Raspbian 2 player chess game
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I am not sure how to do that.
This is what I have so far :
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg"); WhiteQueen.setGeometry(50,50,100,100); WhiteQueen.setPixmap(Pixmap);
}
MainWindow::~MainWindow()
{
delete ui;
}
#ifndef MAINWINDOW_H
#define MAINWINDOW_H#include <QMainWindow>
#include <QLabel>QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACEclass MainWindow : public QMainWindow
{
Q_OBJECTpublic:
QLabel WhiteQueen;
MainWindow(QWidget *parent = nullptr);
~MainWindow();private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_HThen there is still no chess piece displayed ?
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I am not sure how to do that.
This is what I have so far :
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg"); WhiteQueen.setGeometry(50,50,100,100); WhiteQueen.setPixmap(Pixmap);
}
MainWindow::~MainWindow()
{
delete ui;
}
#ifndef MAINWINDOW_H
#define MAINWINDOW_H#include <QMainWindow>
#include <QLabel>QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACEclass MainWindow : public QMainWindow
{
Q_OBJECTpublic:
QLabel WhiteQueen;
MainWindow(QWidget *parent = nullptr);
~MainWindow();private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_HThen there is still no chess piece displayed ?
@Quantum1982
You still have not added yourWhiteQueen
onto your main window. I suggested code which will do this. -
I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.
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I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.
@Quantum1982
I know this.I don't know how to explain any better. Drag & drop has never been discussed. I have told you what you need to do, but you have not done it. You really should read enough to understand how widgets work and how you place widgets onto other widgets/forms/windows; at present you do not know just how to put a label on. I suggested earlier that you should "take some time to look at some basic Qt widgets examples", up to you.
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@Quantum1982
I know this.I don't know how to explain any better. Drag & drop has never been discussed. I have told you what you need to do, but you have not done it. You really should read enough to understand how widgets work and how you place widgets onto other widgets/forms/windows; at present you do not know just how to put a label on. I suggested earlier that you should "take some time to look at some basic Qt widgets examples", up to you.
Ok but the issue is getting the right code sample, not an abstract overview.
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Ok but the issue is getting the right code sample, not an abstract overview.
@Quantum1982
The code I gave you told you exactly what you need to do:with the
MainWindow
as its parent:WhiteQueen = new QLabel(this)
.You have chosen not to do anything about this, so there's not much point keep telling you. I'll leave you to it.
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@Quantum1982
The code I gave you told you exactly what you need to do:with the
MainWindow
as its parent:WhiteQueen = new QLabel(this)
.You have chosen not to do anything about this, so there's not much point keep telling you. I'll leave you to it.
Ok but why do you have to use a pointer ?
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I want to add the pieces programmatically. I don't want to drag and drop labels onto the form. These pieces are going to be stored inside an array which will be loaded dynamically.
@Quantum1982 said in Raspbian 2 player chess game:
These pieces are going to be stored inside an array which will be loaded dynamically.
That's one reason. Another reason is there may be more than 1 white queen. Another reason is that you'll want to create pieces as you go.
If you don't want to use a pointer, set its parent in the header file, or via
setParent()
. Or when you add it properly onto the form, such as ontoMainWindow
'scentralWidget()
, which you are not doing at the moment anyway, so it will appear in an odd place. -
Can you show me exactly where in the code these changes need to be made ?
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Can you show me exactly where in the code these changes need to be made ?
@Quantum1982
.h
file:public: QLabel *WhiteQueen;
.cpp
file, inMainWindow::MainWindow()
// QLabel WhiteQueen; --- instead of that line the following one: WhiteQueen = new QLabel(this);
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Thank you very much. It is working now.
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Although the next stage is decide what mechanism to use to draw a checkered board.
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Ok I am making progress. This is the output so far :!
Do you have any idea why the last column and row is being stretched ?
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Sorry here is the code :
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);QBrush greenBrush(Qt::green); QBrush blueBrush(Qt::blue); QPen outlinePen(Qt::black); outlinePen.setWidth(2); for (int i=0;i<8;i++) for (int j=0;j<8;j++) if ((i+j)%2==0) rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush); else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush); QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; QPixmap Pixmap("C:/Users/User/Desktop/WhiteQueen.jpg"); WhiteQueen = new QLabel(this); WhiteQueen->setGeometry(50,50,100,100); WhiteQueen->setPixmap(Pixmap);
}
MainWindow::~MainWindow()
{
delete ui;
}#ifndef MAINWINDOW_H
#define MAINWINDOW_H#define BOARD_X1 20
#define BOARD_Y1 20
#define SQUARE_WIDTH 50
#define SQUARE_HEIGHT 50#include <QMainWindow>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QLabel>class CChessBoard : public QGraphicsView
{
public:};
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACEclass MainWindow : public QMainWindow
{
Q_OBJECTpublic:
QLabel *WhiteQueen;
MainWindow(QWidget *parent = nullptr);
~MainWindow();private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
QGraphicsRectItem *rectangle;
};
#endif // MAINWINDOW_H -
Are you doing anything else with rectangle ?
