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Older versions versus new

Scheduled Pinned Locked Moved Unsolved Installation and Deployment
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  • aha_1980A aha_1980

    @yuliana a version jump from 5.7 to 5.12 should be unproblematic.

    Please tell us your specific problems/error messages so e can help you.

    Regards

    Y Offline
    Y Offline
    yuliana
    wrote on last edited by
    #5

    @aha_1980 I have setup my build and run settings but continue to receive this error.

    0_1557020906118_build settings.PNG

    0_1557020923269_image.png

    I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

    aha_1980A 1 Reply Last reply
    0
    • Y yuliana

      @aha_1980 I have setup my build and run settings but continue to receive this error.

      0_1557020906118_build settings.PNG

      0_1557020923269_image.png

      I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

      aha_1980A Offline
      aha_1980A Offline
      aha_1980
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @yuliana sorry, I'm still not sure which error you are referring to.

      Qt has to stay free or it will die.

      Y 1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #7

        Did you point your kit to your installed version of CMake ?

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        0
        • aha_1980A aha_1980

          @yuliana sorry, I'm still not sure which error you are referring to.

          Y Offline
          Y Offline
          yuliana
          wrote on last edited by
          #8

          @aha_1980 I am referring to the warning I am receiving.

          aha_1980A 1 Reply Last reply
          0
          • Y yuliana

            @aha_1980 I am referring to the warning I am receiving.

            aha_1980A Offline
            aha_1980A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @yuliana

            I am referring to the warning I am receiving.

            The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

            Did you point your kit to your installed version of CMake ?

            Regards

            Qt has to stay free or it will die.

            Y 1 Reply Last reply
            0
            • aha_1980A aha_1980

              @yuliana

              I am referring to the warning I am receiving.

              The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

              Did you point your kit to your installed version of CMake ?

              Regards

              Y Offline
              Y Offline
              yuliana
              wrote on last edited by
              #10

              @aha_1980 @SGaist Yes this is what I have applied thus far.

              0_1557430834606_image (1).png

              0_1557430850477_image (2).png

              1 Reply Last reply
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              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #11

                Are you setting the build type anywhere in your own project ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                Y 1 Reply Last reply
                0
                • SGaistS SGaist

                  Are you setting the build type anywhere in your own project ?

                  Y Offline
                  Y Offline
                  yuliana
                  wrote on last edited by
                  #12

                  @SGaist not sure what you mean by that so I am going to go ahead and say no!

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #13

                    Then check in CMakeList.txt.user

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                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    Y 1 Reply Last reply
                    0
                    • SGaistS SGaist

                      Then check in CMakeList.txt.user

                      Y Offline
                      Y Offline
                      yuliana
                      wrote on last edited by
                      #14

                      @SGaist what exactly should I check in that file?

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #15

                        Whether it contains anything related to the build type.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        Y 1 Reply Last reply
                        2
                        • SGaistS SGaist

                          Whether it contains anything related to the build type.

                          Y Offline
                          Y Offline
                          yuliana
                          wrote on last edited by
                          #16

                          @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                          0_1557514705853_01.PNG

                          And this is the CMakeLists.txt file I have in my projects folder.
                          0_1557514787732_002.PNG

                          Y 1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #17

                            That file should be generated when you configured your project in Qt Creator.

                            Can you show your CMakeLists.txt file content ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            Y 1 Reply Last reply
                            2
                            • SGaistS SGaist

                              That file should be generated when you configured your project in Qt Creator.

                              Can you show your CMakeLists.txt file content ?

                              Y Offline
                              Y Offline
                              yuliana
                              wrote on last edited by
                              #18

                              @SGaist is it okay if I send you this file over chat? It might be too big to post. Also regarding the file that should be generated when configuring the project, I believe it has not been created yet.

                              1 Reply Last reply
                              0
                              • Y Offline
                                Y Offline
                                yuliana
                                wrote on last edited by SGaist
                                #19

                                @SGaist I wasn't able to send it to you so here it is:

