Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Installation and Deployment
  4. Older versions versus new
Forum Updated to NodeBB v4.3 + New Features

Older versions versus new

Scheduled Pinned Locked Moved Unsolved Installation and Deployment
22 Posts 3 Posters 2.8k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #11

    Are you setting the build type anywhere in your own project ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Y 1 Reply Last reply
    0
    • SGaistS SGaist

      Are you setting the build type anywhere in your own project ?

      Y Offline
      Y Offline
      yuliana
      wrote on last edited by
      #12

      @SGaist not sure what you mean by that so I am going to go ahead and say no!

      1 Reply Last reply
      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #13

        Then check in CMakeList.txt.user

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

        Y 1 Reply Last reply
        0
        • SGaistS SGaist

          Then check in CMakeList.txt.user

          Y Offline
          Y Offline
          yuliana
          wrote on last edited by
          #14

          @SGaist what exactly should I check in that file?

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #15

            Whether it contains anything related to the build type.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Y 1 Reply Last reply
            2
            • SGaistS SGaist

              Whether it contains anything related to the build type.

              Y Offline
              Y Offline
              yuliana
              wrote on last edited by
              #16

              @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

              0_1557514705853_01.PNG

              And this is the CMakeLists.txt file I have in my projects folder.
              0_1557514787732_002.PNG

              Y 1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #17

                That file should be generated when you configured your project in Qt Creator.

                Can you show your CMakeLists.txt file content ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                Y 1 Reply Last reply
                2
                • SGaistS SGaist

                  That file should be generated when you configured your project in Qt Creator.

                  Can you show your CMakeLists.txt file content ?

                  Y Offline
                  Y Offline
                  yuliana
                  wrote on last edited by
                  #18

                  @SGaist is it okay if I send you this file over chat? It might be too big to post. Also regarding the file that should be generated when configuring the project, I believe it has not been created yet.

                  1 Reply Last reply
                  0
                  • Y Offline
                    Y Offline
                    yuliana
                    wrote on last edited by SGaist
                    #19

                    @SGaist I wasn't able to send it to you so here it is:

                    #  Software License Agreement (BSD License)
                    #  Copyright (c) 2003-2015, CHAI3D.
                    #  (www.chai3d.org)
                    #
                    #  All rights reserved.
                    #
                    #  Redistribution and use in source and binary forms, with or without
                    #  modification, are permitted provided that the following conditions
                    #  are met:
                    #
                    #  * Redistributions of source code must retain the above copyright
                    #  notice, this list of conditions and the following disclaimer.
                    #
                    #  * Redistributions in binary form must reproduce the above
                    #  copyright notice, this list of conditions and the following
                    #  disclaimer in the documentation and/or other materials provided
                    #  with the distribution.
                    #
                    #  * Neither the name of CHAI3D nor the names of its contributors may
                    #  be used to endorse or promote products derived from this software
                    #  without specific prior written permission.
                    #
                    #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
                    #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
                    #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
                    #  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
                    #  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                    #  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
                    #  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
                    #  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
                    #  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                    #  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                    #  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                    #  POSSIBILITY OF SUCH DAMAGE.
                    #
                    #  $Author: seb $
                    #  $Date: 2015-06-16 14:08:43 +1200 (Tue, 16 Jun 2015) $
                    #  $Rev: 1734 $
                    #
                    # configuration
                    #
                    cmake_minimum_required (VERSION 2.8.12)
                    project (SGL-MOM)
                    # version info
                    file (READ ${PROJECT_SOURCE_DIR}/src/version VERSION)
                    STRING(REGEX REPLACE ".*MAJOR=([0-9]+).*" "\\1" MAJOR_VERSION "${VERSION}")
                    STRING(REGEX REPLACE ".*MINOR=([0-9]+).*" "\\1" MINOR_VERSION "${VERSION}")
                    STRING(REGEX REPLACE ".*RELEASE=([0-9]+).*" "\\1" RELEASE_VERSION "${VERSION}")
                    set(PROJECT_VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${RELEASE_VERSION})
                    # platform detection
                    if (CMAKE_SYSTEM_NAME MATCHES Windows)
                      set (OS "win")
                      if (CMAKE_CL_64)
                        set (ARCH "x64")
                      else ()
                        set (ARCH "x86")
                      endif ()
                    elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                      set (OS "mac")
                      if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                        set (ARCH "x86_64")
                      else ()
                        set (ARCH "i386")
                      endif ()
                    elseif (CMAKE_SYSTEM_NAME MATCHES Linux) 
                      set (OS "lin")
                      if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                        set (ARCH "x86_64")
                      else ()
                        set (ARCH "i686")
                      endif ()
                    endif ()
                    # output location
                    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY                ${PROJECT_SOURCE_DIR}/bin)
                    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${PROJECT_SOURCE_DIR}/bin)
                    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     ${PROJECT_SOURCE_DIR}/bin)
                    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${PROJECT_SOURCE_DIR}/bin)
                    set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_SOURCE_DIR}/bin)
                    # on Windows, freeglut dependency
                    if (CMAKE_SYSTEM_NAME MATCHES Windows)
                      add_subdirectory (${PROJECT_SOURCE_DIR}/extras/freeglut)
                    # on non-Windows, DHD dependency
                    else ()
                      include_directories (${PROJECT_SOURCE_DIR}/external/DHD/include)
                      set (DHD_LIBRARY_DIRS ${PROJECT_SOURCE_DIR}/external/DHD/lib/${OS}-${ARCH})
                      link_directories (${DHD_LIBRARY_DIRS})
                    endif ()
                    # Windows global build options
                    if (CMAKE_SYSTEM_NAME MATCHES Windows)
                      # VisualStudio compiler
                      if (MSVC)
                        add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
                        if (CMAKE_CL_64)
                          add_definitions (-DWIN64)
                        else ()
                          add_definitions (-DWIN32)
                        endif ()
                        
