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Raspbian 2 player chess game

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  • Q Offline
    Q Offline
    Quantum1982
    wrote on last edited by
    #30

    Thank you very much. It is working now.

    1 Reply Last reply
    0
    • Q Offline
      Q Offline
      Quantum1982
      wrote on last edited by
      #31

      Although the next stage is decide what mechanism to use to draw a checkered board.

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      • Q Offline
        Q Offline
        Quantum1982
        wrote on last edited by
        #32

        Ok I am making progress. This is the output so far :!ChessOutput.jpg

        Do you have any idea why the last column and row is being stretched ?

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        • Q Offline
          Q Offline
          Quantum1982
          wrote on last edited by
          #33

          Sorry here is the code :
          #include "mainwindow.h"
          #include "ui_mainwindow.h"

          #include <QImage>
          #include <QLabel>

          MainWindow::MainWindow(QWidget *parent)
          : QMainWindow(parent)
          , ui(new Ui::MainWindow)
          {
          ui->setupUi(this);
          scene = new QGraphicsScene(this);
          ui->graphicsView->setScene(scene);

          QBrush greenBrush(Qt::green);
          QBrush blueBrush(Qt::blue);
          QPen outlinePen(Qt::black);
          outlinePen.setWidth(2);
          
          for (int i=0;i<8;i++)
              for (int j=0;j<8;j++)
                  if ((i+j)%2==0)
                  rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                             ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                             BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                  else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                  ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                  BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
          
          
          QString ChessPieces[12];
          
          ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
          ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
          ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
          ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
          ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
          ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
          ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
          ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
          ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
          ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
          ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
          ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
          
          QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg");
          WhiteQueen = new QLabel(this);
          
          WhiteQueen->setGeometry(50,50,100,100);
          WhiteQueen->setPixmap(Pixmap);
          

          }

          MainWindow::~MainWindow()
          {
          delete ui;
          }

          #ifndef MAINWINDOW_H
          #define MAINWINDOW_H

          #define BOARD_X1 20
          #define BOARD_Y1 20
          #define SQUARE_WIDTH 50
          #define SQUARE_HEIGHT 50

          #include <QMainWindow>
          #include <QGraphicsView>
          #include <QGraphicsItem>
          #include <QLabel>

          class CChessBoard : public QGraphicsView
          {
          public:

          };

          QT_BEGIN_NAMESPACE
          namespace Ui { class MainWindow; }
          QT_END_NAMESPACE

          class MainWindow : public QMainWindow
          {
          Q_OBJECT

          public:
          QLabel *WhiteQueen;
          MainWindow(QWidget *parent = nullptr);
          ~MainWindow();

          private:
          Ui::MainWindow *ui;
          QGraphicsScene *scene;
          QGraphicsRectItem *rectangle;
          };
          #endif // MAINWINDOW_H

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          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #34

            Are you doing anything else with rectangle ?

            Since you are using the graphics view framework, why are you using QLabel for your chess pieces ?

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            0
            • Q Offline
              Q Offline
              Quantum1982
              wrote on last edited by
              #35

              Well can I use an array of QImages instead ?

              1 Reply Last reply
              0
              • SGaistS Offline
                SGaistS Offline
                SGaist
                Lifetime Qt Champion
                wrote on last edited by
                #36

                QGraphicsPixmapItem

                You really should take the time to explore the documentation.

                Interested in AI ? www.idiap.ch
                Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • Q Offline
                  Q Offline
                  Quantum1982
                  wrote on last edited by
                  #37

                  Yeah QGraphicsPixmapItem solves the problem

                  JonBJ 1 Reply Last reply
                  0
                  • Q Offline
                    Q Offline
                    Quantum1982
                    wrote on last edited by
                    #38

                    I am having a problem loading multiple pixmaps ?

                    #include "mainwindow.h"
                    #include "ui_mainwindow.h"

                    #include <QImage>
                    #include <QLabel>

                    MainWindow::MainWindow(QWidget *parent)
                    : QMainWindow(parent)
                    , ui(new Ui::MainWindow)
                    {
                    ui->setupUi(this);
                    scene = new QGraphicsScene(this);
                    ui->graphicsView->setScene(scene);

                    QBrush greenBrush(Qt::green);
                    QBrush blueBrush(Qt::blue);
                    QPen outlinePen(Qt::black);
                    outlinePen.setWidth(2);
                    
                    for (int i=0;i<8;i++)
                        for (int j=0;j<8;j++)
                            if ((i+j)%2==0)
                            rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                       ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                       BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush);
                            else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT)
                                                            ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH ,
                                                            BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush);
                    
                    
                    QString ChessPieces[12];
                    
                    ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg";
                    ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg";
                    ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg";
                    ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg";
                    ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg";
                    ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg";
                    ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg";
                    ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg";
                    ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg";
                    ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg";
                    ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg";
                    ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg";
                    
                    for (int i=0;i<8;i++)
                        ChessPieceIndexes[i][1] = 0; // White Pawns
                    ChessPieceIndexes[0][0] = 1; // White Rook
                    ChessPieceIndexes[7][0] = 1; // White Rook
                    
                    ChessPieceIndexes[1][0] = 2; // White Knight
                    ChessPieceIndexes[7][0] = 2; // White Knight
                    
                    ChessPieceIndexes[2][0] = 3; // White Bishop
                    ChessPieceIndexes[6][0] = 3; // White Bishop
                    
                    ChessPieceIndexes[3][0] = 4; // White Queen
                    ChessPieceIndexes[4][0] = 5; // White King
                    
                    
                    /*
                    WhiteQueen = new QLabel(this);
                    
                    WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT,
                                            BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT);
                    WhiteQueen->setPixmap(Pixmap);
                    */
                    
