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highlight QGraphicsItem

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  • U user4592357

    @kenchan
    as you can see in code, i set a boolean in hover event and in paint() check - if it's hovered draw outline, but it doesn't. i also tried to call update() inside hoverEnterEvent - still no luck

    K Offline
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    kenchan
    wrote on last edited by
    #14

    @user4592357
    And does you hovered flag actually get set?

    U 1 Reply Last reply
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    • U user4592357

      @kenchan
      as you can see in code, i set a boolean in hover event and in paint() check - if it's hovered draw outline, but it doesn't. i also tried to call update() inside hoverEnterEvent - still no luck

      K Offline
      K Offline
      kenchan
      wrote on last edited by kenchan
      #15

      @user4592357
      Are you adding the pen thickness to your bounding rect?
      Also, I think you must call prepareGeometyChange() if you change the shape or size of the bounding box etc.
      You usually call this in a setting function that results in a change in shape. In your case you probably want to do it in your event function.

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      • K kenchan

        @user4592357
        And does you hovered flag actually get set?

        U Offline
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        user4592357
        wrote on last edited by
        #16

        @kenchan
        z value of what? QLine?

        K 2 Replies Last reply
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        • U user4592357

          @kenchan
          z value of what? QLine?

          K Offline
          K Offline
          kenchan
          wrote on last edited by
          #17

          @user4592357
          Ah, sorry that is a property of your graphics item :-) no, I think just the draw order should work for the painter.

          1 Reply Last reply
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          • U user4592357

            @kenchan
            z value of what? QLine?

            K Offline
            K Offline
            kenchan
            wrote on last edited by
            #18

            @user4592357
            So, did you have any luck with it yet?

            U 1 Reply Last reply
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            • K kenchan

              @user4592357
              So, did you have any luck with it yet?

              U Offline
              U Offline
              user4592357
              wrote on last edited by
              #19

              @kenchan
              no this is what i get:

              no hover:
              alt text

              after hover:
              alt text

              code:

                  def paint(self, painter, option, widget):
                      pen = QPen(Qt.red)
                      if self.__hovered:
                          # what should go here?
                          self.__hovered = False
                          pen.setColor(Qt.white)
                          pen.setWidth(8)
                          painter.setPen(pen)
                          painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                          painter.drawLine(QPoint(0, 100), QPoint(100, 0))
              
                      pen.setWidth(4)
                      painter.setPen(pen)
              
                      line = QLine(QPoint(0, 0), QPoint(100, 100))
                      painter.drawLine(line)
                      painter.drawLine(QPoint(0, 100), QPoint(100, 0))
              
                  def boundingRect(self):
                      return QRectF(0, 0, 108, 108)
              
                  def hoverEnterEvent(self, event):
                      # self.setGraphicsEffect(QGraphicsColorizeEffect())
                      self.__hovered = True
                      self.update()
                      self.prepareGeometryChange()
              
                  def hoverLeaveEvent(self, event):
                      self.setGraphicsEffect(None)
              
              K 1 Reply Last reply
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              • U user4592357

                @kenchan
                no this is what i get:

                no hover:
                alt text

                after hover:
                alt text

                code:

                    def paint(self, painter, option, widget):
                        pen = QPen(Qt.red)
                        if self.__hovered:
                            # what should go here?
                            self.__hovered = False
                            pen.setColor(Qt.white)
                            pen.setWidth(8)
                            painter.setPen(pen)
                            painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                            painter.drawLine(QPoint(0, 100), QPoint(100, 0))
                
                        pen.setWidth(4)
                        painter.setPen(pen)
                
                        line = QLine(QPoint(0, 0), QPoint(100, 100))
                        painter.drawLine(line)
                        painter.drawLine(QPoint(0, 100), QPoint(100, 0))
                
                    def boundingRect(self):
                        return QRectF(0, 0, 108, 108)
                
                    def hoverEnterEvent(self, event):
                        # self.setGraphicsEffect(QGraphicsColorizeEffect())
                        self.__hovered = True
                        self.update()
                        self.prepareGeometryChange()
                
                    def hoverLeaveEvent(self, event):
                        self.setGraphicsEffect(None)
                
                K Offline
                K Offline
                kenchan
                wrote on last edited by
                #20

                @user4592357
                Hmm so that red thing is your thin line version?

