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Can't paint points on my widget

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  • mrjjM mrjj

    @graniteDev
    Ah. well it paints via
    void RenderArea ::paintEvent(QPaintEvent *event) override;

    You cant change paintEvent signature so you will have to copy the points to member variables
    and then call update and in paintEvent use those member variables.
    No reason for global vars. just let PointViewer store them and let paintEvent use those member vars.
    something like
    PointViewer::ShowPoint(int x, int y, int z) {
    m_x=x; m_y=y; m_z=z;
    update();
    }

    and paintEvent uses m_x,m_y etc.
    you could let it point to original data in other class if its heavy but for some ints i dont think it matters.

    G Offline
    G Offline
    graniteDev
    wrote on last edited by
    #7

    @mrjj Yes, that's what I meant to say... I think of member variables as global because of their scope, but I didn't not mean global to the whole application.

    I tried the code as you provided, but still nothing happened.

    void PointViewer::paintEvent(QPaintEvent *)
    {
        QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
        QPainter painter(this);
        painter.begin(ui->liveFeedWidget);
        painter.setPen(pen);
        painter.drawPoint(100,200);
        painter.end();
    }
    
    mrjjM 1 Reply Last reply
    0
    • mrjjM mrjj

      @graniteDev
      Ah. well it paints via
      void RenderArea ::paintEvent(QPaintEvent *event) override;

      You cant change paintEvent signature so you will have to copy the points to member variables
      and then call update and in paintEvent use those member variables.
      No reason for global vars. just let PointViewer store them and let paintEvent use those member vars.
      something like
      PointViewer::ShowPoint(int x, int y, int z) {
      m_x=x; m_y=y; m_z=z;
      update();
      }

      and paintEvent uses m_x,m_y etc.
      you could let it point to original data in other class if its heavy but for some ints i dont think it matters.

      O Offline
      O Offline
      ofmrew
      wrote on last edited by
      #8

      @mrjj I usually create a new class, MyCanvas, and promote the Widget to it, mainly because I what to capture mouse and other events. Which is the Qt preferred way?

      mrjjM 1 Reply Last reply
      0
      • O ofmrew

        @mrjj I usually create a new class, MyCanvas, and promote the Widget to it, mainly because I what to capture mouse and other events. Which is the Qt preferred way?

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #9

        @ofmrew
        Well that is indeed a good way as it allows both design time handling and
        custom drawing. I think PointViewer is sort of a MyCanvas type.

        1 Reply Last reply
        0
        • G graniteDev

          @mrjj Yes, that's what I meant to say... I think of member variables as global because of their scope, but I didn't not mean global to the whole application.

          I tried the code as you provided, but still nothing happened.

          void PointViewer::paintEvent(QPaintEvent *)
          {
              QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
              QPainter painter(this);
              painter.begin(ui->liveFeedWidget);
              painter.setPen(pen);
              painter.drawPoint(100,200);
              painter.end();
          }
          
          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #10

          @graniteDev
          Did you use override ?
          so we ar sure its correct ?
          try put qDebug() << "im in paint";
          to check it is indeed called.

          Also what is
          begin(ui->liveFeedWidget);
          that looks wrong.
          Are you trying to draw to multiple widgets from PointViewer ?
          try with
          painter.begin();

          also, make sure widget is at least 100,200 in size.

          G 1 Reply Last reply
          0
          • mrjjM mrjj

            @graniteDev
            Did you use override ?
            so we ar sure its correct ?
            try put qDebug() << "im in paint";
            to check it is indeed called.

            Also what is
            begin(ui->liveFeedWidget);
            that looks wrong.
            Are you trying to draw to multiple widgets from PointViewer ?
            try with
            painter.begin();

            also, make sure widget is at least 100,200 in size.

            G Offline
            G Offline
            graniteDev
            wrote on last edited by
            #11

            @mrjj

            begin(ui->liveFeedWidget);
            

            is in the code you provided. That is the widget within my ui that I want to paint to. I don't want to paint directly to "this" as "this" has buttons, and labels. I want to paint to the QWidget inside it's form ui->liveFeedWidget

            My header file

            protected:
                void paintEvent(QPaintEvent *) override;
            

            My source file

            void PointViewer::paintEvent(QPaintEvent *)
            {
                QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                QPainter painter(this);
                painter.begin(ui->liveFeedWidget);
                painter.setPen(pen);
                painter.drawPoint(100,200);
                painter.end();
            }
            
            mrjjM 1 Reply Last reply
            0
            • G graniteDev

              @mrjj

              begin(ui->liveFeedWidget);
              

              is in the code you provided. That is the widget within my ui that I want to paint to. I don't want to paint directly to "this" as "this" has buttons, and labels. I want to paint to the QWidget inside it's form ui->liveFeedWidget

