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updating elements in a repeater?

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  • mzimmersM mzimmers

    Lots of good options here; thanks, guys.

    @eyllanesc: my OP might have been a bit misleading in that, when this view is presented, there will be lots more changes; I was just giving an example. There will be 16-19 bottles displayed, and each will have its color updated, and some other attributes set/updated. I don't know if this changes your opinion on how to approach this problem.

    I removed your Component.oncompleted in favor of something like this:

        onVisibleChanged: {
            var modelSize = bottleModel.count
            var i;
            var color;
            for (i = 0; i < modelSize; ++i) {
                color = (myColumn.myArray[i].volume > myColumn.myArray[i].amountNeeded) ? "green" : "red"
                bottleRepeater.itemAt(i).cellColor = color
        }
    

    This ensures a refresh whenever the view is activated.

    @jeremy_k I tried your first suggestion, and it works great. Could you possibly elaborate on your second suggestion? I'd like to hear more about it.

    @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

    Thanks again...this has been very helpful.

    eyllanescE Offline
    eyllanescE Offline
    eyllanesc
    wrote on last edited by
    #6

    @mzimmers What is myArray? I think that if you provide a minimal verifiable example you could give yourself a much more optimal answer. For example I suspect that "myArray" may be the Repeater model, and the color should not be a new property but just a binding something like: color: modelData.volume > modelData.amountNeeded ? "green" : "red"

    If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

    mzimmersM 1 Reply Last reply
    0
    • eyllanescE eyllanesc

      @mzimmers What is myArray? I think that if you provide a minimal verifiable example you could give yourself a much more optimal answer. For example I suspect that "myArray" may be the Repeater model, and the color should not be a new property but just a binding something like: color: modelData.volume > modelData.amountNeeded ? "green" : "red"

      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #7

      @eyllanesc

          Column {
            id: myColumn
            property var myArray: []
      ...
          function updateArray() {
            var arr = []
            BottleList.getBottleList().forEach(function (bottle) {
              arr.push(bottle)
            }, this)
            myColumn.myArray = arr
          }
      

      It is (indirectly) constructed from a C++ list of stuct Bottle (not to be confused with the Bottle QML Component).

      Normally I try to give repeatable examples, but this application is a bit of a mare's nest, so I was trying to contain the information conveyed to what I felt was relevant.

      It occurs to me that all the data relevant to this view falls into 2 categories:

      1. data that is innate to the actual bottles (name, fill level, capacity, ingredient, etc)
      2. data that is only relevant to the UI (size on screen, position)

      I'm trying to keep these separate (maybe this isn't such a good idea)...anything from the first category, I try to get from my C++ model. Anything in the second category, I'm happy to contain within the QML code.

      eyllanescE 1 Reply Last reply
      0
      • mzimmersM mzimmers

        @eyllanesc

            Column {
              id: myColumn
              property var myArray: []
        ...
            function updateArray() {
              var arr = []
              BottleList.getBottleList().forEach(function (bottle) {
                arr.push(bottle)
              }, this)
              myColumn.myArray = arr
            }
        

        It is (indirectly) constructed from a C++ list of stuct Bottle (not to be confused with the Bottle QML Component).

        Normally I try to give repeatable examples, but this application is a bit of a mare's nest, so I was trying to contain the information conveyed to what I felt was relevant.

        It occurs to me that all the data relevant to this view falls into 2 categories:

        1. data that is innate to the actual bottles (name, fill level, capacity, ingredient, etc)
        2. data that is only relevant to the UI (size on screen, position)

        I'm trying to keep these separate (maybe this isn't such a good idea)...anything from the first category, I try to get from my C++ model. Anything in the second category, I'm happy to contain within the QML code.

        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by
        #8

        @mzimmers I think that if it is necessary that you provide the implementation of Bottle and that BottleList since the implementation of the view depends on the implementation of the data methods. In the case of Qt classes, it is not necessary to provide the source code because the docs replace it, but in your case we do not know the code. Provide the code and then we will point you to a better solution. On the other hand that is cellY, cellY since a Column does not have that attribute.

