Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. Qt Gamepad documentation
Forum Updated to NodeBB v4.3 + New Features

Qt Gamepad documentation

Scheduled Pinned Locked Moved Unsolved Game Development
22 Posts 4 Posters 12.2k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #11

    Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

    You'll have more information on the debug output.

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    1
    • T Offline
      T Offline
      TimurE
      wrote on last edited by TimurE
      #12
      QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
      QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
      Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
      {
          "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
          "MetaData": {
              "Keys": [
                  "xinput"
              ]
          },
          "className": "QXInputGamepadBackendPlugin",
          "debug": false,
          "version": 329472
      }
      
      
      Got keys from plugin meta data ("xinput")
      QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
      Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
      {
          "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
          "MetaData": {
              "Keys": [
                  "xinput"
              ]
          },
          "className": "QXInputGamepadBackendPlugin",
          "debug": true,
          "version": 329472
      }
      
      
      "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
               not a plugin
      QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
      loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
      loaded library "xinput1_4.dll"
      loaded library "xinput1_3.dll"
      

      Windows 7 x86 (32 bit)

      1 Reply Last reply
      0
      • T Offline
        T Offline
        TimurE
        wrote on last edited by
        #13

        I tried to use msvc 2015 instead of MinGW, but I got the same problem.

        X 1 Reply Last reply
        0
        • hskoglundH Offline
          hskoglundH Offline
          hskoglund
          wrote on last edited by
          #14

          Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

          1 Reply Last reply
          1
          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #15

            Same problem:

            Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
            QGamePadManager Demo
            
            QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
            QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
            Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
            {
                "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                "MetaData": {
                    "Keys": [
                        "xinput"
                    ]
                },
                "className": "QXInputGamepadBackendPlugin",
                "debug": false,
                "version": 329472
            }
            
            
            Got keys from plugin meta data ("xinput")
            QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
            Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
            {
                "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                "MetaData": {
                    "Keys": [
                        "xinput"
                    ]
                },
                "className": "QXInputGamepadBackendPlugin",
                "debug": true,
                "version": 329472
            }
            
            
            "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                     not a plugin
            QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
            loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
            loaded library "xinput1_4.dll"
            loaded library "xinput1_3.dll"
            Number of gamepads: 0
            
            
            
            1 Reply Last reply
            0
            • hskoglundH Offline
              hskoglundH Offline
              hskoglund
              wrote on last edited by
              #16

              Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

              Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

              1 Reply Last reply
              0
              • T Offline
                T Offline
                TimurE
                wrote on last edited by
                #17

                I'll try it later.

                But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

                1 Reply Last reply
                0
                • T Offline
                  T Offline
                  TimurE
                  wrote on last edited by
                  #18

                  DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

                  1 Reply Last reply
                  0
                  • hskoglundH Offline
                    hskoglundH Offline
                    hskoglund
                    wrote on last edited by
                    #19

                    Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                    Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

                    1 Reply Last reply
                    1
                    • T TimurE

                      I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                      X Offline
                      X Offline
                      xiuscut
                      wrote on last edited by
                      #20

                      @TimurE
                      I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                      Gamepad::Gamepad(QObject *parent) : QObject(parent)
                      , m_gamepad(0)
                      {
                      m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                      connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                      qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                      }
                      void Gamepad::connectedChangedEvent(bool value)
                      {
                      if(value)
                      {
                      qDebug() << "Gamepad:: decive is connect!" ;
                      }
                      else
                      {
                      qDebug() << "Gamepad:: decive is disconnect!" ;
                      }
                      }
                      and you can get any signal after"Gamepad:: decive is connect".

                      X 1 Reply Last reply
                      1
                      • X xiuscut

                        @TimurE
                        I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                        Gamepad::Gamepad(QObject *parent) : QObject(parent)
                        , m_gamepad(0)
                        {
                        m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                        connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                        qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                        }
                        void Gamepad::connectedChangedEvent(bool value)
                        {
                        if(value)
                        {
                        qDebug() << "Gamepad:: decive is connect!" ;
                        }
                        else
                        {
                        qDebug() << "Gamepad:: decive is disconnect!" ;
                        }
                        }
                        and you can get any signal after"Gamepad:: decive is connect".

                        X Offline
                        X Offline
                        xiuscut
                        wrote on last edited by
                        #21

                        @xiuscut said in Qt Gamepad documentation:

                        connectedChangedEvent

                        also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                        X 1 Reply Last reply
                        0
                        • X xiuscut

                          @xiuscut said in Qt Gamepad documentation:

                          connectedChangedEvent

                          also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                          X Offline
                          X Offline
                          xiuscut
                          wrote on last edited by
                          #22
                          This post is deleted!
                          1 Reply Last reply
                          0

                          • Login

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Categories
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Search
                          • Get Qt Extensions
                          • Unsolved