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highlight QGraphicsItem

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  • U user4592357

    @kenchan
    z value of what? QLine?

    K Offline
    K Offline
    kenchan
    wrote on last edited by
    #18

    @user4592357
    So, did you have any luck with it yet?

    U 1 Reply Last reply
    0
    • K kenchan

      @user4592357
      So, did you have any luck with it yet?

      U Offline
      U Offline
      user4592357
      wrote on last edited by
      #19

      @kenchan
      no this is what i get:

      no hover:
      alt text

      after hover:
      alt text

      code:

          def paint(self, painter, option, widget):
              pen = QPen(Qt.red)
              if self.__hovered:
                  # what should go here?
                  self.__hovered = False
                  pen.setColor(Qt.white)
                  pen.setWidth(8)
                  painter.setPen(pen)
                  painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                  painter.drawLine(QPoint(0, 100), QPoint(100, 0))
      
              pen.setWidth(4)
              painter.setPen(pen)
      
              line = QLine(QPoint(0, 0), QPoint(100, 100))
              painter.drawLine(line)
              painter.drawLine(QPoint(0, 100), QPoint(100, 0))
      
          def boundingRect(self):
              return QRectF(0, 0, 108, 108)
      
          def hoverEnterEvent(self, event):
              # self.setGraphicsEffect(QGraphicsColorizeEffect())
              self.__hovered = True
              self.update()
              self.prepareGeometryChange()
      
          def hoverLeaveEvent(self, event):
              self.setGraphicsEffect(None)
      
      K 1 Reply Last reply
      0
      • U user4592357

        @kenchan
        no this is what i get:

        no hover:
        alt text

        after hover:
        alt text

        code:

            def paint(self, painter, option, widget):
                pen = QPen(Qt.red)
                if self.__hovered:
                    # what should go here?
                    self.__hovered = False
                    pen.setColor(Qt.white)
                    pen.setWidth(8)
                    painter.setPen(pen)
                    painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                    painter.drawLine(QPoint(0, 100), QPoint(100, 0))
        
                pen.setWidth(4)
                painter.setPen(pen)
        
                line = QLine(QPoint(0, 0), QPoint(100, 100))
                painter.drawLine(line)
                painter.drawLine(QPoint(0, 100), QPoint(100, 0))
        
            def boundingRect(self):
                return QRectF(0, 0, 108, 108)
        
            def hoverEnterEvent(self, event):
                # self.setGraphicsEffect(QGraphicsColorizeEffect())
                self.__hovered = True
                self.update()
                self.prepareGeometryChange()
        
            def hoverLeaveEvent(self, event):
                self.setGraphicsEffect(None)
        
        K Offline
        K Offline
        kenchan
        wrote on last edited by
        #20

        @user4592357
        Hmm so that red thing is your thin line version?

        U 1 Reply Last reply
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        • K kenchan

          @user4592357
          Hmm so that red thing is your thin line version?

          U Offline
          U Offline
          user4592357
          wrote on last edited by
          #21

          @kenchan
          yes

          K 2 Replies Last reply
          0
          • U user4592357

            @kenchan
            yes

            K Offline
            K Offline
            kenchan
            wrote on last edited by
            #22

            @user4592357
            so, it is drawing it but in the wrong place?

            1 Reply Last reply
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            • U user4592357

              @kenchan
              yes

              K Offline
              K Offline
              kenchan
              wrote on last edited by
              #23

              @user4592357
              you are still not reseting the hover flag in hoverleave so it is always on, right?

              U 1 Reply Last reply
              0
              • K kenchan

                @user4592357
                you are still not reseting the hover flag in hoverleave so it is always on, right?

                U Offline
                U Offline
                user4592357
                wrote on last edited by
                #24

                @kenchan
                i reset it after drawing the white line.
                it is drawing above red line instead of around it

                K 1 Reply Last reply
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                • U user4592357

                  @kenchan
                  i reset it after drawing the white line.
                  it is drawing above red line instead of around it

                  K Offline
                  K Offline
                  kenchan
                  wrote on last edited by
                  #25

                  @user4592357
                  Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                  So are we seeing a Python issue here or is it your paint function ?

