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Qt Gamepad documentation

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  • T Offline
    T Offline
    TimurE
    wrote on last edited by
    #6

    And I tried this example: http://www.ics.com/blog/whats-new-qt-570-qt-gamepad but it says that I have only one gamepad, but I have connected two gamepads. If I press any button in one of them, it prints a message that button was pressed, but shows the same device ID. And 3 and 6 buttons on Genius g-08-xu don't work with this example too.

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #7

      What OS are you on ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • T Offline
        T Offline
        TimurE
        wrote on last edited by
        #8

        Linux. I tried on Windows (minGW) too, but it doesnt't work at all. Examples don't see any gamepads.

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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #9

          Did you check that the plugin get correctly loaded ?

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #10

            How cat I check it?

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #11

              Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

              You'll have more information on the debug output.

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • T Offline
                T Offline
                TimurE
                wrote on last edited by TimurE
                #12
                QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                {
                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                    "MetaData": {
                        "Keys": [
                            "xinput"
                        ]
                    },
                    "className": "QXInputGamepadBackendPlugin",
                    "debug": false,
                    "version": 329472
                }
                
                
                Got keys from plugin meta data ("xinput")
                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                {
                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                    "MetaData": {
                        "Keys": [
                            "xinput"
                        ]
                    },
                    "className": "QXInputGamepadBackendPlugin",
                    "debug": true,
                    "version": 329472
                }
                
                
                "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                         not a plugin
                QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                loaded library "xinput1_4.dll"
                loaded library "xinput1_3.dll"
                

                Windows 7 x86 (32 bit)

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                • T Offline
                  T Offline
                  TimurE
                  wrote on last edited by
                  #13

                  I tried to use msvc 2015 instead of MinGW, but I got the same problem.

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                  • hskoglundH Offline
                    hskoglundH Offline
                    hskoglund
                    wrote on last edited by
                    #14

                    Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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                    • T Offline
                      T Offline
                      TimurE
                      wrote on last edited by
                      #15

                      Same problem:

                      Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
                      QGamePadManager Demo
                      
                      QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                      QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                      Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                      {
                          "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                          "MetaData": {
                              "Keys": [
                                  "xinput"
                              ]
                          },
                          "className": "QXInputGamepadBackendPlugin",
                          "debug": false,
                          "version": 329472
                      }
                      
                      
                      Got keys from plugin meta data ("xinput")
                      QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                      Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                      {
                          "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                          "MetaData": {
                              "Keys": [
                                  "xinput"
                              ]
                          },
                          "className": "QXInputGamepadBackendPlugin",
                          "debug": true,
                          "version": 329472
                      }
                      
                      
                      "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                               not a plugin
                      QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                      loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                      loaded library "xinput1_4.dll"
                      loaded library "xinput1_3.dll"
                      Number of gamepads: 0
                      
                      
                      
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                      • hskoglundH Offline
                        hskoglundH Offline
                        hskoglund
                        wrote on last edited by
                        #16

                        Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

                        Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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                        • T Offline
                          T Offline
                          TimurE
                          wrote on last edited by
                          #17

                          I'll try it later.

                          But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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                          • T Offline
                            T Offline
                            TimurE
                            wrote on last edited by
                            #18

                            DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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                            • hskoglundH Offline
                              hskoglundH Offline
                              hskoglund
                              wrote on last edited by
                              #19

                              Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                              Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

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                              • T TimurE

                                I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                                X Offline
                                X Offline
                                xiuscut
                                wrote on last edited by
                                #20

                                @TimurE
                                I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                                Gamepad::Gamepad(QObject *parent) : QObject(parent)
                                , m_gamepad(0)
                                {
                                m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                                connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                                qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                                }
                                void Gamepad::connectedChangedEvent(bool value)
                                {
                                if(value)
                                {
                                qDebug() << "Gamepad:: decive is connect!" ;
                                }
                                else
                                {
                                qDebug() << "Gamepad:: decive is disconnect!" ;
                                }
                                }
                                and you can get any signal after"Gamepad:: decive is connect".

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                                • X xiuscut

                                  @TimurE
                                  I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                                  Gamepad::Gamepad(QObject *parent) : QObject(parent)
                                  , m_gamepad(0)
                                  {
                                  m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                                  connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                                  qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                                  }
                                  void Gamepad::connectedChangedEvent(bool value)
                                  {
                                  if(value)
                                  {
                                  qDebug() << "Gamepad:: decive is connect!" ;
                                  }
                                  else
                                  {
                                  qDebug() << "Gamepad:: decive is disconnect!" ;
                                  }
                                  }
                                  and you can get any signal after"Gamepad:: decive is connect".

                                  X Offline
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                                  xiuscut
                                  wrote on last edited by
                                  #21

                                  @xiuscut said in Qt Gamepad documentation:

                                  connectedChangedEvent

                                  also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

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                                  • X xiuscut

                                    @xiuscut said in Qt Gamepad documentation:

                                    connectedChangedEvent

                                    also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

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                                    X Offline
                                    xiuscut
                                    wrote on last edited by
                                    #22
                                    This post is deleted!
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