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Can't paint points on my widget

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  • G graniteDev

    @mrjj it's just a QWidget

    0_1526045360721_69e31ace-face-4a69-8f1e-9d381138b063-image.png

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #16

    @graniteDev
    Ok, you could use QLabel and paint to a pixmap and assign pixmap
    to the label.
    Else only way is to add paintEvent to custom widget.
    PaintEvent is virtual and only way to override is to subclass.

    1 Reply Last reply
    0
    • mrjjM mrjj

      Hi
      Sorry didnt spot it before.
      So goal is to paint from
      PointViewer to ui->liveFeedWidget
      or IS the ui->liveFeedWidget a PointViewer instance?

      If liveFeedWidget is completely other widget , then it need to have the paintEvent and not
      PointViewer.

      You cannot paint from other widget to other widgets.

      G Offline
      G Offline
      graniteDev
      wrote on last edited by
      #17

      @mrjj

      This still didn't work

      void PointViewer::paintEvent(QPaintEvent *)
      {
          QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
          QPainter painter(this);
          painter.setPen(pen);
          painter.drawPoint(100,200);
      }
      

      I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

      mrjjM 1 Reply Last reply
      0
      • G graniteDev

        @mrjj

        This still didn't work

        void PointViewer::paintEvent(QPaintEvent *)
        {
            QPen pen(Qt::green, 20, Qt::SolidLine, Qt::RoundCap);
            QPainter painter(this);
            painter.setPen(pen);
            painter.drawPoint(100,200);
        }
        

        I'm expecting, that at 20 pixels I should be able to see SOME dot on the screen, but I see nothing

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by mrjj
        #18

        @graniteDev

        There should be a point at 100,200

        insert qDebug() to be sure its called.

        If you really dont want a custom widget for drawing, you can do like

        QPixmap pix(200, 200);
        pix.fill(Qt::blue);
        QPainter painter(&pix);
        painter.drawpoint(50, 50);
        ui->label->setPixmap(pix); 
        
        G 2 Replies Last reply
        2
        • mrjjM mrjj

          @graniteDev

          There should be a point at 100,200

          insert qDebug() to be sure its called.

          If you really dont want a custom widget for drawing, you can do like

          QPixmap pix(200, 200);
          pix.fill(Qt::blue);
          QPainter painter(&pix);
          painter.drawpoint(50, 50);
          ui->label->setPixmap(pix); 
          
          G Offline
          G Offline
          graniteDev
          wrote on last edited by
          #19

          @mrjj WE HAVE A DOT!!!!!

          UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

          mrjjM 1 Reply Last reply
          0
          • G graniteDev

            @mrjj WE HAVE A DOT!!!!!

            UGH, I have no idea why the previous code did not work. But this looks like it does. I'm going to see if this works for me. I'm hoping that as it's updated with new data it does not flicker.

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #20

            @graniteDev
            \o/
            Long live the DOT.

            Qwidgets uses double buffer system internally so often there is no flicker.

            Did you use pixmap or paintEvent ?

            G 1 Reply Last reply
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            • mrjjM mrjj

              @graniteDev

              There should be a point at 100,200

              insert qDebug() to be sure its called.

              If you really dont want a custom widget for drawing, you can do like

              QPixmap pix(200, 200);
              pix.fill(Qt::blue);
              QPainter painter(&pix);
              painter.drawpoint(50, 50);
              ui->label->setPixmap(pix); 
              
              G Offline
              G Offline
              graniteDev
              wrote on last edited by
              #21

              @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

              mrjjM 1 Reply Last reply
              0
              • mrjjM mrjj

                @graniteDev
                \o/
                Long live the DOT.

                Qwidgets uses double buffer system internally so often there is no flicker.

                Did you use pixmap or paintEvent ?

                G Offline
                G Offline
                graniteDev
                wrote on last edited by
                #22

                @mrjj said in Can't paint points on my widget:

                @graniteDev
                \o/
                Long live the DOT.

                Qwidgets uses double buffer system internally so often there is no flicker.

