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How to draw over an old picture in QGraphicsScene

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  • M Offline
    M Offline
    Mikeeeeee
    wrote on last edited by
    #26

    But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

    void MainWindow::paintEvent(QPaintEvent *event)
    {
        qDebug()<<"paintEvent";
    }
    
    jsulmJ 1 Reply Last reply
    0
    • M Mikeeeeee

      But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

      void MainWindow::paintEvent(QPaintEvent *event)
      {
          qDebug()<<"paintEvent";
      }
      
      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by jsulm
      #27

      @Mikeeeeee After getting new coordinates you can call https://doc.qt.io/qt-5/qwidget.html#update to trigger paint event.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • M Offline
        M Offline
        Mikeeeeee
        wrote on last edited by
        #28

        It turns out to draw in eventFilter, but it was necessary to add this line to the constructor.

        myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
        

        I draw so:

        bool MainWindow::eventFilter(QObject *obj, QEvent *event)
        {
            if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
            {
                qDebug()<<" QEvent::MouseButtonPress";
                QMouseEvent *mous = (QMouseEvent*)event;
                QPainter p(&myPixmap);
                p.setPen(myPen);
                p.drawPoint(mous->pos());
                p.end();
                lastPoint = mous->pos();
                myImageViewer->imageLabel->setPixmap(myPixmap);
            }
        }
        
        

        But when drawing the picture disappears and the screen turns black. How to fix? Can I set the drawing on the QImage overlay(":/Images/Images/mapTop.png");?

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        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by
          #29

          And if I do so, the screen becomes white.

          myPixmap.fill();
          

          How to make myPixmap transparent?

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          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #30

            myPixmap.fill(Qt::transparent);

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            • M Offline
              M Offline
              Mikeeeeee
              wrote on last edited by
              #31

              Thanks. Do so:

                  myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                  myPixmap.fill(Qt::transparent);
                  myPixmap = QPixmap(":/Images/Images/mapTop.png");
              

              But after drawing the picture disappears :

              myImageViewer->setImage(mapImage);
              

              How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
              ":/Images/Images/mapTop.png"?

              mrjjM 1 Reply Last reply
              0
              • M Mikeeeeee

                Thanks. Do so:

                    myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                    myPixmap.fill(Qt::transparent);
                    myPixmap = QPixmap(":/Images/Images/mapTop.png");
                

                But after drawing the picture disappears :

                myImageViewer->setImage(mapImage);
                

                How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                ":/Images/Images/mapTop.png"?

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #32

                @Mikeeeeee
                You mean draw myPixmap on mapImage and then
                show the combined image with myImageViewer->setImage(mapImage); ?
                Thats like before where we combined them.

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                • M Offline
                  M Offline
                  Mikeeeeee
                  wrote on last edited by
                  #33
                  This post is deleted!
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                  • M Offline
                    M Offline
                    Mikeeeeee
                    wrote on last edited by
                    #34

                    Yes.The background will be mapImage, and I want to draw on it, with the ability to erase and make transparent Qpixmap. You may need to use: void QPixmap::setMask(const Bitmap &mask)

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                    • M Offline
                      M Offline
                      Mikeeeeee
                      wrote on last edited by
                      #35

                      Tried to do so, but got an error: reference to type 'const QBitmap' could not bind to an lvalue of type 'QBitmap *'

                          QBitmap *myQBitmap = new QBitmap();
                          myQBitmap->fromImage(mapImage);
                          myPixmap.setMask(myQBitmap);
                      
                      1 Reply Last reply
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                      • SGaistS Offline
                        SGaistS Offline
                        SGaist
                        Lifetime Qt Champion
                        wrote on last edited by
                        #36

                        @Mikeeeeee Please, read the documentation.

                        QBitmap::fromImage is a static method. You're using it wrong.
                        QPixmap::setMask takes a const reference to a QBitmap, not a pointer.

                        Interested in AI ? www.idiap.ch
                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                        1
                        • M Offline
                          M Offline
                          Mikeeeeee
                          wrote on last edited by
                          #37

                          But how to set 2 images and draw on top image?

                          1 Reply Last reply
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