              My header file

              protected:
                  void paintEvent(QPaintEvent *) override;
              

              My source file

              void PointViewer::paintEvent(QPaintEvent *)
              {
                  QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                  QPainter painter(this);
                  painter.begin(ui->liveFeedWidget);
                  painter.setPen(pen);
                  painter.drawPoint(100,200);
                  painter.end();
              }
              
              mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by mrjj
              #12

              Hi
              Sorry didnt spot it before.
              So goal is to paint from
              PointViewer to ui->liveFeedWidget
              or IS the ui->liveFeedWidget a PointViewer instance?

              If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
              PointViewer.

              You cannot paint from other widget to other widgets.

              G 2 Replies Last reply
              0
              • mrjjM mrjj

                Hi
                Sorry didnt spot it before.
                So goal is to paint from
                PointViewer to ui->liveFeedWidget
                or IS the ui->liveFeedWidget a PointViewer instance?

                If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
                PointViewer.

                You cannot paint from other widget to other widgets.

                G Offline
                G Offline
                graniteDev
                wrote on last edited by
                #13

                @mrjj Ah, ok

                So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

                mrjjM 1 Reply Last reply
                0
                • G graniteDev

                  @mrjj Ah, ok

                  So, liveFeedWidget is a widget I added to the PointViewer class's pointviewer.ui form file. Is it possible to access it from PointViewer and override it's paintEvent without my making another class and promoting it to that class? I don't like to make extra classes if I can avoid it, it makes the code harder to follow for those that come behind me. Self contained classes are best if it can be achieved.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  @graniteDev said in Can't paint points on my widget:

                  liveFeedWidget

                  But is it a custom control ?
                  What type is it ?

                  G 1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @graniteDev said in Can't paint points on my widget:

                    liveFeedWidget

                    But is it a custom control ?
                    What type is it ?

                    G Offline
                    G Offline
                    graniteDev
                    wrote on last edited by
                    #15

                    @mrjj it's just a QWidget

                    0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

                    mrjjM 1 Reply Last reply
                    0
                    • G graniteDev

                      @mrjj it's just a QWidget

                      0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @graniteDev
                      Ok, you could use QLabel and paint to a pixmap and assign pixmap
                      to the label.
                      Else only way is to add paintEvent to custom widget.
                      PaintEvent is virtual and only way to override is to subclass.

                      1 Reply Last reply
                      0
                      • mrjjM mrjj

                        Hi
                        Sorry didnt spot it before.
                        So goal is to paint from
                        PointViewer to ui->liveFeedWidget
                        or IS the ui->liveFeedWidget a PointViewer instance?

                        If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
                        PointViewer.

                        You cannot paint from other widget to other widgets.

                        G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #17

                        @mrjj

                        This still didn't work

                        void PointViewer::paintEvent(QPaintEvent *)
                        {
                            QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                            QPainter painter(this);
                            painter.setPen(pen);
                            painter.drawPoint(100,200);
                        }
                        

                        I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

                        mrjjM 1 Reply Last reply
                        0
                        • G graniteDev

                          @mrjj

                          This still didn't work

                          void PointViewer::paintEvent(QPaintEvent *)
                          {
                              QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
                              QPainter painter(this);
                              painter.setPen(pen);
                              painter.drawPoint(100,200);
                          }
                          

                          I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #18

                          @graniteDev

                          There should be a point at 100,200

                          insert qDebug() to be sure its called.

                          If you really dont want a custom widget for drawing, you can do like

                          QPixmap pix(200, 200);
                          pix.fill(Qt::blue);
                          QPainter painter(&pix);
                          painter.drawpoint(50, 50);
                          ui->label->setPixmap(pix); 
                          
                          G 2 Replies Last reply
                          2
                          • mrjjM mrjj

                            @graniteDev

                            There should be a point at 100,200

                            insert qDebug() to be sure its called.

                            If you really dont want a custom widget for drawing, you can do like

                            QPixmap pix(200, 200);
                            pix.fill(Qt::blue);
                            QPainter painter(&pix);
                            painter.drawpoint(50, 50);
                            ui->label->setPixmap(pix); 
                            
                            G Offline
                            G Offline
                            graniteDev
                            wrote on last edited by
                            #19

                            @mrjj WE HAVE A DOT!!!!!

