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updating elements in a repeater?

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  • mzimmersM mzimmers

    Sure:

    struct Bottle {
      Q_GADGET
      Q_PROPERTY(quint32 volume MEMBER m_volume)
      Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded)
      Q_PROPERTY(int position MEMBER m_position)
      Q_PROPERTY(QString name MEMBER m_name)
      Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
     public:
      quint32 m_volume;                // amount in bottle (in uL)
      quint32 m_amountNeeded;          // amount needed for synth (in uL)
      int m_position;                  // still figuring this one out
      QString m_name;                  // name of the reagent
      ReagentBottleType m_bottleType;  // bottle type.
    };
    ...
    typedef QVector<Bottle> Bottles;
    ...
    class BottleList : public QObject {
      Q_OBJECT
     private:
      Bottles m_bottleList;
      ...
    
    eyllanescE Offline
    eyllanescE Offline
    eyllanesc
    wrote on last edited by eyllanesc
    #10

    @mzimmers The following is a trivial example:

    main.cpp

    #include <QGuiApplication>
    #include <QQmlApplicationEngine>
    #include <QQmlContext>
    
    struct Bottle {
        Q_GADGET
        Q_PROPERTY(quint32 volume MEMBER m_volume)
        Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded)
        Q_PROPERTY(int position MEMBER m_position)
        Q_PROPERTY(QString name MEMBER m_name)
    public:
        quint32 m_volume;                // amount in bottle (in uL)
        quint32 m_amountNeeded;          // amount needed for synth (in uL)
        int m_position;                  // still figuring this one out
        QString m_name;                  // name of the reagent
    };
    
    typedef QVector<Bottle> Bottles;
    
    class BottleManager: public QObject{
        Q_OBJECT
        Q_PROPERTY(QVariantList bottles READ bottles NOTIFY bottlesChanged)
    public:
        QVariantList bottles() const{
            return m_bottles;
        }
        void append(const Bottle & bottle){
            m_bottles << QVariant::fromValue(bottle);
            Q_EMIT bottlesChanged();
        }
        void clear(){
            m_bottles.clear();
            Q_EMIT bottlesChanged();
        }
    Q_SIGNALS:
        void bottlesChanged();
    private:
        QVariantList m_bottles;
    };
    
    int main(int argc, char *argv[])
    {
    #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
        QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
    #endif
    
        BottleManager manager;
        manager.append({100, 10, 100, "item1"});
        manager.append({10, 100, 10, "item2"});
        manager.append({100, 10, 10, "item3"});
        manager.append({100, 10, 10, "item4"});
        manager.append({10, 100, 10, "item5"});
    
        QGuiApplication app(argc, argv);
    
        QQmlApplicationEngine engine;
        engine.rootContext()->setContextProperty("bottlesmanager", &manager);
        const QUrl url(QStringLiteral("qrc:/main.qml"));
        QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                         &app, [url](QObject *obj, const QUrl &objUrl) {
            if (!obj && url == objUrl)
                QCoreApplication::exit(-1);
        }, Qt::QueuedConnection);
        engine.load(url);
    
        return app.exec();
    }
    
    #include "main.moc"
    

    main.qml

    import QtQuick 2.12
    import QtQuick.Window 2.12
    
    Window {
        width: 640
        height: 480
        visible: true
        title: qsTr("Hello World")
        Column{
            Repeater{
                model: bottlesmanager.bottles
                Rectangle{
                    width: 100
                    height: 100
                    border.color: "black"
                    color: model.modelData.volume < model.modelData.amountNeeded ? "green": "red"
                    Text{
                        anchors.centerIn: parent
                        text: model.modelData.name
                    }
                }
            }
        }
    }
    

    Screenshot_20210311_142255.png

    If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

    1 Reply Last reply
    1
    • mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by mzimmers
      #11

      Thanks for the detailed example. I understand most of it, but...what is this for?

       QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                           &app, [url](QObject *obj, const QUrl &objUrl) {
              if (!obj && url == objUrl)
                  QCoreApplication::exit(-1);
          }, Qt::QueuedConnection);
      
      eyllanescE 1 Reply Last reply
      0
      • mzimmersM mzimmers

        Thanks for the detailed example. I understand most of it, but...what is this for?

         QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                             &app, [url](QObject *obj, const QUrl &objUrl) {
                if (!obj && url == objUrl)
                    QCoreApplication::exit(-1);
            }, Qt::QueuedConnection);
        
        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by
        #12

        @mzimmers hmm, that's part of the current Qt template for those kinds of projects. Previously it was verified that there is at least one rootObject but that does not guarantee that it works, so now it is preferred to verify using the objectCreated signal

        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

        mzimmersM 1 Reply Last reply
        0
        • eyllanescE eyllanesc

          @mzimmers hmm, that's part of the current Qt template for those kinds of projects. Previously it was verified that there is at least one rootObject but that does not guarantee that it works, so now it is preferred to verify using the objectCreated signal

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #13

          @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

          So, I guess the advantage of this approach is, no duplication of data?

          Nit: your comparison of volume/amountNeeded is backwards.

          1 Reply Last reply
          0
          • mzimmersM mzimmers

            Lots of good options here; thanks, guys.

            @eyllanesc: my OP might have been a bit misleading in that, when this view is presented, there will be lots more changes; I was just giving an example. There will be 16-19 bottles displayed, and each will have its color updated, and some other attributes set/updated. I don't know if this changes your opinion on how to approach this problem.

            I removed your Component.oncompleted in favor of something like this:

                onVisibleChanged: {
                    var modelSize = bottleModel.count
                    var i;
                    var color;
                    for (i = 0; i < modelSize; ++i) {
                        color = (myColumn.myArray[i].volume > myColumn.myArray[i].amountNeeded) ? "green" : "red"
                        bottleRepeater.itemAt(i).cellColor = color
                }
            

            This ensures a refresh whenever the view is activated.

            @jeremy_k I tried your first suggestion, and it works great. Could you possibly elaborate on your second suggestion? I'd like to hear more about it.

            @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

            Thanks again...this has been very helpful.

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by kshegunov
            #14

            @mzimmers said in updating elements in a repeater?:

            @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

            Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that. It's not better, it's just that I've learned over the years that requirements have this peculiar property of changing themselves midway.

            @mzimmers said in updating elements in a repeater?:

            Thanks for the detailed example. I understand most of it, but...what is this for?

            QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                 &app, [url](QObject *obj, const QUrl &objUrl) {
                    if (!obj && url == objUrl)
                        QCoreApplication::exit(-1);
                }, Qt::QueuedConnection);
            

            This is what is emitted when a quick item is created through a component that's loaded from a file (either your main file, or with a Loader). It's a dummy as it just kills the application if there's an error, but you could possibly attach there to handle the failure if you wish and if you allow your UI to, say, be edited without recompiling the application.

            @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

            So, I guess the advantage of this approach is, no duplication of data?

            You're now being naive. ;)

            This:

            Text{
                anchors.centerIn: parent
                text: model.modelData.name
            }
            

            copies the QString (a shallow copy).

            Read and abide by the Qt Code of Conduct

            mzimmersM 1 Reply Last reply
            1
            • kshegunovK kshegunov

              @mzimmers said in updating elements in a repeater?:

              @kshegunov your approach looks great, but I'm curious as to exactly what about it you prefer over the others.

              Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that. It's not better, it's just that I've learned over the years that requirements have this peculiar property of changing themselves midway.

              @mzimmers said in updating elements in a repeater?:

              Thanks for the detailed example. I understand most of it, but...what is this for?

              QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                                   &app, [url](QObject *obj, const QUrl &objUrl) {
                      if (!obj && url == objUrl)
                          QCoreApplication::exit(-1);
                  }, Qt::QueuedConnection);
              

              This is what is emitted when a quick item is created through a component that's loaded from a file (either your main file, or with a Loader). It's a dummy as it just kills the application if there's an error, but you could possibly attach there to handle the failure if you wish and if you allow your UI to, say, be edited without recompiling the application.

              @eyllanesc ah...OK, that's being taken care of elsewhere in the project setting, so I don't need to deal with that. (I do set the context property.)

              So, I guess the advantage of this approach is, no duplication of data?

              You're now being naive. ;)

              This:

              Text{
                  anchors.centerIn: parent
                  text: model.modelData.name
              }
              

              copies the QString (a shallow copy).

              mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #15

              @kshegunov said in updating elements in a repeater?:

              Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

              Agreed 100%. In this spirit, I'm trying to restructure my application like this:

              1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
              2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
              3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

              So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

              Thanks for any input.

