmLogin(QWidget *parent = 0);
      ~FrmLogin();

      private slots:
      void run_keyboard_lineEdit();
      void on_BtnCancel_clicked();

      protected:
      void showEvent(QShowEvent *event);

      private:
      Keyboard *lineEditkeyboard;
      };


      frmlogin.cpp

      FrmLogin::FrmLogin(QWidget *parent) :
      QWidget(parent),
      ui(new Ui::FrmLogin)
      {

      ui->setupUi(this);
      setGeometry(QStyle::alignedRect(Qt::LeftToRight,Qt::AlignCenter,size(),
                                      qApp->desktop()->availableGeometry()
                                      )
                  );
      setWindowFlags ( Qt::CustomizeWindowHint | Qt::WindowTitleHint);
      lineEditkeyboard = new Keyboard();
      
      connect(ui->txt_Pass ,SIGNAL(selectionChanged()),this,SLOT(run_keyboard_lineEdit()));
      connect(ui->txt_user ,SIGNAL(selectionChanged()),this,SLOT(run_keyboard_lineEdit()));
      

      }

      void FrmLogin::run_keyboard_lineEdit()
      {
      Qt::WindowFlags flags = windowFlags();

      QLineEdit *line = (QLineEdit *)sender();
      lineEditkeyboard->setLineEdit(line);
      lineEditkeyboard->ui->lineEdit->setText(line->text());
      if(line->objectName()=="txt_Pass")
      {
          lineEditkeyboard->ui->lineEdit->setEchoMode(QLineEdit::EchoMode::Password);
      }
      else
      {
          lineEditkeyboard->ui->lineEdit->setEchoMode(QLineEdit::EchoMode::Normal);
      }
      
      lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
      lineEditkeyboard->setWindowState(Qt::WindowActive);
      lineEditkeyboard->raise();
      lineEditkeyboard->show();
      

      }

      -------------- Keyboard Widget Code -----------------------------------

      Keyboard.h

      #include <QWidget>
      #include <QtGui>
      #include <QLineEdit>
      #include <QPushButton>

      namespace Ui {
      class Keyboard;
      }

      class Keyboard : public QWidget
      {
      Q_OBJECT

      public:
      bool IsOnlyCharVar=false;
      explicit Keyboard(QWidget *parent = 0);
      void setLineEdit(QLineEdit * );
      ~Keyboard();
      QPushButton *enterButton;
      Ui::Keyboard *ui;

      private slots:
      void keyboardHandler();
      void on_enterButton_clicked();
      void on_lineEdit_returnPressed();

      private:

      QString outputText;
      QLineEdit *outputLineEdit;   
      

      };

      Keyboard.cpp

      #include "keyboard.h"
      #include "ui_keyboard.h"
      #include <QtGui>
      #include "QToolTip"

      Keyboard::Keyboard(QWidget *parent) :
      QWidget(parent),
      ui(new Ui::Keyboard)
      {
      ui->setupUi(this);

      this->setWindowFlags(Qt::WindowStaysOnTopHint);   
      
      connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );    
      
      connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
      
      outputText = "";
      ui->lineEdit->setFocus();
      

      }

      void Keyboard::keyboardHandler()
      {
      QPushButton *button = (QPushButton *)sender();
      QString inputText = button->text();

      QToolTip::showText(button->mapToGlobal(QPoint()),inputText,button,button->rect(),300);
      
      if (inputText == "Space")
      {
          outputText += " ";
      }
      else if(inputText == "&&")
      {
          outputText += "&";
      }
      else if(inputText == "\\")
      {
          outputText += ui->Buttona->text() ;
      }
      else
      {      
          {
              outputText += inputText;
          }
      }
      ui->lineEdit->setText(outputText);
      

      }

      void Keyboard::setLineEdit(QLineEdit * line)
      {
      outputLineEdit = line;
      }

      Keyboard::~Keyboard()
      {
      delete ui;
      }

      void Keyboard::on_shift_clicked()
      {
      if(shift == true)
      {
      shift = false;
      ui->shift->setStyleSheet("background-color: rgb(248, 248, 248);");

          ui->Buttona->setText("a");
          ui->Buttons->setText("b");
          ui->Buttond->setText("c");
          ui->Buttonf->setText("d");
          ui->Buttong->setText("e");
          ui->Buttonh->setText("F");
          ui->Buttonj->setText("g");
          ui->Buttonk->setText("h");
          ui->Buttonl->setText("i");
      }
      else
      {
          shift = true;
          ui->shift->setStyleSheet("background-color: rgb(121, 121, 255);");
          ui->Buttona->setText("A");
          ui->Buttons->setText("B");
          ui->Buttond->setText("C");
          ui->Buttonf->setText("D");
          ui->Buttong->setText("E");
          ui->Buttonh->setText("F");
          ui->Buttonj->setText("G");
          ui->Buttonk->setText("H");
          ui->Buttonl->setText("I");
      }
      

