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Qt Gamepad documentation

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  • T Offline
    T Offline
    TimurE
    wrote on last edited by
    #13

    I tried to use msvc 2015 instead of MinGW, but I got the same problem.

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    • hskoglundH Offline
      hskoglundH Offline
      hskoglund
      wrote on last edited by
      #14

      Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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      • T Offline
        T Offline
        TimurE
        wrote on last edited by
        #15

        Same problem:

        Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
        QGamePadManager Demo
        
        QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
        {
            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
            "MetaData": {
                "Keys": [
                    "xinput"
                ]
            },
            "className": "QXInputGamepadBackendPlugin",
            "debug": false,
            "version": 329472
        }
        
        
        Got keys from plugin meta data ("xinput")
        QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
        Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
        {
            "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
            "MetaData": {
                "Keys": [
                    "xinput"
                ]
            },
            "className": "QXInputGamepadBackendPlugin",
            "debug": true,
            "version": 329472
        }
        
        
        "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                 not a plugin
        QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
        loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
        loaded library "xinput1_4.dll"
        loaded library "xinput1_3.dll"
        Number of gamepads: 0
        
        
        
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        • hskoglundH Offline
          hskoglundH Offline
          hskoglund
          wrote on last edited by
          #16

          Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

          Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #17

            I'll try it later.

            But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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            • T Offline
              T Offline
              TimurE
              wrote on last edited by
              #18

              DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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              • hskoglundH Offline
                hskoglundH Offline
                hskoglund
                wrote on last edited by
                #19

                Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

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                • T TimurE

                  I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                  X Offline
                  X Offline
                  xiuscut
                  wrote on last edited by
                  #20

                  @TimurE
                  I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                  Gamepad::Gamepad(QObject *parent) : QObject(parent)
                  , m_gamepad(0)
                  {
                  m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                  connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                  qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                  }
                  void Gamepad::connectedChangedEvent(bool value)
                  {
                  if(value)
                  {
                  qDebug() << "Gamepad:: decive is connect!" ;
                  }
                  else
                  {
                  qDebug() << "Gamepad:: decive is disconnect!" ;
                  }
                  }
                  and you can get any signal after"Gamepad:: decive is connect".

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                  • X xiuscut

                    @TimurE
                    I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                    Gamepad::Gamepad(QObject *parent) : QObject(parent)
                    , m_gamepad(0)
                    {
                    m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                    connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                    qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                    }
                    void Gamepad::connectedChangedEvent(bool value)
                    {
                    if(value)
                    {
                    qDebug() << "Gamepad:: decive is connect!" ;
                    }
                    else
                    {
                    qDebug() << "Gamepad:: decive is disconnect!" ;
                    }
                    }
                    and you can get any signal after"Gamepad:: decive is connect".

                    X Offline
                    X Offline
                    xiuscut
                    wrote on last edited by
                    #21

                    @xiuscut said in Qt Gamepad documentation:

                    connectedChangedEvent

                    also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

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                    • X xiuscut

                      @xiuscut said in Qt Gamepad documentation:

                      connectedChangedEvent

                      also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                      X Offline
                      X Offline
                      xiuscut
                      wrote on last edited by
                      #22
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