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Older versions versus new

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  • Y Offline
    Y Offline
    yuliana
    wrote on last edited by
    #1

    Hello!

    I have a general question, if I have files and projects previously done on Qt Creator software 4.1.0 and Qt version 5.7 for MSVC2015, will I be able to run and build these on the most new versions? (Qt Creator software 4.81 and Qt Version 5.12 with MSVC2017)

    Thank you!

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      Yes you will.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      Y 1 Reply Last reply
      1
      • SGaistS SGaist

        Hi,

        Yes you will.

        Y Offline
        Y Offline
        yuliana
        wrote on last edited by
        #3

        @SGaist are there any modifications that you now of that must be made in order to make this transition? I am currently working on some old files and trying to set up Qt creator to build and run these but no luck so far.

        aha_1980A 1 Reply Last reply
        0
        • Y yuliana

          @SGaist are there any modifications that you now of that must be made in order to make this transition? I am currently working on some old files and trying to set up Qt creator to build and run these but no luck so far.

          aha_1980A Offline
          aha_1980A Offline
          aha_1980
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @yuliana a version jump from 5.7 to 5.12 should be unproblematic.

          Please tell us your specific problems/error messages so e can help you.

          Regards

          Qt has to stay free or it will die.

          Y 1 Reply Last reply
          1
          • aha_1980A aha_1980

            @yuliana a version jump from 5.7 to 5.12 should be unproblematic.

            Please tell us your specific problems/error messages so e can help you.

            Regards

            Y Offline
            Y Offline
            yuliana
            wrote on last edited by
            #5

            @aha_1980 I have setup my build and run settings but continue to receive this error.

            0_1557020906118_build settings.PNG

            0_1557020923269_image.png

            I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

            aha_1980A 1 Reply Last reply
            0
            • Y yuliana

              @aha_1980 I have setup my build and run settings but continue to receive this error.

              0_1557020906118_build settings.PNG

              0_1557020923269_image.png

              I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

              aha_1980A Offline
              aha_1980A Offline
              aha_1980
              Lifetime Qt Champion
              wrote on last edited by
              #6

              @yuliana sorry, I'm still not sure which error you are referring to.

              Qt has to stay free or it will die.

              Y 1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #7

                Did you point your kit to your installed version of CMake ?

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                0
                • aha_1980A aha_1980

                  @yuliana sorry, I'm still not sure which error you are referring to.

                  Y Offline
                  Y Offline
                  yuliana
                  wrote on last edited by
                  #8

                  @aha_1980 I am referring to the warning I am receiving.

                  aha_1980A 1 Reply Last reply
                  0
                  • Y yuliana

                    @aha_1980 I am referring to the warning I am receiving.

                    aha_1980A Offline
                    aha_1980A Offline
                    aha_1980
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    @yuliana

                    I am referring to the warning I am receiving.

                    The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

                    Did you point your kit to your installed version of CMake ?

                    Regards

                    Qt has to stay free or it will die.

                    Y 1 Reply Last reply
                    0
                    • aha_1980A aha_1980

                      @yuliana

                      I am referring to the warning I am receiving.

                      The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

                      Did you point your kit to your installed version of CMake ?

                      Regards

                      Y Offline
                      Y Offline
                      yuliana
                      wrote on last edited by
                      #10

                      @aha_1980 @SGaist Yes this is what I have applied thus far.

                      0_1557430834606_image (1).png

                      0_1557430850477_image (2).png

                      1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #11

                        Are you setting the build type anywhere in your own project ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        Y 1 Reply Last reply
                        0
                        • SGaistS SGaist

                          Are you setting the build type anywhere in your own project ?

                          Y Offline
                          Y Offline
                          yuliana
                          wrote on last edited by
                          #12

                          @SGaist not sure what you mean by that so I am going to go ahead and say no!

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #13

                            Then check in CMakeList.txt.user

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            Y 1 Reply Last reply
                            0
                            • SGaistS SGaist

                              Then check in CMakeList.txt.user

                              Y Offline
                              Y Offline
                              yuliana
                              wrote on last edited by
                              #14

                              @SGaist what exactly should I check in that file?

