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updating elements in a repeater?

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  • mzimmersM mzimmers

    @kshegunov

    Trying this:

    struct Bottle : public QObject {
      Q_OBJECT
      Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
      Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
      Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
      Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
      Q_PROPERTY(QString name MEMBER m_name)
      Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
    
     public:
      // needed to represent amounts in int, not float
      // because using floats causes a float-equal error
      // in the generated MOC file.
      quint32 m_volume;                // amount in bottle (in uL)
      quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
      quint32 m_amountNeeded;          // amount needed for synth (in uL)
      int m_slotNumber;                // still figuring this one out
      QString m_name;                  // name of the reagent
      ReagentBottleType m_bottleType;  // bottle type.
    signals:
      void volumeChanged();
      void minVolumeChanged();
      void amountNeededChanged();
    };
    

    Getting this when I try to build:

    /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
    In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
    /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
     struct Bottle : private QObject {
            ^~~~~~
    

    Do I have to convert Bottle from a struct to a C++ class?

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #21

    @mzimmers said in updating elements in a repeater?:

    Do I have to convert Bottle from a struct to a C++ class?

    No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

    PS.
    Additional notes:

    1. The notifier signals should report the new value of the property (look up the documentation examples).
    2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.

    Read and abide by the Qt Code of Conduct

    mzimmersM 1 Reply Last reply
    0
    • kshegunovK kshegunov

      @mzimmers said in updating elements in a repeater?:

      Do I have to convert Bottle from a struct to a C++ class?

      No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

      PS.
      Additional notes:

      1. The notifier signals should report the new value of the property (look up the documentation examples).
      2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.
      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #22

      @kshegunov said in updating elements in a repeater?:

      No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

      I must be going crazy, but...where in my struct am I using QVariantList?

      Thanks for the note about including the new values in the signals.

      I'm avoiding floats for the reason you cited, plus a couple more.

      kshegunovK 1 Reply Last reply
      0
      • mzimmersM mzimmers

        @kshegunov said in updating elements in a repeater?:

        No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

        I must be going crazy, but...where in my struct am I using QVariantList?

        Thanks for the note about including the new values in the signals.

        I'm avoiding floats for the reason you cited, plus a couple more.

        kshegunovK Offline
        kshegunovK Offline
        kshegunov
        Moderators
        wrote on last edited by
        #23

        @mzimmers said in updating elements in a repeater?:

        I must be going crazy, but...where in my struct am I using QVariantList?

        Nowhere, but how do you marshal the objects to QML?

        Read and abide by the Qt Code of Conduct

        mzimmersM 1 Reply Last reply
        0
        • kshegunovK kshegunov

          @mzimmers said in updating elements in a repeater?:

          I must be going crazy, but...where in my struct am I using QVariantList?

          Nowhere, but how do you marshal the objects to QML?

          mzimmersM Offline
          mzimmersM Offline
          mzimmers
          wrote on last edited by
          #24

          @kshegunov said in updating elements in a repeater?:

          @mzimmers said in updating elements in a repeater?:

          I must be going crazy, but...where in my struct am I using QVariantList?

          Nowhere, but how do you marshal the objects to QML?

          Well, like this (I think this is what you're asking):

              Column {
                id: myColumn
                Repeater {
                  id: bottleRepeater
                  model: bottleModel
                  Bottle {
                    cellX: model.x
                    cellY: model.y
                    cellHeight: model.height
                    cellWidth: model.width
                    volume: model.volume
                    bottleScaleFactor: scaleFactor
                  }
          

          But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

          kshegunovK 1 Reply Last reply
          0
          • mzimmersM mzimmers

            @kshegunov said in updating elements in a repeater?:

            @mzimmers said in updating elements in a repeater?:

            I must be going crazy, but...where in my struct am I using QVariantList?

            Nowhere, but how do you marshal the objects to QML?

