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Issues Building Static Qt

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  • mzimmersM mzimmers

    Hi mrjj -

    That worked, though I had to remove the "-no-exceptions" command line option.

    Unfortunately, I also got this warning:

    WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
    The build will most likely fail.
    Specify -opengl desktop to use regular OpenGL.
    

    This I have seen in the past, but I don't remember what I did about it. Might you be familiar with this issue?

    I went ahead and ran mingw32-make, but got this error:

    g++ -static -static-libgcc -Wl,-s -Wl,-subsystem,console -Wl,--gc-sections -o ..\..\..\bin\moc.exe .obj/release/moc.o .obj/release/preprocessor.o .obj/release/generator.o .obj/release/parser.o .obj/release/token.o .obj/release/main.o  -LC:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib C:\Qt\Static\src\qt-everywhere-src-5.12.3\qtbase\lib\libQt5Bootstrap.a -luser32 -lole32 -ladvapi32 -lshell32 -lnetapi32 -luuid C:\Qt\Tools\mingw730_64\x86_64-w64-mingw32\lib\libz.a .obj\release\moc_resource_res.o
    
    .obj\release\moc_resource_res.o: file not recognized: File format not recognized
    

    Any ideas on this one?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by
    #4

    Hi
    Nope, i only build a static version once a long time ago :)
    Well did you add the -opengl desktop ?

    • file not recognized: File format not recognized

    that's very odd.
    Did you start clean over so nothing was left from the previous run?

    1 Reply Last reply
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    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by mzimmers
      #5

      Yes, I added the -opengl desktop and then got this error:

      ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
      
      ERROR: The OpenGL functionality tests failed!
      You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
      QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
      

      I have no idea what to do about this.

      EDIT:

      No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

      mrjjM 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Yes, I added the -opengl desktop and then got this error:

        ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                  || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
        
        ERROR: The OpenGL functionality tests failed!
        You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
        QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
        

        I have no idea what to do about this.

        EDIT:

        No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #6

        @mzimmers
        yes something like clean as to be sure it start fresh over.
        Hmm its odd that !config.win32 failed as you did specify that.

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        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #7

          I need to return my attention to this issue. The problem at hand is this error when I run configure:

          WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
          The build will most likely fail.
          Specify -opengl desktop to use regular OpenGL.
          

          I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

          Thanks...

          mzimmersM 1 Reply Last reply
          0
          • mzimmersM mzimmers

            I need to return my attention to this issue. The problem at hand is this error when I run configure:

            WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
            The build will most likely fail.
            Specify -opengl desktop to use regular OpenGL.
            

            I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

            Thanks...

            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #8

            BTT.

            Can anyone please give me some guidance? I'm in need of static builds.

            jsulmJ 1 Reply Last reply
            0
            • mzimmersM mzimmers

              BTT.

              Can anyone please give me some guidance? I'm in need of static builds.

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #9

              @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              mzimmersM 1 Reply Last reply
              1
              • jsulmJ jsulm

                @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #10

                @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

                mzimmersM 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #11

                  Anyone have any ideas on this? Should I report this as a bug?

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    Anyone have any ideas on this? Should I report this as a bug?

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #12

                    Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                    Read and abide by the Qt Code of Conduct

                    mzimmersM 1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #13

                      @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

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                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #14

                        Here's an error message I'm getting during configure:

                        C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                        ...
                        Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                        On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                        On macOS, you can use Homebrew's llvm package.
                        On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                        
                        ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                  || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                        
                        ERROR: The OpenGL functionality tests failed!
                        You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                        QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                        
                        Check config.log for details.
                        

                        So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                        kshegunovK 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          Here's an error message I'm getting during configure:

                          C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                          ...
                          Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                          On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                          On macOS, you can use Homebrew's llvm package.
                          On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                          
                          ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                    || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                          
                          ERROR: The OpenGL functionality tests failed!
                          You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                          QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                          
                          Check config.log for details.
                          

                          So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #15

                          Do you have the opengl dev headers (I think they're in the directx sdk)?

                          Read and abide by the Qt Code of Conduct

                          1 Reply Last reply
                          2
                          • mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #16

                            I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                            I'm completely out of my element here -- do I need an Angle installation as well?

                            kshegunovK 1 Reply Last reply
                            0
                            • mzimmersM mzimmers

                              I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                              I'm completely out of my element here -- do I need an Angle installation as well?

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #17

                              @mzimmers said in Issues Building Static Qt:

                              I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                              Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                              I'm completely out of my element here -- do I need an Angle installation as well?

                              Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                              Read and abide by the Qt Code of Conduct

                              1 Reply Last reply
                              0
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #18

                                No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                                I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                                1 Reply Last reply
                                0
                                • mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #19

                                  UPDATE:

                                  I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                                  ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                                  

                                  Then ran mingw32-make.

                                  Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                                  • do use the -platform switch when running configure
                                  • -static and -static-runtime are both needed
                                  • when in doubt, use the -recheck-all switch

                                  Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                                  1 Reply Last reply
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