                            UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                            mrjjM 1 Reply Last reply
                            0
                            • G graniteDev

                              @mrjj WE HAVE A DOT!!!!!

                              UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #20

                              @graniteDev
                              \o/
                              Long live the DOT.

                              Qwidgets uses double buffer system internally so often there is no flicker.

                              Did you use pixmap or paintEvent ?

                              G 1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @graniteDev

                                There should be a point at 100,200

                                insert qDebug() to be sure its called.

                                If you really dont want a custom widget for drawing, you can do like

                                QPixmap pix(200, 200);
                                pix.fill(Qt::blue);
                                QPainter painter(&pix);
                                painter.drawpoint(50, 50);
                                ui->label->setPixmap(pix); 
                                
                                G Offline
                                G Offline
                                graniteDev
                                wrote on last edited by
                                #21

                                @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                                mrjjM 1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @graniteDev
                                  \o/
                                  Long live the DOT.

                                  Qwidgets uses double buffer system internally so often there is no flicker.

                                  Did you use pixmap or paintEvent ?

                                  G Offline
                                  G Offline
                                  graniteDev
                                  wrote on last edited by
                                  #22

                                  @mrjj said in Can't paint points on my widget:

                                  @graniteDev
                                  \o/
                                  Long live the DOT.

                                  Qwidgets uses double buffer system internally so often there is no flicker.

                                  Did you use pixmap or paintEvent ?

                                  void PointViewer::paintMarkers(int x, int y, int z)
                                  {
                                      QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                      QPixmap pix(800,600);
                                      pix.fill(Qt::black);
                                      QPainter painter(&pix);
                                      painter.setPen(pen);
                                      painter.drawPoint(x,y);
                                      ui->pointViewerLabel->setPixmap(pix);
                                  }
                                  

                                  and I got a large green dot about where I expected to

                                  1 Reply Last reply
                                  0
                                  • G graniteDev

                                    @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #23

                                    @graniteDev
                                    Just include pointSize with the points.
                                    like
                                    struct PointData {
                                    int x;
                                    int y;
                                    int z;
                                    int DotSize
                                    }

                                    and give that to drawing routine.
                                    And in paintEvent / for image, simply set penSize from data member
                                    Its easy to handle as a struct as else u get many loose variables.

                                    Since you clear the pixmap pr run.
                                    pix.fill(Qt::black);
                                    you need to draw all points each time. or keep pixmap as member in class and
                                    draw on top each time.

                                    where does the points come from ?

                                    G 1 Reply Last reply
                                    1
                                    • mrjjM mrjj

                                      @graniteDev
                                      Just include pointSize with the points.
                                      like
                                      struct PointData {
                                      int x;
                                      int y;
                                      int z;
                                      int DotSize
                                      }

                                      and give that to drawing routine.
                                      And in paintEvent / for image, simply set penSize from data member
                                      Its easy to handle as a struct as else u get many loose variables.

                                      Since you clear the pixmap pr run.
                                      pix.fill(Qt::black);
                                      you need to draw all points each time. or keep pixmap as member in class and
                                      draw on top each time.

                                      where does the points come from ?

                                      G Offline
                                      G Offline
                                      graniteDev
                                      wrote on last edited by
                                      #24

                                      @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                                      I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                                      I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • G graniteDev

                                        @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                                        I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                                        I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #25

                                        @graniteDev
                                        maybe i didnt understand properly

                                        Currently one x,y,z is painted. if you call
                                        paintMarkers again, it will only show the last point.
                                        If plan it to show many sets of x,y,z, you must handle that.
                                        One options is to move pixmap to member and not clear it in
                                        paintMarkers. that way you can draw over/keep the other points.
                                        That is the goal correct ?
                                        To draw many 3d points on same pixmap?
                                        Alternatively, it should store the points and redraw all each time.

                                        G 2 Replies Last reply
                                        2
                                        • mrjjM mrjj

                                          @graniteDev
                                          maybe i didnt understand properly

                                          Currently one x,y,z is painted. if you call
                                          paintMarkers again, it will only show the last point.
                                          If plan it to show many sets of x,y,z, you must handle that.
                                          One options is to move pixmap to member and not clear it in
                                          paintMarkers. that way you can draw over/keep the other points.
                                          That is the goal correct ?
                                          To draw many 3d points on same pixmap?
                                          Alternatively, it should store the points and redraw all each time.

                                          G Offline
                                          G Offline
                                          graniteDev
                                          wrote on last edited by
                                          #26

                                          @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                                          1 Reply Last reply
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