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updating elements in a repeater?

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  • kshegunovK kshegunov

    @mzimmers said in updating elements in a repeater?:

    @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

    Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that. It's not better, it's just that I've learned over the years that requirements have this peculiar property of changing themselves midway.

    @mzimmers said in updating elements in a repeater?:

    Thanks for the detailed example. I understand most of it, but...what is this for?

    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                         &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);
    

    This is what is emitted when a quick item is created through a component that's loaded from a file (either your main file, or with a Loader). It's a dummy as it just kills the application if there's an error, but you could possibly attach there to handle the failure if you wish and if you allow your UI to, say, be edited without recompiling the application.

    @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

    So, I guess the advantage of this approach is, no duplication of data?

    You're now being naive. ;)

    This:

    Text{
        anchors.centerIn: parent
        text: model.modelData.name
    }
    

    copies the QString (a shallow copy).

    mzimmersM Offline
    mzimmersM Offline
    mzimmers
    wrote on last edited by
    #15

    @kshegunov said in updating elements in a repeater?:

    Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

    Agreed 100%. In this spirit, I'm trying to restructure my application like this:

    1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
    2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
    3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

    So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

    Thanks for any input.

    My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

    kshegunovK 1 Reply Last reply
    0
    • mzimmersM mzimmers

      @kshegunov said in updating elements in a repeater?:

      Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

      Agreed 100%. In this spirit, I'm trying to restructure my application like this:

      1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
      2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
      3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

      So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

      Thanks for any input.

      My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

      kshegunovK Offline
      kshegunovK Offline
      kshegunov
      Moderators
      wrote on last edited by
      #16

      @mzimmers said in updating elements in a repeater?:

      So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

      Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

      Read and abide by the Qt Code of Conduct

      mzimmersM 1 Reply Last reply
      1
      • kshegunovK kshegunov

        @mzimmers said in updating elements in a repeater?:

        So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

        Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

        mzimmersM Offline
        mzimmersM Offline
        mzimmers
        wrote on last edited by mzimmers
        #17

        @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

        kshegunovK 1 Reply Last reply
        0
        • mzimmersM mzimmers

          @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by kshegunov
          #18
          Bottle {
              cellX: modelData.x //< If modelData is QObject, this is a property binding
              cellY: modelData.y
              cellColor: modelData.color
          }
          

          Read and abide by the Qt Code of Conduct

          mzimmersM 1 Reply Last reply
          1
          • kshegunovK kshegunov
            Bottle {
                cellX: modelData.x //< If modelData is QObject, this is a property binding
                cellY: modelData.y
                cellColor: modelData.color
            }
            
            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #19

            @kshegunov

            Trying this:

            struct Bottle : public QObject {
              Q_OBJECT
              Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
              Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
              Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
              Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
              Q_PROPERTY(QString name MEMBER m_name)
              Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
            
             public:
              // needed to represent amounts in int, not float
              // because using floats causes a float-equal error
              // in the generated MOC file.
              quint32 m_volume;                // amount in bottle (in uL)
              quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
              quint32 m_amountNeeded;          // amount needed for synth (in uL)
              int m_slotNumber;                // still figuring this one out
              QString m_name;                  // name of the reagent
              ReagentBottleType m_bottleType;  // bottle type.
            signals:
              void volumeChanged();
              void minVolumeChanged();
              void amountNeededChanged();
            };
            

            Getting this when I try to build:

            /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
            In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
            /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
             struct Bottle : private QObject {
                    ^~~~~~
            

            Do I have to convert Bottle from a struct to a C++ class?

            eyllanescE kshegunovK 2 Replies Last reply
            0
            • mzimmersM mzimmers

              @kshegunov

              Trying this:

              struct Bottle : public QObject {
                Q_OBJECT
                Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                Q_PROPERTY(QString name MEMBER m_name)
                Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
              
               public:
                // needed to represent amounts in int, not float
                // because using floats causes a float-equal error
                // in the generated MOC file.
                quint32 m_volume;                // amount in bottle (in uL)
                quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                quint32 m_amountNeeded;          // amount needed for synth (in uL)
                int m_slotNumber;                // still figuring this one out
                QString m_name;                  // name of the reagent
                ReagentBottleType m_bottleType;  // bottle type.
              signals:
                void volumeChanged();
                void minVolumeChanged();
                void amountNeededChanged();
              };
              

              Getting this when I try to build:

              /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
              In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
              /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
               struct Bottle : private QObject {
                      ^~~~~~
              

              Do I have to convert Bottle from a struct to a C++ class?

              eyllanescE Offline
              eyllanescE Offline
              eyllanesc
              wrote on last edited by
              #20

              @mzimmers QObject is not copyable so you have to remove the copy constructor from Bottle.

              If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

              1 Reply Last reply
              1
              • mzimmersM mzimmers

                @kshegunov

                Trying this:

                struct Bottle : public QObject {
                  Q_OBJECT
                  Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                  Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                  Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                  Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                  Q_PROPERTY(QString name MEMBER m_name)
                  Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                
                 public:
                  // needed to represent amounts in int, not float
                  // because using floats causes a float-equal error
                  // in the generated MOC file.
                  quint32 m_volume;                // amount in bottle (in uL)
                  quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                  quint32 m_amountNeeded;          // amount needed for synth (in uL)
                  int m_slotNumber;                // still figuring this one out
                  QString m_name;                  // name of the reagent
                  ReagentBottleType m_bottleType;  // bottle type.
                signals:
                  void volumeChanged();
                  void minVolumeChanged();
                  void amountNeededChanged();
                };
                

                Getting this when I try to build:

                /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                 struct Bottle : private QObject {
                        ^~~~~~
                

                Do I have to convert Bottle from a struct to a C++ class?

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by kshegunov
                #21

                @mzimmers said in updating elements in a repeater?:

                Do I have to convert Bottle from a struct to a C++ class?

                No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                PS.
                Additional notes:

                1. The notifier signals should report the new value of the property (look up the documentation examples).
                2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  @mzimmers said in updating elements in a repeater?:

                  Do I have to convert Bottle from a struct to a C++ class?

                  No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                  PS.
                  Additional notes:

                  1. The notifier signals should report the new value of the property (look up the documentation examples).
                  2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.
                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #22

                  @kshegunov said in updating elements in a repeater?:

                  No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                  I must be going crazy, but...where in my struct am I using QVariantList?

                  Thanks for the note about including the new values in the signals.

                  I'm avoiding floats for the reason you cited, plus a couple more.

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @kshegunov said in updating elements in a repeater?:

                    No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                    I must be going crazy, but...where in my struct am I using QVariantList?

                    Thanks for the note about including the new values in the signals.

                    I'm avoiding floats for the reason you cited, plus a couple more.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #23

                    @mzimmers said in updating elements in a repeater?:

                    I must be going crazy, but...where in my struct am I using QVariantList?

                    Nowhere, but how do you marshal the objects to QML?

                    Read and abide by the Qt Code of Conduct

                    mzimmersM 1 Reply Last reply
                    0
                    • kshegunovK kshegunov

                      @mzimmers said in updating elements in a repeater?:

                      I must be going crazy, but...where in my struct am I using QVariantList?

                      Nowhere, but how do you marshal the objects to QML?

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #24

                      @kshegunov said in updating elements in a repeater?:

                      @mzimmers said in updating elements in a repeater?:

                      I must be going crazy, but...where in my struct am I using QVariantList?

                      Nowhere, but how do you marshal the objects to QML?

                      Well, like this (I think this is what you're asking):

                          Column {
                            id: myColumn
                            Repeater {
                              id: bottleRepeater
                              model: bottleModel
                              Bottle {
                                cellX: model.x
                                cellY: model.y
                                cellHeight: model.height
                                cellWidth: model.width
                                volume: model.volume
                                bottleScaleFactor: scaleFactor
                              }
                      

                      But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                      kshegunovK 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        @kshegunov said in updating elements in a repeater?:

                        @mzimmers said in updating elements in a repeater?:

                        I must be going crazy, but...where in my struct am I using QVariantList?

                        Nowhere, but how do you marshal the objects to QML?