                      # MinGW compiler
                      elseif (MINGW)
                        add_definitions (-DWIN32)
                        set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -march=native -std=c++0x")
                        set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -march=native -std=c++0x")
                        set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -march=native -std=c++0x")
                        set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -march=native -std=c++0x")
                        set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -march=native -std=c++0x")
                        set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -march=native")
                        set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -march=native")
                        set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -march=native")
                        set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -march=native")
                        set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -march=native")
                      endif ()
                    # Linux global build options
                    elseif (CMAKE_SYSTEM_NAME MATCHES Linux)
                      add_definitions (-DLINUX)
                      set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -fPIC -march=native -std=c++0x")
                      set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -fPIC -march=native -std=c++0x")
                      set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -fPIC -march=native -std=c++0x")
                      set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -fPIC -march=native -std=c++0x")
                      set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fPIC -march=native -std=c++0x")
                      set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -fPIC -march=native")
                      set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -fPIC -march=native")
                      set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -fPIC -march=native")
                      set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -fPIC -march=native")
                      set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -fPIC -march=native")
                    # Mac OS X global build options
                    elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                      add_definitions (-DMACOSX)
                      set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                      set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                      set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                      set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                      set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                      set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -Qunused-arguments -Wno-deprecated")
                      set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -Qunused-arguments -Wno-deprecated")
                      set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -Qunused-arguments -Wno-deprecated")
                      set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -Qunused-arguments -Wno-deprecated")
                      set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -Qunused-arguments -Wno-deprecated")
                    endif ()
                    # 
                    # static library
                    # 
                    # header search path
                    include_directories (${PROJECT_SOURCE_DIR}/src)
                    include_directories (${PROJECT_SOURCE_DIR}/external/Eigen)
                    include_directories (${PROJECT_SOURCE_DIR}/external/glew/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/giflib/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/lib3ds/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/libjpeg/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/libpng/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/openal/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/openal/OpenAL32/Include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/openal/Alc)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/include/theoraplayer)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/ogg/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/include)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/lib)
                    include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/src/Theora)
                    # static library source files
                    file (GLOB_RECURSE source ${CHAI3D_SOURCE_DIR}/src/*.cpp)
                    # static library external dependencies source files
                    file (GLOB_RECURSE source_gif       ${PROJECT_SOURCE_DIR}/external/giflib/src/*.c)
                    file (GLOB_RECURSE source_glew      ${PROJECT_SOURCE_DIR}/external/glew/src/*.c)
                    file (GLOB_RECURSE source_3ds       ${PROJECT_SOURCE_DIR}/external/lib3ds/src/*.c)
                    file (GLOB_RECURSE source_jpeg      ${PROJECT_SOURCE_DIR}/external/libjpeg/src/*.c)
                    file (GLOB_RECURSE source_png       ${PROJECT_SOURCE_DIR}/external/libpng/src/*.c)
