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Drawing Frames arround Widgets

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  • S Offline
    S Offline
    sandro4912
    wrote on last edited by
    #8

    With the frames my App looks like this:

    1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

    How can i get rid of the spacings from the frame to the widgets?

    I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

    The code so far:

    private:
        LcdDisplay *mLcdDisplayMinesLeft;
        LcdDisplay *mLcdDisplayElapsedTime;
        SmileyPushButton *mSmileyPushButton;
        Minefield *mMinefield;
    
        QFrame *mTopFrame;
        QFrame *mBottomFrame;
        QFrame *mMainFrame;
    
    Game::Game(QWidget *parent) :
        QWidget(parent),
        mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
        mLcdDisplayElapsedTime{ new LcdDisplay },
        mSmileyPushButton{ new SmileyPushButton },
        mMinefield{ new Minefield{
                    mDefaultFieldWidth,
                    mDefaultFieldHeight,
                    mDefaultMines }},
        mTopFrame{ new QFrame },
        mBottomFrame{ new QFrame },
        mMainFrame{ new QFrame }
    {
        mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
        mMainFrame->setLineWidth(3);
    
        mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
        mTopFrame->setLineWidth(3);
    
        mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
        mBottomFrame->setLineWidth(3);
    
        auto topLayout = new QHBoxLayout;
        topLayout->setSpacing(0);
        topLayout->addWidget(mLcdDisplayMinesLeft);
        topLayout->addStretch();
        topLayout->addWidget(mSmileyPushButton);
        topLayout->addStretch();
        topLayout->addWidget(mLcdDisplayElapsedTime);
        mTopFrame->setLayout(topLayout);
    
        auto bottomLayout = new QHBoxLayout;
        bottomLayout->setSpacing(0);
        bottomLayout->addWidget(mMinefield);
        mBottomFrame->setLayout(bottomLayout);
    
        auto mainLayout = new QVBoxLayout;
        mainLayout->setSpacing(0);
        mainLayout->addWidget(mTopFrame);
        mainLayout->addWidget(mBottomFrame);
    
        mMainFrame->setLayout(mainLayout);
    
        auto layout = new QVBoxLayout;
        layout->setSpacing(0);
        layout->addWidget(mMainFrame);
    
        setLayout(layout);
    }
    
    
    mrjjM 1 Reply Last reply
    0
    • S sandro4912

      With the frames my App looks like this:

      1966f261-46dd-44f3-9862-ea32fa07cfc5-image.png

      How can i get rid of the spacings from the frame to the widgets?

      I thought it was in the layout and setSpacing(0); whould remove it but it doesn't

      The code so far:

      private:
          LcdDisplay *mLcdDisplayMinesLeft;
          LcdDisplay *mLcdDisplayElapsedTime;
          SmileyPushButton *mSmileyPushButton;
          Minefield *mMinefield;
      
          QFrame *mTopFrame;
          QFrame *mBottomFrame;
          QFrame *mMainFrame;
      
      Game::Game(QWidget *parent) :
          QWidget(parent),
          mLcdDisplayMinesLeft{ new LcdDisplay{ mDefaultMines} },
          mLcdDisplayElapsedTime{ new LcdDisplay },
          mSmileyPushButton{ new SmileyPushButton },
          mMinefield{ new Minefield{
                      mDefaultFieldWidth,
                      mDefaultFieldHeight,
                      mDefaultMines }},
          mTopFrame{ new QFrame },
          mBottomFrame{ new QFrame },
          mMainFrame{ new QFrame }
      {
          mMainFrame->setFrameStyle(QFrame::Panel | QFrame::Raised);
          mMainFrame->setLineWidth(3);
      
          mTopFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
          mTopFrame->setLineWidth(3);
      
          mBottomFrame->setFrameStyle(QFrame::Panel | QFrame::Sunken);
          mBottomFrame->setLineWidth(3);
      
          auto topLayout = new QHBoxLayout;
          topLayout->setSpacing(0);
          topLayout->addWidget(mLcdDisplayMinesLeft);
          topLayout->addStretch();
          topLayout->addWidget(mSmileyPushButton);
          topLayout->addStretch();
          topLayout->addWidget(mLcdDisplayElapsedTime);
          mTopFrame->setLayout(topLayout);
      
