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Drawing Frames arround Widgets

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  • sierdzioS Offline
    sierdzioS Offline
    sierdzio
    Moderators
    wrote on last edited by
    #3

    You can probably use style sheets (QSS) or QStyle to change the colour of your widget's frames (QFrame). This should be quite easy to achieve - but as @mrjj points out, it won't paint outside of the widget.

    (Z(:^

    1 Reply Last reply
    1
    • mrjjM mrjj

      Hi
      Since you cannot draw outside a
      Widget form its paintEvent
           its not that trivial to do.

      I used an overlay widget ( transparent for mouseclicks) to draw
      around widgets.
      https://stackoverflow.com/questions/19199863/draw-rectangular-overlay-on-qwidget-at-click

      Can I ask what the use case is?
      Maybe there is easier way to fulfill the same requirement.

      S Offline
      S Offline
      sandro4912
      wrote on last edited by
      #4

      @mrjj

      Like i said i would like to draw the frame arround the widgets like the classic minesweeper has:

      Screenshot_20191004_120228.png

      I have the 2 LCD Displays the SmilieyButton and the minefield as Widgets. So i wonder how i can archieve to have the frame arround them.

      mrjjM 1 Reply Last reply
      0
      • S sandro4912

        @mrjj

        Like i said i would like to draw the frame arround the widgets like the classic minesweeper has:

        Screenshot_20191004_120228.png

        I have the 2 LCD Displays the SmilieyButton and the minefield as Widgets. So i wonder how i can archieve to have the frame arround them.

        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #5

        @sandro4912
        Hi
        Well the easy way would be to put them/each
        inside a QFrame and style that one to look like you want.

        1 Reply Last reply
        2
        • S Offline
          S Offline
          sandro4912
          wrote on last edited by
          #6

          Ok this kinda works. I used 3 Frames like this:

          2f621cd1-162b-4593-88d4-ec9eeae071d4-image.png

          However to archieve the style like above i need to switch white and black lines from the borders of the inner ones. Is there a way to do that?

          mrjjM 1 Reply Last reply
          0
          • S sandro4912

            Ok this kinda works. I used 3 Frames like this:

            2f621cd1-162b-4593-88d4-ec9eeae071d4-image.png

            However to archieve the style like above i need to switch white and black lines from the borders of the inner ones. Is there a way to do that?

            mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by mrjj
            #7

            @sandro4912
            Hi
            If you mean the sunken style then yes
            alt text

            its just a setting from raised to sunken.

            alt text

            1 Reply Last reply
            2
            • S Offline
              S Offline
              sandro4912
              wrote on last edited by
              #8

              With the frames my App looks like this:

              1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

              How can i get rid of the spacings from the frame to the widgets?

              I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

              The code so far:

              private:
                  LcdDisplay *mLcdDisplayMinesLeft;
                  LcdDisplay *mLcdDisplayElapsedTime;
                  SmileyPushButton *mSmileyPushButton;
                  Minefield *mMinefield;
              
                  QFrame *mTopFrame;
                  QFrame *mBottomFrame;
                  QFrame *mMainFrame;
              
              Game::Game(QWidget *parent) :
                  QWidget(parent),
                  mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
                  mLcdDisplayElapsedTime{ new LcdDisplay },
                  mSmileyPushButton{ new SmileyPushButton },
                  mMinefield{ new Minefield{
                              mDefaultFieldWidth,
                              mDefaultFieldHeight,
                              mDefaultMines }},
                  mTopFrame{ new QFrame },
                  mBottomFrame{ new QFrame },
                  mMainFrame{ new QFrame }
              {
                  mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
                  mMainFrame->setLineWidth(3);
              
                  mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
                  mTopFrame->setLineWidth(3);
              
                  mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
                  mBottomFrame->setLineWidth(3);
              
                  auto topLayout = new QHBoxLayout;
                  topLayout->setSpacing(0);
                  topLayout->addWidget(mLcdDisplayMinesLeft);
                  topLayout->addStretch();
                  topLayout->addWidget(mSmileyPushButton);
                  topLayout->addStretch();
                  topLayout->addWidget(mLcdDisplayElapsedTime);
                  mTopFrame->setLayout(topLayout);
              
