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Older versions versus new

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #7

    Did you point your kit to your installed version of CMake ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    0
    • aha_1980A aha_1980

      @yuliana sorry, I'm still not sure which error you are referring to.

      Y Offline
      Y Offline
      yuliana
      wrote on last edited by
      #8

      @aha_1980 I am referring to the warning I am receiving.

      aha_1980A 1 Reply Last reply
      0
      • Y yuliana

        @aha_1980 I am referring to the warning I am receiving.

        aha_1980A Offline
        aha_1980A Offline
        aha_1980
        Lifetime Qt Champion
        wrote on last edited by
        #9

        @yuliana

        I am referring to the warning I am receiving.

        The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

        Did you point your kit to your installed version of CMake ?

        Regards

        Qt has to stay free or it will die.

        Y 1 Reply Last reply
        0
        • aha_1980A aha_1980

          @yuliana

          I am referring to the warning I am receiving.

          The CMake warning? Do you use CMake at all? Have you installed it? And as @SGaist already asked:

          Did you point your kit to your installed version of CMake ?

          Regards

          Y Offline
          Y Offline
          yuliana
          wrote on last edited by
          #10

          @aha_1980 @SGaist Yes this is what I have applied thus far.

          0_1557430834606_image (1).png

          0_1557430850477_image (2).png

          1 Reply Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #11

            Are you setting the build type anywhere in your own project ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Y 1 Reply Last reply
            0
            • SGaistS SGaist

              Are you setting the build type anywhere in your own project ?

              Y Offline
              Y Offline
              yuliana
              wrote on last edited by
              #12

              @SGaist not sure what you mean by that so I am going to go ahead and say no!

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #13

                Then check in CMakeList.txt.user

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                Y 1 Reply Last reply
                0
                • SGaistS SGaist

                  Then check in CMakeList.txt.user

                  Y Offline
                  Y Offline
                  yuliana
                  wrote on last edited by
                  #14

                  @SGaist what exactly should I check in that file?

                  1 Reply Last reply
                  0
                  • SGaistS Offline
                    SGaistS Offline
                    SGaist
                    Lifetime Qt Champion
                    wrote on last edited by
                    #15

                    Whether it contains anything related to the build type.

                    Interested in AI ? www.idiap.ch
                    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                    Y 1 Reply Last reply
                    2
                    • SGaistS SGaist

                      Whether it contains anything related to the build type.

                      Y Offline
                      Y Offline
                      yuliana
                      wrote on last edited by
                      #16

                      @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                      0_1557514705853_01.PNG

                      And this is the CMakeLists.txt file I have in my projects folder.
                      0_1557514787732_002.PNG

                      Y 1 Reply Last reply
                      0
                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #17

                        That file should be generated when you configured your project in Qt Creator.

                        Can you show your CMakeLists.txt file content ?

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                        Y 1 Reply Last reply
                        2
                        • SGaistS SGaist

                          That file should be generated when you configured your project in Qt Creator.

                          Can you show your CMakeLists.txt file content ?

                          Y Offline
                          Y Offline
                          yuliana
                          wrote on last edited by
                          #18

                          @SGaist is it okay if I send you this file over chat? It might be too big to post. Also regarding the file that should be generated when configuring the project, I believe it has not been created yet.

                          1 Reply Last reply
                          0
                          • Y Offline
                            Y Offline
                            yuliana
                            wrote on last edited by SGaist
                            #19

                            @SGaist I wasn't able to send it to you so here it is:

                            #  Software License Agreement (BSD License)
                            #  Copyright (c) 2003-2015, CHAI3D.
                            #  (www.chai3d.org)
                            #
                            #  All rights reserved.
                            #
                            #  Redistribution and use in source and binary forms, with or without
                            #  modification, are permitted provided that the following conditions
                            #  are met:
                            #
                            #  * Redistributions of source code must retain the above copyright
                            #  notice, this list of conditions and the following disclaimer.
                            #
                            #  * Redistributions in binary form must reproduce the above
                            #  copyright notice, this list of conditions and the following
                            #  disclaimer in the documentation and/or other materials provided
                            #  with the distribution.
                            #
                            #  * Neither the name of CHAI3D nor the names of its contributors may
                            #  be used to endorse or promote products derived from this software
                            #  without specific prior written permission.
                            #
                            #  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
                            #  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
                            #  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
                            #  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
                            #  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
                            #  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
                            #  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
                            #  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
                            #  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
                            #  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
                            #  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
                            #  POSSIBILITY OF SUCH DAMAGE.
                            #
                            #  $Author: seb $
                            #  $Date: 2015-06-16 14:08:43 +1200 (Tue, 16 Jun 2015) $
                            #  $Rev: 1734 $
                            #
                            # configuration
                            #
                            cmake_minimum_required (VERSION 2.8.12)
                            project (SGL-MOM)
                            # version info
                            file (READ ${PROJECT_SOURCE_DIR}/src/version VERSION)
                            STRING(REGEX REPLACE ".*MAJOR=([0-9]+).*" "\\1" MAJOR_VERSION "${VERSION}")
                            STRING(REGEX REPLACE ".*MINOR=([0-9]+).*" "\\1" MINOR_VERSION "${VERSION}")
                            STRING(REGEX REPLACE ".*RELEASE=([0-9]+).*" "\\1" RELEASE_VERSION "${VERSION}")
                            set(PROJECT_VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${RELEASE_VERSION})
                            # platform detection
                            if (CMAKE_SYSTEM_NAME MATCHES Windows)
                              set (OS "win")
                              if (CMAKE_CL_64)
                                set (ARCH "x64")
                              else ()
                                set (ARCH "x86")
                              endif ()
                            elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                              set (OS "mac")
                              if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                set (ARCH "x86_64")
                              else ()
                                set (ARCH "i386")
                              endif ()
                            elseif (CMAKE_SYSTEM_NAME MATCHES Linux) 
                              set (OS "lin")
                              if (CMAKE_SIZEOF_VOID_P EQUAL 8)
                                set (ARCH "x86_64")
                              else ()
                                set (ARCH "i686")
                              endif ()
                            endif ()
                            # output location
                            set (CMAKE_RUNTIME_OUTPUT_DIRECTORY                ${PROJECT_SOURCE_DIR}/bin)
                            set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG          ${PROJECT_SOURCE_DIR}/bin)
                            set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     ${PROJECT_SOURCE_DIR}/bin)
                            set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE        ${PROJECT_SOURCE_DIR}/bin)
                            set (CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${PROJECT_SOURCE_DIR}/bin)
                            # on Windows, freeglut dependency
                            if (CMAKE_SYSTEM_NAME MATCHES Windows)
                              add_subdirectory (${PROJECT_SOURCE_DIR}/extras/freeglut)
                            # on non-Windows, DHD dependency
                            else ()
                              include_directories (${PROJECT_SOURCE_DIR}/external/DHD/include)
                              set (DHD_LIBRARY_DIRS ${PROJECT_SOURCE_DIR}/external/DHD/lib/${OS}-${ARCH})
                              link_directories (${DHD_LIBRARY_DIRS})
                            endif ()
                            # Windows global build options
                            if (CMAKE_SYSTEM_NAME MATCHES Windows)
                              # VisualStudio compiler
                              if (MSVC)
                                add_definitions (-D_CRT_SECURE_NO_DEPRECATE)
                                if (CMAKE_CL_64)
                                  add_definitions (-DWIN64)
                                else ()
                                  add_definitions (-DWIN32)
                                endif ()
                                
                              # MinGW compiler
                              elseif (MINGW)
                                add_definitions (-DWIN32)
                                set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -march=native -std=c++0x")
                                set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -march=native -std=c++0x")
                                set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -march=native -std=c++0x")
                                set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -march=native -std=c++0x")
                                set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -march=native -std=c++0x")
                                set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -march=native")
                                set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -march=native")
                                set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -march=native")
                                set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -march=native")
                                set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -march=native")
                              endif ()
                            # Linux global build options
                            elseif (CMAKE_SYSTEM_NAME MATCHES Linux)
                              add_definitions (-DLINUX)
                              set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -fPIC -march=native -std=c++0x")
                              set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -fPIC -march=native -std=c++0x")
                              set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -fPIC -march=native -std=c++0x")
                              set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -fPIC -march=native -std=c++0x")
                              set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fPIC -march=native -std=c++0x")
                              set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -fPIC -march=native")
                              set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -fPIC -march=native")
                              set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -fPIC -march=native")
                              set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -fPIC -march=native")
                              set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -fPIC -march=native")
                            # Mac OS X global build options
                            elseif (CMAKE_SYSTEM_NAME MATCHES Darwin)
                              add_definitions (-DMACOSX)
                              set (CMAKE_CXX_FLAGS                "${CMAKE_CXX_FLAGS}                -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                              set (CMAKE_CXX_FLAGS_DEBUG          "${CMAKE_CXX_FLAGS_DEBUG}          -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                              set (CMAKE_CXX_FLAGS_MINSIZEREL     "${CMAKE_CXX_FLAGS_MINSIZEREL}     -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                              set (CMAKE_CXX_FLAGS_RELEASE        "${CMAKE_CXX_FLAGS_RELEASE}        -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                              set (CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -Qunused-arguments -Wno-deprecated -std=c++0x -stdlib=libc++")
                              set (CMAKE_C_FLAGS                  "${CMAKE_C_FLAGS}                  -Qunused-arguments -Wno-deprecated")
                              set (CMAKE_C_FLAGS_DEBUG            "${CMAKE_C_FLAGS_DEBUG}            -Qunused-arguments -Wno-deprecated")
                              set (CMAKE_C_FLAGS_MINSIZEREL       "${CMAKE_C_FLAGS_MINSIZEREL}       -Qunused-arguments -Wno-deprecated")
                              set (CMAKE_C_FLAGS_RELEASE          "${CMAKE_C_FLAGS_RELEASE}          -Qunused-arguments -Wno-deprecated")
                              set (CMAKE_C_FLAGS_RELWITHDEBINFO   "${CMAKE_C_FLAGS_RELWITHDEBINFO}   -Qunused-arguments -Wno-deprecated")
                            endif ()
                            # 
                            # static library
                            # 
                            # header search path
                            include_directories (${PROJECT_SOURCE_DIR}/src)
                            include_directories (${PROJECT_SOURCE_DIR}/external/Eigen)
                            include_directories (${PROJECT_SOURCE_DIR}/external/glew/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/giflib/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/lib3ds/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/libjpeg/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/libpng/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/openal/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/openal/OpenAL32/Include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/openal/Alc)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/include/theoraplayer)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/ogg/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/include)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/external/vorbis/lib)
                            include_directories (${PROJECT_SOURCE_DIR}/external/theoraplayer/src/Theora)
                            # static library source files
                            file (GLOB_RECURSE source ${CHAI3D_SOURCE_DIR}/src/*.cpp)
                            # static library external dependencies source files
                            file (GLOB_RECURSE source_gif       ${PROJECT_SOURCE_DIR}/external/giflib/src/*.c)
                            file (GLOB_RECURSE source_glew      ${PROJECT_SOURCE_DIR}/external/glew/src/*.c)
                            file (GLOB_RECURSE source_3ds       ${PROJECT_SOURCE_DIR}/external/lib3ds/src/*.c)
                            file (GLOB_RECURSE source_jpeg      ${PROJECT_SOURCE_DIR}/external/libjpeg/src/*.c)
                            file (GLOB_RECURSE source_png       ${PROJECT_SOURCE_DIR}/external/libpng/src/*.c)
                            file (GLOB_RECURSE source_openal    ${PROJECT_SOURCE_DIR}/external/openal/*.c)
                            file (GLOB_RECURSE source_theorac   ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.c)
                            file (GLOB_RECURSE source_theoracpp ${PROJECT_SOURCE_DIR}/external/theoraplayer/*.cpp)
                            # platform-specific source files adjustments
                            if (CMAKE_SYSTEM_NAME MATCHES Windows)
                              file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86/*.c)
                            else ()
                              file (GLOB_RECURSE source_theora_exclude ${PROJECT_SOURCE_DIR}/external/theoraplayer/external/theora/lib/x86_vc/*.c)
                            endif ()
                            list (REMOVE_ITEM source_theorac ${source_theora_exclude})
                            # build flags
                            add_definitions (${PROJECT_DEFINITIONS} -DGLEW_STATIC -DAL_ALEXT_PROTOTYPES -DAL_BUILD_LIBRARY -DAL_LIBTYPE_STATIC -D__THEORA -D_LIB)
                            # static library
                            add_library (chai3d STATIC ${source} ${source_gif} ${source_glew} ${source_3ds} ${source_jpeg} ${source_png} ${source_openal} ${source_theorac} ${source_theoracpp} ${source_dcmdata} ${source_libi2d} ${source_dcmimage} ${source_dcmimgle} ${source_oflog} ${source_ofstd})
                            # library exports
                            set (CHAI3D_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/src" "${PROJECT_SOURCE_DIR}/external/Eigen" "${PROJECT_SOURCE_DIR}/external/glew/include")
                            set (CHAI3D_LIBRARIES chai3d)
                            set (CHAI3D_DEFINITIONS ${PROJECT_DEFINITIONS})
                            if (NOT CMAKE_SYSTEM_NAME MATCHES Windows)
                              set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} drd)
                              set (CHAI3D_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS} ${DHD_LIBRARY_DIRS})
                            endif ()
                            if (${OS} MATCHES lin)
                              set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} usb-1.0 rt pthread dl)
                            elseif (${OS} MATCHES mac)
                              set (CHAI3D_LIBRARIES ${CHAI3D_LIBRARIES} "-framework CoreFoundation" "-framework IOKit" "-framework OpenGL" "-framework CoreServices" "-framework CoreAudio" "-framework AudioToolbox" "-framework AudioUnit")
                            endif ()
                            set (CHAI3D_SOURCE_DIR ${PROJECT_SOURCE_DIR})
                            # 
                            # executables
                            # 
                            # examples
                            add_subdirectory(${PROJECT_SOURCE_DIR}/examples)
                            # utilities
                            if (EXISTS ${PROJECT_SOURCE_DIR}/utils)
                              add_subdirectory (${PROJECT_SOURCE_DIR}/utils)
                            endif ()
                            # 
                            # export package
                            # 
                            # export package for use from the build tree
                            export (TARGETS chai3d FILE ${PROJECT_BINARY_DIR}/CHAI3DTargets.cmake)
                            export (PACKAGE CHAI3D)
                            # package definitions
                            set (CONF_INCLUDE_DIRS ${CHAI3D_INCLUDE_DIRS})
                            set (CONF_LIBRARIES    ${CHAI3D_LIBRARIES})
                            set (CONF_LIBRARY_DIRS ${CHAI3D_LIBRARY_DIRS})
                            set (CONF_DEFINITIONS  ${CHAI3D_DEFINITIONS})
                            set (CONF_SOURCE_DIR   ${CHAI3D_SOURCE_DIR})
                            # package configuration and version files
                            configure_file(CHAI3DConfig.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfig.cmake" @ONLY)
                            configure_file(CHAI3DConfigVersion.cmake.in "${PROJECT_BINARY_DIR}/CHAI3DConfigVersion.cmake" @ONLY)
                            

                            [edit: Added code tags SGaist]

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                            0
                            • SGaistS Offline
                              SGaistS Offline
                              SGaist
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              Looks fine.

                              What do you have in C:/Files/Applications/SGL-MOM/3.2.0/ ?

                              Interested in AI ? www.idiap.ch
                              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                              1 Reply Last reply
                              0
                              • Y yuliana

                                @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                0_1557514705853_01.PNG

                                And this is the CMakeLists.txt file I have in my projects folder.
                                0_1557514787732_002.PNG

                                Y Offline
                                Y Offline
                                yuliana
                                wrote on last edited by
                                #21

                                @yuliana said in Older versions versus new:

                                @SGaist I'm not quite sure where to find that file, this is all I have for the CMake folder.

                                0_1557514705853_01.PNG

                                And this is the CMakeLists.txt file I have in my projects folder.
                                0_1557514787732_002.PNG

                                The second image here shows!

                                1 Reply Last reply
                                0
                                • SGaistS Offline
                                  SGaistS Offline
                                  SGaist
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  One thing I would do is to search through all the content of these folder to find out what defines the build type.

                                  Interested in AI ? www.idiap.ch
                                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                  1 Reply Last reply
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