            Well, like this (I think this is what you're asking):

                Column {
                  id: myColumn
                  Repeater {
                    id: bottleRepeater
                    model: bottleModel
                    Bottle {
                      cellX: model.x
                      cellY: model.y
                      cellHeight: model.height
                      cellWidth: model.width
                      volume: model.volume
                      bottleScaleFactor: scaleFactor
                    }
            

            But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

            kshegunovK Offline
            kshegunovK Offline
            kshegunov
            Moderators
            wrote on last edited by
            #25

            @mzimmers said in updating elements in a repeater?:

            Well, like this (I think this is what you're asking):

            I mean from the C++ side. What is bottleModel and where does it come from?

            Read and abide by the Qt Code of Conduct

            1 Reply Last reply
            0
            • mzimmersM Offline
              mzimmersM Offline
              mzimmers
              wrote on last edited by
              #26

              From the same QML file:

                ListModel {
                  id: bottleModel
              
                  ListElement {
                    // position 1
                    x: 400
                    y: 17
                    height: 75
                    width: 75
                  }
                  ...
              
              kshegunovK 1 Reply Last reply
              0
              • mzimmersM mzimmers

                From the same QML file:

                  ListModel {
                    id: bottleModel
                
                    ListElement {
                      // position 1
                      x: 400
                      y: 17
                      height: 75
                      width: 75
                    }
                    ...
                
                kshegunovK Offline
                kshegunovK Offline
                kshegunov
                Moderators
                wrote on last edited by
                #27

                This is confusing, I thought the data is supposed to come from C++.

                Read and abide by the Qt Code of Conduct

                mzimmersM 1 Reply Last reply
                0
                • kshegunovK kshegunov

                  This is confusing, I thought the data is supposed to come from C++.

                  mzimmersM Offline
                  mzimmersM Offline
                  mzimmers
                  wrote on last edited by
                  #28

                  I know, I'm doing a lousy job of explaining this. in C++:

                  typedef QVector<Bottle> Bottles;
                  class ReagentManager : public QObject {
                    Q_OBJECT
                   private:
                    Bottles m_bottleList;
                  }
                  <in another file>
                    ReagentManager m_reagentManager;
                    engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                  

                  In QML:

                      onVisibleChanged: {
                        if (visible) {
                          reagentManager.updateBottleList()
                          rack.updateBottles()
                        }
                      }
                  
                      // update our QML array based on the C++ model.
                      function updateBottles() {
                        var modelSize = bottleModel.count
                        var i
                        var l_color
                        var volume
                        var minVolume
                        var amountNeeded
                        var name
                  
                        for (i = 0; i < modelSize; ++i) {
                          name = reagentManager.getName(i)
                          bottleRepeater.itemAt(i).cellText = name
                  
                          volume = reagentManager.m_volume
                          minVolume = reagentManager.getMinVolume(i)
                          amountNeeded = reagentManager.getAmountNeeded(i)
                          l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                          bottleRepeater.itemAt(i).cellColor = l_color
                        }
                      }
                  

                  So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                  I still don't see where the QVariantList comes into play, though.

                  kshegunovK ODБOïO 2 Replies Last reply
                  0
                  • mzimmersM mzimmers

                    I know, I'm doing a lousy job of explaining this. in C++:

                    typedef QVector<Bottle> Bottles;
                    class ReagentManager : public QObject {
                      Q_OBJECT
                     private:
                      Bottles m_bottleList;
                    }
                    <in another file>
                      ReagentManager m_reagentManager;
                      engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                    

                    In QML:

                        onVisibleChanged: {
                          if (visible) {
                            reagentManager.updateBottleList()
                            rack.updateBottles()
                          }
                        }
                    
                        // update our QML array based on the C++ model.
                        function updateBottles() {
                          var modelSize = bottleModel.count
                          var i
                          var l_color
                          var volume
                          var minVolume
                          var amountNeeded
                          var name
                    