                        Well, like this (I think this is what you're asking):

                            Column {
                              id: myColumn
                              Repeater {
                                id: bottleRepeater
                                model: bottleModel
                                Bottle {
                                  cellX: model.x
                                  cellY: model.y
                                  cellHeight: model.height
                                  cellWidth: model.width
                                  volume: model.volume
                                  bottleScaleFactor: scaleFactor
                                }
                        

                        But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #25

                        @mzimmers said in updating elements in a repeater?:

                        Well, like this (I think this is what you're asking):

                        I mean from the C++ side. What is bottleModel and where does it come from?

                        Read and abide by the Qt Code of Conduct

                        1 Reply Last reply
                        0
                        • mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by
                          #26

                          From the same QML file:

                            ListModel {
                              id: bottleModel
                          
                              ListElement {
                                // position 1
                                x: 400
                                y: 17
                                height: 75
                                width: 75
                              }
                              ...
                          
                          kshegunovK 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            From the same QML file:

                              ListModel {
                                id: bottleModel
                            
                                ListElement {
                                  // position 1
                                  x: 400
                                  y: 17
                                  height: 75
                                  width: 75
                                }
                                ...
                            
                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by
                            #27

                            This is confusing, I thought the data is supposed to come from C++.

                            Read and abide by the Qt Code of Conduct

                            mzimmersM 1 Reply Last reply
                            0
                            • kshegunovK kshegunov

                              This is confusing, I thought the data is supposed to come from C++.

                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #28

                              I know, I'm doing a lousy job of explaining this. in C++:

                              typedef QVector<Bottle> Bottles;
                              class ReagentManager : public QObject {
                                Q_OBJECT
                               private:
                                Bottles m_bottleList;
                              }
                              <in another file>
                                ReagentManager m_reagentManager;
                                engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                              

                              In QML:

                                  onVisibleChanged: {
                                    if (visible) {
                                      reagentManager.updateBottleList()
                                      rack.updateBottles()
                                    }
                                  }
                              
                                  // update our QML array based on the C++ model.
                                  function updateBottles() {
                                    var modelSize = bottleModel.count
                                    var i
                                    var l_color
                                    var volume
                                    var minVolume
                                    var amountNeeded
                                    var name
                              
                                    for (i = 0; i < modelSize; ++i) {
                                      name = reagentManager.getName(i)
                                      bottleRepeater.itemAt(i).cellText = name
                              
                                      volume = reagentManager.m_volume
                                      minVolume = reagentManager.getMinVolume(i)
                                      amountNeeded = reagentManager.getAmountNeeded(i)
                                      l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                      bottleRepeater.itemAt(i).cellColor = l_color
                                    }
                                  }
                              

                              So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                              I still don't see where the QVariantList comes into play, though.

                              kshegunovK ODБOïO 2 Replies Last reply
                              0
                              • mzimmersM mzimmers

                                I know, I'm doing a lousy job of explaining this. in C++:

                                typedef QVector<Bottle> Bottles;
                                class ReagentManager : public QObject {
                                  Q_OBJECT
                                 private:
                                  Bottles m_bottleList;
                                }
                                <in another file>
                                  ReagentManager m_reagentManager;
                                  engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                                

                                In QML:

                                    onVisibleChanged: {
                                      if (visible) {
                                        reagentManager.updateBottleList()
                                        rack.updateBottles()
                                      }
                                    }
                                
                                    // update our QML array based on the C++ model.
                                    function updateBottles() {
                                      var modelSize = bottleModel.count
                                      var i
                                      var l_color
                                      var volume
                                      var minVolume
                                      var amountNeeded
                                      var name
                                
                                      for (i = 0; i < modelSize; ++i) {
                                        name = reagentManager.getName(i)
                                        bottleRepeater.itemAt(i).cellText = name
                                
                                        volume = reagentManager.m_volume
                                        minVolume = reagentManager.getMinVolume(i)
                                        amountNeeded = reagentManager.getAmountNeeded(i)
                                        l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                        bottleRepeater.itemAt(i).cellColor = l_color
                                      }
                                    }
                                

                                So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                                I still don't see where the QVariantList comes into play, though.

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #29
                                typedef QVector<Bottle> Bottles;
                                

                                If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                                Read and abide by the Qt Code of Conduct

                                mzimmersM 1 Reply Last reply
                                1
                                • kshegunovK kshegunov
                                  typedef QVector<Bottle> Bottles;
                                  

                                  If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by
                                  #30

                                  @kshegunov ah. OK, thanks for that. I'll look into making that change, and will report back.

