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highlight QGraphicsItem

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  • U user4592357
    18 Feb 2018, 08:06

    @kenchan
    z value of what? QLine?

    K Offline
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    kenchan
    wrote on 18 Feb 2018, 08:10 last edited by
    #17

    @user4592357
    Ah, sorry that is a property of your graphics item :-) no, I think just the draw order should work for the painter.

    1 Reply Last reply
    0
    • U user4592357
      18 Feb 2018, 08:06

      @kenchan
      z value of what? QLine?

      K Offline
      K Offline
      kenchan
      wrote on 18 Feb 2018, 08:13 last edited by
      #18

      @user4592357
      So, did you have any luck with it yet?

      U 1 Reply Last reply 18 Feb 2018, 08:25
      0
      • K kenchan
        18 Feb 2018, 08:13

        @user4592357
        So, did you have any luck with it yet?

        U Offline
        U Offline
        user4592357
        wrote on 18 Feb 2018, 08:25 last edited by
        #19

        @kenchan
        no this is what i get:

        no hover:
        alt text

        after hover:
        alt text

        code:

            def paint(self, painter, option, widget):
                pen = QPen(Qt.red)
                if self.__hovered:
                    # what should go here?
                    self.__hovered = False
                    pen.setColor(Qt.white)
                    pen.setWidth(8)
                    painter.setPen(pen)
                    painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                    painter.drawLine(QPoint(0, 100), QPoint(100, 0))
        
                pen.setWidth(4)
                painter.setPen(pen)
        
                line = QLine(QPoint(0, 0), QPoint(100, 100))
                painter.drawLine(line)
                painter.drawLine(QPoint(0, 100), QPoint(100, 0))
        
            def boundingRect(self):
                return QRectF(0, 0, 108, 108)
        
            def hoverEnterEvent(self, event):
                # self.setGraphicsEffect(QGraphicsColorizeEffect())
                self.__hovered = True
                self.update()
                self.prepareGeometryChange()
        
            def hoverLeaveEvent(self, event):
                self.setGraphicsEffect(None)
        
        K 1 Reply Last reply 18 Feb 2018, 08:30
        0
        • U user4592357
          18 Feb 2018, 08:25

          @kenchan
          no this is what i get:

          no hover:
          alt text

          after hover:
          alt text

          code:

              def paint(self, painter, option, widget):
                  pen = QPen(Qt.red)
                  if self.__hovered:
                      # what should go here?
                      self.__hovered = False
                      pen.setColor(Qt.white)
                      pen.setWidth(8)
                      painter.setPen(pen)
                      painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                      painter.drawLine(QPoint(0, 100), QPoint(100, 0))
          
                  pen.setWidth(4)
                  painter.setPen(pen)
          
                  line = QLine(QPoint(0, 0), QPoint(100, 100))
                  painter.drawLine(line)
                  painter.drawLine(QPoint(0, 100), QPoint(100, 0))
          
              def boundingRect(self):
                  return QRectF(0, 0, 108, 108)
          
              def hoverEnterEvent(self, event):
                  # self.setGraphicsEffect(QGraphicsColorizeEffect())
                  self.__hovered = True
                  self.update()
                  self.prepareGeometryChange()
          
              def hoverLeaveEvent(self, event):
                  self.setGraphicsEffect(None)
          
          K Offline
          K Offline
          kenchan
          wrote on 18 Feb 2018, 08:30 last edited by
          #20

          @user4592357
          Hmm so that red thing is your thin line version?

          U 1 Reply Last reply 18 Feb 2018, 08:30
          0
          • K kenchan
            18 Feb 2018, 08:30

            @user4592357
            Hmm so that red thing is your thin line version?

            U Offline
            U Offline
            user4592357
            wrote on 18 Feb 2018, 08:30 last edited by
            #21

            @kenchan
            yes

            K 2 Replies Last reply 18 Feb 2018, 08:31
            0
            • U user4592357
              18 Feb 2018, 08:30

              @kenchan
              yes

              K Offline
              K Offline
              kenchan
              wrote on 18 Feb 2018, 08:31 last edited by
              #22

              @user4592357
              so, it is drawing it but in the wrong place?

              1 Reply Last reply
              0
              • U user4592357
                18 Feb 2018, 08:30

                @kenchan
                yes

                K Offline
                K Offline
                kenchan
                wrote on 18 Feb 2018, 08:32 last edited by
                #23

                @user4592357
                you are still not reseting the hover flag in hoverleave so it is always on, right?

                U 1 Reply Last reply 18 Feb 2018, 08:34
                0
                • K kenchan
                  18 Feb 2018, 08:32

                  @user4592357
                  you are still not reseting the hover flag in hoverleave so it is always on, right?