                  auto bottomLayout = new QHBoxLayout;
                  bottomLayout->setSpacing(0);
                  bottomLayout->addWidget(mMinefield);
                  mBottomFrame->setLayout(bottomLayout);
              
                  auto mainLayout = new QVBoxLayout;
                  mainLayout->setSpacing(0);
                  mainLayout->addWidget(mTopFrame);
                  mainLayout->addWidget(mBottomFrame);
              
                  mMainFrame->setLayout(mainLayout);
              
                  auto layout = new QVBoxLayout;
                  layout->setSpacing(0);
                  layout->addWidget(mMainFrame);
              
                  setLayout(layout);
              }
              
              
              mrjjM 1 Reply Last reply
              0
              • S sandro4912

                With the frames my App looks like this:

                1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

                How can i get rid of the spacings from the frame to the widgets?

                I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

                The code so far:

                private:
                    LcdDisplay *mLcdDisplayMinesLeft;
                    LcdDisplay *mLcdDisplayElapsedTime;
                    SmileyPushButton *mSmileyPushButton;
                    Minefield *mMinefield;
                
                    QFrame *mTopFrame;
                    QFrame *mBottomFrame;
                    QFrame *mMainFrame;
                
                Game::Game(QWidget *parent) :
                    QWidget(parent),
                    mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
                    mLcdDisplayElapsedTime{ new LcdDisplay },
                    mSmileyPushButton{ new SmileyPushButton },
                    mMinefield{ new Minefield{
                                mDefaultFieldWidth,
                                mDefaultFieldHeight,
                                mDefaultMines }},
                    mTopFrame{ new QFrame },
                    mBottomFrame{ new QFrame },
                    mMainFrame{ new QFrame }
                {
                    mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
                    mMainFrame->setLineWidth(3);
                
                    mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
                    mTopFrame->setLineWidth(3);
                
                    mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
                    mBottomFrame->setLineWidth(3);
                
                    auto topLayout = new QHBoxLayout;
                    topLayout->setSpacing(0);
                    topLayout->addWidget(mLcdDisplayMinesLeft);
                    topLayout->addStretch();
                    topLayout->addWidget(mSmileyPushButton);
                    topLayout->addStretch();
                    topLayout->addWidget(mLcdDisplayElapsedTime);
                    mTopFrame->setLayout(topLayout);
                
                    auto bottomLayout = new QHBoxLayout;
                    bottomLayout->setSpacing(0);
                    bottomLayout->addWidget(mMinefield);
                    mBottomFrame->setLayout(bottomLayout);
                
                    auto mainLayout = new QVBoxLayout;
                    mainLayout->setSpacing(0);
                    mainLayout->addWidget(mTopFrame);
                    mainLayout->addWidget(mBottomFrame);
                
                    mMainFrame->setLayout(mainLayout);
                
                    auto layout = new QVBoxLayout;
                    layout->setSpacing(0);
                    layout->addWidget(mMainFrame);
                
                    setLayout(layout);
                }
                
                
                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #9

                @sandro4912
                Hi
                Looking good. :)

                The space can most likely be removed with

                layout->setContentsMargins(0,0,0,0);

                all layout have a default values of 9 for all 4 sides

                S 1 Reply Last reply
                3
                • mrjjM mrjj

                  @sandro4912
                  Hi
                  Looking good. :)

                  The space can most likely be removed with

                  layout->setContentsMargins(0,0,0,0);

                  all layout have a default values of 9 for all 4 sides

                  S Offline
                  S Offline
                  sandro4912
                  wrote on last edited by
                  #10

                  @mrjj

                  Appling the margin i get this:

                  cd97f0df-bb0a-4ec9-ad36-808589b172e6-image.png

                  This is almost perfect. Just one nitpick.

                  The Top and Bottom frame seem to touch each other without any spae inbetween. Any change to add a space like between the outside frame and the inside frames?

