Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Can't paint points on my widget
Forum Updated to NodeBB v4.3 + New Features

Can't paint points on my widget

Scheduled Pinned Locked Moved Solved General and Desktop
39 Posts 3 Posters 6.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mrjjM mrjj

    @graniteDev
    Did you use override ?
    so we ar sure its correct ?
    try put qDebug() << "im in paint";
    to check it is indeed called.

    Also what is
    begin(ui->liveFeedWidget);
    that looks wrong.
    Are you trying to draw to multiple widgets from PointViewer ?
    try with
    painter.begin();

    also, make sure widget is at least 100,200 in size.

    G Offline
    G Offline
    graniteDev
    wrote on last edited by
    #11

    @mrjj

    begin(ui->liveFeedWidget);
    

    is in the code you provided. That is the widget within my ui that I want to paint to. I don't want to paint directly to "this" as "this" has buttons, and labels. I want to paint to the QWidget inside it's form ui->liveFeedWidget

    My header file

    protected:
        void paintEvent(QPaintEvent *) override;
    

    My source file

    void PointViewer::paintEvent(QPaintEvent *)
    {
        QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
        QPainter painter(this);
        painter.begin(ui->liveFeedWidget);
        painter.setPen(pen);
        painter.drawPoint(100,200);
        painter.end();
    }
    
    mrjjM 1 Reply Last reply
    0
    • G graniteDev

      @mrjj

      begin(ui->liveFeedWidget);
      

      is in the code you provided. That is the widget within my ui that I want to paint to. I don't want to paint directly to "this" as "this" has buttons, and labels. I want to paint to the QWidget inside it's form ui->liveFeedWidget

      My header file

      protected:
          void paintEvent(QPaintEvent *) override;
      

      My source file

      void PointViewer::paintEvent(QPaintEvent *)
      {
          QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
          QPainter painter(this);
          painter.begin(ui->liveFeedWidget);
          painter.setPen(pen);
          painter.drawPoint(100,200);
          painter.end();
      }
      
      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #12

      Hi
      Sorry didnt spot it before.
      So goal is to paint from
      PointViewer to ui->liveFeedWidget
      or IS the ui->liveFeedWidget a PointViewer instance?

      If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
      PointViewer.

      You cannot paint from other widget to other widgets.

      G 2 Replies Last reply
      0
      • mrjjM mrjj

        Hi
        Sorry didnt spot it before.
        So goal is to paint from
        PointViewer to ui->liveFeedWidget
        or IS the ui->liveFeedWidget a PointViewer instance?

        If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
        PointViewer.

        You cannot paint from other widget to other widgets.

        G Offline
        G Offline
        graniteDev
        wrote on last edited by
        #13

        @mrjj Ah, ok

        So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

        mrjjM 1 Reply Last reply
        0
        • G graniteDev

          @mrjj Ah, ok

          So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #14

          @graniteDev said in Can't paint points on my widget:

          liveFeedWidget

          But is it a custom control ?
          What type is it ?

          G 1 Reply Last reply
          0
          • mrjjM mrjj

            @graniteDev said in Can't paint points on my widget:

            liveFeedWidget

            But is it a custom control ?
            What type is it ?

            G Offline
            G Offline
            graniteDev
            wrote on last edited by
            #15

            @mrjj it's just a QWidget

            0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

            mrjjM 1 Reply Last reply
            0
            • G graniteDev

              @mrjj it's just a QWidget

              0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #16

              @graniteDev
              Ok, you could use QLabel and paint to a pixmap and assign pixmap
              to the label.
              Else only way is to add paintEvent to custom widget.
              PaintEvent is virtual and only way to override is to subclass.

              1 Reply Last reply
              0
              • mrjjM mrjj

                Hi
                Sorry didnt spot it before.
                So goal is to paint from
                PointViewer to ui->liveFeedWidget
                or IS the ui->liveFeedWidget a PointViewer instance?

                If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
                PointViewer.

                You cannot paint from other widget to other widgets.

                G Offline
                G Offline
                graniteDev
                wrote on last edited by
                #17

                @mrjj

                This still didn't work

                void PointViewer::paintEvent(QPaintEvent *)
                {
                    QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                    QPainter painter(this);
                    painter.setPen(pen);
                    painter.drawPoint(100,200);
                }
                

                I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

                mrjjM 1 Reply Last reply
                0
                • G graniteDev

                  @mrjj

                  This still didn't work

                  void PointViewer::paintEvent(QPaintEvent *)
                  {
                      QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                      QPainter painter(this);
                      painter.setPen(pen);
                      painter.drawPoint(100,200);
                  }
                  

                  I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #18

                  @graniteDev

                  There should be a point at 100,200

                  insert qDebug() to be sure its called.

                  If you really dont want a custom widget for drawing, you can do like

                  QPixmap pix(200, 200);
                  pix.fill(Qt::blue);
                  QPainter painter(&pix);
                  painter.drawpoint(50, 50);
                  ui->label->setPixmap(pix); 
                  
                  G 2 Replies Last reply
                  2
                  • mrjjM mrjj

                    @graniteDev

                    There should be a point at 100,200

                    insert qDebug() to be sure its called.

                    If you really dont want a custom widget for drawing, you can do like

                    QPixmap pix(200, 200);
                    pix.fill(Qt::blue);
                    QPainter painter(&pix);
                    painter.drawpoint(50, 50);
                    ui->label->setPixmap(pix); 
                    
                    G Offline
                    G Offline
                    graniteDev
                    wrote on last edited by
                    #19

                    @mrjj WE HAVE A DOT!!!!!

                    UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                    mrjjM 1 Reply Last reply
                    0
                    • G graniteDev

                      @mrjj WE HAVE A DOT!!!!!

                      UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #20

                      @graniteDev
                      \o/
                      Long live the DOT.

                      Qwidgets uses double buffer system internally so often there is no flicker.

                      Did you use pixmap or paintEvent ?

                      G 1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @graniteDev

                        There should be a point at 100,200

                        insert qDebug() to be sure its called.

                        If you really dont want a custom widget for drawing, you can do like

                        QPixmap pix(200, 200);
                        pix.fill(Qt::blue);
                        QPainter painter(&pix);
                        painter.drawpoint(50, 50);
                        ui->label->setPixmap(pix); 
                        
                        G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #21

                        @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                        mrjjM 1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @graniteDev
                          \o/
                          Long live the DOT.

                          Qwidgets uses double buffer system internally so often there is no flicker.

                          Did you use pixmap or paintEvent ?

                          G Offline
                          G Offline
                          graniteDev
                          wrote on last edited by
                          #22

                          @mrjj said in Can't paint points on my widget:

                          @graniteDev
                          \o/
                          Long live the DOT.

                          Qwidgets uses double buffer system internally so often there is no flicker.

                          Did you use pixmap or paintEvent ?

                          void PointViewer::paintMarkers(int x, int y, int z)
                          {
                              QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                              QPixmap pix(800,600);
                              pix.fill(Qt::black);
                              QPainter painter(&pix);
                              painter.setPen(pen);
                              painter.drawPoint(x,y);
                              ui->pointViewerLabel->setPixmap(pix);
                          }
                          

                          and I got a large green dot about where I expected to

                          1 Reply Last reply
                          0
                          • G graniteDev

                            @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by mrjj
                            #23

                            @graniteDev
                            Just include pointSize with the points.
                            like
                            struct PointData {
                            int x;
                            int y;
                            int z;
                            int DotSize
                            }

                            and give that to drawing routine.
                            And in paintEvent / for image, simply set penSize from data member
                            Its easy to handle as a struct as else u get many loose variables.

                            Since you clear the pixmap pr run.
                            pix.fill(Qt::black);
                            you need to draw all points each time. or keep pixmap as member in class and
                            draw on top each time.

                            where does the points come from ?

                            G 1 Reply Last reply
                            1
                            • mrjjM mrjj

                              @graniteDev
                              Just include pointSize with the points.
                              like
                              struct PointData {
                              int x;
                              int y;
                              int z;
                              int DotSize
                              }

                              and give that to drawing routine.
                              And in paintEvent / for image, simply set penSize from data member
                              Its easy to handle as a struct as else u get many loose variables.

                              Since you clear the pixmap pr run.
                              pix.fill(Qt::black);
                              you need to draw all points each time. or keep pixmap as member in class and
                              draw on top each time.

                              where does the points come from ?

                              G Offline
                              G Offline
                              graniteDev
                              wrote on last edited by
                              #24

                              @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                              I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                              I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                              mrjjM 1 Reply Last reply
                              0
                              • G graniteDev

                                @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                                I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                                I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #25

                                @graniteDev
                                maybe i didnt understand properly

                                Currently one x,y,z is painted. if you call
                                paintMarkers again, it will only show the last point.
                                If plan it to show many sets of x,y,z, you must handle that.
                                One options is to move pixmap to member and not clear it in
                                paintMarkers. that way you can draw over/keep the other points.
                                That is the goal correct ?
                                To draw many 3d points on same pixmap?
                                Alternatively, it should store the points and redraw all each time.