                  U Offline
                  U Offline
                  user4592357
                  wrote on 18 Feb 2018, 08:34 last edited by
                  #24

                  @kenchan
                  i reset it after drawing the white line.
                  it is drawing above red line instead of around it

                  K 1 Reply Last reply 18 Feb 2018, 09:05
                  0
                  • U user4592357
                    18 Feb 2018, 08:34

                    @kenchan
                    i reset it after drawing the white line.
                    it is drawing above red line instead of around it

                    K Offline
                    K Offline
                    kenchan
                    wrote on 18 Feb 2018, 09:05 last edited by
                    #25

                    @user4592357
                    Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                    So are we seeing a Python issue here or is it your paint function ?

                    U 1 Reply Last reply 18 Feb 2018, 09:13
                    1
                    • K kenchan
                      18 Feb 2018, 09:05

                      @user4592357
                      Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                      So are we seeing a Python issue here or is it your paint function ?

                      U Offline
                      U Offline
                      user4592357
                      wrote on 18 Feb 2018, 09:13 last edited by user4592357
                      #26

                      @kenchan
                      can you please share the code? maybe i am missing something?

                      K 4 Replies Last reply 18 Feb 2018, 09:48
                      0
                      • U user4592357
                        18 Feb 2018, 09:13

                        @kenchan
                        can you please share the code? maybe i am missing something?

                        K Offline
                        K Offline
                        kenchan
                        wrote on 18 Feb 2018, 09:48 last edited by kenchan
                        #27

                        @user4592357
                        It is in an app for testing my QGraphicsItems but I can share the code for the subclass.
                        As a matter of interest what settings do you use for the QGraphicsScene and View? maybe the drawing is being influenced by those settings?

                        1 Reply Last reply
                        0
                        • U user4592357
                          18 Feb 2018, 09:13

                          @kenchan
                          can you please share the code? maybe i am missing something?

                          K Offline
                          K Offline
                          kenchan
                          wrote on 18 Feb 2018, 09:57 last edited by
                          #28

                          @user4592357
                          Looking at your paint code, I think it is wrong. I think you should separate the line drawing into two if sections.

                          One draws both lines when hovering and the other draws just one line when not. That is how my code is. I tried it your way and I only saw the the thick lines.

                          1 Reply Last reply
                          0
                          • U user4592357
                            18 Feb 2018, 09:13

                            @kenchan
                            can you please share the code? maybe i am missing something?

                            K Offline
                            K Offline
                            kenchan
                            wrote on 18 Feb 2018, 10:00 last edited by kenchan
                            #29

                            @user4592357

                            Here is my code, i hope it helps.

                            EDIT: added the code for the shape() member function;
                            Using a path stroker with the same line thickness as the thin line.
                            Also, made the highlight line 50% transparent.

                            The header

                            class TestItem : public QGraphicsItem
                            {
                            public:
                                bool hovering;
                            public:
                                explicit TestItem(QGraphicsItem * parent = 0);
                            
                                void setHovering(bool flag);
                                QRectF boundingRect() const;
                                void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
                               QPainterPath shape() const;
                            
                                virtual void hoverEnterEvent(QGraphicsSceneHoverEvent * event);
                                virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent * event);
                            
                            };
                            

                            The code

                            TestItem::TestItem(QGraphicsItem * parent) : QGraphicsItem(parent)
                            {
                                setAcceptHoverEvents(true);
                                hovering = false;
                            }
                            
                            void TestItem::setHovering(bool flag)
                            {
                                hovering = flag;
                            
                            }
                            
                            QRectF TestItem::boundingRect() const
                            {
                                if(hovering)
                                    return QRectF(-4, -4, 106, 106);
                                else
                                    return QRectF(-2,-2, 102, 102);
                            }
                            
                            void TestItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                            {
                                QPen pen1(QBrush(QColor(0,255,0,128)),8,Qt::SolidLine,Qt::RoundCap);
                                QPen pen2(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                            
                                if(hovering)
                                {
                                    painter->setPen(pen1);
                                    painter->drawLine(0.0,0.0,100.0,100.0);
                                    painter->drawLine(0.0,100.0,100.0,00.0);
                            
                                    painter->setPen(pen2);
                                    painter->drawLine(0.0,0.0,100.0,100.0);
                                    painter->drawLine(0.0,100.0,100.0,00.0);
                                }
                                else
                                {
                                    painter->setPen(pen2);
                                    painter->drawLine(0.0,0.0,100.0,100.0);
                                    painter->drawLine(0.0,100.0,100.0,00.0);
                                }
                            }
                            
                            QPainterPath TestItem::shape() const
                            {
                                QPainterPath path;
                                path.moveTo(0,0);
                                path.lineTo(100,100);
                                path.moveTo(0,100);
                                path.lineTo(100,0);
                                QPen pen(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                                QPainterPathStroker stroker(pen);
                                return stroker.createStroke(path);
                            }
                            
                            void TestItem::hoverEnterEvent(QGraphicsSceneHoverEvent * event)
                            {
                                prepareGeometryChange();
                                setHovering(true);
                            }
                            
                            void TestItem::hoverLeaveEvent(QGraphicsSceneHoverEvent * event)
                            {
                                prepareGeometryChange();
                                setHovering(false);
                            }
                            
                            1 Reply Last reply
                            3
                            • U user4592357
                              18 Feb 2018, 09:13

                              @kenchan
                              can you please share the code? maybe i am missing something?

