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Issues Building Static Qt

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  • mzimmersM mzimmers

    BTT.

    Can anyone please give me some guidance? I'm in need of static builds.

    jsulmJ Online
    jsulmJ Online
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #9

    @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    mzimmersM 1 Reply Last reply
    1
    • jsulmJ jsulm

      @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #10

      @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

      mzimmersM 1 Reply Last reply
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      • mzimmersM mzimmers

        @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #11

        Anyone have any ideas on this? Should I report this as a bug?

        kshegunovK 1 Reply Last reply
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        • mzimmersM mzimmers

          Anyone have any ideas on this? Should I report this as a bug?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by kshegunov
          #12

          Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

          Read and abide by the Qt Code of Conduct

          mzimmersM 1 Reply Last reply
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          • kshegunovK kshegunov

            Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #13

            @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

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            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #14

              Here's an error message I'm getting during configure:

              C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
              ...
              Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
              On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
              On macOS, you can use Homebrew's llvm package.
              On Windows, you must set LLVM_INSTALL_DIR to the installation path.
              
              ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                        || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
              
              ERROR: The OpenGL functionality tests failed!
              You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
              QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
              
              Check config.log for details.
              

              So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

              kshegunovK 1 Reply Last reply
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              • mzimmersM mzimmers

                Here's an error message I'm getting during configure:

                C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                ...
                Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                On macOS, you can use Homebrew's llvm package.
                On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                
                ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                          || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                
                ERROR: The OpenGL functionality tests failed!
                You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                
                Check config.log for details.
                

                So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #15

                Do you have the opengl dev headers (I think they're in the directx sdk)?

                Read and abide by the Qt Code of Conduct

                1 Reply Last reply
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                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #16

                  I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                  I'm completely out of my element here -- do I need an Angle installation as well?

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                    I'm completely out of my element here -- do I need an Angle installation as well?

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #17

                    @mzimmers said in Issues Building Static Qt:

                    I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                    Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                    I'm completely out of my element here -- do I need an Angle installation as well?

                    Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                    Read and abide by the Qt Code of Conduct

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                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #18

                      No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                      I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                      1 Reply Last reply
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                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #19

                        UPDATE:

                        I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                        ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                        

                        Then ran mingw32-make.

                        Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                        • do use the -platform switch when running configure
                        • -static and -static-runtime are both needed
                        • when in doubt, use the -recheck-all switch

                        Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                        1 Reply Last reply
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