                Did you use pixmap or paintEvent ?

                void PointViewer::paintMarkers(int x, int y, int z)
                {
                    QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                    QPixmap pix(800,600);
                    pix.fill(Qt::black);
                    QPainter painter(&pix);
                    painter.setPen(pen);
                    painter.drawPoint(x,y);
                    ui->pointViewerLabel->setPixmap(pix);
                }
                

                and I got a large green dot about where I expected to

                1 Reply Last reply
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                • G graniteDev

                  @mrjj Crud, now I have a different problem, how do I draw different points with different sizes at the same time? Drawing many points of the same size is easy, that's readily handled, but I need to draw different sized points to denote how far or near a marker is that the point represents.

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by mrjj
                  #23

                  @graniteDev
                  Just include pointSize with the points.
                  like
                  struct PointData {
                  int x;
                  int y;
                  int z;
                  int DotSize
                  }

                  and give that to drawing routine.
                  And in paintEvent / for image, simply set penSize from data member
                  Its easy to handle as a struct as else u get many loose variables.

                  Since you clear the pixmap pr run.
                  pix.fill(Qt::black);
                  you need to draw all points each time. or keep pixmap as member in class and
                  draw on top each time.

                  where does the points come from ?

                  G 1 Reply Last reply
                  1
                  • mrjjM mrjj

                    @graniteDev
                    Just include pointSize with the points.
                    like
                    struct PointData {
                    int x;
                    int y;
                    int z;
                    int DotSize
                    }

                    and give that to drawing routine.
                    And in paintEvent / for image, simply set penSize from data member
                    Its easy to handle as a struct as else u get many loose variables.

                    Since you clear the pixmap pr run.
                    pix.fill(Qt::black);
                    you need to draw all points each time. or keep pixmap as member in class and
                    draw on top each time.

                    where does the points come from ?

                    G Offline
                    G Offline
                    graniteDev
                    wrote on last edited by
                    #24

                    @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                    I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                    I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                    mrjjM 1 Reply Last reply
                    0
                    • G graniteDev

                      @mrjj There is a tracking camera that provides live x-y-z data. I'll have to apply a transform to make it fit in my viewing space...but that feels like the easy part right now, as I already have ready access to that data.

                      I don't quite follow what your saying, won't that only draw one dot at a time with the specified size? Then clear, and paint another dot of a different size, etc?

                      I'm using the z data to determine size, but the issue as I'm looking at the pen, is I can't assign a size to the point, because the size is applied to the pen, and the pen is applied to the painter, not the individual points that "drawPoints" draws.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by mrjj
                      #25

                      @graniteDev
                      maybe i didnt understand properly

                      Currently one x,y,z is painted. if you call
                      paintMarkers again, it will only show the last point.
                      If plan it to show many sets of x,y,z, you must handle that.
                      One options is to move pixmap to member and not clear it in
                      paintMarkers. that way you can draw over/keep the other points.
                      That is the goal correct ?
                      To draw many 3d points on same pixmap?
                      Alternatively, it should store the points and redraw all each time.

                      G 2 Replies Last reply
                      2
                      • mrjjM mrjj

                        @graniteDev
                        maybe i didnt understand properly

                        Currently one x,y,z is painted. if you call
                        paintMarkers again, it will only show the last point.
                        If plan it to show many sets of x,y,z, you must handle that.
                        One options is to move pixmap to member and not clear it in
                        paintMarkers. that way you can draw over/keep the other points.
                        That is the goal correct ?
                        To draw many 3d points on same pixmap?
                        Alternatively, it should store the points and redraw all each time.

                        G Offline
                        G Offline
                        graniteDev
                        wrote on last edited by
                        #26

                        @mrjj Yes that is the goal, to have many points on a member variable pixMap that are all a unique size and position as determined by their x-y-z values.

                        1 Reply Last reply
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                        • mrjjM mrjj

                          @graniteDev
                          maybe i didnt understand properly

                          Currently one x,y,z is painted. if you call
                          paintMarkers again, it will only show the last point.
                          If plan it to show many sets of x,y,z, you must handle that.
                          One options is to move pixmap to member and not clear it in
                          paintMarkers. that way you can draw over/keep the other points.
                          That is the goal correct ?
                          To draw many 3d points on same pixmap?
                          Alternatively, it should store the points and redraw all each time.