              My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                @kshegunov said in updating elements in a repeater?:

                Because I assume that at some later time you/I/whoever are/am/is going to want to tie it with a C++ backend. So, I'd rather not stick to QtQuick items, but either directly expose an array of QObejcts or define a QAbstractItemModel and use that.

                Agreed 100%. In this spirit, I'm trying to restructure my application like this:

                1. I have a struct Bottle, based on Q_GADGET. This contains information intrinsic to the bottle (size, dimensions, contents, etc.).
                2. I have a class ReagentManager that contains a private QVector of Bottles. An object of this class is registered as a context property to make it visible to the QML.
                3. One QML view contains a repeater for bottles, containing UI-specific information (size, screen location).

                So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                Thanks for any input.

                My C++ code maintains an instance of the class ReagentManager, so I'm confident that its contents are always current. Now: how best to do something like this:

                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #16

                @mzimmers said in updating elements in a repeater?:

                So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                1
                • kshegunovK kshegunov

                  @mzimmers said in updating elements in a repeater?:

                  So...while my ReagentManager class is visible to the QML, the QVector of Bottles is not. I can write Q_INVOKABLE access routines for each of them, but I'm curious as to whether there might be a better way of doing it.

                  Make the bottles QObject instead of them being Q_GADGET and expose their properties (look up the Q_PROPERTY docs and be sure to have the notification signals). After that the QML part remains pretty much the same, the change in the QObject is going to be reflected naturally into the QML scene without anything more than you binding the properties on creation.

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by mzimmers
                  #17

                  @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

                  kshegunovK 1 Reply Last reply
                  0
                  • mzimmersM mzimmers

                    @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by kshegunov
                    #18
                    Bottle {
                        cellX: modelData.x //< If modelData is QObject, this is a property binding
                        cellY: modelData.y
                        cellColor: modelData.color
                    }
                    

                    Read and abide by the Qt Code of Conduct

                    mzimmersM 1 Reply Last reply
                    1
                    • kshegunovK kshegunov
                      Bottle {
                          cellX: modelData.x //< If modelData is QObject, this is a property binding
                          cellY: modelData.y
                          cellColor: modelData.color
                      }
                      
                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #19

                      @kshegunov

                      Trying this:

                      struct Bottle : public QObject {
                        Q_OBJECT
                        Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                        Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                        Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                        Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                        Q_PROPERTY(QString name MEMBER m_name)
                        Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                      
                       public:
                        // needed to represent amounts in int, not float
                        // because using floats causes a float-equal error
                        // in the generated MOC file.
                        quint32 m_volume;                // amount in bottle (in uL)
                        quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                        quint32 m_amountNeeded;          // amount needed for synth (in uL)
                        int m_slotNumber;                // still figuring this one out
                        QString m_name;                  // name of the reagent
                        ReagentBottleType m_bottleType;  // bottle type.
                      signals:
                        void volumeChanged();
                        void minVolumeChanged();
                        void amountNeededChanged();
                      };
                      

                      Getting this when I try to build:

                      /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                      In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                      /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                       struct Bottle : private QObject {
                              ^~~~~~
                      

                      Do I have to convert Bottle from a struct to a C++ class?

                      eyllanescE kshegunovK 2 Replies Last reply
                      0
                      • mzimmersM mzimmers

                        @kshegunov

                        Trying this:

                        struct Bottle : public QObject {
                          Q_OBJECT
                          Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                          Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                          Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                          Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                          Q_PROPERTY(QString name MEMBER m_name)
                          Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                        
                         public:
                          // needed to represent amounts in int, not float
                          // because using floats causes a float-equal error
                          // in the generated MOC file.
                          quint32 m_volume;                // amount in bottle (in uL)
                          quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                          quint32 m_amountNeeded;          // amount needed for synth (in uL)
                          int m_slotNumber;                // still figuring this one out
                          QString m_name;                  // name of the reagent
                          ReagentBottleType m_bottleType;  // bottle type.
                        signals:
                          void volumeChanged();
                          void minVolumeChanged();
                          void amountNeededChanged();
                        };
                        

                        Getting this when I try to build:

                        /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                        In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                        /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                         struct Bottle : private QObject {
                                ^~~~~~
                        

                        Do I have to convert Bottle from a struct to a C++ class?

                        eyllanescE Offline
                        eyllanescE Offline
                        eyllanesc
                        wrote on last edited by
                        #20

                        @mzimmers QObject is not copyable so you have to remove the copy constructor from Bottle.