                  The code now looks like this:

                      auto topLayout = new QHBoxLayout;
                      topLayout->setSpacing(0);
                      topLayout->setContentsMargins(0,0,0,0);
                      topLayout->addWidget(mLcdDisplayMinesLeft);
                      topLayout->addWidget(mSmileyPushButton);
                      topLayout->addWidget(mLcdDisplayElapsedTime);
                      mTopFrame->setLayout(topLayout);
                  
                      auto bottomLayout = new QHBoxLayout;
                      bottomLayout->setSpacing(0);
                      bottomLayout->setContentsMargins(0,0,0,0);
                      bottomLayout->addWidget(mMinefield);
                      mBottomFrame->setLayout(bottomLayout);
                  
                      auto mainLayout = new QVBoxLayout;
                      mainLayout->setSpacing(0);
                      mainLayout->addWidget(mTopFrame);
                      mainLayout->addWidget(mBottomFrame);
                  
                      mMainFrame->setLayout(mainLayout);
                  
                      auto layout = new QVBoxLayout;
                      layout->setSpacing(0);
                      layout->setContentsMargins(0,0,0,0);
                      layout->addWidget(mMainFrame);
                  
                      setLayout(layout);
                  
                  1 Reply Last reply
                  0
                  • S Offline
                    S Offline
                    sandro4912
                    wrote on last edited by sandro4912
                    #11

                    I could solve the Issue by removing the Space 0 here:

                    auto mainLayout = new QVBoxLayout;
                        //mainLayout->setSpacing(0);
                        mainLayout->addWidget(mTopFrame);
                        mainLayout->addWidget(mBottomFrame);
                    

                    Which gives:

                    110f829d-24f0-4382-a414-ca3b200d02ff-image.png

                    That looks pretty close to the original:

                    b5a3a974-f0aa-4e07-867b-137dde40f3d0-image.png

                    Although it looks like there is still some kind of space between the minefield and the frame? Can it be removed aswell?

                    1 Reply Last reply
                    0
                    • mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #12

                      Hi
                      It looks very much like the original
                      How nostalgic :)

                      1 Reply Last reply
                      0
                      • S Offline
                        S Offline
                        sandro4912
                        wrote on last edited by
                        #13

                        Yes the only Issue I still see is the remainig space between minefield and the bottomFrame.

                        1 Reply Last reply
                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #14

                          Hi
                          There ?
                          alt text

                          1 Reply Last reply
                          1
                          • S Offline
                            S Offline
                            sandro4912
                            wrote on last edited by
                            #15

                            Yes in the original theres no space at all.

                            I already throw out the top frame for testing to see if it causes it but still same result.

                            mrjjM 1 Reply Last reply
                            0
                            • S sandro4912

                              Yes in the original theres no space at all.

                              I already throw out the top frame for testing to see if it causes it but still same result.

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #16

                              @sandro4912
                              Hi
                              Im not sure where that space comes from as it seems you have it to zero

                              auto bottomLayout = new QHBoxLayout;
                              bottomLayout->setSpacing(0);
                              bottomLayout->setContentsMargins(0,0,0,0);
                              bottomLayout->addWidget(mMinefield);
                              mBottomFrame->setLayout(bottomLayout);

                              Did you try to raise the margins to see if you then get more space there ?

                              S 1 Reply Last reply
                              1
                              • S Offline
                                S Offline
                                sandro4912
                                wrote on last edited by
                                #17
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • mrjjM mrjj

                                  @sandro4912
                                  Hi
                                  Im not sure where that space comes from as it seems you have it to zero

                                  auto bottomLayout = new QHBoxLayout;
                                  bottomLayout->setSpacing(0);
                                  bottomLayout->setContentsMargins(0,0,0,0);
                                  bottomLayout->addWidget(mMinefield);
                                  mBottomFrame->setLayout(bottomLayout);

                                  Did you try to raise the margins to see if you then get more space there ?

                                  S Offline
                                  S Offline
                                  sandro4912
                                  wrote on last edited by
                                  #18

                                  @mrjj

                                  Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                                  I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                                  J.HilkJ 1 Reply Last reply
                                  0
                                  • S sandro4912

                                    @mrjj

                                    Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                                    I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                                    J.HilkJ Offline
                                    J.HilkJ Offline
                                    J.Hilk
                                    Moderators
                                    wrote on last edited by
                                    #19

                                    hi @sandro4912 ,

                                    my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0


                                    Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                    Q: What's that?
                                    A: It's blue light.
                                    Q: What does it do?
                                    A: It turns blue.