                          G Offline
                          G Offline
                          graniteDev
                          wrote on last edited by
                          #27

                          @mrjj Interesting, so I added this code to my header file:

                          QPixmap m_pix;
                          

                          This to my constructor:

                          PointViewer::PointViewer(QWidget *parent) :
                              QWidget(parent),
                              ui(new Ui::PointViewer),
                              m_pix(800,600)
                          {
                              ui->setupUi(this);
                          
                              qDebug() << "test 11";
                          
                              m_pix.fill(Qt::black);
                              ui->pointViewerLabel->setPixmap(m_pix);
                          }
                          

                          And this to the paintMarkers function

                          void PointViewer::paintMarkers(int x, int y, int z)
                          {
                              QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                              QPainter painter(&m_pix);
                              painter.setPen(pen);
                              painter.drawPoint(x,y);
                              ui->pointViewerLabel->update();
                          }
                          

                          and then called paintMarkers() with a button

                          void PointViewer::on_pushButton_clicked()
                          {
                              paintMarkers(200, 300, 50);
                          }
                          

                          and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                          Thank you for you help btw!

                          mrjjM 1 Reply Last reply
                          0
                          • G graniteDev

                            @mrjj Interesting, so I added this code to my header file:

                            QPixmap m_pix;
                            

                            This to my constructor:

                            PointViewer::PointViewer(QWidget *parent) :
                                QWidget(parent),
                                ui(new Ui::PointViewer),
                                m_pix(800,600)
                            {
                                ui->setupUi(this);
                            
                                qDebug() << "test 11";
                            
                                m_pix.fill(Qt::black);
                                ui->pointViewerLabel->setPixmap(m_pix);
                            }
                            

                            And this to the paintMarkers function

                            void PointViewer::paintMarkers(int x, int y, int z)
                            {
                                QPen pen(Qt::green, z, Qt::SolidLine, Qt::RoundCap);
                                QPainter painter(&m_pix);
                                painter.setPen(pen);
                                painter.drawPoint(x,y);
                                ui->pointViewerLabel->update();
                            }
                            

                            and then called paintMarkers() with a button

                            void PointViewer::on_pushButton_clicked()
                            {
                                paintMarkers(200, 300, 50);
                            }
                            

                            and this did not work, so I'm not sure how to use a pixmap as a member variable and still get this to work. The pixmap did appear as a black 800x600 rectangle, so that part is working, but no green dot.

                            Thank you for you help btw!

                            mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #28

                            Hi
                            You are most welcome.
                            I think the error is
                            ui->pointViewerLabel->update();
                            as that would just make it draw the copy of pixmap it has.
                            you must call setPixmap again. (no need for update as that it will do it self)

                            G 1 Reply Last reply
                            1
                            • G Offline
                              G Offline
                              graniteDev
                              wrote on last edited by
                              #29

                              oh...ok so
                              ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                              mrjjM 1 Reply Last reply
                              0
                              • G graniteDev

                                oh...ok so
                                ui->pointViewerLabel->update() doesn't work, it needs to be ui->pointViewerLabel->setPixmap(m_pix);

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #30

                                @graniteDev
                                Yes as update will just make it draw the COPY of the m_pix u give it in ctor.

                                1 Reply Last reply
                                1
                                • mrjjM mrjj

                                  Hi
                                  You are most welcome.
                                  I think the error is
                                  ui->pointViewerLabel->update();
                                  as that would just make it draw the copy of pixmap it has.
                                  you must call setPixmap again. (no need for update as that it will do it self)

                                  G Offline
                                  G Offline
                                  graniteDev
                                  wrote on last edited by graniteDev
                                  #31

                                  @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                      QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                      QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                      QPainter painter(&m_pix);
                                      painter.setPen(pen1);
                                      painter.drawPoint(300,200);
                                      painter.setPen(pen2);
                                      painter.drawPoint(200,300);
                                      ui->pointViewerLabel->setPixmap(m_pix);
                                  

                                  but I only got the first dot.

                                  mrjjM 2 Replies Last reply
                                  0
                                  • G graniteDev

                                    @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                        QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                        QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                        QPainter painter(&m_pix);
                                        painter.setPen(pen1);
                                        painter.drawPoint(300,200);
                                        painter.setPen(pen2);
                                        painter.drawPoint(200,300);
                                        ui->pointViewerLabel->setPixmap(m_pix);
                                    

                                    but I only got the first dot.