                              K Offline
                              K Offline
                              kenchan
                              wrote on 18 Feb 2018, 10:20 last edited by
                              #30

                              @user4592357
                              I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                              looks nicer now.

                              U 1 Reply Last reply 18 Feb 2018, 11:41
                              1
                              • K kenchan
                                18 Feb 2018, 10:20

                                @user4592357
                                I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                                looks nicer now.

                                U Offline
                                U Offline
                                user4592357
                                wrote on 18 Feb 2018, 11:41 last edited by user4592357
                                #31

                                @kenchan
                                thnaks.

                                i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                this happens only after first time hovering. after that they don't move.

                                what is the reason?

                                K 2 Replies Last reply 18 Feb 2018, 12:08
                                0
                                • U user4592357
                                  18 Feb 2018, 11:41

                                  @kenchan
                                  thnaks.

                                  i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                  by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                  this happens only after first time hovering. after that they don't move.

                                  what is the reason?

                                  K Offline
                                  K Offline
                                  kenchan
                                  wrote on 18 Feb 2018, 12:08 last edited by
                                  #32

                                  @user4592357
                                  that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                  U 1 Reply Last reply 18 Feb 2018, 14:02
                                  0
                                  • U user4592357
                                    18 Feb 2018, 11:41

                                    @kenchan
                                    thnaks.

                                    i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                    by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                    this happens only after first time hovering. after that they don't move.

                                    what is the reason?

                                    K Offline
                                    K Offline
                                    kenchan
                                    wrote on 18 Feb 2018, 12:17 last edited by
                                    #33

                                    @user4592357
                                    Please mark the thread as solved if that is the case.

                                    1 Reply Last reply
                                    0
                                    • K kenchan
                                      18 Feb 2018, 12:08

                                      @user4592357
                                      that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                      U Offline
                                      U Offline
                                      user4592357
                                      wrote on 18 Feb 2018, 14:02 last edited by user4592357
                                      #34

                                      @kenchan
                                      the only setting i have is applied to the view:

                                      setRenderHint(QPainter.Antialiasing)
                                      setRenderHint(QPainter.TextAntialiasing)
                                      

                                      removing them doesn't solve the problem, however.

                                      K 1 Reply Last reply 18 Feb 2018, 14:16
                                      0
                                      • U user4592357
                                        18 Feb 2018, 14:02

                                        @kenchan
                                        the only setting i have is applied to the view:

                                        setRenderHint(QPainter.Antialiasing)
                                        setRenderHint(QPainter.TextAntialiasing)
                                        

                                        removing them doesn't solve the problem, however.

                                        K Offline
                                        K Offline
                                        kenchan
                                        wrote on 18 Feb 2018, 14:16 last edited by
                                        #35

                                        @user4592357
                                        No they wouldn't, i was thinking more in terms of...

                                        setViewportUpdateMode()
                                        setResizeAnchor()
                                        setDragMode()
                                        setHorizontalScrollBarPolicy()
                                        setSceneRect()
                                        

                                        and the like on the QGraphicsView. These things can affect how the scene behaves. It is a good idea to check how they affect yours.

                                        U 1 Reply Last reply 18 Feb 2018, 14:30
                                        0
                                        • K kenchan
                                          18 Feb 2018, 14:16

                                          @user4592357
                                          No they wouldn't, i was thinking more in terms of...

                                          setViewportUpdateMode()
                                          setResizeAnchor()
                                          setDragMode()
                                          setHorizontalScrollBarPolicy()
                                          setSceneRect()
                                          

                                          and the like on the QGraphicsView. These things can affect how the scene behaves. It is a good idea to check how they affect yours.

                                          U Offline
                                          U Offline
                                          user4592357
                                          wrote on 18 Feb 2018, 14:30 last edited by
                                          #36

                                          @kenchan
                                          setSceneRect() seems to do the job. but how do i tell it to use all the available area as scene rect? because i might have dockable widgets enabled in which case i need the scene rect to be smaller (i hope i could explain it)

                                          K 1 Reply Last reply 18 Feb 2018, 14:42
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