      }

      void Keyboard::on_clear_clicked()
      {
      outputText="";
      ui->lineEdit->setText(outputText);
      }

      void Keyboard::on_enterButton_clicked()
      {
      //qDebug() << "enter";
      outputLineEdit->setText(outputText);
      outputText="";
      ui->lineEdit->setText(outputText);
      close();
      }

      void Keyboard::on_backButton_clicked()
      {
      //outputText.remove(outputText.length()-1,outputText.length());
      outputText.remove(outputText.length()-1,1);
      ui->lineEdit->setText(outputText);
      }

      1 Reply Last reply
      0
      • A Offline
        A Offline
        Arvind K
        wrote on last edited by
        #6

        Any Updates??
        Please feel free to ask any questions on above code.

        mrjjM 1 Reply Last reply
        0
        • A Arvind K

          Any Updates??
          Please feel free to ask any questions on above code.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #7

          @Arvind-K
          Hi
          What did
          qDebug() << "focus widget " << qApp->focusObject();
          report ?
          in the case where it dont type.

          1 Reply Last reply
          0
          • A Offline
            A Offline
            Arvind K
            wrote on last edited by
            #8

            @mrjj

            i used qDebug() << "focus widget " << qApp->focusObject(); at button click event.

            it doesn't fire at first time . but at second time click on Button "a" i get "focus widget QPushButton(0x26bbc00, name= "Buttona")" log .

            i think at first time my keyboard widget doesn't get activate. after click on widget anywhere it gets activate and after that it works proper.

            how to solve this issue.?

            1 Reply Last reply
            0
            • J.HilkJ Offline
              J.HilkJ Offline
              J.Hilk
              Moderators
              wrote on last edited by
              #9

              Hi,

              from my experience, this behaviour comes from the focus shift,

              you click a button and than it gets the focus a and only than the clicked mechanimn works.

              IIRC, you can change that a couple of different ways.

              the following comes to my mind:

              • Chaning the signal from clicked to released
              • Subclassing QPushButton and manually emitting the pressed signal during focus in event

              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


              Q: What's that?
              A: It's blue light.
              Q: What does it do?
              A: It turns blue.

              A 1 Reply Last reply
              0
              • J.HilkJ J.Hilk

                Hi,

                from my experience, this behaviour comes from the focus shift,

                you click a button and than it gets the focus a and only than the clicked mechanimn works.

                IIRC, you can change that a couple of different ways.

                the following comes to my mind:

                • Chaning the signal from clicked to released
                • Subclassing QPushButton and manually emitting the pressed signal during focus in event
                A Offline
                A Offline
                Arvind K
                wrote on last edited by
                #10

                @J.Hilk

                Thank you for your reply.

                1. At the first time my Push button click event is not getting fired so released event is also not working.
                2. I have implemented focus in event but at first time its also not getting emitting.
                mrjjM 1 Reply Last reply
                0
                • A Arvind K

                  @J.Hilk

                  Thank you for your reply.

                  1. At the first time my Push button click event is not getting fired so released event is also not working.
                  2. I have implemented focus in event but at first time its also not getting emitting.
                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #11

                  @Arvind-K
                  Hi
                  for my keyboard, I find it needed to have
                  NoFocus for focusPolicy on the buttons or they steal focus from Lineedit.

                  1 Reply Last reply
                  1
                  • A Offline
                    A Offline
                    Arvind K
                    wrote on last edited by
                    #12

                    still, the issue is pending. Please provide a solution.

                    1 Reply Last reply
                    -1
                    • D Offline
                      D Offline
                      deleted372
                      wrote on last edited by
                      #13

                      It may be a silly question, does it happen with all the buttons of your keyboard?
                      Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

                      A 1 Reply Last reply
                      0
                      • D deleted372

                        It may be a silly question, does it happen with all the buttons of your keyboard?
                        Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

                        A Offline
                        A Offline
                        Arvind K
                        wrote on last edited by
                        #14

                        @JoZCaVaLLo

                        Yes, it happens with all the buttons of a keyboard. slot keyboardHandler() does not get called for the first time. another thing I observed that when I called a keyboard on QPushbutton clicked event then keyboard works properly. this issue happens with QlineEdit Only.