                                    S 1 Reply Last reply
                                    2
                                    • J.HilkJ J.Hilk

                                      hi @sandro4912 ,

                                      my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0

                                      S Offline
                                      S Offline
                                      sandro4912
                                      wrote on last edited by
                                      #20

                                      @J-Hilk

                                      No it still has the same Issue:

                                          auto topLayout = new QHBoxLayout;
                                          topLayout->setSpacing(0);
                                          topLayout->setContentsMargins(0,0,0,0);
                                          topLayout->addWidget(mLcdDisplayMinesLeft);
                                          topLayout->addWidget(mSmileyPushButton);
                                          topLayout->addWidget(mLcdDisplayElapsedTime);
                                          mTopFrame->setLayout(topLayout);
                                      
                                          auto bottomLayout = new QHBoxLayout;
                                          bottomLayout->setSpacing(0);
                                          bottomLayout->setContentsMargins(0,0,0,0);
                                          bottomLayout->addWidget(mMinefield);
                                          mBottomFrame->setLayout(bottomLayout);
                                      
                                          auto mainLayout = new QVBoxLayout;
                                          mainLayout->setSpacing(0);
                                          mainLayout->setContentsMargins(0,0,0,0);
                                          mainLayout->addWidget(mTopFrame);
                                          mainLayout->addWidget(mBottomFrame);
                                      
                                          mMainFrame->setLayout(mainLayout);
                                      
                                          auto layout = new QVBoxLayout;
                                          layout->setSpacing(0);
                                          layout->setContentsMargins(0,0,0,0);
                                          layout->addWidget(mMainFrame);
                                      
                                          setLayout(layout);
                                      

                                      Result:
                                      e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                                      J.HilkJ 1 Reply Last reply
                                      0
                                      • S sandro4912

                                        @J-Hilk

                                        No it still has the same Issue:

                                            auto topLayout = new QHBoxLayout;
                                            topLayout->setSpacing(0);
                                            topLayout->setContentsMargins(0,0,0,0);
                                            topLayout->addWidget(mLcdDisplayMinesLeft);
                                            topLayout->addWidget(mSmileyPushButton);
                                            topLayout->addWidget(mLcdDisplayElapsedTime);
                                            mTopFrame->setLayout(topLayout);
                                        
                                            auto bottomLayout = new QHBoxLayout;
                                            bottomLayout->setSpacing(0);
                                            bottomLayout->setContentsMargins(0,0,0,0);
                                            bottomLayout->addWidget(mMinefield);
                                            mBottomFrame->setLayout(bottomLayout);
                                        
                                            auto mainLayout = new QVBoxLayout;
                                            mainLayout->setSpacing(0);
                                            mainLayout->setContentsMargins(0,0,0,0);
                                            mainLayout->addWidget(mTopFrame);
                                            mainLayout->addWidget(mBottomFrame);
                                        
                                            mMainFrame->setLayout(mainLayout);
                                        
                                            auto layout = new QVBoxLayout;
                                            layout->setSpacing(0);
                                            layout->setContentsMargins(0,0,0,0);
                                            layout->addWidget(mMainFrame);
                                        
                                            setLayout(layout);
                                        

                                        Result:
                                        e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                                        J.HilkJ Offline
                                        J.HilkJ Offline
                                        J.Hilk
                                        Moderators
                                        wrote on last edited by
                                        #21

                                        @sandro4912
                                        mmh, strange.

                                        I'm out of easy ideas to try 😞
                                        sry


                                        Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                        Q: What's that?
                                        A: It's blue light.
                                        Q: What does it do?
                                        A: It turns blue.

                                        1 Reply Last reply
                                        0
                                        • mrjjM Offline
                                          mrjjM Offline
                                          mrjj
                                          Lifetime Qt Champion
                                          wrote on last edited by
                                          #22

                                          Hi
                                          What about INSIDE minefield ?
                                          Did you use layout there ?

                                          1 Reply Last reply
                                          0

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