        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

        1 Reply Last reply
        0
        • mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #9

          Sure:

          struct Bottle {
            Q_GADGET
            Q_PROPERTY(quint32 volume MEMBER m_volume)
            Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded)
            Q_PROPERTY(int position MEMBER m_position)
            Q_PROPERTY(QString name MEMBER m_name)
            Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
           public:
            quint32 m_volume;                // amount in bottle (in uL)
            quint32 m_amountNeeded;          // amount needed for synth (in uL)
            int m_position;                  // still figuring this one out
            QString m_name;                  // name of the reagent
            ReagentBottleType m_bottleType;  // bottle type.
          };
          ...
          typedef QVector<Bottle> Bottles;
          ...
          class BottleList : public QObject {
            Q_OBJECT
           private:
            Bottles m_bottleList;
            ...
          
          eyllanescE 1 Reply Last reply
          0
          • mzimmersM mzimmers

            Sure:

            struct Bottle {
              Q_GADGET
              Q_PROPERTY(quint32 volume MEMBER m_volume)
              Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded)
              Q_PROPERTY(int position MEMBER m_position)
              Q_PROPERTY(QString name MEMBER m_name)
              Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
             public:
              quint32 m_volume;                // amount in bottle (in uL)
              quint32 m_amountNeeded;          // amount needed for synth (in uL)
              int m_position;                  // still figuring this one out
              QString m_name;                  // name of the reagent
              ReagentBottleType m_bottleType;  // bottle type.
            };
            ...
            typedef QVector<Bottle> Bottles;
            ...
            class BottleList : public QObject {
              Q_OBJECT
             private:
              Bottles m_bottleList;
              ...
            
            eyllanescE Offline
            eyllanescE Offline
            eyllanesc
            wrote on last edited by eyllanesc
            #10

            @mzimmers The following is a trivial example:

            main.cpp

            #include <QGuiApplication>
            #include <QQmlApplicationEngine>
            #include <QQmlContext>
            
            struct Bottle {
                Q_GADGET
                Q_PROPERTY(quint32 volume MEMBER m_volume)
                Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded)
                Q_PROPERTY(int position MEMBER m_position)
                Q_PROPERTY(QString name MEMBER m_name)
            public:
                quint32 m_volume;                // amount in bottle (in uL)
                quint32 m_amountNeeded;          // amount needed for synth (in uL)
                int m_position;                  // still figuring this one out
                QString m_name;                  // name of the reagent
            };
            
            typedef QVector<Bottle> Bottles;
            
            class BottleManager: public QObject{
                Q_OBJECT
                Q_PROPERTY(QVariantList bottles READ bottles NOTIFY bottlesChanged)
            public:
                QVariantList bottles() const{
                    return m_bottles;
                }
                void append(const Bottle & bottle){
                    m_bottles << QVariant::fromValue(bottle);
                    Q_EMIT bottlesChanged();
                }
                void clear(){
                    m_bottles.clear();
                    Q_EMIT bottlesChanged();
                }
            Q_SIGNALS:
                void bottlesChanged();
            private:
                QVariantList m_bottles;
            };
            
            int main(int argc, char *argv[])
            {
            #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
                QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
            #endif
            
                BottleManager manager;
                manager.append({100, 10, 100, "item1"});
                manager.append({10, 100, 10, "item2"});
                manager.append({100, 10, 10, "item3"});
                manager.append({100, 10, 10, "item4"});
                manager.append({10, 100, 10, "item5"});
            
                QGuiApplication app(argc, argv);
            
                QQmlApplicationEngine engine;
                engine.rootContext()->setContextProperty("bottlesmanager", &manager);
                const QUrl url(QStringLiteral("qrc:/main.qml"));
                QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                 &app, [url](QObject *obj, const QUrl &objUrl) {
                    if (!obj && url == objUrl)
                        QCoreApplication::exit(-1);
                }, Qt::QueuedConnection);
                engine.load(url);
            
                return app.exec();
            }
            
            #include "main.moc"
            

            main.qml

            import QtQuick 2.12
            import QtQuick.Window 2.12
            
            Window {
                width: 640
                height: 480
                visible: true
                title: qsTr("Hello World")
                Column{
                    Repeater{
                        model: bottlesmanager.bottles
                        Rectangle{
                            width: 100
                            height: 100
                            border.color: "black"
                            color: model.modelData.volume < model.modelData.amountNeeded ? "green": "red"
                            Text{
                                anchors.centerIn: parent
                                text: model.modelData.name
                            }
                        }
                    }
                }
            }
            

            Screenshot_20210311_142255.png

            If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

            1 Reply Last reply
            1
            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by mzimmers
              #11

              Thanks for the detailed example. I understand most of it, but...what is this for?

               QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                   &app, [url](QObject *obj, const QUrl &objUrl) {
                      if (!obj && url == objUrl)
                          QCoreApplication::exit(-1);
                  }, Qt::QueuedConnection);
              
              eyllanescE 1 Reply Last reply
              0
              • mzimmersM mzimmers

                Thanks for the detailed example. I understand most of it, but...what is this for?

                 QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                     &app, [url](QObject *obj, const QUrl &objUrl) {
                        if (!obj && url == objUrl)
                            QCoreApplication::exit(-1);
                    }, Qt::QueuedConnection);
                
                eyllanescE Offline
                eyllanescE Offline
                eyllanesc
                wrote on last edited by
                #12

                @mzimmers hmm, that's part of the current Qt template for those kinds of projects. Previously it was verified that there is at least one rootObject but that does not guarantee that it works, so now it is preferred to verify using the objectCreated signal

                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                mzimmersM 1 Reply Last reply
                0
                • eyllanescE eyllanesc

                  @mzimmers hmm, that's part of the current Qt template for those kinds of projects. Previously it was verified that there is at least one rootObject but that does not guarantee that it works, so now it is preferred to verify using the objectCreated signal

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #13

                  @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

                  So, I guess the advantage of this approach is, no duplication of data?

                  Nit: your comparison of volume/amountNeeded is backwards.

                  1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    Lots of good options here; thanks, guys.

                    @eyllanesc: my OP might have been a bit misleading in that, when this view is presented, there will be lots more changes; I was just giving an example. There will be 16-19 bottles displayed, and each will have its color updated, and some other attributes set/updated. I don't know if this changes your opinion on how to approach this problem.

                    I removed your Component.oncompleted in favor of something like this:

                        onVisibleChanged: {
                            var modelSize = bottleModel.count
                            var i;
                            var color;
                            for (i = 0; i < modelSize; ++i) {
                                color = (myColumn.myArray[i].volume > myColumn.myArray[i].amountNeeded) ? "green" : "red"
                                bottleRepeater.itemAt(i).cellColor = color
                        }
                    

                    This ensures a refresh whenever the view is activated.

                    @jeremy_k I tried your first suggestion, and it works great. Could you possibly elaborate on your second suggestion? I'd like to hear more about it.

                    @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

                    Thanks again...this has been very helpful.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #14

                    @mzimmers said in updating elements in a repeater?:

                    @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

                    Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that. It's not better, it's just that I've learned over the years that requirements have this peculiar property of changing themselves midway.

                    @mzimmers said in updating elements in a repeater?:

                    Thanks for the detailed example. I understand most of it, but...what is this for?

                    QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                         &app, [url](QObject *obj, const QUrl &objUrl) {
                            if (!obj && url == objUrl)
                                QCoreApplication::exit(-1);
                        }, Qt::QueuedConnection);
                    

                    This is what is emitted when a quick item is created through a component that's loaded from a file (either your main file, or with a Loader). It's a dummy as it just kills the application if there's an error, but you could possibly attach there to handle the failure if you wish and if you allow your UI to, say, be edited without recompiling the application.

                    @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

                    So, I guess the advantage of this approach is, no duplication of data?

                    You're now being naive. ;)

                    This:

                    Text{
                        anchors.centerIn: parent
                        text: model.modelData.name
                    }
                    

                    copies the QString (a shallow copy).

                    Read and abide by the Qt Code of Conduct

                    mzimmersM 1 Reply Last reply
                    1
                    • kshegunovK kshegunov

                      @mzimmers said in updating elements in a repeater?:

                      @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

                      Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that. It's not better, it's just that I've learned over the years that requirements have this peculiar property of changing themselves midway.

                      @mzimmers said in updating elements in a repeater?:

                      Thanks for the detailed example. I understand most of it, but...what is this for?

                      QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                           &app, [url](QObject *obj, const QUrl &objUrl) {
                              if (!obj && url == objUrl)
                                  QCoreApplication::exit(-1);
                          }, Qt::QueuedConnection);
                      

                      This is what is emitted when a quick item is created through a component that's loaded from a file (either your main file, or with a Loader). It's a dummy as it just kills the application if there's an error, but you could possibly attach there to handle the failure if you wish and if you allow your UI to, say, be edited without recompiling the application.

                      @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

                      So, I guess the advantage of this approach is, no duplication of data?

                      You're now being naive. ;)

                      This:

                      Text{
                          anchors.centerIn: parent
                          text: model.modelData.name
                      }
                      

                      copies the QString (a shallow copy).