                                  1 Reply Last reply
                                  0
                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #31

                                    I've changed my QVector to pointers (seems to be working).

                                    I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                                    So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                    Thanks...

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      I've changed my QVector to pointers (seems to be working).

                                      I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                                      So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                      Thanks...

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #32

                                      @mzimmers said in updating elements in a repeater?:

                                      So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                      Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                      Read and abide by the Qt Code of Conduct

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • kshegunovK kshegunov

                                        @mzimmers said in updating elements in a repeater?:

                                        So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                        Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by mzimmers
                                        #33

                                        @kshegunov said in updating elements in a repeater?:

                                        Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                        I'm using the list model for UI-specific information:

                                          ListModel {
                                            id: bottleModel
                                        
                                            ListElement {
                                              // position 1
                                              x: 400
                                              y: 17
                                              height: 75
                                              width: 75
                                            }
                                            ...
                                        

                                        I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                        From my definition of the ReagentManager class:

                                        class ReagentManager : public QObject {
                                          Q_OBJECT
                                         public:
                                          explicit ReagentManager(QObject *parent = nullptr);
                                          Bottles m_bottleList;
                                          Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                                          ...
                                        

                                        And in my QML:

                                            function updateBottles() {
                                              var modelSize = bottleModel.count
                                              var i
                                              var volume
                                        
                                              for (i = 0; i < modelSize; ++i) {
                                                volume = reagentManager.bottleList[i].volume
                                            ...
                                        

                                        I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                                        Thanks...

                                        EDIT: looking at the QML Debugger Console, I see this message:

                                        QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                                        
                                        kshegunovK 1 Reply Last reply
                                        0
                                        • mzimmersM mzimmers

                                          @kshegunov said in updating elements in a repeater?:

                                          Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                          I'm using the list model for UI-specific information:

                                            ListModel {
                                              id: bottleModel
                                          
                                              ListElement {
                                                // position 1
                                                x: 400
                                                y: 17
                                                height: 75
                                                width: 75
                                              }
                                              ...
                                          

                                          I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                          From my definition of the ReagentManager class:

                                          class ReagentManager : public QObject {
                                            Q_OBJECT
                                           public:
                                            explicit ReagentManager(QObject *parent = nullptr);
                                            Bottles m_bottleList;
                                            Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                                            ...
                                          

                                          And in my QML:

                                              function updateBottles() {
                                                var modelSize = bottleModel.count
                                                var i
                                                var volume
                                          
                                                for (i = 0; i < modelSize; ++i) {
                                                  volume = reagentManager.bottleList[i].volume
                                              ...
                                          

                                          I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                                          Thanks...

                                          EDIT: looking at the QML Debugger Console, I see this message:

                                          QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                                          
                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by kshegunov
                                          #34

                                          @mzimmers said in updating elements in a repeater?:

                                          I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                          You already have this data in the c++, you feed it to the JS engine as far as I can see. I'd just tie the cpp backend to the UI stuff and not mess with any intermediate stuff, much less using explicit JS code.

                                          Basically like this:

                                          Column {
                                                Repeater {
                                                  model: reagentManager.bottleList //< This being a property that holds the list of bottles
                                                  Bottle {
                                                    cellX: modelData.x
                                                    cellY: modelData.y //< Or use some other value, or nothing, however you decide to do it
                                                    ...
                                                    volume: modelData.volume //< This binds to the property of the QObject, so when the C++ changes value this updates
                                                    ...
                                                  }
                                               ...
                                          }
                                          

                                          @mzimmers said in updating elements in a repeater?:

                                          I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?
                                          Thanks...
                                          EDIT: looking at the QML Debugger Console, I see this message:

                                          From the method:

                                          https://doc.qt.io/qt-5/qqmllistproperty.html
                                          or
                                          you return QList<QObject *>
                                          or
                                          you return a QVariantList() << bottle1 << bottle2

                                          ... different possibilities.

                                          Read and abide by the Qt Code of Conduct

                                          1 Reply Last reply
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