                  U 1 Reply Last reply
                  1
                  • K kenchan

                    @user4592357
                    Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                    So are we seeing a Python issue here or is it your paint function ?

                    U Offline
                    U Offline
                    user4592357
                    wrote on last edited by user4592357
                    #26

                    @kenchan
                    can you please share the code? maybe i am missing something?

                    K 4 Replies Last reply
                    0
                    • U user4592357

                      @kenchan
                      can you please share the code? maybe i am missing something?

                      K Offline
                      K Offline
                      kenchan
                      wrote on last edited by kenchan
                      #27

                      @user4592357
                      It is in an app for testing my QGraphicsItems but I can share the code for the subclass.
                      As a matter of interest what settings do you use for the QGraphicsScene and View? maybe the drawing is being influenced by those settings?

                      1 Reply Last reply
                      0
                      • U user4592357

                        @kenchan
                        can you please share the code? maybe i am missing something?

                        K Offline
                        K Offline
                        kenchan
                        wrote on last edited by
                        #28

                        @user4592357
                        Looking at your paint code, I think it is wrong. I think you should separate the line drawing into two if sections.

                        One draws both lines when hovering and the other draws just one line when not. That is how my code is. I tried it your way and I only saw the the thick lines.

                        1 Reply Last reply
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                        • U user4592357

                          @kenchan
                          can you please share the code? maybe i am missing something?

                          K Offline
                          K Offline
                          kenchan
                          wrote on last edited by kenchan
                          #29

                          @user4592357

                          Here is my code, i hope it helps.

                          EDIT: added the code for the shape() member function;
                          Using a path stroker with the same line thickness as the thin line.
                          Also, made the highlight line 50% transparent.

                          The header

                          class TestItem : public QGraphicsItem
                          {
                          public:
                              bool hovering;
                          public:
                              explicit TestItem(QGraphicsItem * parent = 0);
                          
                              void setHovering(bool flag);
                              QRectF boundingRect() const;
                              void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
                             QPainterPath shape() const;
                          
                              virtual void hoverEnterEvent(QGraphicsSceneHoverEvent * event);
                              virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent * event);
                          
                          };
                          

                          The code

                          TestItem::TestItem(QGraphicsItem * parent) : QGraphicsItem(parent)
                          {
                              setAcceptHoverEvents(true);
                              hovering = false;
                          }
                          
                          void TestItem::setHovering(bool flag)
                          {
                              hovering = flag;
                          
                          }
                          
                          QRectF TestItem::boundingRect() const
                          {
                              if(hovering)
                                  return QRectF(-4, -4, 106, 106);
                              else
                                  return QRectF(-2,-2, 102, 102);
                          }
                          
                          void TestItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                          {
                              QPen pen1(QBrush(QColor(0,255,0,128)),8,Qt::SolidLine,Qt::RoundCap);
                              QPen pen2(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                          
                              if(hovering)
                              {
                                  painter->setPen(pen1);
                                  painter->drawLine(0.0,0.0,100.0,100.0);
                                  painter->drawLine(0.0,100.0,100.0,00.0);
                          
                                  painter->setPen(pen2);
                                  painter->drawLine(0.0,0.0,100.0,100.0);
                                  painter->drawLine(0.0,100.0,100.0,00.0);
                              }
                              else
                              {
                                  painter->setPen(pen2);
                                  painter->drawLine(0.0,0.0,100.0,100.0);
                                  painter->drawLine(0.0,100.0,100.0,00.0);
                              }
                          }
                          
                          QPainterPath TestItem::shape() const
                          {
                              QPainterPath path;
                              path.moveTo(0,0);
                              path.lineTo(100,100);
                              path.moveTo(0,100);
                              path.lineTo(100,0);
                              QPen pen(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                              QPainterPathStroker stroker(pen);
                              return stroker.createStroke(path);
                          }
                          
                          void TestItem::hoverEnterEvent(QGraphicsSceneHoverEvent * event)
                          {
                              prepareGeometryChange();
                              setHovering(true);
                          }
                          
                          void TestItem::hoverLeaveEvent(QGraphicsSceneHoverEvent * event)
                          {
                              prepareGeometryChange();
                              setHovering(false);
                          }
                          
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                          3
                          • U user4592357

                            @kenchan
                            can you please share the code? maybe i am missing something?

                            K Offline
                            K Offline
                            kenchan
                            wrote on last edited by
                            #30

                            @user4592357
                            I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                            looks nicer now.

                            U 1 Reply Last reply
                            1
                            • K kenchan

                              @user4592357
                              I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                              looks nicer now.

                              U Offline
                              U Offline
                              user4592357
                              wrote on last edited by user4592357
                              #31

                              @kenchan
                              thnaks.

                              i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                              by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                              this happens only after first time hovering. after that they don't move.

                              what is the reason?

                              K 2 Replies Last reply
                              0
                              • U user4592357

                                @kenchan
                                thnaks.

                                i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                this happens only after first time hovering. after that they don't move.

                                what is the reason?

                                K Offline
                                K Offline
                                kenchan
                                wrote on last edited by
                                #32

                                @user4592357
                                that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                U 1 Reply Last reply
                                0
                                • U user4592357

                                  @kenchan
                                  thnaks.

                                  i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                  by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                  this happens only after first time hovering. after that they don't move.

                                  what is the reason?

                                  K Offline
                                  K Offline
                                  kenchan
                                  wrote on last edited by
                                  #33

                                  @user4592357
                                  Please mark the thread as solved if that is the case.

                                  1 Reply Last reply
                                  0
                                  • K kenchan

                                    @user4592357
                                    that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                    U Offline
                                    U Offline
                                    user4592357
                                    wrote on last edited by user4592357
                                    #34

                                    @kenchan
                                    the only setting i have is applied to the view:

                                    setRenderHint(QPainter.Antialiasing)
                                    setRenderHint(QPainter.TextAntialiasing)
                                    

                                    removing them doesn't solve the problem, however.

                                    K 1 Reply Last reply
                                    0
                                    • U user4592357

                                      @kenchan
                                      the only setting i have is applied to the view:

                                      setRenderHint(QPainter.Antialiasing)
                                      setRenderHint(QPainter.TextAntialiasing)
                                      

                                      removing them doesn't solve the problem, however.

                                      K Offline
                                      K Offline
                                      kenchan
                                      wrote on last edited by
                                      #35

                                      @user4592357
                                      No they wouldn't, i was thinking more in terms of...

                                      setViewportUpdateMode()
                                      setResizeAnchor()
                                      setDragMode()
                                      setHorizontalScrollBarPolicy()
                                      setSceneRect()
                                      

                                      and the like on the QGraphicsView. These things can affect how the scene behaves. It is a good idea to check how they affect yours.

                                      U 1 Reply Last reply
                                      0
                                      • K kenchan

                                        @user4592357
                                        No they wouldn't, i was thinking more in terms of...

                                        setViewportUpdateMode()
                                        setResizeAnchor()
                                        setDragMode()
                                        setHorizontalScrollBarPolicy()
                                        setSceneRect()
                                        

                                        and the like on the QGraphicsView. These things can affect how the scene behaves. It is a good idea to check how they affect yours.

                                        U Offline
                                        U Offline
                                        user4592357
                                        wrote on last edited by
                                        #36

                                        @kenchan
                                        setSceneRect() seems to do the job. but how do i tell it to use all the available area as scene rect? because i might have dockable widgets enabled in which case i need the scene rect to be smaller (i hope i could explain it)

                                        K 1 Reply Last reply
                                        0
                                        • U user4592357

                                          @kenchan
                                          setSceneRect() seems to do the job. but how do i tell it to use all the available area as scene rect? because i might have dockable widgets enabled in which case i need the scene rect to be smaller (i hope i could explain it)

                                          K Offline
                                          K Offline
                                          kenchan
                                          wrote on last edited by kenchan
                                          #37

                                          @user4592357
                                          Yes well that is the tricky bit. the sceneRect is the part of the scene you want to fit into the viewport rectangle.
                                          make it bigger in scene space and it looks smaller in the viewport and so on. You can make it scale automatically to the items in the scene or do it manually.

                                          U 1 Reply Last reply
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