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #15

                      @kshegunov said in updating elements in a repeater?:

                      Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

                      Agreed 100%. In this spirit, I'm trying to restructure my application like this:

                      1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
                      2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
                      3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

                      So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                      Thanks for any input.

                      My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

                      kshegunovK 1 Reply Last reply
                      0
                      • mzimmersM mzimmers

                        @kshegunov said in updating elements in a repeater?:

                        Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

                        Agreed 100%. In this spirit, I'm trying to restructure my application like this:

                        1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
                        2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
                        3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

                        So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                        Thanks for any input.

                        My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

                        kshegunovK Offline
                        kshegunovK Offline
                        kshegunov
                        Moderators
                        wrote on last edited by
                        #16

                        @mzimmers said in updating elements in a repeater?:

                        So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                        Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

                        Read and abide by the Qt Code of Conduct

                        mzimmersM 1 Reply Last reply
                        1
                        • kshegunovK kshegunov

                          @mzimmers said in updating elements in a repeater?:

                          So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                          Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

                          mzimmersM Offline
                          mzimmersM Offline
                          mzimmers
                          wrote on last edited by mzimmers
                          #17

                          @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

                          kshegunovK 1 Reply Last reply
                          0
                          • mzimmersM mzimmers

                            @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

                            kshegunovK Offline
                            kshegunovK Offline
                            kshegunov
                            Moderators
                            wrote on last edited by kshegunov
                            #18
                            Bottle {
                                cellX: modelData.x //< If modelData is QObject, this is a property binding
                                cellY: modelData.y
                                cellColor: modelData.color
                            }
                            

                            Read and abide by the Qt Code of Conduct

                            mzimmersM 1 Reply Last reply
                            1
                            • kshegunovK kshegunov
                              Bottle {
                                  cellX: modelData.x //< If modelData is QObject, this is a property binding
                                  cellY: modelData.y
                                  cellColor: modelData.color
                              }
                              
                              mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #19

                              @kshegunov

                              Trying this:

                              struct Bottle : public QObject {
                                Q_OBJECT
                                Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                                Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                                Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                                Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                                Q_PROPERTY(QString name MEMBER m_name)
                                Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                              
                               public:
                                // needed to represent amounts in int, not float
                                // because using floats causes a float-equal error
                                // in the generated MOC file.
                                quint32 m_volume;                // amount in bottle (in uL)
                                quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                                quint32 m_amountNeeded;          // amount needed for synth (in uL)
                                int m_slotNumber;                // still figuring this one out
                                QString m_name;                  // name of the reagent
                                ReagentBottleType m_bottleType;  // bottle type.
                              signals:
                                void volumeChanged();
                                void minVolumeChanged();
                                void amountNeededChanged();
                              };
                              

                              Getting this when I try to build:

                              /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                              In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                              /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                               struct Bottle : private QObject {
                                      ^~~~~~
                              

                              Do I have to convert Bottle from a struct to a C++ class?

                              eyllanescE kshegunovK 2 Replies Last reply
                              0
                              • mzimmersM mzimmers

                                @kshegunov

                                Trying this:

                                struct Bottle : public QObject {
                                  Q_OBJECT
                                  Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                                  Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                                  Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                                  Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                                  Q_PROPERTY(QString name MEMBER m_name)
                                  Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                                
                                 public:
                                  // needed to represent amounts in int, not float
                                  // because using floats causes a float-equal error
                                  // in the generated MOC file.
                                  quint32 m_volume;                // amount in bottle (in uL)
                                  quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                                  quint32 m_amountNeeded;          // amount needed for synth (in uL)
                                  int m_slotNumber;                // still figuring this one out
                                  QString m_name;                  // name of the reagent
                                  ReagentBottleType m_bottleType;  // bottle type.
                                signals:
                                  void volumeChanged();
                                  void minVolumeChanged();
                                  void amountNeededChanged();
                                };
                                

                                Getting this when I try to build:

                                /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                                In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                                /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                                 struct Bottle : private QObject {
                                        ^~~~~~
                                

                                Do I have to convert Bottle from a struct to a C++ class?

                                eyllanescE Offline
                                eyllanescE Offline
                                eyllanesc
                                wrote on last edited by
                                #20

                                @mzimmers QObject is not copyable so you have to remove the copy constructor from Bottle.

