Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Can't paint points on my widget
Forum Updated to NodeBB v4.3 + New Features

Can't paint points on my widget

Scheduled Pinned Locked Moved Solved General and Desktop
39 Posts 3 Posters 6.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mrjjM mrjj

    Hi
    Sorry didnt spot it before.
    So goal is to paint from
    PointViewer to ui->liveFeedWidget
    or IS the ui->liveFeedWidget a PointViewer instance?

    If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
    PointViewer.

    You cannot paint from other widget to other widgets.

    G Offline
    G Offline
    graniteDev
    wrote on last edited by
    #17

    @mrjj

    This still didn't work

    void PointViewer::paintEvent(QPaintEvent *)
    {
        QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
        QPainter painter(this);
        painter.setPen(pen);
        painter.drawPoint(100,200);
    }
    

    I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

    mrjjM 1 Reply Last reply
    0
    • G graniteDev

      @mrjj

      This still didn't work

      void PointViewer::paintEvent(QPaintEvent *)
      {
          QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
          QPainter painter(this);
          painter.setPen(pen);
          painter.drawPoint(100,200);
      }
      

      I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #18

      @graniteDev

      There should be a point at 100,200

      insert qDebug() to be sure its called.

      If you really dont want a custom widget for drawing, you can do like

      QPixmap pix(200, 200);
      pix.fill(Qt::blue);
      QPainter painter(&pix);
      painter.drawpoint(50, 50);
      ui->label->setPixmap(pix); 
      
      G 2 Replies Last reply
      2
      • mrjjM mrjj

        @graniteDev

        There should be a point at 100,200

        insert qDebug() to be sure its called.

        If you really dont want a custom widget for drawing, you can do like

        QPixmap pix(200, 200);
        pix.fill(Qt::blue);
        QPainter painter(&pix);
        painter.drawpoint(50, 50);
        ui->label->setPixmap(pix); 
        
        G Offline
        G Offline
        graniteDev
        wrote on last edited by
        #19

        @mrjj WE HAVE A DOT!!!!!

        UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

        mrjjM 1 Reply Last reply
        0
        • G graniteDev

          @mrjj WE HAVE A DOT!!!!!

          UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #20

          @graniteDev
          \o/
          Long live the DOT.

          Qwidgets uses double buffer system internally so often there is no flicker.

          Did you use pixmap or paintEvent ?

          G 1 Reply Last reply
          0
          • mrjjM mrjj

            @graniteDev

            There should be a point at 100,200

            insert qDebug() to be sure its called.

            If you really dont want a custom widget for drawing, you can do like

            QPixmap pix(200, 200);
            pix.fill(Qt::blue);
            QPainter painter(&pix);
            painter.drawpoint(50, 50);
            ui->label->setPixmap(pix); 
            
            G Offline
            G Offline
            graniteDev
            wrote on last edited by
            #21

            @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

            mrjjM 1 Reply Last reply
            0
            • mrjjM mrjj

              @graniteDev
              \o/
              Long live the DOT.

              Qwidgets uses double buffer system internally so often there is no flicker.

              Did you use pixmap or paintEvent ?

              G Offline
              G Offline
              graniteDev
              wrote on last edited by
              #22

              @mrjj said in Can't paint points on my widget:

              @graniteDev
              \o/
              Long live the DOT.

              Qwidgets uses double buffer system internally so often there is no flicker.

              Did you use pixmap or paintEvent ?

              void PointViewer::paintMarkers(int x, int y, int z)
              {
                  QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                  QPixmap pix(800,600);
                  pix.fill(Qt::black);
                  QPainter painter(&pix);
                  painter.setPen(pen);
                  painter.drawPoint(x,y);
                  ui->pointViewerLabel->setPixmap(pix);
              }
              

              and I got a large green dot about where I expected to

              1 Reply Last reply
              0
              • G graniteDev

                @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by mrjj
                #23

                @graniteDev
                Just include pointSize with the points.
                like
                struct PointData {
                int x;
                int y;
                int z;
                int DotSize
                }

                and give that to drawing routine.
                And in paintEvent / for image, simply set penSize from data member
                Its easy to handle as a struct as else u get many loose variables.

                Since you clear the pixmap pr run.
                pix.fill(Qt::black);
                you need to draw all points each time. or keep pixmap as member in class and
                draw on top each time.

                where does the points come from ?

                G 1 Reply Last reply
                1
                • mrjjM mrjj

                  @graniteDev
                  Just include pointSize with the points.
                  like
                  struct PointData {
                  int x;
                  int y;
                  int z;
                  int DotSize
                  }

                  and give that to drawing routine.
                  And in paintEvent / for image, simply set penSize from data member
                  Its easy to handle as a struct as else u get many loose variables.

                  Since you clear the pixmap pr run.
                  pix.fill(Qt::black);
                  you need to draw all points each time. or keep pixmap as member in class and
                  draw on top each time.

                  where does the points come from ?

                  G Offline
                  G Offline
                  graniteDev
                  wrote on last edited by
                  #24

                  @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                  I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                  I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                  mrjjM 1 Reply Last reply
                  0
                  • G graniteDev

                    @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                    I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                    I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by mrjj
                    #25

                    @graniteDev
                    maybe i didnt understand properly

                    Currently one x,y,z is painted. if you call
                    paintMarkers again, it will only show the last point.
                    If plan it to show many sets of x,y,z, you must handle that.
                    One options is to move pixmap to member and not clear it in
                    paintMarkers. that way you can draw over/keep the other points.
                    That is the goal correct ?
                    To draw many 3d points on same pixmap?
                    Alternatively, it should store the points and redraw all each time.

                    G 2 Replies Last reply
                    2
                    • mrjjM mrjj

                      @graniteDev
                      maybe i didnt understand properly

                      Currently one x,y,z is painted. if you call
                      paintMarkers again, it will only show the last point.
                      If plan it to show many sets of x,y,z, you must handle that.
                      One options is to move pixmap to member and not clear it in
                      paintMarkers. that way you can draw over/keep the other points.
                      That is the goal correct ?
                      To draw many 3d points on same pixmap?
                      Alternatively, it should store the points and redraw all each time.

                      G Offline
                      G Offline
                      graniteDev
                      wrote on last edited by
                      #26

                      @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                      1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @graniteDev
                        maybe i didnt understand properly

                        Currently one x,y,z is painted. if you call
                        paintMarkers again, it will only show the last point.
                        If plan it to show many sets of x,y,z, you must handle that.
                        One options is to move pixmap to member and not clear it in
                        paintMarkers. that way you can draw over/keep the other points.
                        That is the goal correct ?
                        To draw many 3d points on same pixmap?
                        Alternatively, it should store the points and redraw all each time.

                        G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #27

                        @mrjj Interesting, so I added this code to my header file:

                        QPixmap m_pix;
                        

                        This to my constructor:

                        PointViewer::PointViewer(QWidget *parent) :
                            QWidget(parent),
                            ui(new Ui::PointViewer),
                            m_pix(800,600)
                        {
                            ui->setupUi(this);
                        
                            qDebug() << "test 11";
                        
                            m_pix.fill(Qt::black);
                            ui->pointViewerLabel->setPixmap(m_pix);
                        }
                        

                        And this to the paintMarkers function

                        void PointViewer::paintMarkers(int x, int y, int z)
                        {
                            QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                            QPainter painter(&m_pix);
                            painter.setPen(pen);
                            painter.drawPoint(x,y);
                            ui->pointViewerLabel->update();
                        }
                        

                        and then called paintMarkers() with a button

                        void PointViewer::on_pushButton_clicked()
                        {
                            paintMarkers(200, 300, 50);
                        }
                        

                        and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                        Thank you for you help btw!

                        mrjjM 1 Reply Last reply
                        0
                        • G graniteDev

                          @mrjj Interesting, so I added this code to my header file:

                          QPixmap m_pix;
                          

                          This to my constructor:

                          PointViewer::PointViewer(QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::PointViewer),
                              m_pix(800,600)
                          {
                              ui->setupUi(this);
                          
                              qDebug() << "test 11";
                          
                              m_pix.fill(Qt::black);
                              ui->pointViewerLabel->setPixmap(m_pix);
                          }
                          

                          And this to the paintMarkers function

                          void PointViewer::paintMarkers(int x, int y, int z)
                          {
                              QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                              QPainter painter(&m_pix);
                              painter.setPen(pen);
                              painter.drawPoint(x,y);
                              ui->pointViewerLabel->update();
                          }
                          

                          and then called paintMarkers() with a button

                          void PointViewer::on_pushButton_clicked()
                          {
                              paintMarkers(200, 300, 50);
                          }
                          

                          and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                          Thank you for you help btw!

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #28

                          Hi
                          You are most welcome.
                          I think the error is
                          ui->pointViewerLabel->update();
                          as that would just make it draw the copy of pixmap it has.
                          you must call setPixmap again. (no need for update as that it will do it self)

                          G 1 Reply Last reply
                          1
                          • G Offline
                            G Offline
                            graniteDev
                            wrote on last edited by
                            #29

                            oh...ok so
                            ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                            mrjjM 1 Reply Last reply
                            0
                            • G graniteDev

                              oh...ok so
                              ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #30

                              @graniteDev
                              Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                              1 Reply Last reply
                              1
                              • mrjjM mrjj

                                Hi
                                You are most welcome.
                                I think the error is
                                ui->pointViewerLabel->update();
                                as that would just make it draw the copy of pixmap it has.
                                you must call setPixmap again. (no need for update as that it will do it self)

                                G Offline
                                G Offline
                                graniteDev
                                wrote on last edited by graniteDev
                                #31

                                @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                    QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                    QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                    QPainter painter(&m_pix);
                                    painter.setPen(pen1);
                                    painter.drawPoint(300,200);
                                    painter.setPen(pen2);
                                    painter.drawPoint(200,300);
                                    ui->pointViewerLabel->setPixmap(m_pix);
                                

                                but I only got the first dot.

                                mrjjM 2 Replies Last reply
                                0
                                • G graniteDev

                                  @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                      QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                      QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                      QPainter painter(&m_pix);
                                      painter.setPen(pen1);
                                      painter.drawPoint(300,200);
                                      painter.setPen(pen2);
                                      painter.drawPoint(200,300);
                                      ui->pointViewerLabel->setPixmap(m_pix);
                                  

                                  but I only got the first dot.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #32

                                  @graniteDev
                                  Well lets first test if
                                  void PointViewer::on_pushButton_clicked()
                                  {
                                  paintMarkers(200, 300, 50);
                                  paintMarkers(210, 300, 50);
                                  paintMarkers(220, 300, 50);
                                  }
                                  does what we want. We could then add new paramter for size or color

                                  G 1 Reply Last reply
                                  1
                                  • G graniteDev

                                    @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                        QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                        QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                        QPainter painter(&m_pix);
                                        painter.setPen(pen1);
                                        painter.drawPoint(300,200);
                                        painter.setPen(pen2);
                                        painter.drawPoint(200,300);
                                        ui->pointViewerLabel->setPixmap(m_pix);
                                    

                                    but I only got the first dot.

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by mrjj
                                    #33

                                    @graniteDev
                                    Wont it be a green small dot in big green dot ?
                                    try with red
                                    QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                    QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                    QPainter painter(&m_pix);
                                    painter.setPen(pen1);
                                    painter.drawPoint(300,200);
                                    painter.setPen(pen2);
                                    painter.drawPoint(200,300);
                                    ui->pointViewerLabel->setPixmap(m_pix);

                                    G 1 Reply Last reply
                                    0
                                    • mrjjM mrjj

                                      @graniteDev
                                      Well lets first test if
                                      void PointViewer::on_pushButton_clicked()
                                      {
                                      paintMarkers(200, 300, 50);
                                      paintMarkers(210, 300, 50);
                                      paintMarkers(220, 300, 50);
                                      }
                                      does what we want. We could then add new paramter for size or color

                                      G Offline
                                      G Offline
                                      graniteDev
                                      wrote on last edited by
                                      #34

                                      @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                      void PointViewer::on_pushButton_clicked()
                                      {
                                          paintMarkers(200, 300, 50);
                                          paintMarkers(250, 250, 40);
                                          paintMarkers(300, 200, 30);
                                      }
                                      

                                      0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                      mrjjM 1 Reply Last reply
                                      0
                                      • G graniteDev

                                        @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                        void PointViewer::on_pushButton_clicked()
                                        {
                                            paintMarkers(200, 300, 50);
                                            paintMarkers(250, 250, 40);
                                            paintMarkers(300, 200, 30);
                                        }
                                        

                                        0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                        mrjjM Offline
                                        mrjjM Offline
                                        mrjj
                                        Lifetime Qt Champion
                                        wrote on last edited by mrjj
                                        #35

                                        @graniteDev
                                        Ok super.
                                        So now i wondering if we could do

                                        void PointViewer::on_pushButton_clicked()
                                        {
                                        paintMarkers(200, 300, 50, Qt::red , 32);
                                        paintMarkers(250, 250, 40, Qt::blue,128 );
                                        paintMarkers(300, 200, 30, QColor(255,0,0), 64);
                                        }

                                        so header/function be
                                        void PointViewer::paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)

                                        would that be good enough ?
                                        and u need to use them of course

                                        void paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)  {
                                        QPen pen(dotColor, dotSize, Qt::SolidLine, Qt::RoundCap);
                                        // could we use z to adjust dotSize?
                                        QPainter painter(&m_pix);
                                        painter.setPen(pen);
                                        painter.drawPoint(x,y);
                                        ui->pointViewerLabel->setPixmap(m_pix);
                                        
                                        1 Reply Last reply
                                        0
                                        • mrjjM mrjj

                                          @graniteDev
                                          Wont it be a green small dot in big green dot ?
                                          try with red
                                          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                          QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                          QPainter painter(&m_pix);
                                          painter.setPen(pen1);
                                          painter.drawPoint(300,200);
                                          painter.setPen(pen2);
                                          painter.drawPoint(200,300);
                                          ui->pointViewerLabel->setPixmap(m_pix);

                                          G Offline
                                          G Offline
                                          graniteDev
                                          wrote on last edited by
                                          #36

                                          @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                                          I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                                          mrjjM 1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved