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Qt Gamepad documentation

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #2

    Hi and welcome to devnet,

    Looks like you are searching for the QGamepadManager class which looks like it has its documentation missing. However a quick look at the module examples should get you going.

    Hope it helps.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    2
    • T Offline
      T Offline
      TimurE
      wrote on last edited by
      #3

      And if I want to connect all signals button...Changed to one slot, should I connect them one by one? Or I can get list of buttons and connect it to slot in a loop?

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      -1
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #4

        You can use QMetaType inspection to get all signals and then filter them by name before creating the connections.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • T Offline
          T Offline
          TimurE
          wrote on last edited by
          #5

          And I tried examples, and Qt doesn't see some of my gamepad keys. I use Genius g-08-xu gamepad. It works perfectly in another software, but Qt doesn't see buttons 3 and 6.

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          0
          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #6

            And I tried this example: http://www.ics.com/blog/whats-new-qt-570-qt-gamepad but it says that I have only one gamepad, but I have connected two gamepads. If I press any button in one of them, it prints a message that button was pressed, but shows the same device ID. And 3 and 6 buttons on Genius g-08-xu don't work with this example too.

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #7

              What OS are you on ?

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              1
              • T Offline
                T Offline
                TimurE
                wrote on last edited by
                #8

                Linux. I tried on Windows (minGW) too, but it doesnt't work at all. Examples don't see any gamepads.

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                0
                • SGaistS Offline
                  SGaistS Offline
                  SGaist
                  Lifetime Qt Champion
                  wrote on last edited by
                  #9

                  Did you check that the plugin get correctly loaded ?

                  Interested in AI ? www.idiap.ch
                  Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                  1
                  • T Offline
                    T Offline
                    TimurE
                    wrote on last edited by
                    #10

                    How cat I check it?

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                    0
                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #11

                      Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

                      You'll have more information on the debug output.

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                      • T Offline
                        T Offline
                        TimurE
                        wrote on last edited by TimurE
                        #12
                        QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                        {
                            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                            "MetaData": {
                                "Keys": [
                                    "xinput"
                                ]
                            },
                            "className": "QXInputGamepadBackendPlugin",
                            "debug": false,
                            "version": 329472
                        }
                        
                        
                        Got keys from plugin meta data ("xinput")
                        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                        {
                            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                            "MetaData": {
                                "Keys": [
                                    "xinput"
                                ]
                            },
                            "className": "QXInputGamepadBackendPlugin",
                            "debug": true,
                            "version": 329472
                        }
                        
                        
                        "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                                 not a plugin
                        QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                        loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                        loaded library "xinput1_4.dll"
                        loaded library "xinput1_3.dll"
                        

                        Windows 7 x86 (32 bit)

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                        0
                        • T Offline
                          T Offline
                          TimurE
                          wrote on last edited by
                          #13

                          I tried to use msvc 2015 instead of MinGW, but I got the same problem.

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                          • hskoglundH Offline
                            hskoglundH Offline
                            hskoglund
                            wrote on last edited by
                            #14

                            Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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                            • T Offline
                              T Offline
                              TimurE
                              wrote on last edited by
                              #15

                              Same problem:

                              Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
                              QGamePadManager Demo
                              
                              QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                              QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                              Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                              {
                                  "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                                  "MetaData": {
                                      "Keys": [
                                          "xinput"
                                      ]
                                  },
                                  "className": "QXInputGamepadBackendPlugin",
                                  "debug": false,
                                  "version": 329472
                              }
                              
                              
                              Got keys from plugin meta data ("xinput")
                              QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                              Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                              {
                                  "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                                  "MetaData": {
                                      "Keys": [
                                          "xinput"
                                      ]
                                  },
                                  "className": "QXInputGamepadBackendPlugin",
                                  "debug": true,
                                  "version": 329472
                              }
                              
                              
                              "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                                       not a plugin
                              QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                              loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                              loaded library "xinput1_4.dll"
                              loaded library "xinput1_3.dll"
                              Number of gamepads: 0
                              
                              
                              
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                              0
                              • hskoglundH Offline
                                hskoglundH Offline
                                hskoglund
                                wrote on last edited by
                                #16

                                Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

                                Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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                                • T Offline
                                  T Offline
                                  TimurE
                                  wrote on last edited by
                                  #17

                                  I'll try it later.

                                  But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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                                  0
                                  • T Offline
                                    T Offline
                                    TimurE
                                    wrote on last edited by
                                    #18

                                    DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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                                    0
                                    • hskoglundH Offline
                                      hskoglundH Offline
                                      hskoglund
                                      wrote on last edited by
                                      #19

                                      Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                                      Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

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                                      1
                                      • T TimurE

                                        I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                                        X Offline
                                        X Offline
                                        xiuscut
                                        wrote on last edited by
                                        #20

                                        @TimurE
                                        I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                                        Gamepad::Gamepad(QObject *parent) : QObject(parent)
                                        , m_gamepad(0)
                                        {
                                        m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                                        connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                                        qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                                        }
                                        void Gamepad::connectedChangedEvent(bool value)
                                        {
                                        if(value)
                                        {
                                        qDebug() << "Gamepad:: decive is connect!" ;
                                        }
                                        else
                                        {
                                        qDebug() << "Gamepad:: decive is disconnect!" ;
                                        }
                                        }
                                        and you can get any signal after"Gamepad:: decive is connect".

                                        X 1 Reply Last reply
                                        1
                                        • X xiuscut

                                          @TimurE
                                          I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                                          Gamepad::Gamepad(QObject *parent) : QObject(parent)
                                          , m_gamepad(0)
                                          {
                                          m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                                          connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                                          qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                                          }
                                          void Gamepad::connectedChangedEvent(bool value)
                                          {
                                          if(value)
                                          {
                                          qDebug() << "Gamepad:: decive is connect!" ;
                                          }
                                          else
                                          {
                                          qDebug() << "Gamepad:: decive is disconnect!" ;
                                          }
                                          }
                                          and you can get any signal after"Gamepad:: decive is connect".

                                          X Offline
                                          X Offline
                                          xiuscut
                                          wrote on last edited by
                                          #21

                                          @xiuscut said in Qt Gamepad documentation:

                                          connectedChangedEvent

                                          also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

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