                        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

                        1 Reply Last reply
                        1
                        • mzimmersM mzimmers

                          @kshegunov

                          Trying this:

                          struct Bottle : public QObject {
                            Q_OBJECT
                            Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
                            Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
                            Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
                            Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
                            Q_PROPERTY(QString name MEMBER m_name)
                            Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
                          
                           public:
                            // needed to represent amounts in int, not float
                            // because using floats causes a float-equal error
                            // in the generated MOC file.
                            quint32 m_volume;                // amount in bottle (in uL)
                            quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
                            quint32 m_amountNeeded;          // amount needed for synth (in uL)
                            int m_slotNumber;                // still figuring this one out
                            QString m_name;                  // name of the reagent
                            ReagentBottleType m_bottleType;  // bottle type.
                          signals:
                            void volumeChanged();
                            void minVolumeChanged();
                            void amountNeededChanged();
                          };
                          

                          Getting this when I try to build:

                          /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
                          In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
                          /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
                           struct Bottle : private QObject {
                                  ^~~~~~
                          

                          Do I have to convert Bottle from a struct to a C++ class?

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by kshegunov
                          #21

                          @mzimmers said in updating elements in a repeater?:

                          Do I have to convert Bottle from a struct to a C++ class?

                          No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                          PS.
                          Additional notes:

                          1. The notifier signals should report the new value of the property (look up the documentation examples).
                          2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.

                          Read and abide by the Qt Code of Conduct

                          mzimmersM 1 Reply Last reply
                          0
                          • kshegunovK kshegunov

                            @mzimmers said in updating elements in a repeater?:

                            Do I have to convert Bottle from a struct to a C++ class?

                            No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

                            PS.
                            Additional notes:

                            1. The notifier signals should report the new value of the property (look up the documentation examples).
                            2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.
                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #22

                            @kshegunov said in updating elements in a repeater?:

                            No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                            I must be going crazy, but...where in my struct am I using QVariantList?

                            Thanks for the note about including the new values in the signals.

                            I'm avoiding floats for the reason you cited, plus a couple more.

                            kshegunovK 1 Reply Last reply
                            0
                            • mzimmersM mzimmers

                              @kshegunov said in updating elements in a repeater?:

                              No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

                              I must be going crazy, but...where in my struct am I using QVariantList?

                              Thanks for the note about including the new values in the signals.

                              I'm avoiding floats for the reason you cited, plus a couple more.

                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by
                              #23

                              @mzimmers said in updating elements in a repeater?:

                              I must be going crazy, but...where in my struct am I using QVariantList?

                              Nowhere, but how do you marshal the objects to QML?

                              Read and abide by the Qt Code of Conduct

                              mzimmersM 1 Reply Last reply
                              0
                              • kshegunovK kshegunov

                                @mzimmers said in updating elements in a repeater?:

                                I must be going crazy, but...where in my struct am I using QVariantList?

                                Nowhere, but how do you marshal the objects to QML?

                                mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by
                                #24

                                @kshegunov said in updating elements in a repeater?:

                                @mzimmers said in updating elements in a repeater?:

                                I must be going crazy, but...where in my struct am I using QVariantList?

                                Nowhere, but how do you marshal the objects to QML?

                                Well, like this (I think this is what you're asking):

                                    Column {
                                      id: myColumn
                                      Repeater {
                                        id: bottleRepeater
                                        model: bottleModel
                                        Bottle {
                                          cellX: model.x
                                          cellY: model.y
                                          cellHeight: model.height
                                          cellWidth: model.width
                                          volume: model.volume
                                          bottleScaleFactor: scaleFactor
                                        }
                                

                                But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                                kshegunovK 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  @kshegunov said in updating elements in a repeater?:

                                  @mzimmers said in updating elements in a repeater?:

                                  I must be going crazy, but...where in my struct am I using QVariantList?

                                  Nowhere, but how do you marshal the objects to QML?

                                  Well, like this (I think this is what you're asking):

                                      Column {
                                        id: myColumn
                                        Repeater {
                                          id: bottleRepeater
                                          model: bottleModel
                                          Bottle {
                                            cellX: model.x
                                            cellY: model.y
                                            cellHeight: model.height
                                            cellWidth: model.width
                                            volume: model.volume
                                            bottleScaleFactor: scaleFactor
                                          }
                                  

                                  But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                                  kshegunovK Offline
                                  kshegunovK Offline
                                  kshegunov
                                  Moderators
                                  wrote on last edited by
                                  #25

                                  @mzimmers said in updating elements in a repeater?:

                                  Well, like this (I think this is what you're asking):

                                  I mean from the C++ side. What is bottleModel and where does it come from?