                                #  Software License Agreement (BSD License)
                                #  Copyright (c) 2003-2015, CHAI3D.
                                #  (www.chai3d.org)
                                #
                                #  All rights reserved.
                                #
                                #  Redistribution and use in source and binary forms, with or without
                                #  modification, are permitted provided that the following conditions
                                #  are met:
                                #
                                #  * Redistributions of source code must retain the above copyright
                                #  notice, this list of conditions and the following disclaimer.
                                #
                                #  * Redistributions in binary form must reproduce the above
                                #  copyright notice, this list of conditions and the following
                                #  disclaimer in the documentation and/or other materials provided
                                #  with the distribution.
                                #
                                #  * Neither the name of CHAI3D nor the names of its contributors may
                                #  be used to endorse or promote products derived from this software
                                #  without specific prior written permission.
                                #
                                #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
                                #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
                                #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
                                #  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
                                #  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                                #  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
                                #  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
                                #  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
                                #  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                                #  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                                #  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                                #  POSSIBILITY OF SUCH DAMAGE.
                                #
                                #  $Author: seb $
                                #  $Date: 2015-06-16 14:08:43 +1200 (Tue, 16 Jun 2015) $
                                #  $Rev: 1734 $
                                #
                                # configuration
                                #
                                cmake_minimum_required (VERSION 2.8.12)
                                project (SGL-MOM)
                                # version info
                                file (READ ${PROJECT_SOURCE_DIR}/src/version VERSION)
                                STRING(REGEX REPLACE ".*MAJOR=([0-9]+).*" "\\1" MAJOR_VERSION "${VERSION}")
                                STRING(REGEX REPLACE ".*MINOR=([0-9]+).*" "\\1" MINOR_VERSION "${VERSION}")
                                STRING(REGEX REPLACE ".*RELEASE=([0-9]+).*" "\\1" RELEASE_VERSION "${VERSION}")
                                set(PROJECT_VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${RELEASE_VERSION})
                                # platform detection
                                if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                  set (OS "win")
                                  if (CMAKE_CL_64)
                                    set (ARCH "x64")
                                  else ()
                                    set (ARCH "x86")
                                  endif ()
                                elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                  set (OS "mac")
                                  if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                    set (ARCH "x86_64")
                                  else ()
                                    set (ARCH "i386")
                                  endif ()
                                elseif (CMAKE_SYSTEM_NAME MATCHES Linux) 
                                  set (OS "lin")
                                  if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                    set (ARCH "x86_64")
                                  else ()
                                    set (ARCH "i686")
                                  endif ()
                                endif ()
                                # output location
                                set (CMAKE_RUNTIME_OUTPUT_DIRECTORY                ${PROJECT_SOURCE_DIR}/bin)
                                set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${PROJECT_SOURCE_DIR}/bin)
                                set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     ${PROJECT_SOURCE_DIR}/bin)
                                set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${PROJECT_SOURCE_DIR}/bin)
                                set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_SOURCE_DIR}/bin)
                                # on Windows, freeglut dependency
                                if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                  add_subdirectory (${PROJECT_SOURCE_DIR}/extras/freeglut)
                                # on non-Windows, DHD dependency
                                else ()
                                  include_directories (${PROJECT_SOURCE_DIR}/external/DHD/include)
                                  set (DHD_LIBRARY_DIRS ${PROJECT_SOURCE_DIR}/external/DHD/lib/${OS}-${ARCH})
                                  link_directories (${DHD_LIBRARY_DIRS})
                                endif ()
                                # Windows global build options
                                if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                  # VisualStudio compiler
                                  if (MSVC)
                                    add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
                                    if (CMAKE_CL_64)
                                      add_definitions (-DWIN64)
                                    else ()
                                      add_definitions (-DWIN32)
                                    endif ()
                                    
