Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Drawing Frames arround Widgets
Forum Updated to NodeBB v4.3 + New Features

Drawing Frames arround Widgets

Scheduled Pinned Locked Moved Solved General and Desktop
25 Posts 4 Posters 4.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mrjjM mrjj

    @sandro4912
    Hi
    Looking good. :)

    The space can most likely be removed with

    layout->setContentsMargins(0,0,0,0);

    all layout have a default values of 9 for all 4 sides

    S Offline
    S Offline
    sandro4912
    wrote on last edited by
    #10

    @mrjj

    Appling the margin i get this:

    cd97f0df-bb0a-4ec9-ad36-808589b172e6-image.png

    This is almost perfect. Just one nitpick.

    The Top and Bottom frame seem to touch each other without any spae inbetween. Any change to add a space like between the outside frame and the inside frames?

    The code now looks like this:

        auto topLayout = new QHBoxLayout;
        topLayout->setSpacing(0);
        topLayout->setContentsMargins(0,0,0,0);
        topLayout->addWidget(mLcdDisplayMinesLeft);
        topLayout->addWidget(mSmileyPushButton);
        topLayout->addWidget(mLcdDisplayElapsedTime);
        mTopFrame->setLayout(topLayout);
    
        auto bottomLayout = new QHBoxLayout;
        bottomLayout->setSpacing(0);
        bottomLayout->setContentsMargins(0,0,0,0);
        bottomLayout->addWidget(mMinefield);
        mBottomFrame->setLayout(bottomLayout);
    
        auto mainLayout = new QVBoxLayout;
        mainLayout->setSpacing(0);
        mainLayout->addWidget(mTopFrame);
        mainLayout->addWidget(mBottomFrame);
    
        mMainFrame->setLayout(mainLayout);
    
        auto layout = new QVBoxLayout;
        layout->setSpacing(0);
        layout->setContentsMargins(0,0,0,0);
        layout->addWidget(mMainFrame);
    
        setLayout(layout);
    
    1 Reply Last reply
    0
    • S Offline
      S Offline
      sandro4912
      wrote on last edited by sandro4912
      #11

      I could solve the Issue by removing the Space 0 here:

      auto mainLayout = new QVBoxLayout;
          //mainLayout->setSpacing(0);
          mainLayout->addWidget(mTopFrame);
          mainLayout->addWidget(mBottomFrame);
      

      Which gives:

      110f829d-24f0-4382-a414-ca3b200d02ff-image.png

      That looks pretty close to the original:

      b5a3a974-f0aa-4e07-867b-137dde40f3d0-image.png

      Although it looks like there is still some kind of space between the minefield and the frame? Can it be removed aswell?

      1 Reply Last reply
      0
      • mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #12

        Hi
        It looks very much like the original
        How nostalgic :)

        1 Reply Last reply
        0
        • S Offline
          S Offline
          sandro4912
          wrote on last edited by
          #13

          Yes the only Issue I still see is the remainig space between minefield and the bottomFrame.

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #14

            Hi
            There ?
            alt text

            1 Reply Last reply
            1
            • S Offline
              S Offline
              sandro4912
              wrote on last edited by
              #15

              Yes in the original theres no space at all.

              I already throw out the top frame for testing to see if it causes it but still same result.

              mrjjM 1 Reply Last reply
              0
              • S sandro4912

                Yes in the original theres no space at all.

                I already throw out the top frame for testing to see if it causes it but still same result.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #16

                @sandro4912
                Hi
                Im not sure where that space comes from as it seems you have it to zero

                auto bottomLayout = new QHBoxLayout;
                bottomLayout->setSpacing(0);
                bottomLayout->setContentsMargins(0,0,0,0);
                bottomLayout->addWidget(mMinefield);
                mBottomFrame->setLayout(bottomLayout);

                Did you try to raise the margins to see if you then get more space there ?

                S 1 Reply Last reply
                1
                • S Offline
                  S Offline
                  sandro4912
                  wrote on last edited by
                  #17
                  This post is deleted!
                  1 Reply Last reply
                  0
                  • mrjjM mrjj

                    @sandro4912
                    Hi
                    Im not sure where that space comes from as it seems you have it to zero

                    auto bottomLayout = new QHBoxLayout;
                    bottomLayout->setSpacing(0);
                    bottomLayout->setContentsMargins(0,0,0,0);
                    bottomLayout->addWidget(mMinefield);
                    mBottomFrame->setLayout(bottomLayout);

                    Did you try to raise the margins to see if you then get more space there ?

                    S Offline
                    S Offline
                    sandro4912
                    wrote on last edited by
                    #18

                    @mrjj

                    Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                    I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                    J.HilkJ 1 Reply Last reply
                    0
                    • S sandro4912

                      @mrjj

                      Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                      I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                      J.HilkJ Offline
                      J.HilkJ Offline
                      J.Hilk
                      Moderators
                      wrote on last edited by
                      #19

                      hi @sandro4912 ,

                      my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0


                      Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                      Q: What's that?
                      A: It's blue light.
                      Q: What does it do?
                      A: It turns blue.