                          for (i = 0; i < modelSize; ++i) {
                            name = reagentManager.getName(i)
                            bottleRepeater.itemAt(i).cellText = name
                    
                            volume = reagentManager.m_volume
                            minVolume = reagentManager.getMinVolume(i)
                            amountNeeded = reagentManager.getAmountNeeded(i)
                            l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                            bottleRepeater.itemAt(i).cellColor = l_color
                          }
                        }
                    

                    So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                    I still don't see where the QVariantList comes into play, though.

                    kshegunovK Offline
                    kshegunovK Offline
                    kshegunov
                    Moderators
                    wrote on last edited by
                    #29
                    typedef QVector<Bottle> Bottles;
                    

                    If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                    Read and abide by the Qt Code of Conduct

                    mzimmersM 1 Reply Last reply
                    1
                    • kshegunovK kshegunov
                      typedef QVector<Bottle> Bottles;
                      

                      If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                      mzimmersM Offline
                      mzimmersM Offline
                      mzimmers
                      wrote on last edited by
                      #30

                      @kshegunov ah. OK, thanks for that. I'll look into making that change, and will report back.

                      1 Reply Last reply
                      0
                      • mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #31

                        I've changed my QVector to pointers (seems to be working).

                        I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                        So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                        Thanks...

                        kshegunovK 1 Reply Last reply
                        0
                        • mzimmersM mzimmers

                          I've changed my QVector to pointers (seems to be working).

                          I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                          So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                          Thanks...

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #32

                          @mzimmers said in updating elements in a repeater?:

                          So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                          Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                          Read and abide by the Qt Code of Conduct

                          mzimmersM 1 Reply Last reply
                          0
                          • kshegunovK kshegunov

                            @mzimmers said in updating elements in a repeater?:

                            So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                            Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by mzimmers
                            #33

                            @kshegunov said in updating elements in a repeater?:

                            Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                            I'm using the list model for UI-specific information:

                              ListModel {
                                id: bottleModel
                            
                                ListElement {
                                  // position 1
                                  x: 400
                                  y: 17
                                  height: 75
                                  width: 75
                                }
                                ...
                            

                            I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                            From my definition of the ReagentManager class:

                            class ReagentManager : public QObject {
                              Q_OBJECT
                             public:
                              explicit ReagentManager(QObject *parent = nullptr);
                              Bottles m_bottleList;
                              Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                              ...
                            

                            And in my QML:

                                function updateBottles() {
                                  var modelSize = bottleModel.count
                                  var i
                                  var volume
                            
                                  for (i = 0; i < modelSize; ++i) {
                                    volume = reagentManager.bottleList[i].volume
                                ...
                            

                            I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                            Thanks...

                            EDIT: looking at the QML Debugger Console, I see this message:

                            QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                            
                            kshegunovK 1 Reply Last reply
                            0
                            • mzimmersM mzimmers

                              @kshegunov said in updating elements in a repeater?:

                              Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                              I'm using the list model for UI-specific information:

                                ListModel {
                                  id: bottleModel
                              
                                  ListElement {
                                    // position 1
                                    x: 400
                                    y: 17
                                    height: 75
                                    width: 75
                                  }
                                  ...
                              

                              I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                              From my definition of the ReagentManager class:

                              class ReagentManager : public QObject {
                                Q_OBJECT
                               public:
                                explicit ReagentManager(QObject *parent = nullptr);
                                Bottles m_bottleList;
                                Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                                ...
                              

                              And in my QML:

                                  function updateBottles() {
                                    var modelSize = bottleModel.count
                                    var i
                                    var volume
                              
                                    for (i = 0; i < modelSize; ++i) {
                                      volume = reagentManager.bottleList[i].volume
                                  ...
                              

                              I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                              Thanks...