                    QPixmap Pixmap(ChessPieces[0]); // White Pawn
                    
                    for (int i=0;i<8;i++)
                    {
                        QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                        item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT));
                        scene->addItem(item);
                    }
                    // White Rooks
                    Pixmap.load(ChessPieces[1]);
                    QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                    item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                    scene->addItem(item);
                    
                    //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                    item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                    scene->addItem(item);
                    
                    // White Knights
                    Pixmap.load(ChessPieces[2]);
                    //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap);
                    item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT));
                    scene->addItem(item);
                    

                    }

                    MainWindow::~MainWindow()
                    {
                    delete ui;
                    }

                    1 Reply Last reply
                    0
                    • Q Quantum1982

                      Yeah QGraphicsPixmapItem solves the problem

                      JonBJ Offline
                      JonBJ Offline
                      JonB
                      wrote on last edited by
                      #39

                      @Quantum1982 said in Raspbian 2 player chess game:

                      Yeah QGraphicsPixmapItem solves the problem

                      Which is why I wrote earlier:

                      I'm not sure I would do this whole chess UI with widgets, probably a graphics scene with QGraphicsPixmapItems instead, but that's a whole different matter.

                      I am having a problem loading multiple pixmaps ?

                      I'm not following your code --- what is your problem?

                      1 Reply Last reply
                      0
                      • Q Offline
                        Q Offline
                        Quantum1982
                        wrote on last edited by
                        #40

                        It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

                        JonBJ 1 Reply Last reply
                        0
                        • Q Quantum1982

                          It's not adding the pixmapitems correctly. It adds the pawns but not the rooks ?

                          JonBJ Offline
                          JonBJ Offline
                          JonB
                          wrote on last edited by
                          #41

                          @Quantum1982
                          Check the return result from Pixmap.load(ChessPieces[1]);? And when developing code at least check the return result of every function which returns one, always, if only with a Q_ASSERT(false) in the failure case.

                          1 Reply Last reply
                          0
                          • SGaistS Offline
                            SGaistS Offline
                            SGaist
                            Lifetime Qt Champion
                            wrote on last edited by
                            #42

                            Rather than using lists that does not allow you to properly reason about how your pieces are put on your chessboard, you should cleanup your code first.

                            Use proper naming for your variables. If you want to store the paths to your images in a single structure, use a QMap with a clear meaningful key using for example an enum.

                            Write your code in clear separate steps. Start by drawing the board, then put the pawns in place, then the king, queen, etc. Stop trying to make everything as compact as possible. You are losing time and not learning to do things properly. Write code that you and other people can understand.

                            Interested in AI ? www.idiap.ch
                            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                            1 Reply Last reply
                            1
                            • Q Offline
                              Q Offline
                              Quantum1982
                              wrote on last edited by
                              #43

                              Ok. My debugger doesn't work or load. Are there settings that I need to configure ?

                              1 Reply Last reply
                              0
                              • Q Offline
                                Q Offline
                                Quantum1982
                                wrote on last edited by
                                #44

                                When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
                                ChessOutput.jpg

                                JonBJ 1 Reply Last reply
                                0
                                • Q Quantum1982

                                  When I put the pixmaps inside a loop, then it loads. But the other pieces don't ?
                                  ChessOutput.jpg

                                  JonBJ Offline
                                  JonBJ Offline
                                  JonB
                                  wrote on last edited by
                                  #45

                                  @Quantum1982
                                  a. Debug your code. That's what developers do when things go wrong.
                                  b. Deal with the warnings I see in the output window.

                                  1 Reply Last reply
                                  0
                                  • Q Offline
                                    Q Offline
                                    Quantum1982
                                    wrote on last edited by
                                    #46

                                    My debugger doesn't load ?

                                    JonBJ 1 Reply Last reply
                                    0
                                    • Q Quantum1982

                                      My debugger doesn't load ?

                                      JonBJ Offline
                                      JonBJ Offline
                                      JonB
                                      wrote on last edited by JonB
                                      #47

                                      @Quantum1982
                                      a. So sort out your debugger. And if you cannot do that yourself we need more than "My debugger doesn't load". Any error messages? How do you know it does not load?

                                      b. I didn't say you had to use the actual debugger. It's a luxury you should get working, but it's not a requirement for your issue(s). You could do lots of work yourself just by putting in judicious qDebug() statements. And by taking heed of my earlier suggestion to check return results and use Q_ASSERTs. So far your coding is progressing but you need to add such techniques. And it's not just that they solve issues, they also help you to understand what is going on, making future coding better. In the case of the QGraphicsScene::addItme warnings you don't even need any of this, just looking at your code should tell you.

                                      1 Reply Last reply
                                      1
                                      • Q Offline
                                        Q Offline
                                        Quantum1982
                                        wrote on last edited by
                                        #48

                                        Ok.

                                        I get the following error : Unable to create a debugging engine.

                                        Also, is there a property in the QGraphicsView that I need to set to stop the last column and row from stretching to fit the output size ?

                                        1 Reply Last reply
                                        0
                                        • Q Offline
                                          Q Offline
                                          Quantum1982
                                          wrote on last edited by
                                          #49

                                          I am now implementing the mouse clocking by the user.
                                          I have this so far :

                                          class MyGraphicsPixmapItem : public QGraphicsPixmapItem
                                          {
                                          public:
                                          int SelectedSquareX, SelectedSquareY;
                                          void mousePressEvent(QMouseEvent *eventPress);
                                          };

                                          What I am doing is I am getting the position of the mouse cursor when the user elft clicks, then I am storing the board coordinates in SelectedSquareX and SelectedSquareY.

                                          But how should I declare the constructor ?

                                          jsulmJ 1 Reply Last reply
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