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Issues Building Static Qt

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  • jsulmJ jsulm

    @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #10

    @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

    mzimmersM 1 Reply Last reply
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    • mzimmersM mzimmers

      @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #11

      Anyone have any ideas on this? Should I report this as a bug?

      kshegunovK 1 Reply Last reply
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      • mzimmersM mzimmers

        Anyone have any ideas on this? Should I report this as a bug?

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by kshegunov
        #12

        Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

        Read and abide by the Qt Code of Conduct

        mzimmersM 1 Reply Last reply
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        • kshegunovK kshegunov

          Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #13

          @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

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          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #14

            Here's an error message I'm getting during configure:

            C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
            ...
            Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
            On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
            On macOS, you can use Homebrew's llvm package.
            On Windows, you must set LLVM_INSTALL_DIR to the installation path.
            
            ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                      || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
            
            ERROR: The OpenGL functionality tests failed!
            You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
            QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
            
            Check config.log for details.
            

            So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

            kshegunovK 1 Reply Last reply
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            • mzimmersM mzimmers

              Here's an error message I'm getting during configure:

              C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
              ...
              Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
              On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
              On macOS, you can use Homebrew's llvm package.
              On Windows, you must set LLVM_INSTALL_DIR to the installation path.
              
              ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                        || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
              
              ERROR: The OpenGL functionality tests failed!
              You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
              QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
              
              Check config.log for details.
              

              So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #15

              Do you have the opengl dev headers (I think they're in the directx sdk)?

              Read and abide by the Qt Code of Conduct

              1 Reply Last reply
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              • mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #16

                I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                I'm completely out of my element here -- do I need an Angle installation as well?

                kshegunovK 1 Reply Last reply
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                • mzimmersM mzimmers

                  I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                  I'm completely out of my element here -- do I need an Angle installation as well?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #17

                  @mzimmers said in Issues Building Static Qt:

                  I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                  Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                  I'm completely out of my element here -- do I need an Angle installation as well?

                  Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                  Read and abide by the Qt Code of Conduct

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                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #18

                    No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                    I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                    1 Reply Last reply
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                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #19

                      UPDATE:

                      I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                      ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                      

                      Then ran mingw32-make.

                      Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                      • do use the -platform switch when running configure
                      • -static and -static-runtime are both needed
                      • when in doubt, use the -recheck-all switch

                      Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                      1 Reply Last reply
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