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Issues Building Static Qt

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #7

    I need to return my attention to this issue. The problem at hand is this error when I run configure:

    WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
    The build will most likely fail.
    Specify -opengl desktop to use regular OpenGL.
    

    I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

    Thanks...

    mzimmersM 1 Reply Last reply
    0
    • mzimmersM mzimmers

      I need to return my attention to this issue. The problem at hand is this error when I run configure:

      WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
      The build will most likely fail.
      Specify -opengl desktop to use regular OpenGL.
      

      I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

      Thanks...

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #8

      BTT.

      Can anyone please give me some guidance? I'm in need of static builds.

      jsulmJ 1 Reply Last reply
      0
      • mzimmersM mzimmers

        BTT.

        Can anyone please give me some guidance? I'm in need of static builds.

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #9

        @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        mzimmersM 1 Reply Last reply
        1
        • jsulmJ jsulm

          @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #10

          @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

          mzimmersM 1 Reply Last reply
          0
          • mzimmersM mzimmers

            @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #11

            Anyone have any ideas on this? Should I report this as a bug?

            kshegunovK 1 Reply Last reply
            0
            • mzimmersM mzimmers

              Anyone have any ideas on this? Should I report this as a bug?

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by kshegunov
              #12

              Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

              Read and abide by the Qt Code of Conduct

              mzimmersM 1 Reply Last reply
              0
              • kshegunovK kshegunov

                Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #13

                @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

                1 Reply Last reply
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                • mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #14

                  Here's an error message I'm getting during configure:

                  C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                  ...
                  Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                  On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                  On macOS, you can use Homebrew's llvm package.
                  On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                  
                  ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                            || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                  
                  ERROR: The OpenGL functionality tests failed!
                  You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                  QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                  
                  Check config.log for details.
                  

                  So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    Here's an error message I'm getting during configure:

                    C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                    ...
                    Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                    On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                    On macOS, you can use Homebrew's llvm package.
                    On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                    
                    ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                              || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                    
                    ERROR: The OpenGL functionality tests failed!
                    You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                    QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                    
                    Check config.log for details.
                    

                    So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #15

                    Do you have the opengl dev headers (I think they're in the directx sdk)?

                    Read and abide by the Qt Code of Conduct

                    1 Reply Last reply
                    2
                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #16

                      I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                      I'm completely out of my element here -- do I need an Angle installation as well?

                      kshegunovK 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                        I'm completely out of my element here -- do I need an Angle installation as well?

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #17

                        @mzimmers said in Issues Building Static Qt:

                        I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                        Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                        I'm completely out of my element here -- do I need an Angle installation as well?

                        Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #18

                          No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                          I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                          1 Reply Last reply
                          0
                          • mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #19

                            UPDATE:

                            I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                            ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                            

                            Then ran mingw32-make.

                            Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                            • do use the -platform switch when running configure
                            • -static and -static-runtime are both needed
                            • when in doubt, use the -recheck-all switch

                            Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                            1 Reply Last reply
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