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updating elements in a repeater?

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  • mzimmersM mzimmers

    @kshegunov thanks. I'm still a little UNclear on the binding details; what would be an example of a bind using your code above?

    kshegunovK Offline
    kshegunovK Offline
    kshegunov
    Moderators
    wrote on last edited by kshegunov
    #18
    Bottle {
        cellX: modelData.x //< If modelData is QObject, this is a property binding
        cellY: modelData.y
        cellColor: modelData.color
    }
    

    Read and abide by the Qt Code of Conduct

    mzimmersM 1 Reply Last reply
    1
    • kshegunovK kshegunov
      Bottle {
          cellX: modelData.x //< If modelData is QObject, this is a property binding
          cellY: modelData.y
          cellColor: modelData.color
      }
      
      mzimmersM Offline
      mzimmersM Offline
      mzimmers
      wrote on last edited by
      #19

      @kshegunov

      Trying this:

      struct Bottle : public QObject {
        Q_OBJECT
        Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
        Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
        Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
        Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
        Q_PROPERTY(QString name MEMBER m_name)
        Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
      
       public:
        // needed to represent amounts in int, not float
        // because using floats causes a float-equal error
        // in the generated MOC file.
        quint32 m_volume;                // amount in bottle (in uL)
        quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
        quint32 m_amountNeeded;          // amount needed for synth (in uL)
        int m_slotNumber;                // still figuring this one out
        QString m_name;                  // name of the reagent
        ReagentBottleType m_bottleType;  // bottle type.
      signals:
        void volumeChanged();
        void minVolumeChanged();
        void amountNeededChanged();
      };
      

      Getting this when I try to build:

      /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
      In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
      /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
       struct Bottle : private QObject {
              ^~~~~~
      

      Do I have to convert Bottle from a struct to a C++ class?

      eyllanescE kshegunovK 2 Replies Last reply
      0
      • mzimmersM mzimmers

        @kshegunov

        Trying this:

        struct Bottle : public QObject {
          Q_OBJECT
          Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
          Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
          Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
          Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
          Q_PROPERTY(QString name MEMBER m_name)
          Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
        
         public:
          // needed to represent amounts in int, not float
          // because using floats causes a float-equal error
          // in the generated MOC file.
          quint32 m_volume;                // amount in bottle (in uL)
          quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
          quint32 m_amountNeeded;          // amount needed for synth (in uL)
          int m_slotNumber;                // still figuring this one out
          QString m_name;                  // name of the reagent
          ReagentBottleType m_bottleType;  // bottle type.
        signals:
          void volumeChanged();
          void minVolumeChanged();
          void amountNeededChanged();
        };
        

        Getting this when I try to build:

        /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
        In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
        /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
         struct Bottle : private QObject {
                ^~~~~~
        

        Do I have to convert Bottle from a struct to a C++ class?

        eyllanescE Offline
        eyllanescE Offline
        eyllanesc
        wrote on last edited by
        #20

        @mzimmers QObject is not copyable so you have to remove the copy constructor from Bottle.

        If you want me to help you develop some work then you can write to my email: e.yllanescucho@gmal.com.

        1 Reply Last reply
        1
        • mzimmersM mzimmers

          @kshegunov

          Trying this:

          struct Bottle : public QObject {
            Q_OBJECT
            Q_PROPERTY(quint32 volume MEMBER m_volume NOTIFY volumeChanged)
            Q_PROPERTY(quint32 minVolume MEMBER m_minVolume NOTIFY minVolumeChanged)
            Q_PROPERTY(quint32 amountNeeded MEMBER m_amountNeeded NOTIFY amountNeededChanged)
            Q_PROPERTY(int slotNumber MEMBER m_slotNumber)
            Q_PROPERTY(QString name MEMBER m_name)
            Q_PROPERTY(ReagentBottleType bottleType MEMBER m_bottleType)
          
           public:
            // needed to represent amounts in int, not float
            // because using floats causes a float-equal error
            // in the generated MOC file.
            quint32 m_volume;                // amount in bottle (in uL)
            quint32 m_minVolume;             // amount in bottle that can't be used (in uL)
            quint32 m_amountNeeded;          // amount needed for synth (in uL)
            int m_slotNumber;                // still figuring this one out
            QString m_name;                  // name of the reagent
            ReagentBottleType m_bottleType;  // bottle type.
          signals:
            void volumeChanged();
            void minVolumeChanged();
            void amountNeededChanged();
          };
          