                              EDIT: looking at the QML Debugger Console, I see this message:

                              QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                              
                              kshegunovK Offline
                              kshegunovK Offline
                              kshegunov
                              Moderators
                              wrote on last edited by kshegunov
                              #34

                              @mzimmers said in updating elements in a repeater?:

                              I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                              You already have this data in the c++, you feed it to the JS engine as far as I can see. I'd just tie the cpp backend to the UI stuff and not mess with any intermediate stuff, much less using explicit JS code.

                              Basically like this:

                              Column {
                                    Repeater {
                                      model: reagentManager.bottleList //< This being a property that holds the list of bottles
                                      Bottle {
                                        cellX: modelData.x
                                        cellY: modelData.y //< Or use some other value, or nothing, however you decide to do it
                                        ...
                                        volume: modelData.volume //< This binds to the property of the QObject, so when the C++ changes value this updates
                                        ...
                                      }
                                   ...
                              }
                              

                              @mzimmers said in updating elements in a repeater?:

                              I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?
                              Thanks...
                              EDIT: looking at the QML Debugger Console, I see this message:

                              From the method:

                              https://doc.qt.io/qt-5/qqmllistproperty.html
                              or
                              you return QList<QObject *>
                              or
                              you return a QVariantList() << bottle1 << bottle2

                              ... different possibilities.

                              Read and abide by the Qt Code of Conduct

                              1 Reply Last reply
                              1
                              • mzimmersM Offline
                                mzimmersM Offline
                                mzimmers
                                wrote on last edited by mzimmers
                                #35

                                I've changed my typedef from a QVector to a QList:

                                typedef QList<Bottle *> Bottles;
                                

                                My C++ looks like this (stripped down) now:

                                struct Bottle : public QObject {
                                  Q_OBJECT
                                  Q_PROPERTY(quint32 volume MEMBER m_volume)
                                 public:
                                  quint32 m_volume;                // amount in bottle (in uL)
                                 signals:
                                  void volumeChanged(quint32 m_volume);
                                };
                                typedef QList<Bottle *> Bottles;
                                
                                class ReagentManager : public QObject {
                                  Q_OBJECT
                                 private:
                                  Bottles m_bottleList;
                                 public:
                                  Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                  void bottleListChanged();
                                };
                                

                                And this line in QML:

                                        volume = reagentManager.bottleList[i].volume
                                

                                Now produces this error:

                                qrc:/qml/Rack.qml:194: TypeError: Cannot read property 'volume' of undefined 
                                

                                So...I've kicked the can a little further down the street, but I'm not home yet. It seems that the QML can now access the QList (agree?), but not its properties. Do I need a getter for this? I thought the idea of getting the properties working properly was to eliminate the need for the getters/setters.

                                ODБOïO 1 Reply Last reply
                                0
                                • mzimmersM mzimmers

                                  I've changed my typedef from a QVector to a QList:

                                  typedef QList<Bottle *> Bottles;
                                  

                                  My C++ looks like this (stripped down) now:

                                  struct Bottle : public QObject {
                                    Q_OBJECT
                                    Q_PROPERTY(quint32 volume MEMBER m_volume)
                                   public:
                                    quint32 m_volume;                // amount in bottle (in uL)
                                   signals:
                                    void volumeChanged(quint32 m_volume);
                                  };
                                  typedef QList<Bottle *> Bottles;
                                  
                                  class ReagentManager : public QObject {
                                    Q_OBJECT
                                   private:
                                    Bottles m_bottleList;
                                   public:
                                    Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                    void bottleListChanged();
                                  };
                                  

                                  And this line in QML:

                                          volume = reagentManager.bottleList[i].volume
                                  

                                  Now produces this error:

                                  qrc:/qml/Rack.qml:194: TypeError: Cannot read property 'volume' of undefined 
                                  

                                  So...I've kicked the can a little further down the street, but I'm not home yet. It seems that the QML can now access the QList (agree?), but not its properties. Do I need a getter for this? I thought the idea of getting the properties working properly was to eliminate the need for the getters/setters.

