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Mobile and Embedded

The forum for developing everything embedded: Linux, WinCE, Symbian, MeeGo... you name it.
14.1k Topics 62.5k Posts
  • Signing android release apk

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    K
    if the package has in name release its signed and ready to put on market.
  • "Unauthorized access to security area" error while debugging

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  • Android, release with debug info?

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  • Performance

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    H
    Hi Bence, while I have not found the cause of this problem yet, I experience the same problems on my Samsung Galaxy Tab 3 (and it is only on this device). Other Samsung devices have acceptable startup times so this seems to be a very device-specific issue What modules are you using? Cheers, Alex
  • Cause a layout correction without calling show()

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    S
    Hi all, thanks for the responses. bq. Try this: @ widget->resize(widget->sizeHint()); widget->show(); @ Nope, doesn't work :(. Specifically what I try and what I get is: @ printf("%d %d\n", ui.label->width(), ui.label->height()) // prints wrong values resize(sizeHint()); printf("%d %d\n", ui.label->width(), ui.label->height()) // prints the same wrong values show(); printf("%d %d\n" ui.label->width(), ui.label->height()) // prints correct values @ bq. To add to sierdzio, did you check that you setup the layout properly ? What exactly do you mean by "setup the layout properly"? I tried calling @ setLayout(ui.layout); @ from the widget's constructor to no effect. The rest of the setup happens in uic-generated code. To expand on that: there's a file, ui_TextPopup.h which is generated by uic from a .ui file. It defines and sets up a main layout which contains the other widgets. Then there's the hand-written code which looks basically like this: @ class TextPopup: QWidget { Q_OBJECT Ui::TextPopup ui; TextPopup() { ui.setupUi(this); setLayout(ui.layout); } void showText(QString t) { ... /* do all sorts of stuff to try and correct the layout */ ... show(); // shows wrong the first time } } @
  • Publishing under GPL in Google Play?

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    GianlucaG
    No one can definitely answer you in this forum ... you should contact a very good lawyer to get a definite answer ... and maybe you cannot get. There is a lot of discussion around internet about the compatibility of GPL and LGPL on the various app stores ... and more I read and more I get confused.
  • Missing Camera Service running Qt5.3.1 on BeagleBone Black

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  • [Solved] Unable to run on android using Qt 5.4

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    niqtN
    I reinstalled, tried also on OSX, nothing on Android. However thanks
  • [Qt 5.4][Android]QtAndroidExtras and QPointer problem

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  • Specifying proper Arm processor for iOS

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    SGaistS
    Hi, From 5.4 on, Qt's built for both architecture on iOS. It will be a requirement for Apple's iOS App Store next year.
  • IPhone 5 main window not fitting properly like iPad Air

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    K
    The more I am looking at this, it appears that Apple's status bar at the top seems to not be factored into the window size. I suspect if I can get rid of that status bar, the window will properly fit. Its low on my priority list right now, I'll get to it later.
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  • QT5.2 + RaspberryPI + video - org.qt-project.qt.mediaplayer

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    Z
    Same problem here.
  • How to get didFinishLaunchingWithOptions called in IOS delegate?

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    X
    I used the category extension, thanks!
  • Bluetooth iOS

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    hpasaH
    Note that bluetooth on iOS is very limited, even if you stick to native Apple APIs. Seems it was intentionally crippled by Apple, many things only work from Apple to Apple devices.
  • Poor scaling of pixmap images in iOS using QT5.4

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    Q
    Thanks for the assist, Gianluca! It did work and here are a couple of hints for anyone else that's looking for some help: Create the @2x files Use the @2x files if you are on a device that has a QScreen::devicePixelRatio() >= 2 If you're scaling the QPixmap, don't use the Qt::SmoothTransformation on the QPIxmap::scaled function on devices with a pixelRatio >=2 or it will make things look messy. You will want to enable SmoothTransformation for devices with pixelRatio < 2 so they look nice Thanks again, Gianluca, and I hope this help some other folks!
  • [SOLVED] Qt Android Extras: Android API package&class names?

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    M
    Thank you much, that is: i used name-of-constant instead of its value.
  • Is Qt (or Qt Quick) the best for my mobile app?

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    C
    [quote author="wqking" date="1418735334"]9.7M for compressed apk or ipa sounds nice. [/quote] I don't build it for iOS yet, maybe for statically linkink the ipa will be smaller [quote author="wqking" date="1418735334"]10 seconds startup time? That's really terrible user experience for mobile application. Is it caused by the parsing of QML? Or anything else? Is there any way to optimize the startup time?[/quote] Well maybe not exactly 10 seconds on startup, but almost there. I created a few items and javascript functions . As I said I didn't optimize the QML items creation with Loader (but not many items at startup). Of course QML parsing may be long-drawn, I don't know very much details yet, my experience with QML is quite new. Maybe these links are useful for you :-) : "QML Performance":http://qt-project.org/doc/qt-4.8/qdeclarativeperformance.html and "Performance Considerations And Suggestions":https://qt-project.org/doc/qt-5-snapshot/qtquick-performance.html
  • Motion control & detection

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    A
    My question is there any other way where we do this. without using Kinects. can we used "pointable":https://www.youtube.com/watch?v=2R0h75j3_iQ like as show in video Which might reduce my cost