                    file (GLOB_RECURSE source_openal    ${PROJECT_SOURCE_DIR}/external/openal/*.c)
                    file (GLOB_RECURSE source_theorac   ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.c)
                    file (GLOB_RECURSE source_theoracpp ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.cpp)
                    # platform-specific source files adjustments
                    if (CMAKE_SYSTEM_NAME MATCHES Windows)
                      file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86/*.c)
                    else ()
                      file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86_vc/*.c)
                    endif ()
                    list (REMOVE_ITEM source_theorac ${source_theora_exclude})
                    # build flags
                    add_definitions (${PROJECT_DEFINITIONS} -DGLEW_STATIC -DAL_ALEXT_PROTOTYPES -DAL_BUILD_LIBRARY -DAL_LIBTYPE_STATIC -D__THEORA -D_LIB)
                    # static library
                    add_library (chai3d STATIC ${source} ${source_gif} ${source_glew} ${source_3ds} ${source_jpeg} ${source_png} ${source_openal} ${source_theorac} ${source_theoracpp} ${source_dcmdata} ${source_libi2d} ${source_dcmimage} ${source_dcmimgle} ${source_oflog} ${source_ofstd})
                    # library exports
                    set (CHAI3D_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/src" "${PROJECT_SOURCE_DIR}/external/Eigen" "${PROJECT_SOURCE_DIR}/external/glew/include")
                    set (CHAI3D_LIBRARIES chai3d)
                    set (CHAI3D_DEFINITIONS ${PROJECT_DEFINITIONS})
                    if (NOT CMAKE_SYSTEM_NAME MATCHES Windows)
                      set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} drd)
                      set (CHAI3D_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS} ${DHD_LIBRARY_DIRS})
                    endif ()
                    if (${OS} MATCHES lin)
                      set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} usb-1.0 rt pthread dl)
                    elseif (${OS} MATCHES mac)
                      set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} "-framework CoreFoundation" "-framework IOKit" "-framework OpenGL" "-framework CoreServices" "-framework CoreAudio" "-framework AudioToolbox" "-framework AudioUnit")
                    endif ()
                    set (CHAI3D_SOURCE_DIR ${PROJECT_SOURCE_DIR})
                    # 
                    # executables
                    # 
                    # examples
                    add_subdirectory(${PROJECT_SOURCE_DIR}/examples)
                    # utilities
                    if (EXISTS ${PROJECT_SOURCE_DIR}/utils)
                      add_subdirectory (${PROJECT_SOURCE_DIR}/utils)
                    endif ()
                    # 
                    # export package
                    # 
                    # export package for use from the build tree
                    export (TARGETS chai3d FILE ${PROJECT_BINARY_DIR}/CHAI3DTargets.cmake)
                    export (PACKAGE CHAI3D)
                    # package definitions
                    set (CONF_INCLUDE_DIRS ${CHAI3D_INCLUDE_DIRS})
                    set (CONF_LIBRARIES    ${CHAI3D_LIBRARIES})
                    set (CONF_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS})
                    set (CONF_DEFINITIONS  ${CHAI3D_DEFINITIONS})
                    set (CONF_SOURCE_DIR   ${CHAI3D_SOURCE_DIR})
                    # package configuration and version files
                    configure_file(CHAI3DConfig.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfig.cmake" @ONLY)
                    configure_file(CHAI3DConfigVersion.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfigVersion.cmake" @ONLY)
                    

                    [edit: Added code tags SGaist]

                    1 Reply Last reply
                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #20

                      Looks fine.

                      What do you have in C:/Files/Applications/SGL-MOM/3.2.0/ ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      0
                      • Y yuliana

                        @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                        0_1557514705853_01.PNG

                        And this is the CMakeLists.txt file I have in my projects folder.
                        0_1557514787732_002.PNG

                        Y Offline
                        Y Offline
                        yuliana
                        wrote on last edited by
                        #21

                        @yuliana said in Older versions versus new:

                        @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                        0_1557514705853_01.PNG

                        And this is the CMakeLists.txt file I have in my projects folder.
                        0_1557514787732_002.PNG

                        The second image here shows!

                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #22

                          One thing I would do is to search through all the content of these folder to find out what defines the build type.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          1 Reply Last reply
                          1

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved