Raspbian 2 player chess game
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Thank you very much. It is working now.
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Although the next stage is decide what mechanism to use to draw a checkered board.
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Ok I am making progress. This is the output so far :!
Do you have any idea why the last column and row is being stretched ?
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Sorry here is the code :
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);QBrush greenBrush(Qt::green); QBrush blueBrush(Qt::blue); QPen outlinePen(Qt::black); outlinePen.setWidth(2); for (int i=0;i<8;i++) for (int j=0;j<8;j++) if ((i+j)%2==0) rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush); else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush); QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg"); WhiteQueen = new QLabel(this); WhiteQueen->setGeometry(50,50,100,100); WhiteQueen->setPixmap(Pixmap);
}
MainWindow::~MainWindow()
{
delete ui;
}#ifndef MAINWINDOW_H
#define MAINWINDOW_H#define BOARD_X1 20
#define BOARD_Y1 20
#define SQUARE_WIDTH 50
#define SQUARE_HEIGHT 50#include <QMainWindow>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QLabel>class CChessBoard : public QGraphicsView
{
public:};
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACEclass MainWindow : public QMainWindow
{
Q_OBJECTpublic:
QLabel *WhiteQueen;
MainWindow(QWidget *parent = nullptr);
~MainWindow();private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
QGraphicsRectItem *rectangle;
};
#endif // MAINWINDOW_H -
Are you doing anything else with rectangle ?
Since you are using the graphics view framework, why are you using QLabel for your chess pieces ?
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Well can I use an array of QImages instead ?
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You really should take the time to explore the documentation.
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Yeah QGraphicsPixmapItem solves the problem
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I am having a problem loading multiple pixmaps ?
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);QBrush greenBrush(Qt::green); QBrush blueBrush(Qt::blue); QPen outlinePen(Qt::black); outlinePen.setWidth(2); for (int i=0;i<8;i++) for (int j=0;j<8;j++) if ((i+j)%2==0) rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush); else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush); QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; for (int i=0;i<8;i++) ChessPieceIndexes[i][1] = 0; // White Pawns ChessPieceIndexes[0][0] = 1; // White Rook ChessPieceIndexes[7][0] = 1; // White Rook ChessPieceIndexes[1][0] = 2; // White Knight ChessPieceIndexes[7][0] = 2; // White Knight ChessPieceIndexes[2][0] = 3; // White Bishop ChessPieceIndexes[6][0] = 3; // White Bishop ChessPieceIndexes[3][0] = 4; // White Queen ChessPieceIndexes[4][0] = 5; // White King /* WhiteQueen = new QLabel(this); WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT, BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT); WhiteQueen->setPixmap(Pixmap); */ QPixmap Pixmap(ChessPieces[0]); // White Pawn for (int i=0;i<8;i++) { QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT)); scene->addItem(item); } // White Rooks Pixmap.load(ChessPieces[1]); QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item); //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item); // White Knights Pixmap.load(ChessPieces[2]); //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item);
}
MainWindow::~MainWindow()
{
delete ui;
} -
Yeah QGraphicsPixmapItem solves the problem
@Quantum1982 said in Raspbian 2 player chess game:
Yeah QGraphicsPixmapItem solves the problem
Which is why I wrote earlier:
I'm not sure I would do this whole chess UI with widgets, probably a graphics scene with
QGraphicsPixmapItem
s instead, but that's a whole different matter.I am having a problem loading multiple pixmaps ?
I'm not following your code --- what is your problem?
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It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?
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It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?
@Quantum1982
Check the return result fromPixmap.load(ChessPieces[1]);
? And when developing code at least check the return result of every function which returns one, always, if only with aQ_ASSERT(false)
in the failure case. -
Rather than using lists that does not allow you to properly reason about how your pieces are put on your chessboard, you should cleanup your code first.
Use proper naming for your variables. If you want to store the paths to your images in a single structure, use a QMap with a clear meaningful key using for example an enum.
Write your code in clear separate steps. Start by drawing the board, then put the pawns in place, then the king, queen, etc. Stop trying to make everything as compact as possible. You are losing time and not learning to do things properly. Write code that you and other people can understand.
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Ok. My debugger doesn't work or load. Are there settings that I need to configure ?
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When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
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When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
@Quantum1982
a. Debug your code. That's what developers do when things go wrong.
b. Deal with the warnings I see in the output window. -
My debugger doesn't load ?
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My debugger doesn't load ?
@Quantum1982
a. So sort out your debugger. And if you cannot do that yourself we need more than "My debugger doesn't load". Any error messages? How do you know it does not load?b. I didn't say you had to use the actual debugger. It's a luxury you should get working, but it's not a requirement for your issue(s). You could do lots of work yourself just by putting in judicious
qDebug()
statements. And by taking heed of my earlier suggestion to check return results and useQ_ASSERT
s. So far your coding is progressing but you need to add such techniques. And it's not just that they solve issues, they also help you to understand what is going on, making future coding better. In the case of theQGraphicsScene::addItme
warnings you don't even need any of this, just looking at your code should tell you. -
Ok.
I get the following error : Unable to create a debugging engine.
Also, is there a property in the QGraphicsView that I need to set to stop the last column and row from stretching to fit the output size ?
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I am now implementing the mouse clocking by the user.
I have this so far :class MyGraphicsPixmapItem : public QGraphicsPixmapItem
{
public:
int SelectedSquareX, SelectedSquareY;
void mousePressEvent(QMouseEvent *eventPress);
};What I am doing is I am getting the position of the mouse cursor when the user elft clicks, then I am storing the board coordinates in SelectedSquareX and SelectedSquareY.
But how should I declare the constructor ?