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Raspbian 2 player chess game

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  • Q Offline
    Q Offline
    Quantum1982
    wrote on last edited by
    #22

    I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.

    JonBJ 2 Replies Last reply
    0
    • Q Quantum1982

      I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.

      JonBJ Offline
      JonBJ Offline
      JonB
      wrote on last edited by JonB
      #23

      @Quantum1982
      I know this.

      I don't know how to explain any better. Drag & drop has never been discussed. I have told you what you need to do, but you have not done it. You really should read enough to understand how widgets work and how you place widgets onto other widgets/forms/windows; at present you do not know just how to put a label on. I suggested earlier that you should "take some time to look at some basic Qt widgets examples", up to you.

      Q 1 Reply Last reply
      1
      • JonBJ JonB

        @Quantum1982
        I know this.

        I don't know how to explain any better. Drag & drop has never been discussed. I have told you what you need to do, but you have not done it. You really should read enough to understand how widgets work and how you place widgets onto other widgets/forms/windows; at present you do not know just how to put a label on. I suggested earlier that you should "take some time to look at some basic Qt widgets examples", up to you.

        Q Offline
        Q Offline
        Quantum1982
        wrote on last edited by
        #24

        Ok but the issue is getting the right code sample, not an abstract overview.

        JonBJ 1 Reply Last reply
        0
        • Q Quantum1982

          Ok but the issue is getting the right code sample, not an abstract overview.

          JonBJ Offline
          JonBJ Offline
          JonB
          wrote on last edited by
          #25

          @Quantum1982
          The code I gave you told you exactly what you need to do:

          with the MainWindow as its parent: WhiteQueen = new QLabel(this).

          You have chosen not to do anything about this, so there's not much point keep telling you. I'll leave you to it.

          Q 1 Reply Last reply
          1
          • JonBJ JonB

            @Quantum1982
            The code I gave you told you exactly what you need to do:

            with the MainWindow as its parent: WhiteQueen = new QLabel(this).

            You have chosen not to do anything about this, so there's not much point keep telling you. I'll leave you to it.

            Q Offline
            Q Offline
            Quantum1982
            wrote on last edited by
            #26

            Ok but why do you have to use a pointer ?

            1 Reply Last reply
            0
            • Q Quantum1982

              I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.

              JonBJ Offline
              JonBJ Offline
              JonB
              wrote on last edited by
              #27

              @Quantum1982 said in Raspbian 2 player chess game:

              These pieces are going to be stored inside an array which will be loaded dynamically.

              That's one reason. Another reason is there may be more than 1 white queen. Another reason is that you'll want to create pieces as you go.

              If you don't want to use a pointer, set its parent in the header file, or via setParent(). Or when you add it properly onto the form, such as onto MainWindow's centralWidget(), which you are not doing at the moment anyway, so it will appear in an odd place.

              1 Reply Last reply
              1
              • Q Offline
                Q Offline
                Quantum1982
                wrote on last edited by
                #28

                Can you show me exactly where in the code these changes need to be made ?

                JonBJ 1 Reply Last reply
                0
                • Q Quantum1982

                  Can you show me exactly where in the code these changes need to be made ?

                  JonBJ Offline
                  JonBJ Offline
                  JonB
                  wrote on last edited by
                  #29

                  @Quantum1982
                  .h file:

                  public:
                      QLabel *WhiteQueen;
                  

                  .cpp file, in MainWindow::MainWindow()

                  // QLabel WhiteQueen; --- instead of that line the following one:
                  WhiteQueen = new QLabel(this);
                  
                  1 Reply Last reply
                  1
                  • Q Offline
                    Q Offline
                    Quantum1982
                    wrote on last edited by
                    #30

                    Thank you very much. It is working now.

                    1 Reply Last reply
                    0
                    • Q Offline
                      Q Offline
                      Quantum1982
                      wrote on last edited by
                      #31

                      Although the next stage is decide what mechanism to use to draw a checkered board.

                      1 Reply Last reply
                      0
                      • Q Offline
                        Q Offline
                        Quantum1982
                        wrote on last edited by
                        #32

                        Ok I am making progress. This is the output so far :!ChessOutput.jpg

                        Do you have any idea why the last column and row is being stretched ?

                        1 Reply Last reply
                        0
                        • Q Offline
                          Q Offline
                          Quantum1982
                          wrote on last edited by
                          #33

                          Sorry here is the code :
                          #include "mainwindow.h"
                          #include "ui_mainwindow.h"

                          #include <QImage>
                          #include <QLabel>

                          MainWindow::MainWindow(QWidget *parent)
                          : QMainWindow(parent)
                          , ui(new Ui::MainWindow)
                          {
                          ui->setupUi(this);
                          scene = new QGraphicsScene(this);
                          ui->graphicsView->setScene(scene);

                          QBrush greenBrush(Qt::green);
                          QBrush blueBrush(Qt::blue);
                          QPen outlinePen(Qt::black);
                          outlinePen.setWidth(2);
                          
                          for (int i=0;i<8;i++)
                              for (int j=0;j<8;j++)
                                  if ((i+j)%2==0)
                                  rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                             ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                             BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                                  else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                                  ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                                  BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
                          
                          
                          QString ChessPieces[12];
                          
                          ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
                          ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
                          ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
                          ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
                          ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
                          ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
                          ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
                          ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
                          ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
                          ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
                          ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
                          ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
                          
                          QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg");
                          WhiteQueen = new QLabel(this);
                          
                          WhiteQueen->setGeometry(50,50,100,100);
                          WhiteQueen->setPixmap(Pixmap);
                          

                          }

                          MainWindow::~MainWindow()
                          {
                          delete ui;
                          }

                          #ifndef MAINWINDOW_H
                          #define MAINWINDOW_H

                          #define BOARD_X1 20
                          #define BOARD_Y1 20
                          #define SQUARE_WIDTH 50
                          #define SQUARE_HEIGHT 50

                          #include <QMainWindow>
                          #include <QGraphicsView>
                          #include <QGraphicsItem>
                          #include <QLabel>

                          class CChessBoard : public QGraphicsView
                          {
                          public:

                          };

                          QT_BEGIN_NAMESPACE
                          namespace Ui { class MainWindow; }
                          QT_END_NAMESPACE

                          class MainWindow : public QMainWindow
                          {
                          Q_OBJECT

                          public:
                          QLabel *WhiteQueen;
                          MainWindow(QWidget *parent = nullptr);
                          ~MainWindow();

                          private:
                          Ui::MainWindow *ui;
                          QGraphicsScene *scene;
                          QGraphicsRectItem *rectangle;
                          };
                          #endif // MAINWINDOW_H

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #34

                            Are you doing anything else with rectangle ?

                            Since you are using the graphics view framework, why are you using QLabel for your chess pieces ?

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            0
                            • Q Offline
                              Q Offline
                              Quantum1982
                              wrote on last edited by
                              #35

                              Well can I use an array of QImages instead ?

                              1 Reply Last reply
                              0
                              • SGaistS Offline
                                SGaistS Offline
                                SGaist
                                Lifetime Qt Champion
                                wrote on last edited by
                                #36

                                QGraphicsPixmapItem

                                You really should take the time to explore the documentation.

                                Interested in AI ? www.idiap.ch
                                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                1 Reply Last reply
                                1
                                • Q Offline
                                  Q Offline
                                  Quantum1982
                                  wrote on last edited by
                                  #37

                                  Yeah QGraphicsPixmapItem solves the problem

                                  JonBJ 1 Reply Last reply
                                  0
                                  • Q Offline
                                    Q Offline
                                    Quantum1982
                                    wrote on last edited by
                                    #38

                                    I am having a problem loading multiple pixmaps ?

