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Custom QWidget Keyboard first time click issue.

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  • J.HilkJ J.Hilk

    Hi,

    from my experience, this behaviour comes from the focus shift,

    you click a button and than it gets the focus a and only than the clicked mechanimn works.

    IIRC, you can change that a couple of different ways.

    the following comes to my mind:

    • Chaning the signal from clicked to released
    • Subclassing QPushButton and manually emitting the pressed signal during focus in event
    A Offline
    A Offline
    Arvind K
    wrote on last edited by
    #10

    @J.Hilk

    Thank you for your reply.

    1. At the first time my Push button click event is not getting fired so released event is also not working.
    2. I have implemented focus in event but at first time its also not getting emitting.
    mrjjM 1 Reply Last reply
    0
    • A Arvind K

      @J.Hilk

      Thank you for your reply.

      1. At the first time my Push button click event is not getting fired so released event is also not working.
      2. I have implemented focus in event but at first time its also not getting emitting.
      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #11

      @Arvind-K
      Hi
      for my keyboard, I find it needed to have
      NoFocus for focusPolicy on the buttons or they steal focus from Lineedit.

      1 Reply Last reply
      1
      • A Offline
        A Offline
        Arvind K
        wrote on last edited by
        #12

        still, the issue is pending. Please provide a solution.

        1 Reply Last reply
        -1
        • D Offline
          D Offline
          deleted372
          wrote on last edited by
          #13

          It may be a silly question, does it happen with all the buttons of your keyboard?
          Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

          A 1 Reply Last reply
          0
          • D deleted372

            It may be a silly question, does it happen with all the buttons of your keyboard?
            Are you sure that the first time you push on a button of your keyboard the slot keyboardHandler() gets called?

            A Offline
            A Offline
            Arvind K
            wrote on last edited by
            #14

            @JoZCaVaLLo

            Yes, it happens with all the buttons of a keyboard. slot keyboardHandler() does not get called for the first time. another thing I observed that when I called a keyboard on QPushbutton clicked event then keyboard works properly. this issue happens with QlineEdit Only.

            1 Reply Last reply
            0
            • D Offline
              D Offline
              deleted372
              wrote on last edited by
              #15

              I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
              In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

              A 1 Reply Last reply
              0
              • D deleted372

                I would call lineEditkeyboard->setLineEdit(line) only when the lineEdit gets the focus.
                In addition, in the setLineEdit(), I would call this->setFocusProxy(line). In order to avoid your keyboard to steal the focus from your linedit.

                A Offline
                A Offline
                Arvind K
                wrote on last edited by
                #16

                @JoZCaVaLLo
                @mrjj
                @J-Hilk
                @dheerendra
                one more thing to share when I called keyboard widget with a show() like
                lineEditkeyboard->setLineEdit(line);
                lineEditkeyboard->show();

                the keyboard works properly but when I called Keyboard like

                lineEditkeyboard->setLineEdit(line);
                lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                lineEditkeyboard->show();

                then I face the same issue of the first click.

                mrjjM 1 Reply Last reply
                0
                • A Arvind K

                  @JoZCaVaLLo
                  @mrjj
                  @J-Hilk
                  @dheerendra
                  one more thing to share when I called keyboard widget with a show() like
                  lineEditkeyboard->setLineEdit(line);
                  lineEditkeyboard->show();

                  the keyboard works properly but when I called Keyboard like

                  lineEditkeyboard->setLineEdit(line);
                  lineEditkeyboard->setWindowModality(Qt::ApplicationModal);
                  lineEditkeyboard->show();

                  then I face the same issue of the first click.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #17

                  @Arvind-K
                  hi, we need to find out what is happening.
                  please do
                  qDebug() << "focus widget " << qApp->focusObject();
                  which tells us when you open the keyboard, who has focus.
                  Meaning who will get the keys if u type.
                  I think you have something that steals keyboard focus when u open the
                  lineEditkeyboard

                  A 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @Arvind-K
                    hi, we need to find out what is happening.
                    please do
                    qDebug() << "focus widget " << qApp->focusObject();
                    which tells us when you open the keyboard, who has focus.
                    Meaning who will get the keys if u type.
                    I think you have something that steals keyboard focus when u open the
                    lineEditkeyboard

                    A Offline
                    A Offline
                    Arvind K
                    wrote on last edited by
                    #18

                    @mrjj

                    as you said I have done same when keyboard widget is shown.
                    output is

                    DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                    lineEdit is Nothing but the QLineEdit on Keyboard widget.

                    mrjjM 1 Reply Last reply
                    0
                    • A Arvind K

                      @mrjj

                      as you said I have done same when keyboard widget is shown.
                      output is

                      DBG default: focus widget QLineEdit(0x227ca90, name = "lineEdit")

                      lineEdit is Nothing but the QLineEdit on Keyboard widget.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #19

                      @Arvind-K
                      Ok so it does have the focus when first click is not registered?