                                  ODБOïO Offline
                                  ODБOïO Offline
                                  ODБOï
                                  wrote on last edited by
                                  #36

                                  @mzimmers said in updating elements in a repeater?:

                                  volume = reagentManager.bottleList[i].volume

                                  bottleList is a function but you are accessing like an array

                                  volume = reagentManager.bottleList()[i]

                                  mzimmersM 1 Reply Last reply
                                  1
                                  • ODБOïO ODБOï

                                    @mzimmers said in updating elements in a repeater?:

                                    volume = reagentManager.bottleList[i].volume

                                    bottleList is a function but you are accessing like an array

                                    volume = reagentManager.bottleList()[i]

                                    mzimmersM Offline
                                    mzimmersM Offline
                                    mzimmers
                                    wrote on last edited by
                                    #37

                                    @LeLev said in updating elements in a repeater?:

                                    @mzimmers said in updating elements in a repeater?:

                                    volume = reagentManager.bottleList[i].volume

                                    bottleList is a function but you are accessing like an array

                                    volume = reagentManager.bottleList()[i]

                                    Thanks...I thought this would work:

                                     volume = reagentManager.bottleList()[i].volume
                                    

                                    But I get this error:

                                    Error: Unknown method return type: Bottles
                                    

                                    This goes back to what kshegunov was talking about earlier, but I thought I'd fixed this by changing from a QVector to a QList:

                                    typedef QList<Bottle *> Bottles;
                                    
                                    class ReagentManager : public QObject {
                                      Q_OBJECT
                                     public:
                                      Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                    

                                    I'm still missing something...

                                    ODБOïO 1 Reply Last reply
                                    0
                                    • mzimmersM mzimmers

                                      @LeLev said in updating elements in a repeater?:

                                      @mzimmers said in updating elements in a repeater?:

                                      volume = reagentManager.bottleList[i].volume

                                      bottleList is a function but you are accessing like an array

                                      volume = reagentManager.bottleList()[i]

                                      Thanks...I thought this would work:

                                       volume = reagentManager.bottleList()[i].volume
                                      

                                      But I get this error:

                                      Error: Unknown method return type: Bottles
                                      

                                      This goes back to what kshegunov was talking about earlier, but I thought I'd fixed this by changing from a QVector to a QList:

                                      typedef QList<Bottle *> Bottles;
                                      
                                      class ReagentManager : public QObject {
                                        Q_OBJECT
                                       public:
                                        Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                      

                                      I'm still missing something...

                                      ODБOïO Offline
                                      ODБOïO Offline
                                      ODБOï
                                      wrote on last edited by
                                      #38

                                      @mzimmers said in updating elements in a repeater?:

                                      I'm still missing something...

                                      i would return a QVariantList to qml instead of the QList<Bottle *>

                                      mzimmersM 1 Reply Last reply
                                      1
                                      • ODБOïO ODБOï

                                        @mzimmers said in updating elements in a repeater?:

                                        I'm still missing something...

                                        i would return a QVariantList to qml instead of the QList<Bottle *>

                                        mzimmersM Offline
                                        mzimmersM Offline
                                        mzimmers
                                        wrote on last edited by
                                        #39

                                        @LeLev OK, but...how do I do that? I can't just cast it. Do I have to change my Bottles typedef?

                                        Thanks...

                                        ODБOïO 1 Reply Last reply
                                        0
                                        • mzimmersM mzimmers

                                          @LeLev OK, but...how do I do that? I can't just cast it. Do I have to change my Bottles typedef?

                                          Thanks...

                                          ODБOïO Offline
                                          ODБOïO Offline
                                          ODБOï
                                          wrote on last edited by
                                          #40

                                          Q_INVOKABLE QVariant bottleList() { return QVariant::fromValue(m_bottleList); }

                                          mzimmersM 1 Reply Last reply
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