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Can't paint points on my widget

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  • G graniteDev

    @mrjj

    begin(ui->liveFeedWidget);
    

    is in the code you provided. That is the widget within my ui that I want to paint to. I don't want to paint directly to "this" as "this" has buttons, and labels. I want to paint to the QWidget inside it's form ui->liveFeedWidget

    My header file

    protected:
        void paintEvent(QPaintEvent *) override;
    

    My source file

    void PointViewer::paintEvent(QPaintEvent *)
    {
        QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
        QPainter painter(this);
        painter.begin(ui->liveFeedWidget);
        painter.setPen(pen);
        painter.drawPoint(100,200);
        painter.end();
    }
    
    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #12

    Hi
    Sorry didnt spot it before.
    So goal is to paint from
    PointViewer to ui->liveFeedWidget
    or IS the ui->liveFeedWidget a PointViewer instance?

    If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
    PointViewer.

    You cannot paint from other widget to other widgets.

    G 2 Replies Last reply
    0
    • mrjjM mrjj

      Hi
      Sorry didnt spot it before.
      So goal is to paint from
      PointViewer to ui->liveFeedWidget
      or IS the ui->liveFeedWidget a PointViewer instance?

      If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
      PointViewer.

      You cannot paint from other widget to other widgets.

      G Offline
      G Offline
      graniteDev
      wrote on last edited by
      #13

      @mrjj Ah, ok

      So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

      mrjjM 1 Reply Last reply
      0
      • G graniteDev

        @mrjj Ah, ok

        So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #14

        @graniteDev said in Can't paint points on my widget:

        liveFeedWidget

        But is it a custom control ?
        What type is it ?

        G 1 Reply Last reply
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        • mrjjM mrjj

          @graniteDev said in Can't paint points on my widget:

          liveFeedWidget

          But is it a custom control ?
          What type is it ?

          G Offline
          G Offline
          graniteDev
          wrote on last edited by
          #15

          @mrjj it's just a QWidget

          0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

          mrjjM 1 Reply Last reply
          0
          • G graniteDev

            @mrjj it's just a QWidget

            0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #16

            @graniteDev
            Ok, you could use QLabel and paint to a pixmap and assign pixmap
            to the label.
            Else only way is to add paintEvent to custom widget.
            PaintEvent is virtual and only way to override is to subclass.

            1 Reply Last reply
            0
            • mrjjM mrjj

              Hi
              Sorry didnt spot it before.
              So goal is to paint from
              PointViewer to ui->liveFeedWidget
              or IS the ui->liveFeedWidget a PointViewer instance?

              If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
              PointViewer.

              You cannot paint from other widget to other widgets.

              G Offline
              G Offline
              graniteDev
              wrote on last edited by
              #17

              @mrjj

              This still didn't work

              void PointViewer::paintEvent(QPaintEvent *)
              {
                  QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                  QPainter painter(this);
                  painter.setPen(pen);
                  painter.drawPoint(100,200);
              }
              

              I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

              mrjjM 1 Reply Last reply
              0
              • G graniteDev

                @mrjj

                This still didn't work

                void PointViewer::paintEvent(QPaintEvent *)
                {
                    QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                    QPainter painter(this);
                    painter.setPen(pen);
                    painter.drawPoint(100,200);
                }
                

                I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #18

                @graniteDev

                There should be a point at 100,200

                insert qDebug() to be sure its called.

                If you really dont want a custom widget for drawing, you can do like

                QPixmap pix(200, 200);
                pix.fill(Qt::blue);
                QPainter painter(&pix);
                painter.drawpoint(50, 50);
                ui->label->setPixmap(pix); 
                
                G 2 Replies Last reply
                2
                • mrjjM mrjj

                  @graniteDev

                  There should be a point at 100,200

                  insert qDebug() to be sure its called.

                  If you really dont want a custom widget for drawing, you can do like

                  QPixmap pix(200, 200);
                  pix.fill(Qt::blue);
                  QPainter painter(&pix);
                  painter.drawpoint(50, 50);
                  ui->label->setPixmap(pix); 
                  
                  G Offline
                  G Offline
                  graniteDev
                  wrote on last edited by
                  #19

                  @mrjj WE HAVE A DOT!!!!!

                  UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                  mrjjM 1 Reply Last reply
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                  • G graniteDev

                    @mrjj WE HAVE A DOT!!!!!

                    UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #20

                    @graniteDev
                    \o/
                    Long live the DOT.

                    Qwidgets uses double buffer system internally so often there is no flicker.

                    Did you use pixmap or paintEvent ?

                    G 1 Reply Last reply
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                    • mrjjM mrjj

                      @graniteDev

                      There should be a point at 100,200

                      insert qDebug() to be sure its called.

                      If you really dont want a custom widget for drawing, you can do like

                      QPixmap pix(200, 200);
                      pix.fill(Qt::blue);
                      QPainter painter(&pix);
                      painter.drawpoint(50, 50);
                      ui->label->setPixmap(pix); 
                      
                      G Offline
                      G Offline
                      graniteDev
                      wrote on last edited by
                      #21

                      @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                      mrjjM 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @graniteDev
                        \o/
                        Long live the DOT.

                        Qwidgets uses double buffer system internally so often there is no flicker.

                        Did you use pixmap or paintEvent ?

                        G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #22

                        @mrjj said in Can't paint points on my widget:

                        @graniteDev
                        \o/
                        Long live the DOT.

                        Qwidgets uses double buffer system internally so often there is no flicker.

                        Did you use pixmap or paintEvent ?

                        void PointViewer::paintMarkers(int x, int y, int z)
                        {
                            QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                            QPixmap pix(800,600);
                            pix.fill(Qt::black);
                            QPainter painter(&pix);
                            painter.setPen(pen);
                            painter.drawPoint(x,y);
                            ui->pointViewerLabel->setPixmap(pix);
                        }
                        

                        and I got a large green dot about where I expected to

                        1 Reply Last reply
                        0
                        • G graniteDev

                          @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #23

                          @graniteDev
                          Just include pointSize with the points.
                          like
                          struct PointData {
                          int x;
                          int y;
                          int z;
                          int DotSize
                          }

                          and give that to drawing routine.
                          And in paintEvent / for image, simply set penSize from data member
                          Its easy to handle as a struct as else u get many loose variables.

                          Since you clear the pixmap pr run.
                          pix.fill(Qt::black);
                          you need to draw all points each time. or keep pixmap as member in class and
                          draw on top each time.

                          where does the points come from ?

                          G 1 Reply Last reply
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                          • mrjjM mrjj

                            @graniteDev
                            Just include pointSize with the points.
                            like
                            struct PointData {
                            int x;
                            int y;
                            int z;
                            int DotSize
                            }

                            and give that to drawing routine.
                            And in paintEvent / for image, simply set penSize from data member
                            Its easy to handle as a struct as else u get many loose variables.

                            Since you clear the pixmap pr run.
                            pix.fill(Qt::black);
                            you need to draw all points each time. or keep pixmap as member in class and
                            draw on top each time.

                            where does the points come from ?

                            G Offline
                            G Offline
                            graniteDev
                            wrote on last edited by
                            #24

                            @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                            I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                            I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                            mrjjM 1 Reply Last reply
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                            • G graniteDev

                              @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                              I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                              I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #25

                              @graniteDev
                              maybe i didnt understand properly

                              Currently one x,y,z is painted. if you call
                              paintMarkers again, it will only show the last point.
                              If plan it to show many sets of x,y,z, you must handle that.
                              One options is to move pixmap to member and not clear it in
                              paintMarkers. that way you can draw over/keep the other points.
                              That is the goal correct ?
                              To draw many 3d points on same pixmap?
                              Alternatively, it should store the points and redraw all each time.

                              G 2 Replies Last reply
                              2
                              • mrjjM mrjj

                                @graniteDev
                                maybe i didnt understand properly

                                Currently one x,y,z is painted. if you call
                                paintMarkers again, it will only show the last point.
                                If plan it to show many sets of x,y,z, you must handle that.
                                One options is to move pixmap to member and not clear it in
                                paintMarkers. that way you can draw over/keep the other points.
                                That is the goal correct ?
                                To draw many 3d points on same pixmap?
                                Alternatively, it should store the points and redraw all each time.

                                G Offline
                                G Offline
                                graniteDev
                                wrote on last edited by
                                #26

                                @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                                1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @graniteDev
                                  maybe i didnt understand properly

                                  Currently one x,y,z is painted. if you call
                                  paintMarkers again, it will only show the last point.
                                  If plan it to show many sets of x,y,z, you must handle that.
                                  One options is to move pixmap to member and not clear it in
                                  paintMarkers. that way you can draw over/keep the other points.
                                  That is the goal correct ?
                                  To draw many 3d points on same pixmap?
                                  Alternatively, it should store the points and redraw all each time.

                                  G Offline
                                  G Offline
                                  graniteDev
                                  wrote on last edited by
                                  #27

                                  @mrjj Interesting, so I added this code to my header file:

                                  QPixmap m_pix;
                                  

                                  This to my constructor:

                                  PointViewer::PointViewer(QWidget *parent) :
                                      QWidget(parent),
                                      ui(new Ui::PointViewer),
                                      m_pix(800,600)
                                  {
                                      ui->setupUi(this);
                                  
                                      qDebug() << "test 11";
                                  
                                      m_pix.fill(Qt::black);
                                      ui->pointViewerLabel->setPixmap(m_pix);
                                  }
                                  

                                  And this to the paintMarkers function

                                  void PointViewer::paintMarkers(int x, int y, int z)
                                  {
                                      QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                      QPainter painter(&m_pix);
                                      painter.setPen(pen);
                                      painter.drawPoint(x,y);
                                      ui->pointViewerLabel->update();
                                  }
                                  

                                  and then called paintMarkers() with a button

                                  void PointViewer::on_pushButton_clicked()
                                  {
                                      paintMarkers(200, 300, 50);
                                  }
                                  

                                  and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                                  Thank you for you help btw!

                                  mrjjM 1 Reply Last reply
                                  0
                                  • G graniteDev

                                    @mrjj Interesting, so I added this code to my header file:

                                    QPixmap m_pix;
                                    

                                    This to my constructor:

                                    PointViewer::PointViewer(QWidget *parent) :
                                        QWidget(parent),
                                        ui(new Ui::PointViewer),
                                        m_pix(800,600)
                                    {
                                        ui->setupUi(this);
                                    
                                        qDebug() << "test 11";
                                    
                                        m_pix.fill(Qt::black);
                                        ui->pointViewerLabel->setPixmap(m_pix);
                                    }
                                    

                                    And this to the paintMarkers function

                                    void PointViewer::paintMarkers(int x, int y, int z)
                                    {
                                        QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                        QPainter painter(&m_pix);
                                        painter.setPen(pen);
                                        painter.drawPoint(x,y);
                                        ui->pointViewerLabel->update();
                                    }
                                    

                                    and then called paintMarkers() with a button

                                    void PointViewer::on_pushButton_clicked()
                                    {
                                        paintMarkers(200, 300, 50);
                                    }
                                    

                                    and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                                    Thank you for you help btw!

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #28

                                    Hi
                                    You are most welcome.
                                    I think the error is
                                    ui->pointViewerLabel->update();
                                    as that would just make it draw the copy of pixmap it has.
                                    you must call setPixmap again. (no need for update as that it will do it self)

                                    G 1 Reply Last reply
                                    1
                                    • G Offline
                                      G Offline
                                      graniteDev
                                      wrote on last edited by
                                      #29

                                      oh...ok so
                                      ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                                      mrjjM 1 Reply Last reply
                                      0
                                      • G graniteDev

                                        oh...ok so
                                        ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #30

                                        @graniteDev
                                        Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                                        1 Reply Last reply
                                        1
                                        • mrjjM mrjj

                                          Hi
                                          You are most welcome.
                                          I think the error is
                                          ui->pointViewerLabel->update();
                                          as that would just make it draw the copy of pixmap it has.
                                          you must call setPixmap again. (no need for update as that it will do it self)

                                          G Offline
                                          G Offline
                                          graniteDev
                                          wrote on last edited by graniteDev
                                          #31

                                          @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                              QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                              QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                              QPainter painter(&m_pix);
                                              painter.setPen(pen1);
                                              painter.drawPoint(300,200);
                                              painter.setPen(pen2);
                                              painter.drawPoint(200,300);
                                              ui->pointViewerLabel->setPixmap(m_pix);
                                          

                                          but I only got the first dot.

                                          mrjjM 2 Replies Last reply
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