                U 1 Reply Last reply
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                • K kenchan

                  @user4592357
                  Hmm so that red thing is your thin line version?

                  U Offline
                  U Offline
                  user4592357
                  wrote on last edited by
                  #21

                  @kenchan
                  yes

                  K 2 Replies Last reply
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                  • U user4592357

                    @kenchan
                    yes

                    K Offline
                    K Offline
                    kenchan
                    wrote on last edited by
                    #22

                    @user4592357
                    so, it is drawing it but in the wrong place?

                    1 Reply Last reply
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                    • U user4592357

                      @kenchan
                      yes

                      K Offline
                      K Offline
                      kenchan
                      wrote on last edited by
                      #23

                      @user4592357
                      you are still not reseting the hover flag in hoverleave so it is always on, right?

                      U 1 Reply Last reply
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                      • K kenchan

                        @user4592357
                        you are still not reseting the hover flag in hoverleave so it is always on, right?

                        U Offline
                        U Offline
                        user4592357
                        wrote on last edited by
                        #24

                        @kenchan
                        i reset it after drawing the white line.
                        it is drawing above red line instead of around it

                        K 1 Reply Last reply
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                        • U user4592357

                          @kenchan
                          i reset it after drawing the white line.
                          it is drawing above red line instead of around it

                          K Offline
                          K Offline
                          kenchan
                          wrote on last edited by
                          #25

                          @user4592357
                          Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                          So are we seeing a Python issue here or is it your paint function ?

                          U 1 Reply Last reply
                          1
                          • K kenchan

                            @user4592357
                            Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                            So are we seeing a Python issue here or is it your paint function ?

                            U Offline
                            U Offline
                            user4592357
                            wrote on last edited by user4592357
                            #26

                            @kenchan
                            can you please share the code? maybe i am missing something?

                            K 4 Replies Last reply
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                            • U user4592357

                              @kenchan
                              can you please share the code? maybe i am missing something?

                              K Offline
                              K Offline
                              kenchan
                              wrote on last edited by kenchan
                              #27

                              @user4592357
                              It is in an app for testing my QGraphicsItems but I can share the code for the subclass.
                              As a matter of interest what settings do you use for the QGraphicsScene and View? maybe the drawing is being influenced by those settings?

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                              • U user4592357

                                @kenchan
                                can you please share the code? maybe i am missing something?

                                K Offline
                                K Offline
                                kenchan
                                wrote on last edited by
                                #28

                                @user4592357
                                Looking at your paint code, I think it is wrong. I think you should separate the line drawing into two if sections.

                                One draws both lines when hovering and the other draws just one line when not. That is how my code is. I tried it your way and I only saw the the thick lines.

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                                • U user4592357

                                  @kenchan
                                  can you please share the code? maybe i am missing something?

                                  K Offline
                                  K Offline
                                  kenchan
                                  wrote on last edited by kenchan
                                  #29

                                  @user4592357

                                  Here is my code, i hope it helps.

                                  EDIT: added the code for the shape() member function;
                                  Using a path stroker with the same line thickness as the thin line.
                                  Also, made the highlight line 50% transparent.

                                  The header

                                  class TestItem : public QGraphicsItem
                                  {
                                  public:
                                      bool hovering;
                                  public:
                                      explicit TestItem(QGraphicsItem * parent = 0);
                                  
                                      void setHovering(bool flag);
                                      QRectF boundingRect() const;
                                      void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
                                     QPainterPath shape() const;
                                  
                                      virtual void hoverEnterEvent(QGraphicsSceneHoverEvent * event);
                                      virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent * event);
                                  
                                  };
                                  

                                  The code

                                  TestItem::TestItem(QGraphicsItem * parent) : QGraphicsItem(parent)
                                  {
                                      setAcceptHoverEvents(true);
                                      hovering = false;
                                  }
                                  
                                  void TestItem::setHovering(bool flag)
                                  {
                                      hovering = flag;
                                  
                                  }
                                  
                                  QRectF TestItem::boundingRect() const
                                  {
                                      if(hovering)
                                          return QRectF(-4, -4, 106, 106);
                                      else
                                          return QRectF(-2,-2, 102, 102);
                                  }
                                  
                                  void TestItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                                  {
                                      QPen pen1(QBrush(QColor(0,255,0,128)),8,Qt::SolidLine,Qt::RoundCap);
                                      QPen pen2(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                                  
                                      if(hovering)
                                      {
                                          painter->setPen(pen1);
                                          painter->drawLine(0.0,0.0,100.0,100.0);
                                          painter->drawLine(0.0,100.0,100.0,00.0);
                                  
                                          painter->setPen(pen2);
                                          painter->drawLine(0.0,0.0,100.0,100.0);
                                          painter->drawLine(0.0,100.0,100.0,00.0);
                                      }
                                      else
                                      {
                                          painter->setPen(pen2);
                                          painter->drawLine(0.0,0.0,100.0,100.0);
                                          painter->drawLine(0.0,100.0,100.0,00.0);
                                      }
                                  }
                                  
                                  QPainterPath TestItem::shape() const
                                  {
                                      QPainterPath path;
                                      path.moveTo(0,0);
                                      path.lineTo(100,100);
                                      path.moveTo(0,100);
                                      path.lineTo(100,0);
                                      QPen pen(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                                      QPainterPathStroker stroker(pen);
                                      return stroker.createStroke(path);
                                  }
                                  
                                  void TestItem::hoverEnterEvent(QGraphicsSceneHoverEvent * event)
                                  {
                                      prepareGeometryChange();
                                      setHovering(true);
                                  }
                                  
                                  void TestItem::hoverLeaveEvent(QGraphicsSceneHoverEvent * event)
                                  {
                                      prepareGeometryChange();
                                      setHovering(false);
                                  }
                                  
                                  1 Reply Last reply
                                  3
                                  • U user4592357

                                    @kenchan
                                    can you please share the code? maybe i am missing something?

                                    K Offline
                                    K Offline
                                    kenchan
                                    wrote on last edited by
                                    #30

                                    @user4592357
                                    I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                                    looks nicer now.

                                    U 1 Reply Last reply
                                    1
                                    • K kenchan

                                      @user4592357
                                      I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                                      looks nicer now.

                                      U Offline
                                      U Offline
                                      user4592357
                                      wrote on last edited by user4592357
                                      #31

                                      @kenchan
                                      thnaks.

                                      i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                      by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                      this happens only after first time hovering. after that they don't move.

                                      what is the reason?

                                      K 2 Replies Last reply
                                      0
                                      • U user4592357

                                        @kenchan
                                        thnaks.

                                        i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                        by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                        this happens only after first time hovering. after that they don't move.

                                        what is the reason?

                                        K Offline
                                        K Offline
                                        kenchan
                                        wrote on last edited by
                                        #32

                                        @user4592357
                                        that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                        U 1 Reply Last reply
                                        0
                                        • U user4592357

                                          @kenchan
                                          thnaks.

                                          i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                          by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                          this happens only after first time hovering. after that they don't move.

                                          what is the reason?

                                          K Offline
                                          K Offline
                                          kenchan
                                          wrote on last edited by
                                          #33

                                          @user4592357
                                          Please mark the thread as solved if that is the case.

                                          1 Reply Last reply
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