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Issues Building Static Qt

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #3

    Hi mrjj -

    That worked, though I had to remove the "-no-exceptions" command line option.

    Unfortunately, I also got this warning:

    WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
    The build will most likely fail.
    Specify -opengl desktop to use regular OpenGL.
    

    This I have seen in the past, but I don't remember what I did about it. Might you be familiar with this issue?

    I went ahead and ran mingw32-make, but got this error:

    g++ -static -static-libgcc -Wl,-s -Wl,-subsystem,console -Wl,--gc-sections -o ..\..\..\bin\moc.exe .obj/release/moc.o .obj/release/preprocessor.o .obj/release/generator.o .obj/release/parser.o .obj/release/token.o .obj/release/main.o  -LC:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib C:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib\libQt5Bootstrap.a -luser32 -lole32 -ladvapi32 -lshell32 -lnetapi32 -luuid C:\Qt\Tools\mingw730_64\x86_64-w64-mingw32\lib\libz.a .obj\release\moc_resource_res.o
    
    .obj\release\moc_resource_res.o: file not recognized: File format not recognized
    

    Any ideas on this one?

    mrjjM 1 Reply Last reply
    0
    • mzimmersM mzimmers

      Hi mrjj -

      That worked, though I had to remove the "-no-exceptions" command line option.

      Unfortunately, I also got this warning:

      WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
      The build will most likely fail.
      Specify -opengl desktop to use regular OpenGL.
      

      This I have seen in the past, but I don't remember what I did about it. Might you be familiar with this issue?

      I went ahead and ran mingw32-make, but got this error:

      g++ -static -static-libgcc -Wl,-s -Wl,-subsystem,console -Wl,--gc-sections -o ..\..\..\bin\moc.exe .obj/release/moc.o .obj/release/preprocessor.o .obj/release/generator.o .obj/release/parser.o .obj/release/token.o .obj/release/main.o  -LC:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib C:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib\libQt5Bootstrap.a -luser32 -lole32 -ladvapi32 -lshell32 -lnetapi32 -luuid C:\Qt\Tools\mingw730_64\x86_64-w64-mingw32\lib\libz.a .obj\release\moc_resource_res.o
      
      .obj\release\moc_resource_res.o: file not recognized: File format not recognized
      

      Any ideas on this one?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #4

      Hi
      Nope, i only build a static version once a long time ago :)
      Well did you add the -opengl desktop ?

      • file not recognized: File format not recognized

      that's very odd.
      Did you start clean over so nothing was left from the previous run?

      1 Reply Last reply
      0
      • mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by mzimmers
        #5

        Yes, I added the -opengl desktop and then got this error:

        ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                  || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
        
        ERROR: The OpenGL functionality tests failed!
        You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
        QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
        

        I have no idea what to do about this.

        EDIT:

        No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

        mrjjM 1 Reply Last reply
        0
        • mzimmersM mzimmers

          Yes, I added the -opengl desktop and then got this error:

          ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                    || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
          
          ERROR: The OpenGL functionality tests failed!
          You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
          QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
          

          I have no idea what to do about this.

          EDIT:

          No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

          mrjjM Offline
          mrjjM Offline
          mrjj
          Lifetime Qt Champion
          wrote on last edited by
          #6

          @mzimmers
          yes something like clean as to be sure it start fresh over.
          Hmm its odd that !config.win32 failed as you did specify that.

          1 Reply Last reply
          0
          • mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #7

            I need to return my attention to this issue. The problem at hand is this error when I run configure:

            WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
            The build will most likely fail.
            Specify -opengl desktop to use regular OpenGL.
            

            I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

            Thanks...

            mzimmersM 1 Reply Last reply
            0
            • mzimmersM mzimmers

              I need to return my attention to this issue. The problem at hand is this error when I run configure:

              WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
              The build will most likely fail.
              Specify -opengl desktop to use regular OpenGL.
              

              I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

              Thanks...

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #8

              BTT.

              Can anyone please give me some guidance? I'm in need of static builds.

              jsulmJ 1 Reply Last reply
              0
              • mzimmersM mzimmers

                BTT.

                Can anyone please give me some guidance? I'm in need of static builds.

                jsulmJ Online
                jsulmJ Online
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #9

                @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                mzimmersM 1 Reply Last reply
                1
                • jsulmJ jsulm

                  @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #10

                  @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

                  mzimmersM 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #11

                    Anyone have any ideas on this? Should I report this as a bug?

                    kshegunovK 1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      Anyone have any ideas on this? Should I report this as a bug?

                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by kshegunov
                      #12

                      Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                      Read and abide by the Qt Code of Conduct

                      mzimmersM 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #13

                        @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

                        1 Reply Last reply
                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #14

                          Here's an error message I'm getting during configure:

                          C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                          ...
                          Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                          On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                          On macOS, you can use Homebrew's llvm package.
                          On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                          
                          ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                    || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                          
                          ERROR: The OpenGL functionality tests failed!
                          You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                          QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                          
                          Check config.log for details.
                          

                          So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                          kshegunovK 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            Here's an error message I'm getting during configure:

                            C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                            ...
                            Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                            On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                            On macOS, you can use Homebrew's llvm package.
                            On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                            
                            ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                      || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                            
                            ERROR: The OpenGL functionality tests failed!
                            You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                            QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                            
                            Check config.log for details.
                            

                            So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #15

                            Do you have the opengl dev headers (I think they're in the directx sdk)?

                            Read and abide by the Qt Code of Conduct

                            1 Reply Last reply
                            2
                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #16

                              I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                              I'm completely out of my element here -- do I need an Angle installation as well?

                              kshegunovK 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                                I'm completely out of my element here -- do I need an Angle installation as well?

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #17

                                @mzimmers said in Issues Building Static Qt:

                                I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                                Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                                I'm completely out of my element here -- do I need an Angle installation as well?

                                Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                                Read and abide by the Qt Code of Conduct

                                1 Reply Last reply
                                0
                                • mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #18

                                  No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                                  I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                                  1 Reply Last reply
                                  0
                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #19

                                    UPDATE:

                                    I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                                    ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                                    

                                    Then ran mingw32-make.

                                    Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                                    • do use the -platform switch when running configure
                                    • -static and -static-runtime are both needed
                                    • when in doubt, use the -recheck-all switch

                                    Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                                    1 Reply Last reply
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