          auto bottomLayout = new QHBoxLayout;
          bottomLayout->setSpacing(0);
          bottomLayout->addWidget(mMinefield);
          mBottomFrame->setLayout(bottomLayout);
      
          auto mainLayout = new QVBoxLayout;
          mainLayout->setSpacing(0);
          mainLayout->addWidget(mTopFrame);
          mainLayout->addWidget(mBottomFrame);
      
          mMainFrame->setLayout(mainLayout);
      
          auto layout = new QVBoxLayout;
          layout->setSpacing(0);
          layout->addWidget(mMainFrame);
      
          setLayout(layout);
      }
      
      
      mrjjM Offline
      mrjjM Offline
      mrjj
      Lifetime Qt Champion
      wrote on last edited by
      #9

      @sandro4912
      Hi
      Looking good. :)

      The space can most likely be removed with

      layout->setContentsMargins(0,0,0,0);

      all layout have a default values of 9 for all 4 sides

      S 1 Reply Last reply
      3
      • mrjjM mrjj

        @sandro4912
        Hi
        Looking good. :)

        The space can most likely be removed with

        layout->setContentsMargins(0,0,0,0);

        all layout have a default values of 9 for all 4 sides

        S Offline
        S Offline
        sandro4912
        wrote on last edited by
        #10

        @mrjj

        Appling the margin i get this:

        cd97f0df-bb0a-4ec9-ad36-808589b172e6-image.png

        This is almost perfect. Just one nitpick.

        The Top and Bottom frame seem to touch each other without any spae inbetween. Any change to add a space like between the outside frame and the inside frames?

        The code now looks like this:

            auto topLayout = new QHBoxLayout;
            topLayout->setSpacing(0);
            topLayout->setContentsMargins(0,0,0,0);
            topLayout->addWidget(mLcdDisplayMinesLeft);
            topLayout->addWidget(mSmileyPushButton);
            topLayout->addWidget(mLcdDisplayElapsedTime);
            mTopFrame->setLayout(topLayout);
        
            auto bottomLayout = new QHBoxLayout;
            bottomLayout->setSpacing(0);
            bottomLayout->setContentsMargins(0,0,0,0);
            bottomLayout->addWidget(mMinefield);
            mBottomFrame->setLayout(bottomLayout);
        
            auto mainLayout = new QVBoxLayout;
            mainLayout->setSpacing(0);
            mainLayout->addWidget(mTopFrame);
            mainLayout->addWidget(mBottomFrame);
        
            mMainFrame->setLayout(mainLayout);
        
            auto layout = new QVBoxLayout;
            layout->setSpacing(0);
            layout->setContentsMargins(0,0,0,0);
            layout->addWidget(mMainFrame);
        
            setLayout(layout);
        
        1 Reply Last reply
        0
        • S Offline
          S Offline
          sandro4912
          wrote on last edited by sandro4912
          #11

          I could solve the Issue by removing the Space 0 here:

          auto mainLayout = new QVBoxLayout;
              //mainLayout->setSpacing(0);
              mainLayout->addWidget(mTopFrame);
              mainLayout->addWidget(mBottomFrame);
          

          Which gives:

          110f829d-24f0-4382-a414-ca3b200d02ff-image.png

          That looks pretty close to the original:

          b5a3a974-f0aa-4e07-867b-137dde40f3d0-image.png

          Although it looks like there is still some kind of space between the minefield and the frame? Can it be removed aswell?

          1 Reply Last reply
          0
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #12

            Hi
            It looks very much like the original
            How nostalgic :)

            1 Reply Last reply
            0
            • S Offline
              S Offline
              sandro4912
              wrote on last edited by
              #13

              Yes the only Issue I still see is the remainig space between minefield and the bottomFrame.

              1 Reply Last reply
              0
              • mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #14

                Hi
                There ?
                alt text

                1 Reply Last reply
                1
                • S Offline
                  S Offline
                  sandro4912
                  wrote on last edited by
                  #15

                  Yes in the original theres no space at all.

