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Can't paint points on my widget

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  • mrjjM mrjj

    @graniteDev

    There should be a point at 100,200

    insert qDebug() to be sure its called.

    If you really dont want a custom widget for drawing, you can do like

    QPixmap pix(200, 200);
    pix.fill(Qt::blue);
    QPainter painter(&pix);
    painter.drawpoint(50, 50);
    ui->label->setPixmap(pix); 
    
    G Offline
    G Offline
    graniteDev
    wrote on last edited by
    #19

    @mrjj WE HAVE A DOT!!!!!

    UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

    mrjjM 1 Reply Last reply
    0
    • G graniteDev

      @mrjj WE HAVE A DOT!!!!!

      UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #20

      @graniteDev
      \o/
      Long live the DOT.

      Qwidgets uses double buffer system internally so often there is no flicker.

      Did you use pixmap or paintEvent ?

      G 1 Reply Last reply
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      • mrjjM mrjj

        @graniteDev

        There should be a point at 100,200

        insert qDebug() to be sure its called.

        If you really dont want a custom widget for drawing, you can do like

        QPixmap pix(200, 200);
        pix.fill(Qt::blue);
        QPainter painter(&pix);
        painter.drawpoint(50, 50);
        ui->label->setPixmap(pix); 
        
        G Offline
        G Offline
        graniteDev
        wrote on last edited by
        #21

        @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

        mrjjM 1 Reply Last reply
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        • mrjjM mrjj

          @graniteDev
          \o/
          Long live the DOT.

          Qwidgets uses double buffer system internally so often there is no flicker.

          Did you use pixmap or paintEvent ?

          G Offline
          G Offline
          graniteDev
          wrote on last edited by
          #22

          @mrjj said in Can't paint points on my widget:

          @graniteDev
          \o/
          Long live the DOT.

          Qwidgets uses double buffer system internally so often there is no flicker.

          Did you use pixmap or paintEvent ?

          void PointViewer::paintMarkers(int x, int y, int z)
          {
              QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
              QPixmap pix(800,600);
              pix.fill(Qt::black);
              QPainter painter(&pix);
              painter.setPen(pen);
              painter.drawPoint(x,y);
              ui->pointViewerLabel->setPixmap(pix);
          }
          

          and I got a large green dot about where I expected to

          1 Reply Last reply
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          • G graniteDev

            @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #23

            @graniteDev
            Just include pointSize with the points.
            like
            struct PointData {
            int x;
            int y;
            int z;
            int DotSize
            }

            and give that to drawing routine.
            And in paintEvent / for image, simply set penSize from data member
            Its easy to handle as a struct as else u get many loose variables.

            Since you clear the pixmap pr run.
            pix.fill(Qt::black);
            you need to draw all points each time. or keep pixmap as member in class and
            draw on top each time.

            where does the points come from ?

            G 1 Reply Last reply
            1
            • mrjjM mrjj

              @graniteDev
              Just include pointSize with the points.
              like
              struct PointData {
              int x;
              int y;
              int z;
              int DotSize
              }

              and give that to drawing routine.
              And in paintEvent / for image, simply set penSize from data member
              Its easy to handle as a struct as else u get many loose variables.

              Since you clear the pixmap pr run.
              pix.fill(Qt::black);
              you need to draw all points each time. or keep pixmap as member in class and
              draw on top each time.

              where does the points come from ?

              G Offline
              G Offline
              graniteDev
              wrote on last edited by
              #24

              @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

              I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

              I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

              mrjjM 1 Reply Last reply
              0
              • G graniteDev

                @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #25

                @graniteDev
                maybe i didnt understand properly

                Currently one x,y,z is painted. if you call
                paintMarkers again, it will only show the last point.
                If plan it to show many sets of x,y,z, you must handle that.
                One options is to move pixmap to member and not clear it in
                paintMarkers. that way you can draw over/keep the other points.
                That is the goal correct ?
                To draw many 3d points on same pixmap?
                Alternatively, it should store the points and redraw all each time.

                G 2 Replies Last reply
                2
                • mrjjM mrjj

                  @graniteDev
                  maybe i didnt understand properly

                  Currently one x,y,z is painted. if you call
                  paintMarkers again, it will only show the last point.
                  If plan it to show many sets of x,y,z, you must handle that.
                  One options is to move pixmap to member and not clear it in
                  paintMarkers. that way you can draw over/keep the other points.
                  That is the goal correct ?
                  To draw many 3d points on same pixmap?
                  Alternatively, it should store the points and redraw all each time.