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                Whether it contains anything related to the build type.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                Y 1 Reply Last reply
                                2
                                • SGaistS SGaist

                                  Whether it contains anything related to the build type.

                                  Y Offline
                                  Y Offline
                                  yuliana
                                  wrote on last edited by
                                  #16

                                  @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                  0_1557514705853_01.PNG

                                  And this is the CMakeLists.txt file I have in my projects folder.
                                  0_1557514787732_002.PNG

                                  Y 1 Reply Last reply
                                  0
                                  • SGaistS Offline
                                    SGaistS Offline
                                    SGaist
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #17

                                    That file should be generated when you configured your project in Qt Creator.

                                    Can you show your CMakeLists.txt file content ?

                                    Interested in AI ? www.idiap.ch
                                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                    Y 1 Reply Last reply
                                    2
                                    • SGaistS SGaist

                                      That file should be generated when you configured your project in Qt Creator.

                                      Can you show your CMakeLists.txt file content ?

                                      Y Offline
                                      Y Offline
                                      yuliana
                                      wrote on last edited by
                                      #18

                                      @SGaist is it okay if I send you this file over chat? It might be too big to post. Also regarding the file that should be generated when configuring the project, I believe it has not been created yet.

                                      1 Reply Last reply
                                      0
                                      • Y Offline
                                        Y Offline
                                        yuliana
                                        wrote on last edited by SGaist
                                        #19

                                        @SGaist I wasn't able to send it to you so here it is:

                                        #  Software License Agreement (BSD License)
                                        #  Copyright (c) 2003-2015, CHAI3D.
                                        #  (www.chai3d.org)
                                        #
                                        #  All rights reserved.
                                        #
                                        #  Redistribution and use in source and binary forms, with or without
                                        #  modification, are permitted provided that the following conditions
                                        #  are met:
                                        #
                                        #  * Redistributions of source code must retain the above copyright
                                        #  notice, this list of conditions and the following disclaimer.
                                        #
                                        #  * Redistributions in binary form must reproduce the above
                                        #  copyright notice, this list of conditions and the following
                                        #  disclaimer in the documentation and/or other materials provided
                                        #  with the distribution.
                                        #
                                        #  * Neither the name of CHAI3D nor the names of its contributors may
                                        #  be used to endorse or promote products derived from this software
                                        #  without specific prior written permission.
                                        #
                                        #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
                                        #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
                                        #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
                                        #  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
                                        #  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                                        #  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
                                        #  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
                                        #  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
                                        #  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                                        #  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                                        #  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                                        #  POSSIBILITY OF SUCH DAMAGE.
                                        #
                                        #  $Author: seb $
                                        #  $Date: 2015-06-16 14:08:43 +1200 (Tue, 16 Jun 2015) $
                                        #  $Rev: 1734 $
                                        #
                                        # configuration
                                        #
                                        cmake_minimum_required (VERSION 2.8.12)
                                        project (SGL-MOM)
                                        # version info
                                        file (READ ${PROJECT_SOURCE_DIR}/src/version VERSION)
                                        STRING(REGEX REPLACE ".*MAJOR=([0-9]+).*" "\\1" MAJOR_VERSION "${VERSION}")
                                        STRING(REGEX REPLACE ".*MINOR=([0-9]+).*" "\\1" MINOR_VERSION "${VERSION}")
                                        STRING(REGEX REPLACE ".*RELEASE=([0-9]+).*" "\\1" RELEASE_VERSION "${VERSION}")
                                        set(PROJECT_VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${RELEASE_VERSION})
                                        # platform detection
                                        if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                          set (OS "win")
                                          if (CMAKE_CL_64)
                                            set (ARCH "x64")
                                          else ()
                                            set (ARCH "x86")
                                          endif ()
                                        elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                          set (OS "mac")
                                          if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                            set (ARCH "x86_64")
                                          else ()
                                            set (ARCH "i386")
                                          endif ()
                                        elseif (CMAKE_SYSTEM_NAME MATCHES Linux) 
                                          set (OS "lin")
                                          if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                            set (ARCH "x86_64")
                                          else ()
                                            set (ARCH "i686")
                                          endif ()
                                        endif ()
                                        # output location
                                        set (CMAKE_RUNTIME_OUTPUT_DIRECTORY                ${PROJECT_SOURCE_DIR}/bin)
                                        set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${PROJECT_SOURCE_DIR}/bin)
                                        set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     ${PROJECT_SOURCE_DIR}/bin)
                                        set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${PROJECT_SOURCE_DIR}/bin)
                                        set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_SOURCE_DIR}/bin)
                                        # on Windows, freeglut dependency
                                        if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                          add_subdirectory (${PROJECT_SOURCE_DIR}/extras/freeglut)
                                        # on non-Windows, DHD dependency
                                        else ()
                                          include_directories (${PROJECT_SOURCE_DIR}/external/DHD/include)
                                          set (DHD_LIBRARY_DIRS ${PROJECT_SOURCE_DIR}/external/DHD/lib/${OS}-${ARCH})
                                          link_directories (${DHD_LIBRARY_DIRS})
                                        endif ()
                                        # Windows global build options
                                        if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                          # VisualStudio compiler
                                          if (MSVC)
                                            add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
                                            if (CMAKE_CL_64)
                                              add_definitions (-DWIN64)
                                            else ()
                                              add_definitions (-DWIN32)
                                            endif ()
                                            