          Getting this when I try to build:

          /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11: error: use of deleted function ‘QObject::QObject(const QObject&)’
          In file included from /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.cpp:7:0:
          /home/mzimmers/git/KOL-UI/src/lib/change_consumables/reagent_manager.h:11:8: error: use of deleted function ‘QObject::QObject(const QObject&)’
           struct Bottle : private QObject {
                  ^~~~~~
          

          Do I have to convert Bottle from a struct to a C++ class?

          kshegunovK Offline
          kshegunovK Offline
          kshegunov
          Moderators
          wrote on last edited by kshegunov
          #21

          @mzimmers said in updating elements in a repeater?:

          Do I have to convert Bottle from a struct to a C++ class?

          No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

          PS.
          Additional notes:

          1. The notifier signals should report the new value of the property (look up the documentation examples).
          2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.

          Read and abide by the Qt Code of Conduct

          mzimmersM 1 Reply Last reply
          0
          • kshegunovK kshegunov

            @mzimmers said in updating elements in a repeater?:

            Do I have to convert Bottle from a struct to a C++ class?

            No, but you can't keep the objects in a QVariantList, because QObjects can't be copied. You need to switch to QList<QObject *>.

            PS.
            Additional notes:

            1. The notifier signals should report the new value of the property (look up the documentation examples).
            2. If you need to compare floats, then you should probably stick to defining your own setters and getters and registering them with READ/WRITE in the Q_PROPERTY definition instead of relying on MEMBER.
            mzimmersM Offline
            mzimmersM Offline
            mzimmers
            wrote on last edited by
            #22

            @kshegunov said in updating elements in a repeater?:

            No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

            I must be going crazy, but...where in my struct am I using QVariantList?

            Thanks for the note about including the new values in the signals.

            I'm avoiding floats for the reason you cited, plus a couple more.

            kshegunovK 1 Reply Last reply
            0
            • mzimmersM mzimmers

              @kshegunov said in updating elements in a repeater?:

              No, but you can't keep the objects in a QVariantList, because QObjects can't be copied.

              I must be going crazy, but...where in my struct am I using QVariantList?

              Thanks for the note about including the new values in the signals.

              I'm avoiding floats for the reason you cited, plus a couple more.

              kshegunovK Offline
              kshegunovK Offline
              kshegunov
              Moderators
              wrote on last edited by
              #23

              @mzimmers said in updating elements in a repeater?:

              I must be going crazy, but...where in my struct am I using QVariantList?

              Nowhere, but how do you marshal the objects to QML?

              Read and abide by the Qt Code of Conduct

              mzimmersM 1 Reply Last reply
              0
              • kshegunovK kshegunov

                @mzimmers said in updating elements in a repeater?:

                I must be going crazy, but...where in my struct am I using QVariantList?

                Nowhere, but how do you marshal the objects to QML?

                mzimmersM Offline
                mzimmersM Offline
                mzimmers
                wrote on last edited by
                #24

                @kshegunov said in updating elements in a repeater?:

                @mzimmers said in updating elements in a repeater?:

                I must be going crazy, but...where in my struct am I using QVariantList?

                Nowhere, but how do you marshal the objects to QML?

                Well, like this (I think this is what you're asking):

                    Column {
                      id: myColumn
                      Repeater {
                        id: bottleRepeater
                        model: bottleModel
                        Bottle {
                          cellX: model.x
                          cellY: model.y
                          cellHeight: model.height
                          cellWidth: model.width
                          volume: model.volume
                          bottleScaleFactor: scaleFactor
                        }
                

                But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                kshegunovK 1 Reply Last reply
                0
                • mzimmersM mzimmers

                  @kshegunov said in updating elements in a repeater?:

                  @mzimmers said in updating elements in a repeater?:

                  I must be going crazy, but...where in my struct am I using QVariantList?

