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  4. How to draw over an old picture in QGraphicsScene

How to draw over an old picture in QGraphicsScene

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  • M Offline
    M Offline
    Mikeeeeee
    wrote on last edited by
    #18

    But how? Do I have to transfer the code of their Widget class to the MainWindow class ?

    jsulmJ 1 Reply Last reply
    1
    • M Mikeeeeee

      But how? Do I have to transfer the code of their Widget class to the MainWindow class ?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #19

      @Mikeeeeee You have to include the header file of that widget in your MainWindow, C++ basics.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      1 Reply Last reply
      3
      • M Offline
        M Offline
        Mikeeeeee
        wrote on last edited by
        #20

        It's not that simple. The class addresses .ui . I didn't create the right label in the designer. And main.cpp I have not created a class object and cannot access "this".

        jsulmJ 1 Reply Last reply
        0
        • M Mikeeeeee

          It's not that simple. The class addresses .ui . I didn't create the right label in the designer. And main.cpp I have not created a class object and cannot access "this".

          jsulmJ Offline
          jsulmJ Offline
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #21

          @Mikeeeeee Then change the code of that class, so it does not use .ui file (add needed widgets manually).
          "And main.cpp I have not created a class object and cannot access "this"" - well, you have to create an instance of the widget, how else do you want to use it?

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          1 Reply Last reply
          2
          • M Offline
            M Offline
            Mikeeeeee
            wrote on last edited by
            #22

            I decided to transfer the functionality of the class to the class "MainWindow". The "Image Viewer" class has the function "bool Image Viewer::eventFilter(QObject *obj, QEvent *event)". In the class "MainWindow" I need a function to draw "bool eventFilter(QObject obj, QEvent event);" if I add it I get an error: "undefined reference to `MainWindow::eventFilter(QObject, QEvent)'". How can this be corrected?

            jsulmJ 1 Reply Last reply
            0
            • M Mikeeeeee

              I decided to transfer the functionality of the class to the class "MainWindow". The "Image Viewer" class has the function "bool Image Viewer::eventFilter(QObject *obj, QEvent *event)". In the class "MainWindow" I need a function to draw "bool eventFilter(QObject obj, QEvent event);" if I add it I get an error: "undefined reference to `MainWindow::eventFilter(QObject, QEvent)'". How can this be corrected?

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #23

              @Mikeeeeee said in How to draw over an old picture in QGraphicsScene:

              How can this be corrected?

              Well, you have to define MainWindow::eventFilter(QObject, QEvent)...

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              1 Reply Last reply
              1
              • M Offline
                M Offline
                Mikeeeeee
                wrote on last edited by
                #24

                I append 2 images on QLabel

                    QImage mapImage(":/Images/Images/mapMain.png");
                    myImageViewer->setImage(mapImage);
                    QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                    QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                    QPainter paint(&base);
                    paint.drawImage(0,0,overlay);
                    myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                    ui->verticalLayout->addWidget(myImageViewer);
                
                    //Pen
                    myPen.setWidth(20);
                    myPen.setColor(Qt::green);
                    //myPen.setColor(QColor(255, 0, 0, 10));
                    myPen.setCapStyle(Qt::RoundCap);
                    myPen.setStyle(Qt::SolidLine);
                    myImageViewer->installEventFilter(this);
                

                In the Mainwindow constructor, I wrote:

                    QPixmap myPixmap;
                    QPen myPen;
                    QPoint lastPoint;
                    bool eventFilter(QObject *obj, QEvent *event);
                

                And wrote such eventFilter:

                bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                {
                    qDebug()<<"eventFilter";
                    if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                    {
                        qDebug()<<" QEvent::MouseButtonPress";
                        QMouseEvent *mous = (QMouseEvent*)event;
                        QPainter p(&myPixmap);
                        p.setPen(myPen);
                        p.drawPoint(mous->pos());
                        p.end();
                        lastPoint = mous->pos();
                        myImageViewer->imageLabel->setPixmap(myPixmap);
                    }
                    if(obj == myImageViewer and event->type() == QEvent::MouseMove)
                    {
                        QMouseEvent *mous = (QMouseEvent*)event;
                        QPainter p(&myPixmap);
                        p.setPen(myPen);
                        p.drawLine(lastPoint,mous->pos());
                        p.end();
                        lastPoint = mous->pos();
                        myImageViewer->imageLabel->setPixmap(myPixmap);
                    }
                }
                