                  G Offline
                  G Offline
                  graniteDev
                  wrote on last edited by
                  #26

                  @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                  1 Reply Last reply
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                  • mrjjM mrjj

                    @graniteDev
                    maybe i didnt understand properly

                    Currently one x,y,z is painted. if you call
                    paintMarkers again, it will only show the last point.
                    If plan it to show many sets of x,y,z, you must handle that.
                    One options is to move pixmap to member and not clear it in
                    paintMarkers. that way you can draw over/keep the other points.
                    That is the goal correct ?
                    To draw many 3d points on same pixmap?
                    Alternatively, it should store the points and redraw all each time.

                    G Offline
                    G Offline
                    graniteDev
                    wrote on last edited by
                    #27

                    @mrjj Interesting, so I added this code to my header file:

                    QPixmap m_pix;
                    

                    This to my constructor:

                    PointViewer::PointViewer(QWidget *parent) :
                        QWidget(parent),
                        ui(new Ui::PointViewer),
                        m_pix(800,600)
                    {
                        ui->setupUi(this);
                    
                        qDebug() << "test 11";
                    
                        m_pix.fill(Qt::black);
                        ui->pointViewerLabel->setPixmap(m_pix);
                    }
                    

                    And this to the paintMarkers function

                    void PointViewer::paintMarkers(int x, int y, int z)
                    {
                        QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                        QPainter painter(&m_pix);
                        painter.setPen(pen);
                        painter.drawPoint(x,y);
                        ui->pointViewerLabel->update();
                    }
                    

                    and then called paintMarkers() with a button

                    void PointViewer::on_pushButton_clicked()
                    {
                        paintMarkers(200, 300, 50);
                    }
                    

                    and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                    Thank you for you help btw!

                    mrjjM 1 Reply Last reply
                    0
                    • G graniteDev

                      @mrjj Interesting, so I added this code to my header file:

                      QPixmap m_pix;
                      

                      This to my constructor:

                      PointViewer::PointViewer(QWidget *parent) :
                          QWidget(parent),
                          ui(new Ui::PointViewer),
                          m_pix(800,600)
                      {
                          ui->setupUi(this);
                      
                          qDebug() << "test 11";
                      
                          m_pix.fill(Qt::black);
                          ui->pointViewerLabel->setPixmap(m_pix);
                      }
                      

                      And this to the paintMarkers function

                      void PointViewer::paintMarkers(int x, int y, int z)
                      {
                          QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                          QPainter painter(&m_pix);
                          painter.setPen(pen);
                          painter.drawPoint(x,y);
                          ui->pointViewerLabel->update();
                      }
                      

                      and then called paintMarkers() with a button

                      void PointViewer::on_pushButton_clicked()
                      {
                          paintMarkers(200, 300, 50);
                      }
                      

                      and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                      Thank you for you help btw!

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #28

                      Hi
                      You are most welcome.
                      I think the error is
                      ui->pointViewerLabel->update();
                      as that would just make it draw the copy of pixmap it has.
                      you must call setPixmap again. (no need for update as that it will do it self)

                      G 1 Reply Last reply
                      1
                      • G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #29

                        oh...ok so
                        ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                        mrjjM 1 Reply Last reply
                        0
                        • G graniteDev

                          oh...ok so
                          ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #30

                          @graniteDev
                          Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                          1 Reply Last reply
                          1
                          • mrjjM mrjj

                            Hi
                            You are most welcome.
                            I think the error is
                            ui->pointViewerLabel->update();
                            as that would just make it draw the copy of pixmap it has.
                            you must call setPixmap again. (no need for update as that it will do it self)

                            G Offline
                            G Offline
                            graniteDev
                            wrote on last edited by graniteDev
                            #31

                            @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                QPainter painter(&m_pix);
                                painter.setPen(pen1);
                                painter.drawPoint(300,200);
                                painter.setPen(pen2);
                                painter.drawPoint(200,300);
                                ui->pointViewerLabel->setPixmap(m_pix);
                            

                            but I only got the first dot.

                            mrjjM 2 Replies Last reply
                            0
                            • G graniteDev

                              @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                  QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                  QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                  QPainter painter(&m_pix);
                                  painter.setPen(pen1);
                                  painter.drawPoint(300,200);
                                  painter.setPen(pen2);
                                  painter.drawPoint(200,300);
                                  ui->pointViewerLabel->setPixmap(m_pix);
                              

                              but I only got the first dot.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #32

                              @graniteDev
                              Well lets first test if
                              void PointViewer::on_pushButton_clicked()
                              {
                              paintMarkers(200, 300, 50);
                              paintMarkers(210, 300, 50);
                              paintMarkers(220, 300, 50);
                              }
                              does what we want. We could then add new paramter for size or color

                              G 1 Reply Last reply
                              1
                              • G graniteDev

                                @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                    QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                    QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                    QPainter painter(&m_pix);
                                    painter.setPen(pen1);
                                    painter.drawPoint(300,200);
                                    painter.setPen(pen2);
                                    painter.drawPoint(200,300);
                                    ui->pointViewerLabel->setPixmap(m_pix);
                                

                                but I only got the first dot.

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by mrjj
                                #33

                                @graniteDev
                                Wont it be a green small dot in big green dot ?
                                try with red
                                QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                QPainter painter(&m_pix);
                                painter.setPen(pen1);
                                painter.drawPoint(300,200);
                                painter.setPen(pen2);
                                painter.drawPoint(200,300);
                                ui->pointViewerLabel->setPixmap(m_pix);

                                G 1 Reply Last reply
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                                • mrjjM mrjj

                                  @graniteDev
                                  Well lets first test if
                                  void PointViewer::on_pushButton_clicked()
                                  {
                                  paintMarkers(200, 300, 50);
                                  paintMarkers(210, 300, 50);
                                  paintMarkers(220, 300, 50);
                                  }
                                  does what we want. We could then add new paramter for size or color

                                  G Offline
                                  G Offline
                                  graniteDev
                                  wrote on last edited by
                                  #34

                                  @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                  void PointViewer::on_pushButton_clicked()
                                  {
                                      paintMarkers(200, 300, 50);
                                      paintMarkers(250, 250, 40);
                                      paintMarkers(300, 200, 30);
                                  }
                                  

                                  0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                  mrjjM 1 Reply Last reply
                                  0
                                  • G graniteDev

                                    @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                    void PointViewer::on_pushButton_clicked()
                                    {
                                        paintMarkers(200, 300, 50);
                                        paintMarkers(250, 250, 40);
                                        paintMarkers(300, 200, 30);
                                    }
                                    

                                    0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #35

                                    @graniteDev
                                    Ok super.
                                    So now i wondering if we could do

                                    void PointViewer::on_pushButton_clicked()
                                    {
                                    paintMarkers(200, 300, 50, Qt::red , 32);
                                    paintMarkers(250, 250, 40, Qt::blue,128 );
                                    paintMarkers(300, 200, 30, QColor(255,0,0), 64);
                                    }

                                    so header/function be
                                    void PointViewer::paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)

                                    would that be good enough ?
                                    and u need to use them of course

                                    void paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)  {
                                    QPen pen(dotColor, dotSize, Qt::SolidLine, Qt::RoundCap);
                                    // could we use z to adjust dotSize?
                                    QPainter painter(&m_pix);
                                    painter.setPen(pen);
                                    painter.drawPoint(x,y);
                                    ui->pointViewerLabel->setPixmap(m_pix);
                                    
                                    1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @graniteDev
                                      Wont it be a green small dot in big green dot ?
                                      try with red
                                      QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                      QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                      QPainter painter(&m_pix);
                                      painter.setPen(pen1);
                                      painter.drawPoint(300,200);
                                      painter.setPen(pen2);
                                      painter.drawPoint(200,300);
                                      ui->pointViewerLabel->setPixmap(m_pix);

                                      G Offline
                                      G Offline
                                      graniteDev
                                      wrote on last edited by
                                      #36

                                      @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                                      I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                                      mrjjM 1 Reply Last reply
                                      0
                                      • G graniteDev

                                        @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                                        I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #37

                                        @graniteDev
                                        Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                                        upgrade since you dont need to draw all points.
                                        But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                                        ( it takes time for QLabel to draw pixmap)
                                        Also on small pc its far more heavy than say on big fat i7 desktop one.

                                        so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                                        efficient way.

                                        G 1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          @graniteDev
                                          Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                                          upgrade since you dont need to draw all points.
                                          But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                                          ( it takes time for QLabel to draw pixmap)
                                          Also on small pc its far more heavy than say on big fat i7 desktop one.

                                          so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                                          efficient way.

                                          G Offline
                                          G Offline
                                          graniteDev
                                          wrote on last edited by
                                          #38

                                          @mrjj Ok, I'll test this first. If it's too slow, I'll try the custom class, although I'm concerned there as before in our attempts I couldn't get a paint event to occur on even PointViewer class.

                                          mrjjM 1 Reply Last reply
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