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Older versions versus new

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  • S Offline
    S Offline
    SGaist
    Lifetime Qt Champion
    wrote on 2 May 2019, 19:11 last edited by
    #2

    Hi,

    Yes you will.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    Y 1 Reply Last reply 3 May 2019, 22:51
    1
    • S SGaist
      2 May 2019, 19:11

      Hi,

      Yes you will.

      Y Offline
      Y Offline
      yuliana
      wrote on 3 May 2019, 22:51 last edited by
      #3

      @SGaist are there any modifications that you now of that must be made in order to make this transition? I am currently working on some old files and trying to set up Qt creator to build and run these but no luck so far.

      A 1 Reply Last reply 4 May 2019, 05:59
      0
      • Y yuliana
        3 May 2019, 22:51

        @SGaist are there any modifications that you now of that must be made in order to make this transition? I am currently working on some old files and trying to set up Qt creator to build and run these but no luck so far.

        A Offline
        A Offline
        aha_1980
        Lifetime Qt Champion
        wrote on 4 May 2019, 05:59 last edited by
        #4

        @yuliana a version jump from 5.7 to 5.12 should be unproblematic.

        Please tell us your specific problems/error messages so e can help you.

        Regards

        Qt has to stay free or it will die.

        Y 1 Reply Last reply 5 May 2019, 01:49
        1
        • A aha_1980
          4 May 2019, 05:59

          @yuliana a version jump from 5.7 to 5.12 should be unproblematic.

          Please tell us your specific problems/error messages so e can help you.

          Regards

          Y Offline
          Y Offline
          yuliana
          wrote on 5 May 2019, 01:49 last edited by
          #5

          @aha_1980 I have setup my build and run settings but continue to receive this error.

          0_1557020906118_build settings.PNG

          0_1557020923269_image.png

          I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

          A 1 Reply Last reply 5 May 2019, 19:17
          0
          • Y yuliana
            5 May 2019, 01:49

            @aha_1980 I have setup my build and run settings but continue to receive this error.

            0_1557020906118_build settings.PNG

            0_1557020923269_image.png

            I am following the steps my coworker did for his Qt version, but I am not quite sure where I went wrong.

            A Offline
            A Offline
            aha_1980
            Lifetime Qt Champion
            wrote on 5 May 2019, 19:17 last edited by
            #6

            @yuliana sorry, I'm still not sure which error you are referring to.

            Qt has to stay free or it will die.

            Y 1 Reply Last reply 9 May 2019, 19:17
            0
            • S Offline
              S Offline
              SGaist
              Lifetime Qt Champion
              wrote on 5 May 2019, 19:25 last edited by
              #7

              Did you point your kit to your installed version of CMake ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              0
              • A aha_1980
                5 May 2019, 19:17

                @yuliana sorry, I'm still not sure which error you are referring to.

                Y Offline
                Y Offline
                yuliana
                wrote on 9 May 2019, 19:17 last edited by
                #8

                @aha_1980 I am referring to the warning I am receiving.

                A 1 Reply Last reply 9 May 2019, 19:27
                0
                • Y yuliana
                  9 May 2019, 19:17

                  @aha_1980 I am referring to the warning I am receiving.

                  A Offline
                  A Offline
                  aha_1980
                  Lifetime Qt Champion
                  wrote on 9 May 2019, 19:27 last edited by
                  #9

                  @yuliana

                  I am referring to the warning I am receiving.

                  The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

                  Did you point your kit to your installed version of CMake ?

                  Regards

                  Qt has to stay free or it will die.

                  Y 1 Reply Last reply 9 May 2019, 19:43
                  0
                  • A aha_1980
                    9 May 2019, 19:27

                    @yuliana

                    I am referring to the warning I am receiving.

                    The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

                    Did you point your kit to your installed version of CMake ?

                    Regards

                    Y Offline
                    Y Offline
                    yuliana
                    wrote on 9 May 2019, 19:43 last edited by
                    #10

                    @aha_1980 @SGaist Yes this is what I have applied thus far.

                    0_1557430834606_image (1).png

                    0_1557430850477_image (2).png

                    1 Reply Last reply
                    0
                    • S Offline
                      S Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on 9 May 2019, 19:47 last edited by
                      #11

                      Are you setting the build type anywhere in your own project ?

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                      Y 1 Reply Last reply 9 May 2019, 20:10
                      0
                      • S SGaist
                        9 May 2019, 19:47

                        Are you setting the build type anywhere in your own project ?

                        Y Offline
                        Y Offline
                        yuliana
                        wrote on 9 May 2019, 20:10 last edited by
                        #12

                        @SGaist not sure what you mean by that so I am going to go ahead and say no!

                        1 Reply Last reply
                        0
                        • S Offline
                          S Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on 9 May 2019, 20:13 last edited by
                          #13

                          Then check in CMakeList.txt.user

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                          Y 1 Reply Last reply 9 May 2019, 20:21
                          0
                          • S SGaist
                            9 May 2019, 20:13

                            Then check in CMakeList.txt.user

                            Y Offline
                            Y Offline
                            yuliana
                            wrote on 9 May 2019, 20:21 last edited by
                            #14

                            @SGaist what exactly should I check in that file?

                            1 Reply Last reply
                            0
                            • S Offline
                              S Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on 9 May 2019, 20:29 last edited by
                              #15

                              Whether it contains anything related to the build type.

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              Y 1 Reply Last reply 10 May 2019, 19:00
                              2
                              • S SGaist
                                9 May 2019, 20:29

                                Whether it contains anything related to the build type.

                                Y Offline
                                Y Offline
                                yuliana
                                wrote on 10 May 2019, 19:00 last edited by
                                #16

                                @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                0_1557514705853_01.PNG

                                And this is the CMakeLists.txt file I have in my projects folder.
                                0_1557514787732_002.PNG

                                Y 1 Reply Last reply 13 May 2019, 20:27
                                0
                                • S Offline
                                  S Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on 10 May 2019, 20:37 last edited by
                                  #17

                                  That file should be generated when you configured your project in Qt Creator.

                                  Can you show your CMakeLists.txt file content ?

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  Y 1 Reply Last reply 13 May 2019, 18:59
                                  2
                                  • S SGaist
                                    10 May 2019, 20:37

                                    That file should be generated when you configured your project in Qt Creator.

                                    Can you show your CMakeLists.txt file content ?

                                    Y Offline
                                    Y Offline
                                    yuliana
                                    wrote on 13 May 2019, 18:59 last edited by
                                    #18

                                    @SGaist is it okay if I send you this file over chat? It might be too big to post. Also regarding the file that should be generated when configuring the project, I believe it has not been created yet.

                                    1 Reply Last reply
                                    0
                                    • Y Offline
                                      Y Offline
                                      yuliana
                                      wrote on 13 May 2019, 19:22 last edited by SGaist
                                      #19

                                      @SGaist I wasn't able to send it to you so here it is:

                                      #  Software License Agreement (BSD License)
                                      #  Copyright (c) 2003-2015, CHAI3D.
                                      #  (www.chai3d.org)
                                      #
                                      #  All rights reserved.
                                      #
                                      #  Redistribution and use in source and binary forms, with or without
                                      #  modification, are permitted provided that the following conditions
                                      #  are met:
                                      #
                                      #  * Redistributions of source code must retain the above copyright
                                      #  notice, this list of conditions and the following disclaimer.
                                      #
                                      #  * Redistributions in binary form must reproduce the above
                                      #  copyright notice, this list of conditions and the following
                                      #  disclaimer in the documentation and/or other materials provided
                                      #  with the distribution.
                                      #
                                      #  * Neither the name of CHAI3D nor the names of its contributors may
                                      #  be used to endorse or promote products derived from this software
                                      #  without specific prior written permission.
                                      #
                                      #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
                                      #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
                                      #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
                                      #  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
                                      #  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                                      #  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
                                      #  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
                                      #  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
                                      #  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                                      #  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                                      #  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                                      #  POSSIBILITY OF SUCH DAMAGE.
                                      #
                                      #  $Author: seb $
                                      #  $Date: 2015-06-16 14:08:43 +1200 (Tue, 16 Jun 2015) $
                                      #  $Rev: 1734 $
                                      #
                                      # configuration
                                      #
                                      cmake_minimum_required (VERSION 2.8.12)
                                      project (SGL-MOM)
                                      # version info
                                      file (READ ${PROJECT_SOURCE_DIR}/src/version VERSION)
                                      STRING(REGEX REPLACE ".*MAJOR=([0-9]+).*" "\\1" MAJOR_VERSION "${VERSION}")
                                      STRING(REGEX REPLACE ".*MINOR=([0-9]+).*" "\\1" MINOR_VERSION "${VERSION}")
                                      STRING(REGEX REPLACE ".*RELEASE=([0-9]+).*" "\\1" RELEASE_VERSION "${VERSION}")
                                      set(PROJECT_VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${RELEASE_VERSION})
                                      # platform detection
                                      if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                        set (OS "win")
                                        if (CMAKE_CL_64)
                                          set (ARCH "x64")
                                        else ()
                                          set (ARCH "x86")
                                        endif ()
                                      elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                        set (OS "mac")
                                        if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                          set (ARCH "x86_64")
                                        else ()
                                          set (ARCH "i386")
                                        endif ()
                                      elseif (CMAKE_SYSTEM_NAME MATCHES Linux) 
                                        set (OS "lin")
                                        if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                          set (ARCH "x86_64")
                                        else ()
                                          set (ARCH "i686")
                                        endif ()
                                      endif ()
                                      # output location
                                      set (CMAKE_RUNTIME_OUTPUT_DIRECTORY                ${PROJECT_SOURCE_DIR}/bin)
                                      set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${PROJECT_SOURCE_DIR}/bin)
                                      set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     ${PROJECT_SOURCE_DIR}/bin)
                                      set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${PROJECT_SOURCE_DIR}/bin)
                                      set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_SOURCE_DIR}/bin)
                                      # on Windows, freeglut dependency
                                      if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                        add_subdirectory (${PROJECT_SOURCE_DIR}/extras/freeglut)
                                      # on non-Windows, DHD dependency
                                      else ()
                                        include_directories (${PROJECT_SOURCE_DIR}/external/DHD/include)
                                        set (DHD_LIBRARY_DIRS ${PROJECT_SOURCE_DIR}/external/DHD/lib/${OS}-${ARCH})
                                        link_directories (${DHD_LIBRARY_DIRS})
                                      endif ()
                                      # Windows global build options
                                      if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                        # VisualStudio compiler
                                        if (MSVC)
                                          add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
                                          if (CMAKE_CL_64)
                                            add_definitions (-DWIN64)
                                          else ()
                                            add_definitions (-DWIN32)
                                          endif ()
                                          
                                        # MinGW compiler
                                        elseif (MINGW)
                                          add_definitions (-DWIN32)
                                          set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -march=native -std=c++0x")
                                          set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -march=native -std=c++0x")
                                          set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -march=native")
                                          set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -march=native")
                                          set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -march=native")
                                          set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -march=native")
                                          set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -march=native")
                                        endif ()
                                      # Linux global build options
                                      elseif (CMAKE_SYSTEM_NAME MATCHES Linux)
                                        add_definitions (-DLINUX)
                                        set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -fPIC -march=native -std=c++0x")
                                        set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -fPIC -march=native -std=c++0x")
                                        set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -fPIC -march=native -std=c++0x")
                                        set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -fPIC -march=native -std=c++0x")
                                        set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fPIC -march=native -std=c++0x")
                                        set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -fPIC -march=native")
                                        set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -fPIC -march=native")
                                        set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -fPIC -march=native")
                                        set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -fPIC -march=native")
                                        set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -fPIC -march=native")
                                      # Mac OS X global build options
                                      elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                                        add_definitions (-DMACOSX)
                                        set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                        set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                        set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                        set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                        set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                                        set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -Qunused-arguments -Wno-deprecated")
                                        set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -Qunused-arguments -Wno-deprecated")
                                        set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -Qunused-arguments -Wno-deprecated")
                                        set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -Qunused-arguments -Wno-deprecated")
                                        set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -Qunused-arguments -Wno-deprecated")
                                      endif ()
                                      # 
                                      # static library
                                      # 
                                      # header search path
                                      include_directories (${PROJECT_SOURCE_DIR}/src)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/Eigen)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/glew/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/giflib/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/lib3ds/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/libjpeg/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/libpng/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/openal/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/openal/OpenAL32/Include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/openal/Alc)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/include/theoraplayer)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/ogg/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/include)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/lib)
                                      include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/src/Theora)
                                      # static library source files
                                      file (GLOB_RECURSE source ${CHAI3D_SOURCE_DIR}/src/*.cpp)
                                      # static library external dependencies source files
                                      file (GLOB_RECURSE source_gif       ${PROJECT_SOURCE_DIR}/external/giflib/src/*.c)
                                      file (GLOB_RECURSE source_glew      ${PROJECT_SOURCE_DIR}/external/glew/src/*.c)
                                      file (GLOB_RECURSE source_3ds       ${PROJECT_SOURCE_DIR}/external/lib3ds/src/*.c)
                                      file (GLOB_RECURSE source_jpeg      ${PROJECT_SOURCE_DIR}/external/libjpeg/src/*.c)
                                      file (GLOB_RECURSE source_png       ${PROJECT_SOURCE_DIR}/external/libpng/src/*.c)
                                      file (GLOB_RECURSE source_openal    ${PROJECT_SOURCE_DIR}/external/openal/*.c)
                                      file (GLOB_RECURSE source_theorac   ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.c)
                                      file (GLOB_RECURSE source_theoracpp ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.cpp)