                        1 Reply Last reply
                        0
                        • D Offline
                          D Offline
                          deleted372
                          wrote on last edited by
                          #15

                          I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                          In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                          A 1 Reply Last reply
                          0
                          • D deleted372

                            I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                            In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                            A Offline
                            A Offline
                            Arvind K
                            wrote on last edited by
                            #16

                            @JoZCaVaLLo
                            @mrjj
                            @J-Hilk
                            @dheerendra
                            one more thing to share when I called keyboard widget with a show() like
                            lineEditkeyboard->setLineEdit(line);
                            lineEditkeyboard->show();

                            the keyboard works properly but when I called Keyboard like

                            lineEditkeyboard->setLineEdit(line);
                            lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                            lineEditkeyboard->show();

                            then I face the same issue of the first click.

                            mrjjM 1 Reply Last reply
                            0
                            • A Arvind K

                              @JoZCaVaLLo
                              @mrjj
                              @J-Hilk
                              @dheerendra
                              one more thing to share when I called keyboard widget with a show() like
                              lineEditkeyboard->setLineEdit(line);
                              lineEditkeyboard->show();

                              the keyboard works properly but when I called Keyboard like

                              lineEditkeyboard->setLineEdit(line);
                              lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                              lineEditkeyboard->show();

                              then I face the same issue of the first click.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #17

                              @Arvind-K
                              hi, we need to find out what is happening.
                              please do
                              qDebug() << "focus widget " << qApp->focusObject();
                              which tells us when you open the keyboard, who has focus.
                              Meaning who will get the keys if u type.
                              I think you have something that steals keyboard focus when u open the
                              lineEditkeyboard

                              A 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @Arvind-K
                                hi, we need to find out what is happening.
                                please do
                                qDebug() << "focus widget " << qApp->focusObject();
                                which tells us when you open the keyboard, who has focus.
                                Meaning who will get the keys if u type.
                                I think you have something that steals keyboard focus when u open the
                                lineEditkeyboard

                                A Offline
                                A Offline
                                Arvind K
                                wrote on last edited by
                                #18

                                @mrjj

                                as you said I have done same when keyboard widget is shown.
                                output is

                                DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                                lineEdit is Nothing but the QLineEdit on Keyboard widget.

                                mrjjM 1 Reply Last reply
                                0
                                • A Arvind K

                                  @mrjj

                                  as you said I have done same when keyboard widget is shown.
                                  output is

                                  DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                                  lineEdit is Nothing but the QLineEdit on Keyboard widget.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #19

                                  @Arvind-K
                                  Ok so it does have the focus when first click is not registered?

                                  A 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @Arvind-K
                                    Ok so it does have the focus when first click is not registered?

                                    A Offline
                                    A Offline
                                    Arvind K
                                    wrote on last edited by
                                    #20

                                    @mrjj

                                    Yes.
                                    after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                                    mrjjM 1 Reply Last reply
                                    0
                                    • A Arvind K

                                      @mrjj

                                      Yes.
                                      after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #21

                                      @Arvind-K
                                      so the widget appear frozen for a moment ?
                                      Do you have any kind of loops in constructor or anything like that ?

                                      A 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        @Arvind-K
                                        so the widget appear frozen for a moment ?
                                        Do you have any kind of loops in constructor or anything like that ?

                                        A Offline
                                        A Offline
                                        Arvind K
                                        wrote on last edited by
                                        #22

                                        @mrjj

                                        No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                                        Keyboard::Keyboard(QWidget *parent) :
                                        QWidget(parent),
                                        ui(new Ui::Keyboard)
                                        {
                                        ui->setupUi(this);

                                        this->setWindowFlags(Qt::WindowStaysOnTopHint);
                                        connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        
                                        connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                        
                                        outputText = "";
                                        shift = false;
                                        

                                        }

                                        mrjjM 1 Reply Last reply
                                        0
                                        • A Arvind K

                                          @mrjj

                                          No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                                          Keyboard::Keyboard(QWidget *parent) :
                                          QWidget(parent),
                                          ui(new Ui::Keyboard)
                                          {
                                          ui->setupUi(this);

                                          this->setWindowFlags(Qt::WindowStaysOnTopHint);
                                          connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          
                                          connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                                          
                                          outputText = "";
                                          shift = false;
                                          

                                          }

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #23

                                          @Arvind-K
                                          ok. when this situation is happening.
                                          Does the buttons show activated effect ?
                                          I mean can u see u pres them or anything ?

                                          A 1 Reply Last reply
                                          0

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