                      S 1 Reply Last reply
                      2
                      • J.HilkJ J.Hilk

                        hi @sandro4912 ,

                        my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0

                        S Offline
                        S Offline
                        sandro4912
                        wrote on last edited by
                        #20

                        @J-Hilk

                        No it still has the same Issue:

                            auto topLayout = new QHBoxLayout;
                            topLayout->setSpacing(0);
                            topLayout->setContentsMargins(0,0,0,0);
                            topLayout->addWidget(mLcdDisplayMinesLeft);
                            topLayout->addWidget(mSmileyPushButton);
                            topLayout->addWidget(mLcdDisplayElapsedTime);
                            mTopFrame->setLayout(topLayout);
                        
                            auto bottomLayout = new QHBoxLayout;
                            bottomLayout->setSpacing(0);
                            bottomLayout->setContentsMargins(0,0,0,0);
                            bottomLayout->addWidget(mMinefield);
                            mBottomFrame->setLayout(bottomLayout);
                        
                            auto mainLayout = new QVBoxLayout;
                            mainLayout->setSpacing(0);
                            mainLayout->setContentsMargins(0,0,0,0);
                            mainLayout->addWidget(mTopFrame);
                            mainLayout->addWidget(mBottomFrame);
                        
                            mMainFrame->setLayout(mainLayout);
                        
                            auto layout = new QVBoxLayout;
                            layout->setSpacing(0);
                            layout->setContentsMargins(0,0,0,0);
                            layout->addWidget(mMainFrame);
                        
                            setLayout(layout);
                        

                        Result:
                        e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                        J.HilkJ 1 Reply Last reply
                        0
                        • S sandro4912

                          @J-Hilk

                          No it still has the same Issue:

                              auto topLayout = new QHBoxLayout;
                              topLayout->setSpacing(0);
                              topLayout->setContentsMargins(0,0,0,0);
                              topLayout->addWidget(mLcdDisplayMinesLeft);
                              topLayout->addWidget(mSmileyPushButton);
                              topLayout->addWidget(mLcdDisplayElapsedTime);
                              mTopFrame->setLayout(topLayout);
                          
                              auto bottomLayout = new QHBoxLayout;
                              bottomLayout->setSpacing(0);
                              bottomLayout->setContentsMargins(0,0,0,0);
                              bottomLayout->addWidget(mMinefield);
                              mBottomFrame->setLayout(bottomLayout);
                          
                              auto mainLayout = new QVBoxLayout;
                              mainLayout->setSpacing(0);
                              mainLayout->setContentsMargins(0,0,0,0);
                              mainLayout->addWidget(mTopFrame);
                              mainLayout->addWidget(mBottomFrame);
                          
                              mMainFrame->setLayout(mainLayout);
                          
                              auto layout = new QVBoxLayout;
                              layout->setSpacing(0);
                              layout->setContentsMargins(0,0,0,0);
                              layout->addWidget(mMainFrame);
                          
                              setLayout(layout);
                          

                          Result:
                          e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #21

                          @sandro4912
                          mmh, strange.

                          I'm out of easy ideas to try 😞
                          sry


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          1 Reply Last reply
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #22

                            Hi
                            What about INSIDE minefield ?
                            Did you use layout there ?

                            1 Reply Last reply
                            0
                            • S Offline
                              S Offline
                              sandro4912
                              wrote on last edited by
                              #23

                              Yes inside the Minfield I place the Cells like this in the constructor:

                              auto layout = new QGridLayout;
                                 layout->setSpacing(0);
                              
                                 for(int i = 0; i < mCells.size(); ++i) {
                                     auto column = static_cast<int>(i %  mFieldWidth);
                                     auto row = static_cast<int>(i /  mFieldWidth);
                              
                                     layout->addWidget(mCells[i], row, column);
                                 }
                              
                                 setLayout(layout);
                              
                              mrjjM 1 Reply Last reply
                              0
                              • S sandro4912

                                Yes inside the Minfield I place the Cells like this in the constructor:

                                auto layout = new QGridLayout;
                                   layout->setSpacing(0);
                                
                                   for(int i = 0; i < mCells.size(); ++i) {
                                       auto column = static_cast<int>(i %  mFieldWidth);
                                       auto row = static_cast<int>(i /  mFieldWidth);
                                
                                       layout->addWidget(mCells[i], row, column);
                                   }
                                
                                   setLayout(layout);
                                
                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #24

                                @sandro4912

                                But you dont seem to call setContentsMargins(0,0,0,0);
                                so maybe that is the space ?

                                S 1 Reply Last reply
                                2
                                • mrjjM mrjj

                                  @sandro4912

                                  But you dont seem to call setContentsMargins(0,0,0,0);
                                  so maybe that is the space ?

                                  S Offline
                                  S Offline
                                  sandro4912
                                  wrote on last edited by
                                  #25

                                  @mrjj said in Drawing Frames arround Widgets:

                                  setContentsMargins(0,0,0,0);

                                  thats it!

                                  d4167070-a480-4188-9923-57d57cb94d35-image.png

                                  I thought i tryed it before but i think i tryed:

                                  setContentsMargins(0,0,0,0);
                                  

                                  and not

                                  layout->setContentsMargins(0,0,0,0);
                                  
                                  1 Reply Last reply
                                  2

                                  • Login

                                  • Login or register to search.
                                  • First post
                                    Last post
                                  0
                                  • Categories
                                  • Recent
                                  • Tags
                                  • Popular
                                  • Users
                                  • Groups
                                  • Search
                                  • Get Qt Extensions
                                  • Unsolved