                When eventfilter is triggered, the picture disappears and a white screen appears. And Qt gives an error message:

                QEvent::MouseButtonPress
                QPainter::begin: Paint device returned engine == 0, type: 2
                QPainter::setPen: Painter not active
                QPainter::drawPoints: Painter not active
                QPainter::end: Painter not active, aborted

                jsulmJ 1 Reply Last reply
                0
                • M Mikeeeeee

                  I append 2 images on QLabel

                      QImage mapImage(":/Images/Images/mapMain.png");
                      myImageViewer->setImage(mapImage);
                      QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                      QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                      QPainter paint(&base);
                      paint.drawImage(0,0,overlay);
                      myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                      ui->verticalLayout->addWidget(myImageViewer);
                  
                      //Pen
                      myPen.setWidth(20);
                      myPen.setColor(Qt::green);
                      //myPen.setColor(QColor(255, 0, 0, 10));
                      myPen.setCapStyle(Qt::RoundCap);
                      myPen.setStyle(Qt::SolidLine);
                      myImageViewer->installEventFilter(this);
                  

                  In the Mainwindow constructor, I wrote:

                      QPixmap myPixmap;
                      QPen myPen;
                      QPoint lastPoint;
                      bool eventFilter(QObject *obj, QEvent *event);
                  

                  And wrote such eventFilter:

                  bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                  {
                      qDebug()<<"eventFilter";
                      if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                      {
                          qDebug()<<" QEvent::MouseButtonPress";
                          QMouseEvent *mous = (QMouseEvent*)event;
                          QPainter p(&myPixmap);
                          p.setPen(myPen);
                          p.drawPoint(mous->pos());
                          p.end();
                          lastPoint = mous->pos();
                          myImageViewer->imageLabel->setPixmap(myPixmap);
                      }
                      if(obj == myImageViewer and event->type() == QEvent::MouseMove)
                      {
                          QMouseEvent *mous = (QMouseEvent*)event;
                          QPainter p(&myPixmap);
                          p.setPen(myPen);
                          p.drawLine(lastPoint,mous->pos());
                          p.end();
                          lastPoint = mous->pos();
                          myImageViewer->imageLabel->setPixmap(myPixmap);
                      }
                  }
                  

                  When eventfilter is triggered, the picture disappears and a white screen appears. And Qt gives an error message:

                  QEvent::MouseButtonPress
                  QPainter::begin: Paint device returned engine == 0, type: 2
                  QPainter::setPen: Painter not active
                  QPainter::drawPoints: Painter not active
                  QPainter::end: Painter not active, aborted

                  jsulmJ Offline
                  jsulmJ Offline
                  jsulm
                  Lifetime Qt Champion
                  wrote on last edited by
                  #25

                  @Mikeeeeee Why do you paint in eventFilter?!
                  You already were told to paint in paintEvent.
                  In eventFilter you only store needed information (like x/y).

                  https://forum.qt.io/topic/113070/qt-code-of-conduct

                  1 Reply Last reply
                  1
                  • M Offline
                    M Offline
                    Mikeeeeee
                    wrote on last edited by
                    #26

                    But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

                    void MainWindow::paintEvent(QPaintEvent *event)
                    {
                        qDebug()<<"paintEvent";
                    }
                    
                    jsulmJ 1 Reply Last reply
                    0
                    • M Mikeeeeee

                      But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

                      void MainWindow::paintEvent(QPaintEvent *event)
                      {
                          qDebug()<<"paintEvent";
                      }
                      
                      jsulmJ Offline
                      jsulmJ Offline
                      jsulm
                      Lifetime Qt Champion
                      wrote on last edited by jsulm
                      #27

                      @Mikeeeeee After getting new coordinates you can call https://doc.qt.io/qt-5/qwidget.html#update to trigger paint event.

                      https://forum.qt.io/topic/113070/qt-code-of-conduct

                      1 Reply Last reply
                      3
                      • M Offline
                        M Offline
                        Mikeeeeee
                        wrote on last edited by
                        #28

                        It turns out to draw in eventFilter, but it was necessary to add this line to the constructor.