                                If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                                1 Reply Last reply
                                1
                                • mzimmersM mzimmers

                                  @kshegunov

                                  Trying this:

                                  struct Bottle : public QObject {
                                    Q_OBJECT
                                    Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                                    Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                                    Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                                    Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                                    Q_PROPERTY(QString name MEMBER m_name)
                                    Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                                  
                                   public:
                                    // needed to represent amounts in int, not float
                                    // because using floats causes a float-equal error
                                    // in the generated MOC file.
                                    quint32 m_volume;                // amount in bottle (in uL)
                                    quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                                    quint32 m_amountNeeded;          // amount needed for synth (in uL)
                                    int m_slotNumber;                // still figuring this one out
                                    QString m_name;                  // name of the reagent
                                    ReagentBottleType m_bottleType;  // bottle type.
                                  signals:
                                    void volumeChanged();
                                    void minVolumeChanged();
                                    void amountNeededChanged();
                                  };
                                  

                                  Getting this when I try to build:

                                  /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                                  In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                                  /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                                   struct Bottle : private QObject {
                                          ^~~~~~
                                  

                                  Do I have to convert Bottle from a struct to a C++ class?

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by kshegunov
                                  #21

                                  @mzimmers said in updating elements in a repeater?:

                                  Do I have to convert Bottle from a struct to a C++ class?

                                  No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                                  PS.
                                  Additional notes:

                                  1. The notifier signals should report the new value of the property (look up the documentation examples).
                                  2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.

                                  Read and abide by the Qt Code of Conduct

                                  mzimmersM 1 Reply Last reply
                                  0
                                  • kshegunovK kshegunov

                                    @mzimmers said in updating elements in a repeater?:

                                    Do I have to convert Bottle from a struct to a C++ class?

                                    No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                                    PS.
                                    Additional notes:

                                    1. The notifier signals should report the new value of the property (look up the documentation examples).
                                    2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.
                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #22

                                    @kshegunov said in updating elements in a repeater?:

                                    No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                                    I must be going crazy, but...where in my struct am I using QVariantList?

                                    Thanks for the note about including the new values in the signals.

                                    I'm avoiding floats for the reason you cited, plus a couple more.

                                    kshegunovK 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @kshegunov said in updating elements in a repeater?:

                                      No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                                      I must be going crazy, but...where in my struct am I using QVariantList?

                                      Thanks for the note about including the new values in the signals.

                                      I'm avoiding floats for the reason you cited, plus a couple more.

                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #23

                                      @mzimmers said in updating elements in a repeater?:

                                      I must be going crazy, but...where in my struct am I using QVariantList?

                                      Nowhere, but how do you marshal the objects to QML?

                                      Read and abide by the Qt Code of Conduct

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • kshegunovK kshegunov

                                        @mzimmers said in updating elements in a repeater?:

                                        I must be going crazy, but...where in my struct am I using QVariantList?

                                        Nowhere, but how do you marshal the objects to QML?

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #24

                                        @kshegunov said in updating elements in a repeater?:

                                        @mzimmers said in updating elements in a repeater?:

                                        I must be going crazy, but...where in my struct am I using QVariantList?

                                        Nowhere, but how do you marshal the objects to QML?

                                        Well, like this (I think this is what you're asking):

                                            Column {
                                              id: myColumn
                                              Repeater {
                                                id: bottleRepeater
                                                model: bottleModel
                                                Bottle {
                                                  cellX: model.x
                                                  cellY: model.y
                                                  cellHeight: model.height
                                                  cellWidth: model.width
                                                  volume: model.volume
                                                  bottleScaleFactor: scaleFactor
                                                }
                                        

                                        But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                                        kshegunovK 1 Reply Last reply
                                        0
                                        • mzimmersM mzimmers

                                          @kshegunov said in updating elements in a repeater?:

                                          @mzimmers said in updating elements in a repeater?:

                                          I must be going crazy, but...where in my struct am I using QVariantList?

                                          Nowhere, but how do you marshal the objects to QML?

                                          Well, like this (I think this is what you're asking):

                                              Column {
                                                id: myColumn
                                                Repeater {
                                                  id: bottleRepeater
                                                  model: bottleModel
                                                  Bottle {
                                                    cellX: model.x
                                                    cellY: model.y
                                                    cellHeight: model.height
                                                    cellWidth: model.width
                                                    volume: model.volume
                                                    bottleScaleFactor: scaleFactor
                                                  }
                                          

                                          But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by
                                          #25

                                          @mzimmers said in updating elements in a repeater?:

                                          Well, like this (I think this is what you're asking):

                                          I mean from the C++ side. What is bottleModel and where does it come from?

                                          Read and abide by the Qt Code of Conduct

                                          1 Reply Last reply
                                          0

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