                                  # MinGW compiler
                                  elseif (MINGW)
                                    add_definitions (-DWIN32)
                                    set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -march=native -std=c++0x")
                                    set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -march=native -std=c++0x")
                                    set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -march=native -std=c++0x")
                                    set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -march=native -std=c++0x")
                                    set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -march=native -std=c++0x")
                                    set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -march=native")
                                    set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -march=native")
                                    set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -march=native")
                                    set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -march=native")
                                    set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -march=native")
                                  endif ()
                                # Linux global build options
                                elseif (CMAKE_SYSTEM_NAME MATCHES Linux)
                                  add_definitions (-DLINUX)
                                  set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -fPIC -march=native -std=c++0x")
                                  set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -fPIC -march=native -std=c++0x")
                                  set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -fPIC -march=native -std=c++0x")
                                  set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -fPIC -march=native -std=c++0x")
                                  set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fPIC -march=native -std=c++0x")
                                  set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -fPIC -march=native")
                                  set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -fPIC -march=native")
                                  set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -fPIC -march=native")
                                  set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -fPIC -march=native")
                                  set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -fPIC -march=native")
                                # Mac OS X global build options
                                elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                  add_definitions (-DMACOSX)
                                  set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                  set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                  set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                  set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                  set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                  set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -Qunused-arguments -Wno-deprecated")
                                  set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -Qunused-arguments -Wno-deprecated")
                                  set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -Qunused-arguments -Wno-deprecated")
                                  set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -Qunused-arguments -Wno-deprecated")
                                  set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -Qunused-arguments -Wno-deprecated")
                                endif ()
                                # 
                                # static library
                                # 
                                # header search path
                                include_directories (${PROJECT_SOURCE_DIR}/src)
                                include_directories (${PROJECT_SOURCE_DIR}/external/Eigen)
                                include_directories (${PROJECT_SOURCE_DIR}/external/glew/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/giflib/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/lib3ds/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/libjpeg/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/libpng/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/openal/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/openal/OpenAL32/Include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/openal/Alc)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/include/theoraplayer)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/ogg/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/include)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/lib)
                                include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/src/Theora)
                                # static library source files
                                file (GLOB_RECURSE source ${CHAI3D_SOURCE_DIR}/src/*.cpp)
                                # static library external dependencies source files
                                file (GLOB_RECURSE source_gif       ${PROJECT_SOURCE_DIR}/external/giflib/src/*.c)
                                file (GLOB_RECURSE source_glew      ${PROJECT_SOURCE_DIR}/external/glew/src/*.c)
                                file (GLOB_RECURSE source_3ds       ${PROJECT_SOURCE_DIR}/external/lib3ds/src/*.c)
                                file (GLOB_RECURSE source_jpeg      ${PROJECT_SOURCE_DIR}/external/libjpeg/src/*.c)
                                file (GLOB_RECURSE source_png       ${PROJECT_SOURCE_DIR}/external/libpng/src/*.c)
                                file (GLOB_RECURSE source_openal    ${PROJECT_SOURCE_DIR}/external/openal/*.c)
                                file (GLOB_RECURSE source_theorac   ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.c)
                                file (GLOB_RECURSE source_theoracpp ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.cpp)
                                # platform-specific source files adjustments
                                if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                  file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86/*.c)
                                else ()
                                  file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86_vc/*.c)
                                endif ()
                                list (REMOVE_ITEM source_theorac ${source_theora_exclude})
                                # build flags
                                add_definitions (${PROJECT_DEFINITIONS} -DGLEW_STATIC -DAL_ALEXT_PROTOTYPES -DAL_BUILD_LIBRARY -DAL_LIBTYPE_STATIC -D__THEORA -D_LIB)
                                # static library
                                add_library (chai3d STATIC ${source} ${source_gif} ${source_glew} ${source_3ds} ${source_jpeg} ${source_png} ${source_openal} ${source_theorac} ${source_theoracpp} ${source_dcmdata} ${source_libi2d} ${source_dcmimage} ${source_dcmimgle} ${source_oflog} ${source_ofstd})
                                # library exports
                                set (CHAI3D_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/src" "${PROJECT_SOURCE_DIR}/external/Eigen" "${PROJECT_SOURCE_DIR}/external/glew/include")
                                set (CHAI3D_LIBRARIES chai3d)
                                set (CHAI3D_DEFINITIONS ${PROJECT_DEFINITIONS})
                                if (NOT CMAKE_SYSTEM_NAME MATCHES Windows)
                                  set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} drd)
                                  set (CHAI3D_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS} ${DHD_LIBRARY_DIRS})
                                endif ()
                                if (${OS} MATCHES lin)
                                  set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} usb-1.0 rt pthread dl)
                                elseif (${OS} MATCHES mac)
                                  set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} "-framework CoreFoundation" "-framework IOKit" "-framework OpenGL" "-framework CoreServices" "-framework CoreAudio" "-framework AudioToolbox" "-framework AudioUnit")
                                endif ()
                                set (CHAI3D_SOURCE_DIR ${PROJECT_SOURCE_DIR})
                                # 
                                # executables
                                # 
                                # examples
                                add_subdirectory(${PROJECT_SOURCE_DIR}/examples)
                                # utilities
                                if (EXISTS ${PROJECT_SOURCE_DIR}/utils)
                                  add_subdirectory (${PROJECT_SOURCE_DIR}/utils)
                                endif ()
                                # 
                                # export package
                                # 
                                # export package for use from the build tree
                                export (TARGETS chai3d FILE ${PROJECT_BINARY_DIR}/CHAI3DTargets.cmake)
                                export (PACKAGE CHAI3D)
                                # package definitions
                                set (CONF_INCLUDE_DIRS ${CHAI3D_INCLUDE_DIRS})
                                set (CONF_LIBRARIES    ${CHAI3D_LIBRARIES})
                                set (CONF_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS})
                                set (CONF_DEFINITIONS  ${CHAI3D_DEFINITIONS})
                                set (CONF_SOURCE_DIR   ${CHAI3D_SOURCE_DIR})
                                # package configuration and version files
                                configure_file(CHAI3DConfig.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfig.cmake" @ONLY)
                                configure_file(CHAI3DConfigVersion.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfigVersion.cmake" @ONLY)
                                

                                [edit: Added code tags SGaist]

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                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #20

                                  Looks fine.

                                  What do you have in C:/Files/Applications/SGL-MOM/3.2.0/ ?

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                                  0
                                  • Y yuliana

                                    @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                    0_1557514705853_01.PNG

                                    And this is the CMakeLists.txt file I have in my projects folder.
                                    0_1557514787732_002.PNG

                                    Y Offline
                                    Y Offline
                                    yuliana
                                    wrote on last edited by
                                    #21

                                    @yuliana said in Older versions versus new:

                                    @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                    0_1557514705853_01.PNG

                                    And this is the CMakeLists.txt file I have in my projects folder.
                                    0_1557514787732_002.PNG

                                    The second image here shows!

                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #22

                                      One thing I would do is to search through all the content of these folder to find out what defines the build type.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
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