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highlight QGraphicsItem

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  • U user4592357

    @kenchan
    as you can see in code, i set a boolean in hover event and in paint() check - if it's hovered draw outline, but it doesn't. i also tried to call update() inside hoverEnterEvent - still no luck

    K Offline
    K Offline
    kenchan
    wrote on last edited by kenchan
    #15

    @user4592357
    Are you adding the pen thickness to your bounding rect?
    Also, I think you must call prepareGeometyChange() if you change the shape or size of the bounding box etc.
    You usually call this in a setting function that results in a change in shape. In your case you probably want to do it in your event function.

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    • K kenchan

      @user4592357
      And does you hovered flag actually get set?

      U Offline
      U Offline
      user4592357
      wrote on last edited by
      #16

      @kenchan
      z value of what? QLine?

      K 2 Replies Last reply
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      • U user4592357

        @kenchan
        z value of what? QLine?

        K Offline
        K Offline
        kenchan
        wrote on last edited by
        #17

        @user4592357
        Ah, sorry that is a property of your graphics item :-) no, I think just the draw order should work for the painter.

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        • U user4592357

          @kenchan
          z value of what? QLine?

          K Offline
          K Offline
          kenchan
          wrote on last edited by
          #18

          @user4592357
          So, did you have any luck with it yet?

          U 1 Reply Last reply
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          • K kenchan

            @user4592357
            So, did you have any luck with it yet?

            U Offline
            U Offline
            user4592357
            wrote on last edited by
            #19

            @kenchan
            no this is what i get:

            no hover:
            alt text

            after hover:
            alt text

            code:

                def paint(self, painter, option, widget):
                    pen = QPen(Qt.red)
                    if self.__hovered:
                        # what should go here?
                        self.__hovered = False
                        pen.setColor(Qt.white)
                        pen.setWidth(8)
                        painter.setPen(pen)
                        painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                        painter.drawLine(QPoint(0, 100), QPoint(100, 0))
            
                    pen.setWidth(4)
                    painter.setPen(pen)
            
                    line = QLine(QPoint(0, 0), QPoint(100, 100))
                    painter.drawLine(line)
                    painter.drawLine(QPoint(0, 100), QPoint(100, 0))
            
                def boundingRect(self):
                    return QRectF(0, 0, 108, 108)
            
                def hoverEnterEvent(self, event):
                    # self.setGraphicsEffect(QGraphicsColorizeEffect())
                    self.__hovered = True
                    self.update()
                    self.prepareGeometryChange()
            
                def hoverLeaveEvent(self, event):
                    self.setGraphicsEffect(None)
            
            K 1 Reply Last reply
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            • U user4592357

              @kenchan
              no this is what i get:

              no hover:
              alt text

              after hover:
              alt text

              code:

                  def paint(self, painter, option, widget):
                      pen = QPen(Qt.red)
                      if self.__hovered:
                          # what should go here?
                          self.__hovered = False
                          pen.setColor(Qt.white)
                          pen.setWidth(8)
                          painter.setPen(pen)
                          painter.drawLine(QPoint(0, 0), QPoint(100, 100))
                          painter.drawLine(QPoint(0, 100), QPoint(100, 0))
              
                      pen.setWidth(4)
                      painter.setPen(pen)
              
                      line = QLine(QPoint(0, 0), QPoint(100, 100))
                      painter.drawLine(line)
                      painter.drawLine(QPoint(0, 100), QPoint(100, 0))
              
                  def boundingRect(self):
                      return QRectF(0, 0, 108, 108)
              
                  def hoverEnterEvent(self, event):
                      # self.setGraphicsEffect(QGraphicsColorizeEffect())
                      self.__hovered = True
                      self.update()
                      self.prepareGeometryChange()
              
                  def hoverLeaveEvent(self, event):
                      self.setGraphicsEffect(None)
              
              K Offline
              K Offline
              kenchan
              wrote on last edited by
              #20

              @user4592357
              Hmm so that red thing is your thin line version?

              U 1 Reply Last reply
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              • K kenchan

                @user4592357
                Hmm so that red thing is your thin line version?

                U Offline
                U Offline
                user4592357
                wrote on last edited by
                #21

                @kenchan
                yes

                K 2 Replies Last reply
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                • U user4592357

                  @kenchan
                  yes

                  K Offline
                  K Offline
                  kenchan
                  wrote on last edited by
                  #22

                  @user4592357
                  so, it is drawing it but in the wrong place?

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                  • U user4592357

                    @kenchan
                    yes

                    K Offline
                    K Offline
                    kenchan
                    wrote on last edited by
                    #23

                    @user4592357
                    you are still not reseting the hover flag in hoverleave so it is always on, right?

                    U 1 Reply Last reply
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                    • K kenchan

                      @user4592357
                      you are still not reseting the hover flag in hoverleave so it is always on, right?

                      U Offline
                      U Offline
                      user4592357
                      wrote on last edited by
                      #24

                      @kenchan
                      i reset it after drawing the white line.
                      it is drawing above red line instead of around it

                      K 1 Reply Last reply
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                      • U user4592357

                        @kenchan
                        i reset it after drawing the white line.
                        it is drawing above red line instead of around it

                        K Offline
                        K Offline
                        kenchan
                        wrote on last edited by
                        #25

                        @user4592357
                        Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                        So are we seeing a Python issue here or is it your paint function ?

                        U 1 Reply Last reply
                        1
                        • K kenchan

                          @user4592357
                          Well I am sorry to say that i just made a test using the same ideas in C++ and it works just fine for me and I don't have to call update :-).
                          So are we seeing a Python issue here or is it your paint function ?

                          U Offline
                          U Offline
                          user4592357
                          wrote on last edited by user4592357
                          #26

                          @kenchan
                          can you please share the code? maybe i am missing something?

                          K 4 Replies Last reply
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                          • U user4592357

                            @kenchan
                            can you please share the code? maybe i am missing something?

                            K Offline
                            K Offline
                            kenchan
                            wrote on last edited by kenchan
                            #27

                            @user4592357
                            It is in an app for testing my QGraphicsItems but I can share the code for the subclass.
                            As a matter of interest what settings do you use for the QGraphicsScene and View? maybe the drawing is being influenced by those settings?

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                            • U user4592357

                              @kenchan
                              can you please share the code? maybe i am missing something?

                              K Offline
                              K Offline
                              kenchan
                              wrote on last edited by
                              #28

                              @user4592357
                              Looking at your paint code, I think it is wrong. I think you should separate the line drawing into two if sections.

                              One draws both lines when hovering and the other draws just one line when not. That is how my code is. I tried it your way and I only saw the the thick lines.

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                              • U user4592357

                                @kenchan
                                can you please share the code? maybe i am missing something?

                                K Offline
                                K Offline
                                kenchan
                                wrote on last edited by kenchan
                                #29

                                @user4592357

                                Here is my code, i hope it helps.

                                EDIT: added the code for the shape() member function;
                                Using a path stroker with the same line thickness as the thin line.
                                Also, made the highlight line 50% transparent.

                                The header

                                class TestItem : public QGraphicsItem
                                {
                                public:
                                    bool hovering;
                                public:
                                    explicit TestItem(QGraphicsItem * parent = 0);
                                
                                    void setHovering(bool flag);
                                    QRectF boundingRect() const;
                                    void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
                                   QPainterPath shape() const;
                                
                                    virtual void hoverEnterEvent(QGraphicsSceneHoverEvent * event);
                                    virtual void hoverLeaveEvent(QGraphicsSceneHoverEvent * event);
                                
                                };
                                

                                The code

                                TestItem::TestItem(QGraphicsItem * parent) : QGraphicsItem(parent)
                                {
                                    setAcceptHoverEvents(true);
                                    hovering = false;
                                }
                                
                                void TestItem::setHovering(bool flag)
                                {
                                    hovering = flag;
                                
                                }
                                
                                QRectF TestItem::boundingRect() const
                                {
                                    if(hovering)
                                        return QRectF(-4, -4, 106, 106);
                                    else
                                        return QRectF(-2,-2, 102, 102);
                                }
                                
                                void TestItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
                                {
                                    QPen pen1(QBrush(QColor(0,255,0,128)),8,Qt::SolidLine,Qt::RoundCap);
                                    QPen pen2(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                                
                                    if(hovering)
                                    {
                                        painter->setPen(pen1);
                                        painter->drawLine(0.0,0.0,100.0,100.0);
                                        painter->drawLine(0.0,100.0,100.0,00.0);
                                
                                        painter->setPen(pen2);
                                        painter->drawLine(0.0,0.0,100.0,100.0);
                                        painter->drawLine(0.0,100.0,100.0,00.0);
                                    }
                                    else
                                    {
                                        painter->setPen(pen2);
                                        painter->drawLine(0.0,0.0,100.0,100.0);
                                        painter->drawLine(0.0,100.0,100.0,00.0);
                                    }
                                }
                                
                                QPainterPath TestItem::shape() const
                                {
                                    QPainterPath path;
                                    path.moveTo(0,0);
                                    path.lineTo(100,100);
                                    path.moveTo(0,100);
                                    path.lineTo(100,0);
                                    QPen pen(QBrush(QColor(255,0,0)),2,Qt::SolidLine,Qt::RoundCap);
                                    QPainterPathStroker stroker(pen);
                                    return stroker.createStroke(path);
                                }
                                
                                void TestItem::hoverEnterEvent(QGraphicsSceneHoverEvent * event)
                                {
                                    prepareGeometryChange();
                                    setHovering(true);
                                }
                                
                                void TestItem::hoverLeaveEvent(QGraphicsSceneHoverEvent * event)
                                {
                                    prepareGeometryChange();
                                    setHovering(false);
                                }
                                
                                1 Reply Last reply
                                3
                                • U user4592357

                                  @kenchan
                                  can you please share the code? maybe i am missing something?

                                  K Offline
                                  K Offline
                                  kenchan
                                  wrote on last edited by
                                  #30

                                  @user4592357
                                  I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                                  looks nicer now.

                                  U 1 Reply Last reply
                                  1
                                  • K kenchan

                                    @user4592357
                                    I edited the code a bit to make it thicker gave it round caps and made the bounding rect a tad bigger. It was leaving crud behind after it was removed :-)
                                    looks nicer now.

                                    U Offline
                                    U Offline
                                    user4592357
                                    wrote on last edited by user4592357
                                    #31

                                    @kenchan
                                    thnaks.

                                    i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                    by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                    this happens only after first time hovering. after that they don't move.

                                    what is the reason?

                                    K 2 Replies Last reply
                                    0
                                    • U user4592357

                                      @kenchan
                                      thnaks.

                                      i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                      by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                      this happens only after first time hovering. after that they don't move.

                                      what is the reason?

                                      K Offline
                                      K Offline
                                      kenchan
                                      wrote on last edited by
                                      #32

                                      @user4592357
                                      that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                      U 1 Reply Last reply
                                      0
                                      • U user4592357

                                        @kenchan
                                        thnaks.

                                        i was missing the call to prepareGeometryChange() in hoverLeaveEvent

                                        by the way i noticed that when i hover over the bottom (in picture) item, it "goes up". when i hover over the top item, it "goes down".

                                        this happens only after first time hovering. after that they don't move.

                                        what is the reason?

                                        K Offline
                                        K Offline
                                        kenchan
                                        wrote on last edited by
                                        #33

                                        @user4592357
                                        Please mark the thread as solved if that is the case.

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                                        • K kenchan

                                          @user4592357
                                          that is probably the scene or the view adjusting the scaling for the added items. That is why I asked about the settings you are applying to those before doing the drawing.

                                          U Offline
                                          U Offline
                                          user4592357
                                          wrote on last edited by user4592357
                                          #34

                                          @kenchan
                                          the only setting i have is applied to the view:

                                          setRenderHint(QPainter.Antialiasing)
                                          setRenderHint(QPainter.TextAntialiasing)
                                          

                                          removing them doesn't solve the problem, however.

                                          K 1 Reply Last reply
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