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Specifying proper Arm processor for iOS

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  • K Offline
    K Offline
    kloveridge
    wrote on 16 Dec 2014, 00:12 last edited by
    #1

    I have a iPad Air 2 and a iPhone 5. The iPad uses a Armv7 and the iPhone uses a Armv6. The app runs fine on the iPad, but not so good on iPhone. It appears that a likely candidate is that the iPhone is compiling with the Armv7 setting. How do I specify the architecture per device for iPhone?

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    • H Offline
      H Offline
      hpasa
      wrote on 17 Dec 2014, 09:55 last edited by
      #2

      iPhones have been armv7 for years now. So I doubt this is your problem.

      However, a related arm binary is is the 64 bit-ness. It is unclear to me if Qt Creator does the 64bit ARM build by default, so are the binaries fat by default as soon required for App Store submission...

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      • K Offline
        K Offline
        kloveridge
        wrote on 17 Dec 2014, 16:54 last edited by
        #3

        Yea. I was having problems running my app on a Iphone 5 (but it was working on a iPad Air). I was grasping. Turns out I was setting up the openGL layer incorrectly

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        • S Offline
          S Offline
          SGaist
          Lifetime Qt Champion
          wrote on 17 Dec 2014, 20:53 last edited by
          #4

          Hi,

          From 5.4 on, Qt's built for both architecture on iOS. It will be a requirement for Apple's iOS App Store next year.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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