                  Nowhere, but how do you marshal the objects to QML?

                  Well, like this (I think this is what you're asking):

                      Column {
                        id: myColumn
                        Repeater {
                          id: bottleRepeater
                          model: bottleModel
                          Bottle {
                            cellX: model.x
                            cellY: model.y
                            cellHeight: model.height
                            cellWidth: model.width
                            volume: model.volume
                            bottleScaleFactor: scaleFactor
                          }
                  

                  But if I'm doing something wrong in QML, why is the compiler giving me an error pointed at my struct?

                  kshegunovK Offline
                  kshegunovK Offline
                  kshegunov
                  Moderators
                  wrote on last edited by
                  #25

                  @mzimmers said in updating elements in a repeater?:

                  Well, like this (I think this is what you're asking):

                  I mean from the C++ side. What is bottleModel and where does it come from?

                  Read and abide by the Qt Code of Conduct

                  1 Reply Last reply
                  0
                  • mzimmersM Offline
                    mzimmersM Offline
                    mzimmers
                    wrote on last edited by
                    #26

                    From the same QML file:

                      ListModel {
                        id: bottleModel
                    
                        ListElement {
                          // position 1
                          x: 400
                          y: 17
                          height: 75
                          width: 75
                        }
                        ...
                    
                    kshegunovK 1 Reply Last reply
                    0
                    • mzimmersM mzimmers

                      From the same QML file:

                        ListModel {
                          id: bottleModel
                      
                          ListElement {
                            // position 1
                            x: 400
                            y: 17
                            height: 75
                            width: 75
                          }
                          ...
                      
                      kshegunovK Offline
                      kshegunovK Offline
                      kshegunov
                      Moderators
                      wrote on last edited by
                      #27

                      This is confusing, I thought the data is supposed to come from C++.

                      Read and abide by the Qt Code of Conduct

                      mzimmersM 1 Reply Last reply
                      0
                      • kshegunovK kshegunov

                        This is confusing, I thought the data is supposed to come from C++.

                        mzimmersM Offline
                        mzimmersM Offline
                        mzimmers
                        wrote on last edited by
                        #28

                        I know, I'm doing a lousy job of explaining this. in C++:

                        typedef QVector<Bottle> Bottles;
                        class ReagentManager : public QObject {
                          Q_OBJECT
                         private:
                          Bottles m_bottleList;
                        }
                        <in another file>
                          ReagentManager m_reagentManager;
                          engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                        

                        In QML:

                            onVisibleChanged: {
                              if (visible) {
                                reagentManager.updateBottleList()
                                rack.updateBottles()
                              }
                            }
                        
                            // update our QML array based on the C++ model.
                            function updateBottles() {
                              var modelSize = bottleModel.count
                              var i
                              var l_color
                              var volume
                              var minVolume
                              var amountNeeded
                              var name
                        
                              for (i = 0; i < modelSize; ++i) {
                                name = reagentManager.getName(i)
                                bottleRepeater.itemAt(i).cellText = name
                        
                                volume = reagentManager.m_volume
                                minVolume = reagentManager.getMinVolume(i)
                                amountNeeded = reagentManager.getAmountNeeded(i)
                                l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                bottleRepeater.itemAt(i).cellColor = l_color
                              }
                            }
                        

                        So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                        I still don't see where the QVariantList comes into play, though.