                                          # MinGW compiler
                                          elseif (MINGW)
                                            add_definitions (-DWIN32)
                                            set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -march=native -std=c++0x")
                                            set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -march=native -std=c++0x")
                                            set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -march=native -std=c++0x")
                                            set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -march=native -std=c++0x")
                                            set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -march=native -std=c++0x")
                                            set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -march=native")
                                            set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -march=native")
                                            set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -march=native")
                                            set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -march=native")
                                            set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -march=native")
                                          endif ()
                                        # Linux global build options
                                        elseif (CMAKE_SYSTEM_NAME MATCHES Linux)
                                          add_definitions (-DLINUX)
                                          set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -fPIC -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -fPIC -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -fPIC -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -fPIC -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fPIC -march=native -std=c++0x")
                                          set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -fPIC -march=native")
                                          set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -fPIC -march=native")
                                          set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -fPIC -march=native")
                                          set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -fPIC -march=native")
                                          set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -fPIC -march=native")
                                        # Mac OS X global build options
                                        elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                          add_definitions (-DMACOSX)
                                          set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                          set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                          set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                          set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                          set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                          set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -Qunused-arguments -Wno-deprecated")
                                          set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -Qunused-arguments -Wno-deprecated")
                                          set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -Qunused-arguments -Wno-deprecated")
                                          set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -Qunused-arguments -Wno-deprecated")
                                          set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -Qunused-arguments -Wno-deprecated")
                                        endif ()
                                        # 
                                        # static library
                                        # 
                                        # header search path
                                        include_directories (${PROJECT_SOURCE_DIR}/src)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/Eigen)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/glew/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/giflib/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/lib3ds/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/libjpeg/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/libpng/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/openal/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/openal/OpenAL32/Include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/openal/Alc)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/include/theoraplayer)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/ogg/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/include)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/lib)
                                        include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/src/Theora)
                                        # static library source files
                                        file (GLOB_RECURSE source ${CHAI3D_SOURCE_DIR}/src/*.cpp)
                                        # static library external dependencies source files
                                        file (GLOB_RECURSE source_gif       ${PROJECT_SOURCE_DIR}/external/giflib/src/*.c)
                                        file (GLOB_RECURSE source_glew      ${PROJECT_SOURCE_DIR}/external/glew/src/*.c)
                                        file (GLOB_RECURSE source_3ds       ${PROJECT_SOURCE_DIR}/external/lib3ds/src/*.c)