                        myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                        

                        I draw so:

                        bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                        {
                            if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                            {
                                qDebug()<<" QEvent::MouseButtonPress";
                                QMouseEvent *mous = (QMouseEvent*)event;
                                QPainter p(&myPixmap);
                                p.setPen(myPen);
                                p.drawPoint(mous->pos());
                                p.end();
                                lastPoint = mous->pos();
                                myImageViewer->imageLabel->setPixmap(myPixmap);
                            }
                        }
                        
                        

                        But when drawing the picture disappears and the screen turns black. How to fix? Can I set the drawing on the QImage overlay(":/Images/Images/mapTop.png");?

                        1 Reply Last reply
                        0
                        • M Offline
                          M Offline
                          Mikeeeeee
                          wrote on last edited by
                          #29

                          And if I do so, the screen becomes white.

                          myPixmap.fill();
                          

                          How to make myPixmap transparent?

                          1 Reply Last reply
                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #30

                            myPixmap.fill(Qt::transparent);

                            1 Reply Last reply
                            1
                            • M Offline
                              M Offline
                              Mikeeeeee
                              wrote on last edited by
                              #31

                              Thanks. Do so:

                                  myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                                  myPixmap.fill(Qt::transparent);
                                  myPixmap = QPixmap(":/Images/Images/mapTop.png");
                              

                              But after drawing the picture disappears :

                              myImageViewer->setImage(mapImage);
                              

                              How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                              ":/Images/Images/mapTop.png"?

                              mrjjM 1 Reply Last reply
                              0
                              • M Mikeeeeee

                                Thanks. Do so:

                                    myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                                    myPixmap.fill(Qt::transparent);
                                    myPixmap = QPixmap(":/Images/Images/mapTop.png");
                                

                                But after drawing the picture disappears :

                                myImageViewer->setImage(mapImage);
                                

                                How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                                ":/Images/Images/mapTop.png"?

                                mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #32

                                @Mikeeeeee
                                You mean draw myPixmap on mapImage and then
                                show the combined image with myImageViewer->setImage(mapImage); ?
                                Thats like before where we combined them.

                                1 Reply Last reply
                                1
                                • M Offline
                                  M Offline
                                  Mikeeeeee
                                  wrote on last edited by
                                  #33
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • M Offline
                                    M Offline
                                    Mikeeeeee
                                    wrote on last edited by
                                    #34

                                    Yes.The background will be mapImage, and I want to draw on it, with the ability to erase and make transparent Qpixmap. You may need to use: void QPixmap::setMask(const Bitmap &mask)

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                                    0
                                    • M Offline
                                      M Offline
                                      Mikeeeeee
                                      wrote on last edited by
                                      #35

                                      Tried to do so, but got an error: reference to type 'const QBitmap' could not bind to an lvalue of type 'QBitmap *'

                                          QBitmap *myQBitmap = new QBitmap();
                                          myQBitmap->fromImage(mapImage);
                                          myPixmap.setMask(myQBitmap);
                                      
                                      1 Reply Last reply
                                      0
                                      • SGaistS Offline
                                        SGaistS Offline
                                        SGaist
                                        Lifetime Qt Champion
                                        wrote on last edited by
                                        #36

                                        @Mikeeeeee Please, read the documentation.

                                        QBitmap::fromImage is a static method. You're using it wrong.
                                        QPixmap::setMask takes a const reference to a QBitmap, not a pointer.

                                        Interested in AI ? www.idiap.ch
                                        Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                        1 Reply Last reply
                                        1
                                        • M Offline
                                          M Offline
                                          Mikeeeeee
                                          wrote on last edited by
                                          #37

                                          But how to set 2 images and draw on top image?

                                          1 Reply Last reply
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