                      A 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @Arvind-K
                        Ok so it does have the focus when first click is not registered?

                        A Offline
                        A Offline
                        Arvind K
                        wrote on last edited by
                        #20

                        @mrjj

                        Yes.
                        after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                        mrjjM 1 Reply Last reply
                        0
                        • A Arvind K

                          @mrjj

                          Yes.
                          after that when I click on Anywhere on Widget Nothing happen or no Any event gets called.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #21

                          @Arvind-K
                          so the widget appear frozen for a moment ?
                          Do you have any kind of loops in constructor or anything like that ?

                          A 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @Arvind-K
                            so the widget appear frozen for a moment ?
                            Do you have any kind of loops in constructor or anything like that ?

                            A Offline
                            A Offline
                            Arvind K
                            wrote on last edited by
                            #22

                            @mrjj

                            No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                            Keyboard::Keyboard(QWidget *parent) :
                            QWidget(parent),
                            ui(new Ui::Keyboard)
                            {
                            ui->setupUi(this);

                            this->setWindowFlags(Qt::WindowStaysOnTopHint);
                            connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            
                            connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                            
                            outputText = "";
                            shift = false;
                            

                            }

                            mrjjM 1 Reply Last reply
                            0
                            • A Arvind K

                              @mrjj

                              No, there is no Loop in the constructor or No Any other code only I have connected signal to Slot.

                              Keyboard::Keyboard(QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::Keyboard)
                              {
                              ui->setupUi(this);

                              this->setWindowFlags(Qt::WindowStaysOnTopHint);
                              connect ( ui->Buttonq, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonw, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttone, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonr, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttont, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttony, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonu, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttoni, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttono, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonp, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              
                              connect ( ui->Buttona, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttons, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttond, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonf, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttong, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonh, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonj, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonk, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonl, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonz, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonx, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonc, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonv, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonb, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonn, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Buttonm, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button0, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button1, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button2, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button3, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button4, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button5, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button6, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button7, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button8, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->Button9, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              connect ( ui->space, SIGNAL( clicked() ), this, SLOT( keyboardHandler() ) );
                              
                              outputText = "";
                              shift = false;
                              

                              }

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #23

                              @Arvind-K
                              ok. when this situation is happening.
                              Does the buttons show activated effect ?
                              I mean can u see u pres them or anything ?

                              A 1 Reply Last reply
                              0
                              • A Offline
                                A Offline
                                Arvind K
                                wrote on last edited by
                                #24

                                @mrjj

                                As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

                                mrjjM 1 Reply Last reply
                                0
                                • A Arvind K

                                  @mrjj

                                  As I mentioned Previously when I set WindowModality of Keyboard widget to QApplicationModal I face this First Click issue otherwise it works fine. but if I didn't set windowModality then Keyboard goes back to the parent widget.

                                  **lineEditkeyboard->setWindowModality(Qt::ApplicationModal); **

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #25

                                  Hmm.
                                  The code looks ok fine and i cant see any reason for
                                  QApplicationModal to cause this effect but
                                  it could be a bug in Qt.

                                  1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @Arvind-K
                                    ok. when this situation is happening.
                                    Does the buttons show activated effect ?
                                    I mean can u see u pres them or anything ?

                                    A Offline
                                    A Offline
                                    Arvind K
                                    wrote on last edited by
                                    #26

                                    @mrjj

                                    I can't see press button effect for the first time.

                                    mrjjM 1 Reply Last reply
                                    0
                                    • A Arvind K

                                      @mrjj

                                      I can't see press button effect for the first time.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #27

                                      @Arvind-K
                                      Ok, then it seems its stuck for a moment in the event loop.
                                      Im not sure what to do about that.
                                      setWindowModality(Qt::ApplicationModal) must use a local even loop to make
                                      it modal so might be a but with this or something i dont see in the code.

                                      1 Reply Last reply
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