                  I already throw out the top frame for testing to see if it causes it but still same result.

                  mrjjM 1 Reply Last reply
                  0
                  • S sandro4912

                    Yes in the original theres no space at all.

                    I already throw out the top frame for testing to see if it causes it but still same result.

                    mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #16

                    @sandro4912
                    Hi
                    Im not sure where that space comes from as it seems you have it to zero

                    auto bottomLayout = new QHBoxLayout;
                    bottomLayout->setSpacing(0);
                    bottomLayout->setContentsMargins(0,0,0,0);
                    bottomLayout->addWidget(mMinefield);
                    mBottomFrame->setLayout(bottomLayout);

                    Did you try to raise the margins to see if you then get more space there ?

                    S 1 Reply Last reply
                    1
                    • S Offline
                      S Offline
                      sandro4912
                      wrote on last edited by
                      #17
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • mrjjM mrjj

                        @sandro4912
                        Hi
                        Im not sure where that space comes from as it seems you have it to zero

                        auto bottomLayout = new QHBoxLayout;
                        bottomLayout->setSpacing(0);
                        bottomLayout->setContentsMargins(0,0,0,0);
                        bottomLayout->addWidget(mMinefield);
                        mBottomFrame->setLayout(bottomLayout);

                        Did you try to raise the margins to see if you then get more space there ?

                        S Offline
                        S Offline
                        sandro4912
                        wrote on last edited by
                        #18

                        @mrjj

                        Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                        I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                        J.HilkJ 1 Reply Last reply
                        0
                        • S sandro4912

                          @mrjj

                          Yes if i rais the margin these spaces get higher. Still is very weired that 0 still gives these gaps.

                          I run the game in KDE Neon and Windows 10. On both OS is the same behaviour.

                          J.HilkJ Offline
                          J.HilkJ Offline
                          J.Hilk
                          Moderators
                          wrote on last edited by
                          #19

                          hi @sandro4912 ,

                          my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0


                          Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                          Q: What's that?
                          A: It's blue light.
                          Q: What does it do?
                          A: It turns blue.

                          S 1 Reply Last reply
                          2
                          • J.HilkJ J.Hilk

                            hi @sandro4912 ,

                            my guess is, that the margins come from the mainLayout. You only set the setContentsMargins to 0 inside the bottomLayout, but the insert that layout into the mainLayout which has its own contentMargins still != 0

                            S Offline
                            S Offline
                            sandro4912
                            wrote on last edited by
                            #20

                            @J-Hilk

                            No it still has the same Issue:

                                auto topLayout = new QHBoxLayout;
                                topLayout->setSpacing(0);
                                topLayout->setContentsMargins(0,0,0,0);
                                topLayout->addWidget(mLcdDisplayMinesLeft);
                                topLayout->addWidget(mSmileyPushButton);
                                topLayout->addWidget(mLcdDisplayElapsedTime);
                                mTopFrame->setLayout(topLayout);
                            
                                auto bottomLayout = new QHBoxLayout;
                                bottomLayout->setSpacing(0);
                                bottomLayout->setContentsMargins(0,0,0,0);
                                bottomLayout->addWidget(mMinefield);
                                mBottomFrame->setLayout(bottomLayout);
                            
                                auto mainLayout = new QVBoxLayout;
                                mainLayout->setSpacing(0);
                                mainLayout->setContentsMargins(0,0,0,0);
                                mainLayout->addWidget(mTopFrame);
                                mainLayout->addWidget(mBottomFrame);
                            
                                mMainFrame->setLayout(mainLayout);
                            
                                auto layout = new QVBoxLayout;
                                layout->setSpacing(0);
                                layout->setContentsMargins(0,0,0,0);
                                layout->addWidget(mMainFrame);
                            
                                setLayout(layout);
                            

                            Result:
                            e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                            J.HilkJ 1 Reply Last reply
                            0
                            • S sandro4912

                              @J-Hilk

                              No it still has the same Issue:

                                  auto topLayout = new QHBoxLayout;
                                  topLayout->setSpacing(0);
                                  topLayout->setContentsMargins(0,0,0,0);
                                  topLayout->addWidget(mLcdDisplayMinesLeft);
                                  topLayout->addWidget(mSmileyPushButton);
                                  topLayout->addWidget(mLcdDisplayElapsedTime);
                                  mTopFrame->setLayout(topLayout);
                              
                                  auto bottomLayout = new QHBoxLayout;
                                  bottomLayout->setSpacing(0);
                                  bottomLayout->setContentsMargins(0,0,0,0);
                                  bottomLayout->addWidget(mMinefield);
                                  mBottomFrame->setLayout(bottomLayout);
                              
                                  auto mainLayout = new QVBoxLayout;
                                  mainLayout->setSpacing(0);
                                  mainLayout->setContentsMargins(0,0,0,0);
                                  mainLayout->addWidget(mTopFrame);
                                  mainLayout->addWidget(mBottomFrame);
                              
                                  mMainFrame->setLayout(mainLayout);
                              
                                  auto layout = new QVBoxLayout;
                                  layout->setSpacing(0);
                                  layout->setContentsMargins(0,0,0,0);
                                  layout->addWidget(mMainFrame);
                              
                                  setLayout(layout);
                              

                              Result:
                              e9de883c-65c2-4d40-8e1b-c83887644194-image.png

                              J.HilkJ Offline
                              J.HilkJ Offline
                              J.Hilk
                              Moderators
                              wrote on last edited by
                              #21

                              @sandro4912
                              mmh, strange.

                              I'm out of easy ideas to try 😞
                              sry


                              Be aware of the Qt Code of Conduct, when posting : https://forum.qt.io/topic/113070/qt-code-of-conduct


                              Q: What's that?
                              A: It's blue light.
                              Q: What does it do?
                              A: It turns blue.

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #22

                                Hi
                                What about INSIDE minefield ?
                                Did you use layout there ?

                                1 Reply Last reply
                                0
                                • S Offline
                                  S Offline
                                  sandro4912
                                  wrote on last edited by
                                  #23

                                  Yes inside the Minfield I place the Cells like this in the constructor:

                                  auto layout = new QGridLayout;
                                     layout->setSpacing(0);
                                  
                                     for(int i = 0; i < mCells.size(); ++i) {
                                         auto column = static_cast<int>(i %  mFieldWidth);
                                         auto row = static_cast<int>(i /  mFieldWidth);
                                  
                                         layout->addWidget(mCells[i], row, column);
                                     }
                                  
                                     setLayout(layout);
                                  
                                  mrjjM 1 Reply Last reply
                                  0
                                  • S sandro4912

                                    Yes inside the Minfield I place the Cells like this in the constructor:

                                    auto layout = new QGridLayout;
                                       layout->setSpacing(0);
                                    
                                       for(int i = 0; i < mCells.size(); ++i) {
                                           auto column = static_cast<int>(i %  mFieldWidth);
                                           auto row = static_cast<int>(i /  mFieldWidth);
                                    
                                           layout->addWidget(mCells[i], row, column);
                                       }
                                    
                                       setLayout(layout);
                                    
                                    mrjjM Offline
                                    mrjjM Offline
                                    mrjj
                                    Lifetime Qt Champion
                                    wrote on last edited by
                                    #24

                                    @sandro4912

                                    But you dont seem to call setContentsMargins(0,0,0,0);
                                    so maybe that is the space ?

                                    S 1 Reply Last reply
                                    2
                                    • mrjjM mrjj

                                      @sandro4912

                                      But you dont seem to call setContentsMargins(0,0,0,0);
                                      so maybe that is the space ?

                                      S Offline
                                      S Offline
                                      sandro4912
                                      wrote on last edited by
                                      #25

                                      @mrjj said in Drawing Frames arround Widgets:

                                      setContentsMargins(0,0,0,0);

                                      thats it!

                                      d4167070-a480-4188-9923-57d57cb94d35-image.png

                                      I thought i tryed it before but i think i tryed:

                                      setContentsMargins(0,0,0,0);
                                      

                                      and not

                                      layout->setContentsMargins(0,0,0,0);
                                      
                                      1 Reply Last reply
                                      2

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