Since you are using the graphics view framework, why are you using QLabel for your chess pieces ?
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Well can I use an array of QImages instead ?
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You really should take the time to explore the documentation.
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Yeah QGraphicsPixmapItem solves the problem
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I am having a problem loading multiple pixmaps ?
#include "mainwindow.h"
#include "ui_mainwindow.h"#include <QImage>
#include <QLabel>MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);QBrush greenBrush(Qt::green); QBrush blueBrush(Qt::blue); QPen outlinePen(Qt::black); outlinePen.setWidth(2); for (int i=0;i<8;i++) for (int j=0;j<8;j++) if ((i+j)%2==0) rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, blueBrush); else rectangle = scene->addRect(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(j*SQUARE_HEIGHT) ,BOARD_X1+(i*SQUARE_WIDTH)+SQUARE_WIDTH , BOARD_Y1+(j*SQUARE_HEIGHT)+SQUARE_HEIGHT, outlinePen, greenBrush); QString ChessPieces[12]; ChessPieces[0] = "C:/Users/User/Desktop/WhitePawn.jpg"; ChessPieces[1] = "C:/Users/User/Desktop/WhiteRook.jpg"; ChessPieces[2] = "C:/Users/User/Desktop/WhiteKnight.jpg"; ChessPieces[3] = "C:/Users/User/Desktop/WhiteBishop.jpg"; ChessPieces[4] = "C:/Users/User/Desktop/WhiteQueen.jpg"; ChessPieces[5] = "C:/Users/User/Desktop/WhiteKing.jpg"; ChessPieces[6] = "C:/Users/User/Desktop/BlackPawn.jpg"; ChessPieces[7] = "C:/Users/User/Desktop/BlackRook.jpg"; ChessPieces[8] = "C:/Users/User/Desktop/BlackKnight.jpg"; ChessPieces[9] = "C:/Users/User/Desktop/BlackBishop.jpg"; ChessPieces[10] = "C:/Users/User/Desktop/BlackQueen.jpg"; ChessPieces[11] = "C:/Users/User/Desktop/BlackKing.jpg"; for (int i=0;i<8;i++) ChessPieceIndexes[i][1] = 0; // White Pawns ChessPieceIndexes[0][0] = 1; // White Rook ChessPieceIndexes[7][0] = 1; // White Rook ChessPieceIndexes[1][0] = 2; // White Knight ChessPieceIndexes[7][0] = 2; // White Knight ChessPieceIndexes[2][0] = 3; // White Bishop ChessPieceIndexes[6][0] = 3; // White Bishop ChessPieceIndexes[3][0] = 4; // White Queen ChessPieceIndexes[4][0] = 5; // White King /* WhiteQueen = new QLabel(this); WhiteQueen->setGeometry(BOARD_X1+4*SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT, BOARD_X1+4*SQUARE_WIDTH+SQUARE_WIDTH,BOARD_Y1+4*SQUARE_HEIGHT+SQUARE_HEIGHT); WhiteQueen->setPixmap(Pixmap); */ QPixmap Pixmap(ChessPieces[0]); // White Pawn for (int i=0;i<8;i++) { QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(i*SQUARE_WIDTH),BOARD_Y1+(7*SQUARE_HEIGHT)); scene->addItem(item); } // White Rooks Pixmap.load(ChessPieces[1]); QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(0*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item); //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(7*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item); // White Knights Pixmap.load(ChessPieces[2]); //QGraphicsPixmapItem* item = new QGraphicsPixmapItem(Pixmap); item->setPos(BOARD_X1+(1*SQUARE_WIDTH),BOARD_Y1+(8*SQUARE_HEIGHT)); scene->addItem(item);
}
MainWindow::~MainWindow()
{
delete ui;
} -
Yeah QGraphicsPixmapItem solves the problem
@Quantum1982 said in Raspbian 2 player chess game:
Yeah QGraphicsPixmapItem solves the problem
Which is why I wrote earlier:
I'm not sure I would do this whole chess UI with widgets, probably a graphics scene with
QGraphicsPixmapItem
s instead, but that's a whole different matter.I am having a problem loading multiple pixmaps ?
I'm not following your code --- what is your problem?