                                      # platform-specific source files adjustments
                                      if (CMAKE_SYSTEM_NAME MATCHES Windows)
                                        file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86/*.c)
                                      else ()
                                        file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86_vc/*.c)
                                      endif ()
                                      list (REMOVE_ITEM source_theorac ${source_theora_exclude})
                                      # build flags
                                      add_definitions (${PROJECT_DEFINITIONS} -DGLEW_STATIC -DAL_ALEXT_PROTOTYPES -DAL_BUILD_LIBRARY -DAL_LIBTYPE_STATIC -D__THEORA -D_LIB)
                                      # static library
                                      add_library (chai3d STATIC ${source} ${source_gif} ${source_glew} ${source_3ds} ${source_jpeg} ${source_png} ${source_openal} ${source_theorac} ${source_theoracpp} ${source_dcmdata} ${source_libi2d} ${source_dcmimage} ${source_dcmimgle} ${source_oflog} ${source_ofstd})
                                      # library exports
                                      set (CHAI3D_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/src" "${PROJECT_SOURCE_DIR}/external/Eigen" "${PROJECT_SOURCE_DIR}/external/glew/include")
                                      set (CHAI3D_LIBRARIES chai3d)
                                      set (CHAI3D_DEFINITIONS ${PROJECT_DEFINITIONS})
                                      if (NOT CMAKE_SYSTEM_NAME MATCHES Windows)
                                        set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} drd)
                                        set (CHAI3D_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS} ${DHD_LIBRARY_DIRS})
                                      endif ()
                                      if (${OS} MATCHES lin)
                                        set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} usb-1.0 rt pthread dl)
                                      elseif (${OS} MATCHES mac)
                                        set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} "-framework CoreFoundation" "-framework IOKit" "-framework OpenGL" "-framework CoreServices" "-framework CoreAudio" "-framework AudioToolbox" "-framework AudioUnit")
                                      endif ()
                                      set (CHAI3D_SOURCE_DIR ${PROJECT_SOURCE_DIR})
                                      # 
                                      # executables
                                      # 
                                      # examples
                                      add_subdirectory(${PROJECT_SOURCE_DIR}/examples)
                                      # utilities
                                      if (EXISTS ${PROJECT_SOURCE_DIR}/utils)
                                        add_subdirectory (${PROJECT_SOURCE_DIR}/utils)
                                      endif ()
                                      # 
                                      # export package
                                      # 
                                      # export package for use from the build tree
                                      export (TARGETS chai3d FILE ${PROJECT_BINARY_DIR}/CHAI3DTargets.cmake)
                                      export (PACKAGE CHAI3D)
                                      # package definitions
                                      set (CONF_INCLUDE_DIRS ${CHAI3D_INCLUDE_DIRS})
                                      set (CONF_LIBRARIES    ${CHAI3D_LIBRARIES})
                                      set (CONF_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS})
                                      set (CONF_DEFINITIONS  ${CHAI3D_DEFINITIONS})
                                      set (CONF_SOURCE_DIR   ${CHAI3D_SOURCE_DIR})
                                      # package configuration and version files
                                      configure_file(CHAI3DConfig.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfig.cmake" @ONLY)
                                      configure_file(CHAI3DConfigVersion.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfigVersion.cmake" @ONLY)
                                      

                                      [edit: Added code tags SGaist]

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                                      • S Offline
                                        S Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on 13 May 2019, 20:14 last edited by
                                        #20

                                        Looks fine.

                                        What do you have in C:/Files/Applications/SGL-MOM/3.2.0/ ?

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        1 Reply Last reply
                                        0
                                        • Y yuliana
                                          10 May 2019, 19:00

                                          @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                          0_1557514705853_01.PNG

                                          And this is the CMakeLists.txt file I have in my projects folder.
                                          0_1557514787732_002.PNG

                                          Y Offline
                                          Y Offline
                                          yuliana
                                          wrote on 13 May 2019, 20:27 last edited by
                                          #21

                                          @yuliana said in Older versions versus new:

                                          @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                          0_1557514705853_01.PNG

                                          And this is the CMakeLists.txt file I have in my projects folder.
                                          0_1557514787732_002.PNG

                                          The second image here shows!

                                          1 Reply Last reply
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