                                        file (GLOB_RECURSE source_jpeg      ${PROJECT_SOURCE_DIR}/external/libjpeg/src/*.c)
                                        file (GLOB_RECURSE source_png       ${PROJECT_SOURCE_DIR}/external/libpng/src/*.c)
                                        file (GLOB_RECURSE source_openal    ${PROJECT_SOURCE_DIR}/external/openal/*.c)
                                        file (GLOB_RECURSE source_theorac   ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.c)
                                        file (GLOB_RECURSE source_theoracpp ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.cpp)
                                        # platform-specific source files adjustments
                                        if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                          file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86/*.c)
                                        else ()
                                          file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86_vc/*.c)
                                        endif ()
                                        list (REMOVE_ITEM source_theorac ${source_theora_exclude})
                                        # build flags
                                        add_definitions (${PROJECT_DEFINITIONS} -DGLEW_STATIC -DAL_ALEXT_PROTOTYPES -DAL_BUILD_LIBRARY -DAL_LIBTYPE_STATIC -D__THEORA -D_LIB)
                                        # static library
                                        add_library (chai3d STATIC ${source} ${source_gif} ${source_glew} ${source_3ds} ${source_jpeg} ${source_png} ${source_openal} ${source_theorac} ${source_theoracpp} ${source_dcmdata} ${source_libi2d} ${source_dcmimage} ${source_dcmimgle} ${source_oflog} ${source_ofstd})
                                        # library exports
                                        set (CHAI3D_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/src" "${PROJECT_SOURCE_DIR}/external/Eigen" "${PROJECT_SOURCE_DIR}/external/glew/include")
                                        set (CHAI3D_LIBRARIES chai3d)
                                        set (CHAI3D_DEFINITIONS ${PROJECT_DEFINITIONS})
                                        if (NOT CMAKE_SYSTEM_NAME MATCHES Windows)
                                          set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} drd)
                                          set (CHAI3D_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS} ${DHD_LIBRARY_DIRS})
                                        endif ()
                                        if (${OS} MATCHES lin)
                                          set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} usb-1.0 rt pthread dl)
                                        elseif (${OS} MATCHES mac)
                                          set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} "-framework CoreFoundation" "-framework IOKit" "-framework OpenGL" "-framework CoreServices" "-framework CoreAudio" "-framework AudioToolbox" "-framework AudioUnit")
                                        endif ()
                                        set (CHAI3D_SOURCE_DIR ${PROJECT_SOURCE_DIR})
                                        # 
                                        # executables
                                        # 
                                        # examples
                                        add_subdirectory(${PROJECT_SOURCE_DIR}/examples)
                                        # utilities
                                        if (EXISTS ${PROJECT_SOURCE_DIR}/utils)
                                          add_subdirectory (${PROJECT_SOURCE_DIR}/utils)
                                        endif ()
                                        # 
                                        # export package
                                        # 
                                        # export package for use from the build tree
                                        export (TARGETS chai3d FILE ${PROJECT_BINARY_DIR}/CHAI3DTargets.cmake)
                                        export (PACKAGE CHAI3D)
                                        # package definitions
                                        set (CONF_INCLUDE_DIRS ${CHAI3D_INCLUDE_DIRS})
                                        set (CONF_LIBRARIES    ${CHAI3D_LIBRARIES})
                                        set (CONF_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS})
                                        set (CONF_DEFINITIONS  ${CHAI3D_DEFINITIONS})
                                        set (CONF_SOURCE_DIR   ${CHAI3D_SOURCE_DIR})
                                        # package configuration and version files
                                        configure_file(CHAI3DConfig.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfig.cmake" @ONLY)
                                        configure_file(CHAI3DConfigVersion.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfigVersion.cmake" @ONLY)
                                        

                                        [edit: Added code tags SGaist]

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                                        • SGaistS Offline
                                          SGaistS Offline
                                          SGaist
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #20

                                          Looks fine.

                                          What do you have in C:/Files/Applications/SGL-MOM/3.2.0/ ?

                                          Interested in AI ? www.idiap.ch
                                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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