                                G 2 Replies Last reply
                                2
                                • mrjjM mrjj

                                  @graniteDev
                                  maybe i didnt understand properly

                                  Currently one x,y,z is painted. if you call
                                  paintMarkers again, it will only show the last point.
                                  If plan it to show many sets of x,y,z, you must handle that.
                                  One options is to move pixmap to member and not clear it in
                                  paintMarkers. that way you can draw over/keep the other points.
                                  That is the goal correct ?
                                  To draw many 3d points on same pixmap?
                                  Alternatively, it should store the points and redraw all each time.

                                  G Offline
                                  G Offline
                                  graniteDev
                                  wrote on last edited by
                                  #26

                                  @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                                  1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @graniteDev
                                    maybe i didnt understand properly

                                    Currently one x,y,z is painted. if you call
                                    paintMarkers again, it will only show the last point.
                                    If plan it to show many sets of x,y,z, you must handle that.
                                    One options is to move pixmap to member and not clear it in
                                    paintMarkers. that way you can draw over/keep the other points.
                                    That is the goal correct ?
                                    To draw many 3d points on same pixmap?
                                    Alternatively, it should store the points and redraw all each time.

                                    G Offline
                                    G Offline
                                    graniteDev
                                    wrote on last edited by
                                    #27

                                    @mrjj Interesting, so I added this code to my header file:

                                    QPixmap m_pix;
                                    

                                    This to my constructor:

                                    PointViewer::PointViewer(QWidget *parent) :
                                        QWidget(parent),
                                        ui(new Ui::PointViewer),
                                        m_pix(800,600)
                                    {
                                        ui->setupUi(this);
                                    
                                        qDebug() << "test 11";
                                    
                                        m_pix.fill(Qt::black);
                                        ui->pointViewerLabel->setPixmap(m_pix);
                                    }
                                    

                                    And this to the paintMarkers function

                                    void PointViewer::paintMarkers(int x, int y, int z)
                                    {
                                        QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                        QPainter painter(&m_pix);
                                        painter.setPen(pen);
                                        painter.drawPoint(x,y);
                                        ui->pointViewerLabel->update();
                                    }
                                    

                                    and then called paintMarkers() with a button

                                    void PointViewer::on_pushButton_clicked()
                                    {
                                        paintMarkers(200, 300, 50);
                                    }
                                    

                                    and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                                    Thank you for you help btw!

                                    mrjjM 1 Reply Last reply
                                    0
                                    • G graniteDev

                                      @mrjj Interesting, so I added this code to my header file:

                                      QPixmap m_pix;
                                      

                                      This to my constructor:

                                      PointViewer::PointViewer(QWidget *parent) :
                                          QWidget(parent),
                                          ui(new Ui::PointViewer),
                                          m_pix(800,600)
                                      {
                                          ui->setupUi(this);
                                      
                                          qDebug() << "test 11";
                                      
                                          m_pix.fill(Qt::black);
                                          ui->pointViewerLabel->setPixmap(m_pix);
                                      }
                                      

                                      And this to the paintMarkers function

                                      void PointViewer::paintMarkers(int x, int y, int z)
                                      {
                                          QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                          QPainter painter(&m_pix);
                                          painter.setPen(pen);
                                          painter.drawPoint(x,y);
                                          ui->pointViewerLabel->update();
                                      }
                                      

                                      and then called paintMarkers() with a button

                                      void PointViewer::on_pushButton_clicked()
                                      {
                                          paintMarkers(200, 300, 50);
                                      }
                                      

                                      and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                                      Thank you for you help btw!

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #28

                                      Hi
                                      You are most welcome.
                                      I think the error is
                                      ui->pointViewerLabel->update();
                                      as that would just make it draw the copy of pixmap it has.
                                      you must call setPixmap again. (no need for update as that it will do it self)

                                      G 1 Reply Last reply
                                      1
                                      • G Offline
                                        G Offline
                                        graniteDev
                                        wrote on last edited by
                                        #29

                                        oh...ok so
                                        ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                                        mrjjM 1 Reply Last reply
                                        0
                                        • G graniteDev

                                          oh...ok so
                                          ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #30

                                          @graniteDev
                                          Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                                          1 Reply Last reply
                                          1

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved