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Can't paint points on my widget

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  • mrjjM mrjj

    @graniteDev
    \o/
    Long live the DOT.

    Qwidgets uses double buffer system internally so often there is no flicker.

    Did you use pixmap or paintEvent ?

    G Offline
    G Offline
    graniteDev
    wrote on last edited by
    #22

    @mrjj said in Can't paint points on my widget:

    @graniteDev
    \o/
    Long live the DOT.

    Qwidgets uses double buffer system internally so often there is no flicker.

    Did you use pixmap or paintEvent ?

    void PointViewer::paintMarkers(int x, int y, int z)
    {
        QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
        QPixmap pix(800,600);
        pix.fill(Qt::black);
        QPainter painter(&pix);
        painter.setPen(pen);
        painter.drawPoint(x,y);
        ui->pointViewerLabel->setPixmap(pix);
    }
    

    and I got a large green dot about where I expected to

    1 Reply Last reply
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    • G graniteDev

      @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by mrjj
      #23

      @graniteDev
      Just include pointSize with the points.
      like
      struct PointData {
      int x;
      int y;
      int z;
      int DotSize
      }

      and give that to drawing routine.
      And in paintEvent / for image, simply set penSize from data member
      Its easy to handle as a struct as else u get many loose variables.

      Since you clear the pixmap pr run.
      pix.fill(Qt::black);
      you need to draw all points each time. or keep pixmap as member in class and
      draw on top each time.

      where does the points come from ?

      G 1 Reply Last reply
      1
      • mrjjM mrjj

        @graniteDev
        Just include pointSize with the points.
        like
        struct PointData {
        int x;
        int y;
        int z;
        int DotSize
        }

        and give that to drawing routine.
        And in paintEvent / for image, simply set penSize from data member
        Its easy to handle as a struct as else u get many loose variables.

        Since you clear the pixmap pr run.
        pix.fill(Qt::black);
        you need to draw all points each time. or keep pixmap as member in class and
        draw on top each time.

        where does the points come from ?

        G Offline
        G Offline
        graniteDev
        wrote on last edited by
        #24

        @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

        I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

        I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

        mrjjM 1 Reply Last reply
        0
        • G graniteDev

          @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

          I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

          I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by mrjj
          #25

          @graniteDev
          maybe i didnt understand properly

          Currently one x,y,z is painted. if you call
          paintMarkers again, it will only show the last point.
          If plan it to show many sets of x,y,z, you must handle that.
          One options is to move pixmap to member and not clear it in
          paintMarkers. that way you can draw over/keep the other points.
          That is the goal correct ?
          To draw many 3d points on same pixmap?
          Alternatively, it should store the points and redraw all each time.

          G 2 Replies Last reply
          2
          • mrjjM mrjj

            @graniteDev
            maybe i didnt understand properly

            Currently one x,y,z is painted. if you call
            paintMarkers again, it will only show the last point.
            If plan it to show many sets of x,y,z, you must handle that.
            One options is to move pixmap to member and not clear it in
            paintMarkers. that way you can draw over/keep the other points.
            That is the goal correct ?
            To draw many 3d points on same pixmap?
            Alternatively, it should store the points and redraw all each time.

            G Offline
            G Offline
            graniteDev
            wrote on last edited by
            #26

            @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

            1 Reply Last reply
            0
            • mrjjM mrjj

              @graniteDev
              maybe i didnt understand properly

              Currently one x,y,z is painted. if you call
              paintMarkers again, it will only show the last point.
              If plan it to show many sets of x,y,z, you must handle that.
              One options is to move pixmap to member and not clear it in
              paintMarkers. that way you can draw over/keep the other points.
              That is the goal correct ?
              To draw many 3d points on same pixmap?
              Alternatively, it should store the points and redraw all each time.

              G Offline
              G Offline
              graniteDev
              wrote on last edited by
              #27

              @mrjj Interesting, so I added this code to my header file:

              QPixmap m_pix;
              

              This to my constructor:

              PointViewer::PointViewer(QWidget *parent) :
                  QWidget(parent),
                  ui(new Ui::PointViewer),
                  m_pix(800,600)
              {
                  ui->setupUi(this);
              
                  qDebug() << "test 11";
              
                  m_pix.fill(Qt::black);
                  ui->pointViewerLabel->setPixmap(m_pix);
              }
              

              And this to the paintMarkers function

              void PointViewer::paintMarkers(int x, int y, int z)
              {
                  QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                  QPainter painter(&m_pix);
                  painter.setPen(pen);
                  painter.drawPoint(x,y);
                  ui->pointViewerLabel->update();
              }
              

              and then called paintMarkers() with a button

              void PointViewer::on_pushButton_clicked()
              {
                  paintMarkers(200, 300, 50);
              }
              

              and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

              Thank you for you help btw!

              mrjjM 1 Reply Last reply
              0
              • G graniteDev

                @mrjj Interesting, so I added this code to my header file:

                QPixmap m_pix;
                

                This to my constructor:

                PointViewer::PointViewer(QWidget *parent) :
                    QWidget(parent),
                    ui(new Ui::PointViewer),
                    m_pix(800,600)
                {
                    ui->setupUi(this);
                
                    qDebug() << "test 11";
                
                    m_pix.fill(Qt::black);
                    ui->pointViewerLabel->setPixmap(m_pix);
                }
                

                And this to the paintMarkers function

                void PointViewer::paintMarkers(int x, int y, int z)
                {
                    QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                    QPainter painter(&m_pix);
                    painter.setPen(pen);
                    painter.drawPoint(x,y);
                    ui->pointViewerLabel->update();
                }
                

                and then called paintMarkers() with a button

                void PointViewer::on_pushButton_clicked()
                {
                    paintMarkers(200, 300, 50);
                }
                

                and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                Thank you for you help btw!

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #28

                Hi
                You are most welcome.
                I think the error is
                ui->pointViewerLabel->update();
                as that would just make it draw the copy of pixmap it has.
                you must call setPixmap again. (no need for update as that it will do it self)

                G 1 Reply Last reply
                1
                • G Offline
                  G Offline
                  graniteDev
                  wrote on last edited by
                  #29

                  oh...ok so
                  ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                  mrjjM 1 Reply Last reply
                  0
                  • G graniteDev

                    oh...ok so
                    ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #30

                    @graniteDev
                    Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                    1 Reply Last reply
                    1
                    • mrjjM mrjj

                      Hi
                      You are most welcome.
                      I think the error is
                      ui->pointViewerLabel->update();
                      as that would just make it draw the copy of pixmap it has.
                      you must call setPixmap again. (no need for update as that it will do it self)

                      G Offline
                      G Offline
                      graniteDev
                      wrote on last edited by graniteDev
                      #31

                      @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                          QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                          QPainter painter(&m_pix);
                          painter.setPen(pen1);
                          painter.drawPoint(300,200);
                          painter.setPen(pen2);
                          painter.drawPoint(200,300);
                          ui->pointViewerLabel->setPixmap(m_pix);
                      

                      but I only got the first dot.

                      mrjjM 2 Replies Last reply
                      0
                      • G graniteDev

                        @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                            QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                            QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                            QPainter painter(&m_pix);
                            painter.setPen(pen1);
                            painter.drawPoint(300,200);
                            painter.setPen(pen2);
                            painter.drawPoint(200,300);
                            ui->pointViewerLabel->setPixmap(m_pix);
                        

                        but I only got the first dot.

                        mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by
                        #32

                        @graniteDev
                        Well lets first test if
                        void PointViewer::on_pushButton_clicked()
                        {
                        paintMarkers(200, 300, 50);
                        paintMarkers(210, 300, 50);
                        paintMarkers(220, 300, 50);
                        }
                        does what we want. We could then add new paramter for size or color

                        G 1 Reply Last reply
                        1
                        • G graniteDev

                          @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                              QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                              QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                              QPainter painter(&m_pix);
                              painter.setPen(pen1);
                              painter.drawPoint(300,200);
                              painter.setPen(pen2);
                              painter.drawPoint(200,300);
                              ui->pointViewerLabel->setPixmap(m_pix);
                          

                          but I only got the first dot.

                          mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by mrjj
                          #33

                          @graniteDev
                          Wont it be a green small dot in big green dot ?
                          try with red
                          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                          QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                          QPainter painter(&m_pix);
                          painter.setPen(pen1);
                          painter.drawPoint(300,200);
                          painter.setPen(pen2);
                          painter.drawPoint(200,300);
                          ui->pointViewerLabel->setPixmap(m_pix);

                          G 1 Reply Last reply
                          0
                          • mrjjM mrjj

                            @graniteDev
                            Well lets first test if
                            void PointViewer::on_pushButton_clicked()
                            {
                            paintMarkers(200, 300, 50);
                            paintMarkers(210, 300, 50);
                            paintMarkers(220, 300, 50);
                            }
                            does what we want. We could then add new paramter for size or color

                            G Offline
                            G Offline
                            graniteDev
                            wrote on last edited by
                            #34

                            @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                            void PointViewer::on_pushButton_clicked()
                            {
                                paintMarkers(200, 300, 50);
                                paintMarkers(250, 250, 40);
                                paintMarkers(300, 200, 30);
                            }
                            

                            0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                            mrjjM 1 Reply Last reply
                            0
                            • G graniteDev

                              @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                              void PointViewer::on_pushButton_clicked()
                              {
                                  paintMarkers(200, 300, 50);
                                  paintMarkers(250, 250, 40);
                                  paintMarkers(300, 200, 30);
                              }
                              

                              0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by mrjj
                              #35

                              @graniteDev
                              Ok super.
                              So now i wondering if we could do

                              void PointViewer::on_pushButton_clicked()
                              {
                              paintMarkers(200, 300, 50, Qt::red , 32);
                              paintMarkers(250, 250, 40, Qt::blue,128 );
                              paintMarkers(300, 200, 30, QColor(255,0,0), 64);
                              }

                              so header/function be
                              void PointViewer::paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)

                              would that be good enough ?
                              and u need to use them of course

                              void paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)  {
                              QPen pen(dotColor, dotSize, Qt::SolidLine, Qt::RoundCap);
                              // could we use z to adjust dotSize?
                              QPainter painter(&m_pix);
                              painter.setPen(pen);
                              painter.drawPoint(x,y);
                              ui->pointViewerLabel->setPixmap(m_pix);
                              
                              1 Reply Last reply
                              0
                              • mrjjM mrjj

                                @graniteDev
                                Wont it be a green small dot in big green dot ?
                                try with red
                                QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                QPainter painter(&m_pix);
                                painter.setPen(pen1);
                                painter.drawPoint(300,200);
                                painter.setPen(pen2);
                                painter.drawPoint(200,300);
                                ui->pointViewerLabel->setPixmap(m_pix);

                                G Offline
                                G Offline
                                graniteDev
                                wrote on last edited by
                                #36

                                @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                                I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                                mrjjM 1 Reply Last reply
                                0
                                • G graniteDev

                                  @mrjj Wow, ok this is working!! Thank you again so much for the help in understanding how to use these features.

                                  I tried calling m_pix.fill(Qt::black); to clear m_pix to black again before painting new dots and this worked fine. However is this the most effective/efficient means of resetting m_pix before painting the new dots? I'll be dealing with live data at about ~50hz so I want to make this is as efficient as possible so that it looks live and fairly smooth to the user.

                                  mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #37

                                  @graniteDev
                                  Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                                  upgrade since you dont need to draw all points.
                                  But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                                  ( it takes time for QLabel to draw pixmap)
                                  Also on small pc its far more heavy than say on big fat i7 desktop one.

                                  so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                                  efficient way.

                                  G 1 Reply Last reply
                                  0
                                  • mrjjM mrjj

                                    @graniteDev
                                    Well fill is pretty fast and setPixmap(m_pix) even if it makes copy should be pretty fast too due to implicit sharing. But the downside of using this image approach is that it will be slightly more heavy than a custom paint event. However, since the pixmap acts as a caches you get free speed
                                    upgrade since you dont need to draw all points.
                                    But say u make pixmap 1920x1080, this might be too heavy so also depends on image size.
                                    ( it takes time for QLabel to draw pixmap)
                                    Also on small pc its far more heavy than say on big fat i7 desktop one.

                                    so you might need a custom widget with paintEvent for optimal performance but depending on how many points and how big image must be, this might also work just fine even not the most
                                    efficient way.

                                    G Offline
                                    G Offline
                                    graniteDev
                                    wrote on last edited by
                                    #38

                                    @mrjj Ok, I'll test this first. If it's too slow, I'll try the custom class, although I'm concerned there as before in our attempts I couldn't get a paint event to occur on even PointViewer class.

                                    mrjjM 1 Reply Last reply
                                    0
                                    • G graniteDev

                                      @mrjj Ok, I'll test this first. If it's too slow, I'll try the custom class, although I'm concerned there as before in our attempts I couldn't get a paint event to occur on even PointViewer class.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #39

                                      @graniteDev
                                      Well if it is too slow. come back and ill help you get paintEvent running.
                                      Its not complicated and we can use almost same code except not using pixmap.
                                      Would take maybe 10 mins to make it a custom control and promote the widget you have in UI to be
                                      the new drawDots class.

                                      1 Reply Last reply
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