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Forum Update on Monday, May 27th 2025

Qt Gamepad documentation

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  • T Offline
    T Offline
    TimurE
    wrote on last edited by
    #10

    How cat I check it?

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #11

      Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

      You'll have more information on the debug output.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • T Offline
        T Offline
        TimurE
        wrote on last edited by TimurE
        #12
        QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
        {
            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
            "MetaData": {
                "Keys": [
                    "xinput"
                ]
            },
            "className": "QXInputGamepadBackendPlugin",
            "debug": false,
            "version": 329472
        }
        
        
        Got keys from plugin meta data ("xinput")
        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
        {
            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
            "MetaData": {
                "Keys": [
                    "xinput"
                ]
            },
            "className": "QXInputGamepadBackendPlugin",
            "debug": true,
            "version": 329472
        }
        
        
        "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                 not a plugin
        QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
        loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
        loaded library "xinput1_4.dll"
        loaded library "xinput1_3.dll"
        

        Windows 7 x86 (32 bit)

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        • T Offline
          T Offline
          TimurE
          wrote on last edited by
          #13

          I tried to use msvc 2015 instead of MinGW, but I got the same problem.

          X 1 Reply Last reply
          0
          • hskoglundH Offline
            hskoglundH Offline
            hskoglund
            wrote on last edited by
            #14

            Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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            1
            • T Offline
              T Offline
              TimurE
              wrote on last edited by
              #15

              Same problem:

              Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
              QGamePadManager Demo
              
              QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
              QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
              Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
              {
                  "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                  "MetaData": {
                      "Keys": [
                          "xinput"
                      ]
                  },
                  "className": "QXInputGamepadBackendPlugin",
                  "debug": false,
                  "version": 329472
              }
              
              
              Got keys from plugin meta data ("xinput")
              QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
              Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
              {
                  "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                  "MetaData": {
                      "Keys": [
                          "xinput"
                      ]
                  },
                  "className": "QXInputGamepadBackendPlugin",
                  "debug": true,
                  "version": 329472
              }
              
              
              "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                       not a plugin
              QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
              loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
              loaded library "xinput1_4.dll"
              loaded library "xinput1_3.dll"
              Number of gamepads: 0
              
              
              
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              0
              • hskoglundH Offline
                hskoglundH Offline
                hskoglund
                wrote on last edited by
                #16

                Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

                Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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                0
                • T Offline
                  T Offline
                  TimurE
                  wrote on last edited by
                  #17

                  I'll try it later.

                  But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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                  0
                  • T Offline
                    T Offline
                    TimurE
                    wrote on last edited by
                    #18

                    DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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                    • hskoglundH Offline
                      hskoglundH Offline
                      hskoglund
                      wrote on last edited by
                      #19

                      Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                      Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

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                      1
                      • T TimurE

                        I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                        X Offline
                        X Offline
                        xiuscut
                        wrote on last edited by
                        #20

                        @TimurE
                        I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                        Gamepad::Gamepad(QObject *parent) : QObject(parent)
                        , m_gamepad(0)
                        {
                        m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                        connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                        qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                        }
                        void Gamepad::connectedChangedEvent(bool value)
                        {
                        if(value)
                        {
                        qDebug() << "Gamepad:: decive is connect!" ;
                        }
                        else
                        {
                        qDebug() << "Gamepad:: decive is disconnect!" ;
                        }
                        }
                        and you can get any signal after"Gamepad:: decive is connect".

                        X 1 Reply Last reply
                        1
                        • X xiuscut

                          @TimurE
                          I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                          Gamepad::Gamepad(QObject *parent) : QObject(parent)
                          , m_gamepad(0)
                          {
                          m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                          connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                          qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                          }
                          void Gamepad::connectedChangedEvent(bool value)
                          {
                          if(value)
                          {
                          qDebug() << "Gamepad:: decive is connect!" ;
                          }
                          else
                          {
                          qDebug() << "Gamepad:: decive is disconnect!" ;
                          }
                          }
                          and you can get any signal after"Gamepad:: decive is connect".

                          X Offline
                          X Offline
                          xiuscut
                          wrote on last edited by
                          #21

                          @xiuscut said in Qt Gamepad documentation:

                          connectedChangedEvent

                          also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                          X 1 Reply Last reply
                          0
                          • X xiuscut

                            @xiuscut said in Qt Gamepad documentation:

                            connectedChangedEvent

                            also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                            X Offline
                            X Offline
                            xiuscut
                            wrote on last edited by
                            #22
                            This post is deleted!
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