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Issues Building Static Qt

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  • mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by mzimmers
    #5

    Yes, I added the -opengl desktop and then got this error:

    ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                              || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
    
    ERROR: The OpenGL functionality tests failed!
    You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
    QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
    

    I have no idea what to do about this.

    EDIT:

    No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

    mrjjM 1 Reply Last reply
    0
    • mzimmersM mzimmers

      Yes, I added the -opengl desktop and then got this error:

      ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
      
      ERROR: The OpenGL functionality tests failed!
      You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
      QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
      

      I have no idea what to do about this.

      EDIT:

      No, I didn't run a clean command. Are you referring to a make clean, or to something to undo the configure command?

      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #6

      @mzimmers
      yes something like clean as to be sure it start fresh over.
      Hmm its odd that !config.win32 failed as you did specify that.

      1 Reply Last reply
      0
      • mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by
        #7

        I need to return my attention to this issue. The problem at hand is this error when I run configure:

        WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
        The build will most likely fail.
        Specify -opengl desktop to use regular OpenGL.
        

        I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

        Thanks...

        mzimmersM 1 Reply Last reply
        0
        • mzimmersM mzimmers

          I need to return my attention to this issue. The problem at hand is this error when I run configure:

          WARNING: Using OpenGL ES 2.0 on Windows without ANGLE.
          The build will most likely fail.
          Specify -opengl desktop to use regular OpenGL.
          

          I I have my environment variable ANGLE_DIR set to C:\Qt\Static\src\qt-everywhere-opensource-src-5.12.3\qtbase\src\angle. assume that configure is looking for ANGLE source, correct? Or, do I need to build ANGLE libraries before invoking the configure command?

          Thanks...

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #8

          BTT.

          Can anyone please give me some guidance? I'm in need of static builds.

          jsulmJ 1 Reply Last reply
          0
          • mzimmersM mzimmers

            BTT.

            Can anyone please give me some guidance? I'm in need of static builds.

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #9

            @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

            https://forum.qt.io/topic/113070/qt-code-of-conduct

            mzimmersM 1 Reply Last reply
            1
            • jsulmJ jsulm

              @mzimmers Take a look at https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #10

              @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

              mzimmersM 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @jsulm thanks. The PS script that page references is a bit out of date, so I made some changes to it, but it doesn't address the OpenGL error I'm getting on the configure step.

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #11

                Anyone have any ideas on this? Should I report this as a bug?

                kshegunovK 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  Anyone have any ideas on this? Should I report this as a bug?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by kshegunov
                  #12

                  Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                  Read and abide by the Qt Code of Conduct

                  mzimmersM 1 Reply Last reply
                  0
                  • kshegunovK kshegunov

                    Does it fail if you ignore the warning? I don't recall doing anything special when building Qt on windows (dynamic, but still).

                    mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #13

                    @kshegunov yes it does fail. I get the impression there's some implicit set-up to be done for the Angle stuff, but it's not documented anywhere that I can find.

                    1 Reply Last reply
                    0
                    • mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #14

                      Here's an error message I'm getting during configure:

                      C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                      ...
                      Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                      On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                      On macOS, you can use Homebrew's llvm package.
                      On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                      
                      ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                      
                      ERROR: The OpenGL functionality tests failed!
                      You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                      QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                      
                      Check config.log for details.
                      

                      So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                      kshegunovK 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        Here's an error message I'm getting during configure:

                        C:\Qt\Static\src\qt-everywhere-src-5.12.3> configure -prefix C:\Qt\Static\src\qt-everywhere-src-5.12.3\qt-build -static -static-runtime -opengl desktop -nomake examples -nomake tests
                        ...
                        Either ensure that llvm-config is in your PATH environment variable, or set LLVM_INSTALL_DIR to the location of your llvm installation.
                        On Linux systems, you may be able to install libclang by installing the libclang-dev or libclang-devel package, depending on your distribution.
                        On macOS, you can use Homebrew's llvm package.
                        On Windows, you must set LLVM_INSTALL_DIR to the installation path.
                        
                        ERROR: Feature 'opengl-desktop' was enabled, but the pre-condition '(config.win32 && !config.winrt && !features.opengles2 && (config.msvc || libs.opengl))
                                                  || (!config.watchos && !config.win32 && !config.wasm && libs.opengl)' failed.
                        
                        ERROR: The OpenGL functionality tests failed!
                        You might need to modify the include and library search paths by editing QMAKE_INCDIR_OPENGL[_ES2],
                        QMAKE_LIBDIR_OPENGL[_ES2] and QMAKE_LIBS_OPENGL[_ES2] in the mkspec for your platform.
                        
                        Check config.log for details.
                        

                        So, I gather that I'm missing something related to OpenGL, but I really don't know what it might be.

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #15

                        Do you have the opengl dev headers (I think they're in the directx sdk)?

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        2
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #16

                          I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                          I'm completely out of my element here -- do I need an Angle installation as well?

                          kshegunovK 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                            I'm completely out of my element here -- do I need an Angle installation as well?

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #17

                            @mzimmers said in Issues Building Static Qt:

                            I didn't have DirectX installed. Now that I do, though, I don't see anything that looks like what you're talking about. None of the files listed here are in the DirectX directory.

                            Did you by mistake install the redistributables? I was talking specifically about the SDK (software development kit). If I'm not mistaken it [the DX SDK] is also available through the Windows SDK.

                            I'm completely out of my element here -- do I need an Angle installation as well?

                            Honestly me too a bit. I think you don't, although I'm not completely certain. If I recall correctly Angle is a software implementation to substitute the GL. I hope someone's going to correct me if I'm wrong.

                            Read and abide by the Qt Code of Conduct

                            1 Reply Last reply
                            0
                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #18

                              No, I installed the SDK -- went into this directory: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010).

                              I did open a bug report for this (here) though I'm not sure that the assignee fully understands what's going on. I'm just amazed that more people aren't experiencing something similar.

                              1 Reply Last reply
                              0
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #19

                                UPDATE:

                                I got the configure (and make/make install) to run successfully. On a suggestion from the person handling the bug case I opened, I deleted my existing source base and re-extracted it. I then created a subdirectory for the build, went into that subdirectory and issued this command:

                                ..\configure -prefix C:\QtStatic\qt-everywhere-src-5.12.3 -platform win32-g++ -static -static-runtime -opengl desktop -nomake examples -nomake tests -recheck-all
                                

                                Then ran mingw32-make.

                                Both the wiki page on this topic, and the powershell script it references, are flawed. And the build process is a bit fragile: even by creating and using a shadow build, I somehow corrupted my source, causing the OpenGL red herring that was driving me crazy. A fresh extraction was the key, but a couple other points:

                                • do use the -platform switch when running configure
                                • -static and -static-runtime are both needed
                                • when in doubt, use the -recheck-all switch

                                Anyway, this hopefully closes out this nasty little chapter. Thanks to all involved; I'll be back eventually with some follow-up questions on creating standalone apps.

                                1 Reply Last reply
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