                                  Read and abide by the Qt Code of Conduct

                                  1 Reply Last reply
                                  0
                                  • mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #26

                                    From the same QML file:

                                      ListModel {
                                        id: bottleModel
                                    
                                        ListElement {
                                          // position 1
                                          x: 400
                                          y: 17
                                          height: 75
                                          width: 75
                                        }
                                        ...
                                    
                                    kshegunovK 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      From the same QML file:

                                        ListModel {
                                          id: bottleModel
                                      
                                          ListElement {
                                            // position 1
                                            x: 400
                                            y: 17
                                            height: 75
                                            width: 75
                                          }
                                          ...
                                      
                                      kshegunovK Offline
                                      kshegunovK Offline
                                      kshegunov
                                      Moderators
                                      wrote on last edited by
                                      #27

                                      This is confusing, I thought the data is supposed to come from C++.

                                      Read and abide by the Qt Code of Conduct

                                      mzimmersM 1 Reply Last reply
                                      0
                                      • kshegunovK kshegunov

                                        This is confusing, I thought the data is supposed to come from C++.

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #28

                                        I know, I'm doing a lousy job of explaining this. in C++:

                                        typedef QVector<Bottle> Bottles;
                                        class ReagentManager : public QObject {
                                          Q_OBJECT
                                         private:
                                          Bottles m_bottleList;
                                        }
                                        <in another file>
                                          ReagentManager m_reagentManager;
                                          engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                                        

                                        In QML:

                                            onVisibleChanged: {
                                              if (visible) {
                                                reagentManager.updateBottleList()
                                                rack.updateBottles()
                                              }
                                            }
                                        
                                            // update our QML array based on the C++ model.
                                            function updateBottles() {
                                              var modelSize = bottleModel.count
                                              var i
                                              var l_color
                                              var volume
                                              var minVolume
                                              var amountNeeded
                                              var name
                                        
                                              for (i = 0; i < modelSize; ++i) {
                                                name = reagentManager.getName(i)
                                                bottleRepeater.itemAt(i).cellText = name
                                        
                                                volume = reagentManager.m_volume
                                                minVolume = reagentManager.getMinVolume(i)
                                                amountNeeded = reagentManager.getAmountNeeded(i)
                                                l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                                bottleRepeater.itemAt(i).cellColor = l_color
                                              }
                                            }
                                        

                                        So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                                        I still don't see where the QVariantList comes into play, though.

                                        kshegunovK ODБOïO 2 Replies Last reply
                                        0
                                        • mzimmersM mzimmers

                                          I know, I'm doing a lousy job of explaining this. in C++:

                                          typedef QVector<Bottle> Bottles;
                                          class ReagentManager : public QObject {
                                            Q_OBJECT
                                           private:
                                            Bottles m_bottleList;
                                          }
                                          <in another file>
                                            ReagentManager m_reagentManager;
                                            engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                                          

                                          In QML:

                                              onVisibleChanged: {
                                                if (visible) {
                                                  reagentManager.updateBottleList()
                                                  rack.updateBottles()
                                                }
                                              }
                                          
                                              // update our QML array based on the C++ model.
                                              function updateBottles() {
                                                var modelSize = bottleModel.count
                                                var i
                                                var l_color
                                                var volume
                                                var minVolume
                                                var amountNeeded
                                                var name
                                          
                                                for (i = 0; i < modelSize; ++i) {
                                                  name = reagentManager.getName(i)
                                                  bottleRepeater.itemAt(i).cellText = name
                                          
                                                  volume = reagentManager.m_volume
                                                  minVolume = reagentManager.getMinVolume(i)
                                                  amountNeeded = reagentManager.getAmountNeeded(i)
                                                  l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                                  bottleRepeater.itemAt(i).cellColor = l_color
                                                }
                                              }
                                          

                                          So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                                          I still don't see where the QVariantList comes into play, though.

                                          kshegunovK Offline
                                          kshegunovK Offline
                                          kshegunov
                                          Moderators
                                          wrote on last edited by
                                          #29
                                          typedef QVector<Bottle> Bottles;
                                          

                                          If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                                          Read and abide by the Qt Code of Conduct

                                          mzimmersM 1 Reply Last reply
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