                                    #include "mainwindow.h"
                                    #include "ui_mainwindow.h"

                                    #include <QImage>
                                    #include <QLabel>

                                    MainWindow::MainWindow(QWidget *parent)
                                    : QMainWindow(parent)
                                    , ui(new Ui::MainWindow)
                                    {
                                    ui->setupUi(this);
                                    scene = new QGraphicsScene(this);
                                    ui->graphicsView->setScene(scene);

                                    QBrush greenBrush(Qt::green);
                                    QBrush blueBrush(Qt::blue);
                                    QPen outlinePen(Qt::black);
                                    outlinePen.setWidth(2);
                                    
                                    for (int i=0;i<8;i++)
                                        for (int j=0;j<8;j++)
                                            if ((i+j)%2==0)
                                            rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                                       ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                                       BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                                            else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                                            ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                                            BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
                                    
                                    
                                    QString ChessPieces[12];
                                    
                                    ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
                                    ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
                                    ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
                                    ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
                                    ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
                                    ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
                                    ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
                                    ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
                                    ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
                                    ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
                                    ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
                                    ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
                                    
                                    for (int i=0;i<8;i++)
                                        ChessPieceIndexes[i][1] = 0; // White Pawns
                                    ChessPieceIndexes[0][0] = 1; // White Rook
                                    ChessPieceIndexes[7][0] = 1; // White Rook
                                    
                                    ChessPieceIndexes[1][0] = 2; // White Knight
                                    ChessPieceIndexes[7][0] = 2; // White Knight
                                    
                                    ChessPieceIndexes[2][0] = 3; // White Bishop
                                    ChessPieceIndexes[6][0] = 3; // White Bishop
                                    
                                    ChessPieceIndexes[3][0] = 4; // White Queen
                                    ChessPieceIndexes[4][0] = 5; // White King
                                    
                                    
                                    /*
                                    WhiteQueen = new QLabel(this);
                                    
                                    WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT,
                                                            BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT);
                                    WhiteQueen->setPixmap(Pixmap);
                                    */
                                    
                                    QPixmap Pixmap(ChessPieces[0]); // White Pawn
                                    
                                    for (int i=0;i<8;i++)
                                    {
                                        QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                        item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT));
                                        scene->addItem(item);
                                    }
                                    // White Rooks
                                    Pixmap.load(ChessPieces[1]);
                                    QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                    item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                    scene->addItem(item);
                                    
                                    //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                    item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                    scene->addItem(item);
                                    
                                    // White Knights
                                    Pixmap.load(ChessPieces[2]);
                                    //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                                    item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                                    scene->addItem(item);
                                    

                                    }

                                    MainWindow::~MainWindow()
                                    {
                                    delete ui;
                                    }

                                    1 Reply Last reply
                                    0
                                    • Q Quantum1982

                                      Yeah QGraphicsPixmapItem solves the problem

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by
                                      #39

                                      @Quantum1982 said in Raspbian 2 player chess game:

                                      Yeah QGraphicsPixmapItem solves the problem

                                      Which is why I wrote earlier:

                                      I'm not sure I would do this whole chess UI with widgets, probably a graphics scene with QGraphicsPixmapItems instead, but that's a whole different matter.

                                      I am having a problem loading multiple pixmaps ?

                                      I'm not following your code --- what is your problem?

                                      1 Reply Last reply
                                      0
                                      • Q Offline
                                        Q Offline
                                        Quantum1982
                                        wrote on last edited by
                                        #40

                                        It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

                                        JonBJ 1 Reply Last reply
                                        0
                                        • Q Quantum1982

                                          It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

                                          JonBJ Offline
                                          JonBJ Offline
                                          JonB
                                          wrote on last edited by
                                          #41

                                          @Quantum1982
                                          Check the return result from Pixmap.load(ChessPieces[1]);? And when developing code at least check the return result of every function which returns one, always, if only with a Q_ASSERT(false) in the failure case.

                                          1 Reply Last reply
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