                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #32

                                    @graniteDev
                                    Well lets first test if
                                    void PointViewer::on_pushButton_clicked()
                                    {
                                    paintMarkers(200, 300, 50);
                                    paintMarkers(210, 300, 50);
                                    paintMarkers(220, 300, 50);
                                    }
                                    does what we want. We could then add new paramter for size or color

                                    G 1 Reply Last reply
                                    1
                                    • G graniteDev

                                      @mrjj Ok that is working , but I can't get anymore than one dot to appear. How do I add points to draw with different pens? I tried this, just to see if it would work - ideally I'll need to iterate through a list of points in the future...

                                          QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                          QPen pen2(Qt::green, 10, Qt::SolidLine, Qt::RoundCap);
                                          QPainter painter(&m_pix);
                                          painter.setPen(pen1);
                                          painter.drawPoint(300,200);
                                          painter.setPen(pen2);
                                          painter.drawPoint(200,300);
                                          ui->pointViewerLabel->setPixmap(m_pix);
                                      

                                      but I only got the first dot.

                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by mrjj
                                      #33

                                      @graniteDev
                                      Wont it be a green small dot in big green dot ?
                                      try with red
                                      QPen pen1(Qt::green, 50, Qt::SolidLine, Qt::RoundCap);
                                      QPen pen2(Qt::red, 10, Qt::SolidLine, Qt::RoundCap);
                                      QPainter painter(&m_pix);
                                      painter.setPen(pen1);
                                      painter.drawPoint(300,200);
                                      painter.setPen(pen2);
                                      painter.drawPoint(200,300);
                                      ui->pointViewerLabel->setPixmap(m_pix);

                                      G 1 Reply Last reply
                                      0
                                      • mrjjM mrjj

                                        @graniteDev
                                        Well lets first test if
                                        void PointViewer::on_pushButton_clicked()
                                        {
                                        paintMarkers(200, 300, 50);
                                        paintMarkers(210, 300, 50);
                                        paintMarkers(220, 300, 50);
                                        }
                                        does what we want. We could then add new paramter for size or color

                                        G Offline
                                        G Offline
                                        graniteDev
                                        wrote on last edited by
                                        #34

                                        @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                        void PointViewer::on_pushButton_clicked()
                                        {
                                            paintMarkers(200, 300, 50);
                                            paintMarkers(250, 250, 40);
                                            paintMarkers(300, 200, 30);
                                        }
                                        

                                        0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                        mrjjM 1 Reply Last reply
                                        0
                                        • G graniteDev

                                          @mrjj OH yes, I must have had the same exact point specified, as I tried that before and it didn't work, however this code yielded

                                          void PointViewer::on_pushButton_clicked()
                                          {
                                              paintMarkers(200, 300, 50);
                                              paintMarkers(250, 250, 40);
                                              paintMarkers(300, 200, 30);
                                          }
                                          

                                          0_1526050320415_d2784871-88a0-4299-a315-a086edce69a7-image.png

                                          mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by mrjj
                                          #35

                                          @graniteDev
                                          Ok super.
                                          So now i wondering if we could do

                                          void PointViewer::on_pushButton_clicked()
                                          {
                                          paintMarkers(200, 300, 50, Qt::red , 32);
                                          paintMarkers(250, 250, 40, Qt::blue,128 );
                                          paintMarkers(300, 200, 30, QColor(255,0,0), 64);
                                          }

                                          so header/function be
                                          void PointViewer::paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)

                                          would that be good enough ?
                                          and u need to use them of course

                                          void paintMarkers(int x, int y, int z, QColor dotColor, int dotSize)  {
                                          QPen pen(dotColor, dotSize, Qt::SolidLine, Qt::RoundCap);
                                          // could we use z to adjust dotSize?
                                          QPainter painter(&m_pix);
                                          painter.setPen(pen);
                                          painter.drawPoint(x,y);
                                          ui->pointViewerLabel->setPixmap(m_pix);
                                          
                                          1 Reply Last reply
                                          0

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