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Drawing Frames arround Widgets

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  • S sandro4912

    Ok this kinda works. I used 3 Frames like this:

    2f621cd1-162b-4593-88d4-ec9eeae071d4-image.png

    However to archieve the style like above i need to switch white and black lines from the borders of the inner ones. Is there a way to do that?

    mrjjM Offline
    mrjjM Offline
    mrjj
    Lifetime Qt Champion
    wrote on last edited by mrjj
    #7

    @sandro4912
    Hi
    If you mean the sunken style then yes
    alt text

    its just a setting from raised to sunken.

    alt text

    1 Reply Last reply
    2
    • S Offline
      S Offline
      sandro4912
      wrote on last edited by
      #8

      With the frames my App looks like this:

      1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

      How can i get rid of the spacings from the frame to the widgets?

      I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

      The code so far:

      private:
          LcdDisplay *mLcdDisplayMinesLeft;
          LcdDisplay *mLcdDisplayElapsedTime;
          SmileyPushButton *mSmileyPushButton;
          Minefield *mMinefield;
      
          QFrame *mTopFrame;
          QFrame *mBottomFrame;
          QFrame *mMainFrame;
      
      Game::Game(QWidget *parent) :
          QWidget(parent),
          mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
          mLcdDisplayElapsedTime{ new LcdDisplay },
          mSmileyPushButton{ new SmileyPushButton },
          mMinefield{ new Minefield{
                      mDefaultFieldWidth,
                      mDefaultFieldHeight,
                      mDefaultMines }},
          mTopFrame{ new QFrame },
          mBottomFrame{ new QFrame },
          mMainFrame{ new QFrame }
      {
          mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
          mMainFrame->setLineWidth(3);
      
          mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
          mTopFrame->setLineWidth(3);
      
          mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
          mBottomFrame->setLineWidth(3);
      
          auto topLayout = new QHBoxLayout;
          topLayout->setSpacing(0);
          topLayout->addWidget(mLcdDisplayMinesLeft);
          topLayout->addStretch();
          topLayout->addWidget(mSmileyPushButton);
          topLayout->addStretch();
          topLayout->addWidget(mLcdDisplayElapsedTime);
          mTopFrame->setLayout(topLayout);
      
          auto bottomLayout = new QHBoxLayout;
          bottomLayout->setSpacing(0);
          bottomLayout->addWidget(mMinefield);
          mBottomFrame->setLayout(bottomLayout);
      
          auto mainLayout = new QVBoxLayout;
          mainLayout->setSpacing(0);
          mainLayout->addWidget(mTopFrame);
          mainLayout->addWidget(mBottomFrame);
      
          mMainFrame->setLayout(mainLayout);
      
          auto layout = new QVBoxLayout;
          layout->setSpacing(0);
          layout->addWidget(mMainFrame);
      
          setLayout(layout);
      }
      
      
      mrjjM 1 Reply Last reply
      0
      • S sandro4912

        With the frames my App looks like this:

        1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

        How can i get rid of the spacings from the frame to the widgets?

        I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

        The code so far:

        private:
            LcdDisplay *mLcdDisplayMinesLeft;
            LcdDisplay *mLcdDisplayElapsedTime;
            SmileyPushButton *mSmileyPushButton;
            Minefield *mMinefield;
        
            QFrame *mTopFrame;
            QFrame *mBottomFrame;
            QFrame *mMainFrame;
        
        Game::Game(QWidget *parent) :
            QWidget(parent),
            mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
            mLcdDisplayElapsedTime{ new LcdDisplay },
            mSmileyPushButton{ new SmileyPushButton },
            mMinefield{ new Minefield{
                        mDefaultFieldWidth,
                        mDefaultFieldHeight,
                        mDefaultMines }},
            mTopFrame{ new QFrame },
            mBottomFrame{ new QFrame },
            mMainFrame{ new QFrame }
        {
            mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
            mMainFrame->setLineWidth(3);
        
            mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
            mTopFrame->setLineWidth(3);
        
            mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
            mBottomFrame->setLineWidth(3);
        
            auto topLayout = new QHBoxLayout;
            topLayout->setSpacing(0);
            topLayout->addWidget(mLcdDisplayMinesLeft);
            topLayout->addStretch();
            topLayout->addWidget(mSmileyPushButton);
            topLayout->addStretch();
            topLayout->addWidget(mLcdDisplayElapsedTime);
            mTopFrame->setLayout(topLayout);
        
            auto bottomLayout = new QHBoxLayout;
            bottomLayout->setSpacing(0);
            bottomLayout->addWidget(mMinefield);
            mBottomFrame->setLayout(bottomLayout);
        
            auto mainLayout = new QVBoxLayout;
            mainLayout->setSpacing(0);
            mainLayout->addWidget(mTopFrame);
            mainLayout->addWidget(mBottomFrame);
        
            mMainFrame->setLayout(mainLayout);
        
            auto layout = new QVBoxLayout;
            layout->setSpacing(0);
            layout->addWidget(mMainFrame);
        
            setLayout(layout);
        }
        
        
        mrjjM Offline
        mrjjM Offline
        mrjj
        Lifetime Qt Champion
        wrote on last edited by
        #9

        @sandro4912
        Hi
        Looking good. :)

        The space can most likely be removed with

        layout->setContentsMargins(0,0,0,0);

        all layout have a default values of 9 for all 4 sides

        S 1 Reply Last reply
        3
        • mrjjM mrjj

          @sandro4912
          Hi
          Looking good. :)

          The space can most likely be removed with

          layout->setContentsMargins(0,0,0,0);

          all layout have a default values of 9 for all 4 sides

          S Offline
          S Offline
          sandro4912
          wrote on last edited by
          #10

          @mrjj

          Appling the margin i get this:

          cd97f0df-bb0a-4ec9-ad36-808589b172e6-image.png

          This is almost perfect. Just one nitpick.

          The Top and Bottom frame seem to touch each other without any spae inbetween. Any change to add a space like between the outside frame and the inside frames?

          The code now looks like this:

              auto topLayout = new QHBoxLayout;
              topLayout->setSpacing(0);
              topLayout->setContentsMargins(0,0,0,0);
              topLayout->addWidget(mLcdDisplayMinesLeft);
              topLayout->addWidget(mSmileyPushButton);
              topLayout->addWidget(mLcdDisplayElapsedTime);
              mTopFrame->setLayout(topLayout);
          
              auto bottomLayout = new QHBoxLayout;
              bottomLayout->setSpacing(0);
              bottomLayout->setContentsMargins(0,0,0,0);
              bottomLayout->addWidget(mMinefield);
              mBottomFrame->setLayout(bottomLayout);
          
              auto mainLayout = new QVBoxLayout;
              mainLayout->setSpacing(0);
              mainLayout->addWidget(mTopFrame);
              mainLayout->addWidget(mBottomFrame);
          
              mMainFrame->setLayout(mainLayout);
          
              auto layout = new QVBoxLayout;
              layout->setSpacing(0);
              layout->setContentsMargins(0,0,0,0);
              layout->addWidget(mMainFrame);
          
              setLayout(layout);
          
          1 Reply Last reply
          0
          • S Offline
            S Offline
            sandro4912
            wrote on last edited by sandro4912
            #11

            I could solve the Issue by removing the Space 0 here:

            auto mainLayout = new QVBoxLayout;
                //mainLayout->setSpacing(0);
                mainLayout->addWidget(mTopFrame);
                mainLayout->addWidget(mBottomFrame);
            

            Which gives:

            110f829d-24f0-4382-a414-ca3b200d02ff-image.png

            That looks pretty close to the original:

            b5a3a974-f0aa-4e07-867b-137dde40f3d0-image.png

            Although it looks like there is still some kind of space between the minefield and the frame? Can it be removed aswell?

            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #12

              Hi
              It looks very much like the original
              How nostalgic :)

              1 Reply Last reply
              0
              • S Offline
                S Offline
                sandro4912
                wrote on last edited by
                #13

                Yes the only Issue I still see is the remainig space between minefield and the bottomFrame.

                1 Reply Last reply
                0
                • mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #14

                  Hi
                  There ?
                  alt text

                  1 Reply Last reply
                  1
                  • S Offline
                    S Offline
                    sandro4912
                    wrote on last edited by
                    #15

                    Yes in the original theres no space at all.

                    I already throw out the top frame for testing to see if it causes it but still same result.

                    mrjjM 1 Reply Last reply
                    0
                    • S sandro4912

                      Yes in the original theres no space at all.

                      I already throw out the top frame for testing to see if it causes it but still same result.

                      mrjjM Offline
                      mrjjM Offline
                      mrjj
                      Lifetime Qt Champion
                      wrote on last edited by
                      #16

                      @sandro4912
                      Hi
                      Im not sure where that space comes from as it seems you have it to zero

                      auto bottomLayout = new QHBoxLayout;
                      bottomLayout->setSpacing(0);
                      bottomLayout->setContentsMargins(0,0,0,0);
                      bottomLayout->addWidget(mMinefield);
                      mBottomFrame->setLayout(bottomLayout);

                      Did you try to raise the margins to see if you then get more space there ?

                      S 1 Reply Last reply
                      1
                      • S Offline
                        S Offline
                        sandro4912
                        wrote on last edited by
                        #17
                        This post is deleted!
                        1 Reply Last reply
                        0
                        • mrjjM mrjj

                          @sandro4912
                          Hi
                          Im not sure where that space comes from as it seems you have it to zero

                          auto bottomLayout = new QHBoxLayout;
                          bottomLayout->setSpacing(0);
                          bottomLayout->setContentsMargins(0,0,0,0);
                          bottomLayout->addWidget(mMinefield);
                          mBottomFrame->setLayout(bottomLayout);

                          Did you try to raise the margins to see if you then get more space there ?

                          S Offline
                          S Offline
                          sandro4912
                          wrote on last edited by
                          #18

                          @mrjj

                          Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                          I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                          J.HilkJ 1 Reply Last reply
                          0
                          • S sandro4912

                            @mrjj

                            Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                            I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                            J.HilkJ Offline
                            J.HilkJ Offline
                            J.Hilk
                            Moderators
                            wrote on last edited by
                            #19

                            hi @sandro4912 ,

                            my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0


                            Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                            Q: What's that?
                            A: It's blue light.
                            Q: What does it do?
                            A: It turns blue.

                            S 1 Reply Last reply
                            2
                            • J.HilkJ J.Hilk

                              hi @sandro4912 ,

                              my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0

                              S Offline
                              S Offline
                              sandro4912
                              wrote on last edited by
                              #20

                              @J-Hilk

                              No it still has the same Issue:

                                  auto topLayout = new QHBoxLayout;
                                  topLayout->setSpacing(0);
                                  topLayout->setContentsMargins(0,0,0,0);
                                  topLayout->addWidget(mLcdDisplayMinesLeft);
                                  topLayout->addWidget(mSmileyPushButton);
                                  topLayout->addWidget(mLcdDisplayElapsedTime);
                                  mTopFrame->setLayout(topLayout);
                              
                                  auto bottomLayout = new QHBoxLayout;
                                  bottomLayout->setSpacing(0);
                                  bottomLayout->setContentsMargins(0,0,0,0);
                                  bottomLayout->addWidget(mMinefield);
                                  mBottomFrame->setLayout(bottomLayout);
                              
                                  auto mainLayout = new QVBoxLayout;
                                  mainLayout->setSpacing(0);
                                  mainLayout->setContentsMargins(0,0,0,0);
                                  mainLayout->addWidget(mTopFrame);
                                  mainLayout->addWidget(mBottomFrame);
                              
                                  mMainFrame->setLayout(mainLayout);
                              
                                  auto layout = new QVBoxLayout;
                                  layout->setSpacing(0);
                                  layout->setContentsMargins(0,0,0,0);
                                  layout->addWidget(mMainFrame);
                              
                                  setLayout(layout);
                              

                              Result:
                              e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                              J.HilkJ 1 Reply Last reply
                              0
                              • S sandro4912

                                @J-Hilk

                                No it still has the same Issue:

                                    auto topLayout = new QHBoxLayout;
                                    topLayout->setSpacing(0);
                                    topLayout->setContentsMargins(0,0,0,0);
                                    topLayout->addWidget(mLcdDisplayMinesLeft);
                                    topLayout->addWidget(mSmileyPushButton);
                                    topLayout->addWidget(mLcdDisplayElapsedTime);
                                    mTopFrame->setLayout(topLayout);
                                
                                    auto bottomLayout = new QHBoxLayout;
                                    bottomLayout->setSpacing(0);
                                    bottomLayout->setContentsMargins(0,0,0,0);
                                    bottomLayout->addWidget(mMinefield);
                                    mBottomFrame->setLayout(bottomLayout);
                                
                                    auto mainLayout = new QVBoxLayout;
                                    mainLayout->setSpacing(0);
                                    mainLayout->setContentsMargins(0,0,0,0);
                                    mainLayout->addWidget(mTopFrame);
                                    mainLayout->addWidget(mBottomFrame);
                                
                                    mMainFrame->setLayout(mainLayout);
                                
                                    auto layout = new QVBoxLayout;
                                    layout->setSpacing(0);
                                    layout->setContentsMargins(0,0,0,0);
                                    layout->addWidget(mMainFrame);
                                
                                    setLayout(layout);
                                

                                Result:
                                e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                                J.HilkJ Offline
                                J.HilkJ Offline
                                J.Hilk
                                Moderators
                                wrote on last edited by
                                #21

                                @sandro4912
                                mmh, strange.

                                I'm out of easy ideas to try 😞
                                sry


                                Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                                Q: What's that?
                                A: It's blue light.
                                Q: What does it do?
                                A: It turns blue.

                                1 Reply Last reply
                                0
                                • mrjjM Offline
                                  mrjjM Offline
                                  mrjj
                                  Lifetime Qt Champion
                                  wrote on last edited by
                                  #22

                                  Hi
                                  What about INSIDE minefield ?
                                  Did you use layout there ?

                                  1 Reply Last reply
                                  0
                                  • S Offline
                                    S Offline
                                    sandro4912
                                    wrote on last edited by
                                    #23

                                    Yes inside the Minfield I place the Cells like this in the constructor:

                                    auto layout = new QGridLayout;
                                       layout->setSpacing(0);
                                    
                                       for(int i = 0; i < mCells.size(); ++i) {
                                           auto column = static_cast<int>(i %  mFieldWidth);
                                           auto row = static_cast<int>(i /  mFieldWidth);
                                    
                                           layout->addWidget(mCells[i], row, column);
                                       }
                                    
                                       setLayout(layout);
                                    
                                    mrjjM 1 Reply Last reply
                                    0
                                    • S sandro4912

                                      Yes inside the Minfield I place the Cells like this in the constructor:

                                      auto layout = new QGridLayout;
                                         layout->setSpacing(0);
                                      
                                         for(int i = 0; i < mCells.size(); ++i) {
                                             auto column = static_cast<int>(i %  mFieldWidth);
                                             auto row = static_cast<int>(i /  mFieldWidth);
                                      
                                             layout->addWidget(mCells[i], row, column);
                                         }
                                      
                                         setLayout(layout);
                                      
                                      mrjjM Offline
                                      mrjjM Offline
                                      mrjj
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #24

                                      @sandro4912

                                      But you dont seem to call setContentsMargins(0,0,0,0);
                                      so maybe that is the space ?

                                      S 1 Reply Last reply
                                      2
                                      • mrjjM mrjj

                                        @sandro4912

                                        But you dont seem to call setContentsMargins(0,0,0,0);
                                        so maybe that is the space ?

                                        S Offline
                                        S Offline
                                        sandro4912
                                        wrote on last edited by
                                        #25

                                        @mrjj said in Drawing Frames arround Widgets:

                                        setContentsMargins(0,0,0,0);

                                        thats it!

                                        d4167070-a480-4188-9923-57d57cb94d35-image.png

                                        I thought i tryed it before but i think i tryed:

                                        setContentsMargins(0,0,0,0);
                                        

                                        and not

                                        layout->setContentsMargins(0,0,0,0);
                                        
                                        1 Reply Last reply
                                        2

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