                        kshegunovK ODБOïO 2 Replies Last reply
                        0
                        • mzimmersM mzimmers

                          I know, I'm doing a lousy job of explaining this. in C++:

                          typedef QVector<Bottle> Bottles;
                          class ReagentManager : public QObject {
                            Q_OBJECT
                           private:
                            Bottles m_bottleList;
                          }
                          <in another file>
                            ReagentManager m_reagentManager;
                            engine->rootContext()->setContextProperty("reagentManager", &m_reagentManager);
                          

                          In QML:

                              onVisibleChanged: {
                                if (visible) {
                                  reagentManager.updateBottleList()
                                  rack.updateBottles()
                                }
                              }
                          
                              // update our QML array based on the C++ model.
                              function updateBottles() {
                                var modelSize = bottleModel.count
                                var i
                                var l_color
                                var volume
                                var minVolume
                                var amountNeeded
                                var name
                          
                                for (i = 0; i < modelSize; ++i) {
                                  name = reagentManager.getName(i)
                                  bottleRepeater.itemAt(i).cellText = name
                          
                                  volume = reagentManager.m_volume
                                  minVolume = reagentManager.getMinVolume(i)
                                  amountNeeded = reagentManager.getAmountNeeded(i)
                                  l_color = ((volume - minVolume) >= amountNeeded) ? "green" : "red"
                                  bottleRepeater.itemAt(i).cellColor = l_color
                                }
                              }
                          

                          So, my QML function calls C++ routines to obtain the needed data. I'm trying to convert this to the approach you suggested; this is where I ran into the problem with the struct.

                          I still don't see where the QVariantList comes into play, though.

                          kshegunovK Offline
                          kshegunovK Offline
                          kshegunov
                          Moderators
                          wrote on last edited by
                          #29
                          typedef QVector<Bottle> Bottles;
                          

                          If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                          Read and abide by the Qt Code of Conduct

                          mzimmersM 1 Reply Last reply
                          1
                          • kshegunovK kshegunov
                            typedef QVector<Bottle> Bottles;
                            

                            If Bottle is derived from QObject you can't keep it directly in a vector (can't copy the objects). You need to keep Bottle * there.

                            mzimmersM Offline
                            mzimmersM Offline
                            mzimmers
                            wrote on last edited by
                            #30

                            @kshegunov ah. OK, thanks for that. I'll look into making that change, and will report back.

                            1 Reply Last reply
                            0
                            • mzimmersM Offline
                              mzimmersM Offline
                              mzimmers
                              wrote on last edited by
                              #31

                              I've changed my QVector to pointers (seems to be working).

                              I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                              So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                              Thanks...

                              kshegunovK 1 Reply Last reply
                              0
                              • mzimmersM mzimmers

                                I've changed my QVector to pointers (seems to be working).

                                I think I see why my example is so confusing -- in my Bottle Repeater, I'm using a QML ListModel. This ListModel only contains UI-specific information (position, size). Additional informationmust come from an object (ReagentManager) that is exposed via a call to setContextProperty().

                                So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                Thanks...

                                kshegunovK Offline
                                kshegunovK Offline
                                kshegunov
                                Moderators
                                wrote on last edited by
                                #32

                                @mzimmers said in updating elements in a repeater?:

                                So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                Read and abide by the Qt Code of Conduct

                                mzimmersM 1 Reply Last reply
                                0
                                • kshegunovK kshegunov

                                  @mzimmers said in updating elements in a repeater?:

                                  So: do I need to change my model to the instance of ReagentManager, and find another way to access the information currently in my ListModel? Or is there a more clever way to do this?

                                  Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                  mzimmersM Offline
                                  mzimmersM Offline
                                  mzimmers
                                  wrote on last edited by mzimmers
                                  #33

                                  @kshegunov said in updating elements in a repeater?:

                                  Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                  I'm using the list model for UI-specific information:

                                    ListModel {
                                      id: bottleModel
                                  
                                      ListElement {
                                        // position 1
                                        x: 400
                                        y: 17
                                        height: 75
                                        width: 75
                                      }
                                      ...
                                  

                                  I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                  From my definition of the ReagentManager class:

                                  class ReagentManager : public QObject {
                                    Q_OBJECT
                                   public:
                                    explicit ReagentManager(QObject *parent = nullptr);
                                    Bottles m_bottleList;
                                    Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                                    ...
                                  

                                  And in my QML:

                                      function updateBottles() {
                                        var modelSize = bottleModel.count
                                        var i
                                        var volume
                                  
                                        for (i = 0; i < modelSize; ++i) {
                                          volume = reagentManager.bottleList[i].volume
                                      ...
                                  

                                  I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                                  Thanks...

                                  EDIT: looking at the QML Debugger Console, I see this message:

                                  QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                                  
                                  kshegunovK 1 Reply Last reply
                                  0
                                  • mzimmersM mzimmers

                                    @kshegunov said in updating elements in a repeater?:

                                    Why do you need the ListModel is the question now. Pass the objects vector from the context property (i.e the bottleManager object) directly to the repeater.

                                    I'm using the list model for UI-specific information:

                                      ListModel {
                                        id: bottleModel
                                    
                                        ListElement {
                                          // position 1
                                          x: 400
                                          y: 17
                                          height: 75
                                          width: 75
                                        }
                                        ...
                                    

                                    I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                    From my definition of the ReagentManager class:

                                    class ReagentManager : public QObject {
                                      Q_OBJECT
                                     public:
                                      explicit ReagentManager(QObject *parent = nullptr);
                                      Bottles m_bottleList;
                                      Q_PROPERTY(Bottles bottleList MEMBER m_bottleList)
                                      ...
                                    

                                    And in my QML:

                                        function updateBottles() {
                                          var modelSize = bottleModel.count
                                          var i
                                          var volume
                                    
                                          for (i = 0; i < modelSize; ++i) {
                                            volume = reagentManager.bottleList[i].volume
                                        ...
                                    

                                    I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?

                                    Thanks...

                                    EDIT: looking at the QML Debugger Console, I see this message:

                                    QMetaProperty::read: Unable to handle unregistered datatype 'Bottles' for property 'ReagentManager::bottleList'
                                    
                                    kshegunovK Offline
                                    kshegunovK Offline
                                    kshegunov
                                    Moderators
                                    wrote on last edited by kshegunov
                                    #34

                                    @mzimmers said in updating elements in a repeater?:

                                    I could probably put this data in arrays in QML. As I mentioned, I'd prefer not to put it into my C++ as it's purely UI data.

                                    You already have this data in the c++, you feed it to the JS engine as far as I can see. I'd just tie the cpp backend to the UI stuff and not mess with any intermediate stuff, much less using explicit JS code.

                                    Basically like this:

                                    Column {
                                          Repeater {
                                            model: reagentManager.bottleList //< This being a property that holds the list of bottles
                                            Bottle {
                                              cellX: modelData.x
                                              cellY: modelData.y //< Or use some other value, or nothing, however you decide to do it
                                              ...
                                              volume: modelData.volume //< This binds to the property of the QObject, so when the C++ changes value this updates
                                              ...
                                            }
                                         ...
                                    }
                                    

                                    @mzimmers said in updating elements in a repeater?:

                                    I'm getting an error "TypeError: Cannot read property '0' of undefined." Is my syntax wrong, or am I still not understanding how to access the property?
                                    Thanks...
                                    EDIT: looking at the QML Debugger Console, I see this message:

                                    From the method:

                                    https://doc.qt.io/qt-5/qqmllistproperty.html
                                    or
                                    you return QList<QObject *>
                                    or
                                    you return a QVariantList() << bottle1 << bottle2

                                    ... different possibilities.

                                    Read and abide by the Qt Code of Conduct

                                    1 Reply Last reply
                                    1
                                    • mzimmersM Offline
                                      mzimmersM Offline
                                      mzimmers
                                      wrote on last edited by mzimmers
                                      #35

                                      I've changed my typedef from a QVector to a QList:

                                      typedef QList<Bottle *> Bottles;
                                      

                                      My C++ looks like this (stripped down) now:

                                      struct Bottle : public QObject {
                                        Q_OBJECT
                                        Q_PROPERTY(quint32 volume MEMBER m_volume)
                                       public:
                                        quint32 m_volume;                // amount in bottle (in uL)
                                       signals:
                                        void volumeChanged(quint32 m_volume);
                                      };
                                      typedef QList<Bottle *> Bottles;
                                      
                                      class ReagentManager : public QObject {
                                        Q_OBJECT
                                       private:
                                        Bottles m_bottleList;
                                       public:
                                        Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                        void bottleListChanged();
                                      };
                                      

                                      And this line in QML:

                                              volume = reagentManager.bottleList[i].volume
                                      

                                      Now produces this error:

                                      qrc:/qml/Rack.qml:194: TypeError: Cannot read property 'volume' of undefined 
                                      

                                      So...I've kicked the can a little further down the street, but I'm not home yet. It seems that the QML can now access the QList (agree?), but not its properties. Do I need a getter for this? I thought the idea of getting the properties working properly was to eliminate the need for the getters/setters.

                                      ODБOïO 1 Reply Last reply
                                      0
                                      • mzimmersM mzimmers

                                        I've changed my typedef from a QVector to a QList:

                                        typedef QList<Bottle *> Bottles;
                                        

                                        My C++ looks like this (stripped down) now:

                                        struct Bottle : public QObject {
                                          Q_OBJECT
                                          Q_PROPERTY(quint32 volume MEMBER m_volume)
                                         public:
                                          quint32 m_volume;                // amount in bottle (in uL)
                                         signals:
                                          void volumeChanged(quint32 m_volume);
                                        };
                                        typedef QList<Bottle *> Bottles;
                                        
                                        class ReagentManager : public QObject {
                                          Q_OBJECT
                                         private:
                                          Bottles m_bottleList;
                                         public:
                                          Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                          void bottleListChanged();
                                        };
                                        

                                        And this line in QML:

                                                volume = reagentManager.bottleList[i].volume
                                        

                                        Now produces this error:

                                        qrc:/qml/Rack.qml:194: TypeError: Cannot read property 'volume' of undefined 
                                        

                                        So...I've kicked the can a little further down the street, but I'm not home yet. It seems that the QML can now access the QList (agree?), but not its properties. Do I need a getter for this? I thought the idea of getting the properties working properly was to eliminate the need for the getters/setters.

                                        ODБOïO Offline
                                        ODБOïO Offline
                                        ODБOï
                                        wrote on last edited by
                                        #36

                                        @mzimmers said in updating elements in a repeater?:

                                        volume = reagentManager.bottleList[i].volume

                                        bottleList is a function but you are accessing like an array

                                        volume = reagentManager.bottleList()[i]

                                        mzimmersM 1 Reply Last reply
                                        1
                                        • ODБOïO ODБOï

                                          @mzimmers said in updating elements in a repeater?:

                                          volume = reagentManager.bottleList[i].volume

                                          bottleList is a function but you are accessing like an array

                                          volume = reagentManager.bottleList()[i]

                                          mzimmersM Offline
                                          mzimmersM Offline
                                          mzimmers
                                          wrote on last edited by
                                          #37

                                          @LeLev said in updating elements in a repeater?:

                                          @mzimmers said in updating elements in a repeater?:

                                          volume = reagentManager.bottleList[i].volume

                                          bottleList is a function but you are accessing like an array

                                          volume = reagentManager.bottleList()[i]

                                          Thanks...I thought this would work:

                                           volume = reagentManager.bottleList()[i].volume
                                          

                                          But I get this error:

                                          Error: Unknown method return type: Bottles
                                          

                                          This goes back to what kshegunov was talking about earlier, but I thought I'd fixed this by changing from a QVector to a QList:

                                          typedef QList<Bottle *> Bottles;
                                          
                                          class ReagentManager : public QObject {
                                            Q_OBJECT
                                           public:
                                            Q_INVOKABLE Bottles bottleList() { return m_bottleList; }
                                          

                                          I'm still missing something...

                                          ODБOïO 1 Reply Last reply
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