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Qt Gamepad documentation

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #9

    Did you check that the plugin get correctly loaded ?

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    1
    • T Offline
      T Offline
      TimurE
      wrote on last edited by
      #10

      How cat I check it?

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      0
      • SGaistS Offline
        SGaistS Offline
        SGaist
        Lifetime Qt Champion
        wrote on last edited by
        #11

        Add QT_DEBUG_PLUGINS to the environment variables in the Run part of the Project panel and set it to 1.

        You'll have more information on the debug output.

        Interested in AI ? www.idiap.ch
        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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        • T Offline
          T Offline
          TimurE
          wrote on last edited by TimurE
          #12
          QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
          QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
          Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
          {
              "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
              "MetaData": {
                  "Keys": [
                      "xinput"
                  ]
              },
              "className": "QXInputGamepadBackendPlugin",
              "debug": false,
              "version": 329472
          }
          
          
          Got keys from plugin meta data ("xinput")
          QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
          Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
          {
              "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
              "MetaData": {
                  "Keys": [
                      "xinput"
                  ]
              },
              "className": "QXInputGamepadBackendPlugin",
              "debug": true,
              "version": 329472
          }
          
          
          "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                   not a plugin
          QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
          loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
          loaded library "xinput1_4.dll"
          loaded library "xinput1_3.dll"
          

          Windows 7 x86 (32 bit)

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          0
          • T Offline
            T Offline
            TimurE
            wrote on last edited by
            #13

            I tried to use msvc 2015 instead of MinGW, but I got the same problem.

            X 1 Reply Last reply
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            • hskoglundH Offline
              hskoglundH Offline
              hskoglund
              wrote on last edited by
              #14

              Hi, if you're compiling in Debug mode, try instead to compile in Release mode.

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              • T Offline
                T Offline
                TimurE
                wrote on last edited by
                #15

                Same problem:

                Starting C:\build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release\release\gamepadexample.exe...
                QGamePadManager Demo
                
                QFactoryLoader::QFactoryLoader() checking directory path "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads" ...
                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll, metadata=
                {
                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                    "MetaData": {
                        "Keys": [
                            "xinput"
                        ]
                    },
                    "className": "QXInputGamepadBackendPlugin",
                    "debug": false,
                    "version": 329472
                }
                
                
                Got keys from plugin meta data ("xinput")
                QFactoryLoader::QFactoryLoader() looking at "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll"
                Found metadata in lib C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll, metadata=
                {
                    "IID": "com.bsquask.Qt.Gamepad.QtGamepadBackendFactoryInterface.5.5",
                    "MetaData": {
                        "Keys": [
                            "xinput"
                        ]
                    },
                    "className": "QXInputGamepadBackendPlugin",
                    "debug": true,
                    "version": 329472
                }
                
                
                "The plugin 'C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepadd.dll' uses incompatible Qt library. (Cannot mix debug and release libraries.)" 
                         not a plugin
                QFactoryLoader::QFactoryLoader() checking directory path "C:/build-gamepadexample-Desktop_Qt_5_7_0_MinGW_32bit-Release/release/gamepads" ...
                loaded library "C:/Qt/Qt5.7.0/5.7/mingw53_32/plugins/gamepads/xinputgamepad.dll"
                loaded library "xinput1_4.dll"
                loaded library "xinput1_3.dll"
                Number of gamepads: 0
                
                
                
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                0
                • hskoglundH Offline
                  hskoglundH Offline
                  hskoglund
                  wrote on last edited by
                  #16

                  Hmm, I checked and it seems Qt Gamepad does not support all the different gamepads available on WIndows :-( I.e. the plugin loads fine but no gamepads are detected, more discussion here

                  Also you can try emulating a Microsoft device like an Xbox360-controller, for example I can use my Playstation4 controller by installing DS4Windows

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                  0
                  • T Offline
                    T Offline
                    TimurE
                    wrote on last edited by
                    #17

                    I'll try it later.

                    But why Qt can support only part of gamepads? My gamepads are very old and work both in Windows and Linux without additional drivers.

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                    0
                    • T Offline
                      T Offline
                      TimurE
                      wrote on last edited by
                      #18

                      DS4Windows doesn't see my gamepads. But Windows Control panel sees and shows pressed buttons.

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                      • hskoglundH Offline
                        hskoglundH Offline
                        hskoglund
                        wrote on last edited by
                        #19

                        Because your gamepad is 12 years old (or more) I think it doesn't support the standard DirectX interface, only Windows control panel, that's why Qt is blind to it.
                        Also, when playing a 64-bit (only) game like BattleField1, I think such game will exhibit the same problem as Qt, i.e. not see your gamepad :-(

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                        1
                        • T TimurE

                          I tried to use msvc 2015 instead of MinGW, but I got the same problem.

                          X Offline
                          X Offline
                          xiuscut
                          wrote on last edited by
                          #20

                          @TimurE
                          I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                          Gamepad::Gamepad(QObject *parent) : QObject(parent)
                          , m_gamepad(0)
                          {
                          m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                          connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                          qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                          }
                          void Gamepad::connectedChangedEvent(bool value)
                          {
                          if(value)
                          {
                          qDebug() << "Gamepad:: decive is connect!" ;
                          }
                          else
                          {
                          qDebug() << "Gamepad:: decive is disconnect!" ;
                          }
                          }
                          and you can get any signal after"Gamepad:: decive is connect".

                          X 1 Reply Last reply
                          1
                          • X xiuscut

                            @TimurE
                            I work at Win10 64 bits and QT5.7.0 ,msvc14。It canwork at this code.
                            Gamepad::Gamepad(QObject *parent) : QObject(parent)
                            , m_gamepad(0)
                            {
                            m_gamepad = new QGamepad(0,this);//or just m_gamepad = new QGamepad; is ok//
                            connect(m_gamepad,&QGamepad::connectedChanged,this,&MMGamepad::connectedChangedEvent);
                            qDebug() << "A new gamepad:"<<m_gamepad->isConnected();// when start is false
                            }
                            void Gamepad::connectedChangedEvent(bool value)
                            {
                            if(value)
                            {
                            qDebug() << "Gamepad:: decive is connect!" ;
                            }
                            else
                            {
                            qDebug() << "Gamepad:: decive is disconnect!" ;
                            }
                            }
                            and you can get any signal after"Gamepad:: decive is connect".

                            X Offline
                            X Offline
                            xiuscut
                            wrote on last edited by
                            #21

                            @xiuscut said in Qt Gamepad documentation:

                            connectedChangedEvent

                            also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                            X 1 Reply Last reply
                            0
                            • X xiuscut

                              @xiuscut said in Qt Gamepad documentation:

                              connectedChangedEvent

                              also remenber "QT += gamepad" in .pro and #include <QtGamepad/QGamepad>

                              X Offline
                              X Offline
                              xiuscut
                              wrote on last edited by
                              #22
                              This post is deleted!
                              1 Reply Last reply
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