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How to draw over an old picture in QGraphicsScene

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  • M Mikeeeeee

    I append 2 images on QLabel

        QImage mapImage(":/Images/Images/mapMain.png");
        myImageViewer->setImage(mapImage);
        QImage base(":/Images/Images/mapMain.png"); // set to some file/size
        QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
        QPainter paint(&base);
        paint.drawImage(0,0,overlay);
        myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
        ui->verticalLayout->addWidget(myImageViewer);
    
        //Pen
        myPen.setWidth(20);
        myPen.setColor(Qt::green);
        //myPen.setColor(QColor(255, 0, 0, 10));
        myPen.setCapStyle(Qt::RoundCap);
        myPen.setStyle(Qt::SolidLine);
        myImageViewer->installEventFilter(this);
    

    In the Mainwindow constructor, I wrote:

        QPixmap myPixmap;
        QPen myPen;
        QPoint lastPoint;
        bool eventFilter(QObject *obj, QEvent *event);
    

    And wrote such eventFilter:

    bool MainWindow::eventFilter(QObject *obj, QEvent *event)
    {
        qDebug()<<"eventFilter";
        if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
        {
            qDebug()<<" QEvent::MouseButtonPress";
            QMouseEvent *mous = (QMouseEvent*)event;
            QPainter p(&myPixmap);
            p.setPen(myPen);
            p.drawPoint(mous->pos());
            p.end();
            lastPoint = mous->pos();
            myImageViewer->imageLabel->setPixmap(myPixmap);
        }
        if(obj == myImageViewer and event->type() == QEvent::MouseMove)
        {
            QMouseEvent *mous = (QMouseEvent*)event;
            QPainter p(&myPixmap);
            p.setPen(myPen);
            p.drawLine(lastPoint,mous->pos());
            p.end();
            lastPoint = mous->pos();
            myImageViewer->imageLabel->setPixmap(myPixmap);
        }
    }
    

    When eventfilter is triggered, the picture disappears and a white screen appears. And Qt gives an error message:

    QEvent::MouseButtonPress
    QPainter::begin: Paint device returned engine == 0, type: 2
    QPainter::setPen: Painter not active
    QPainter::drawPoints: Painter not active
    QPainter::end: Painter not active, aborted

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #25

    @Mikeeeeee Why do you paint in eventFilter?!
    You already were told to paint in paintEvent.
    In eventFilter you only store needed information (like x/y).

    https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • M Offline
      M Offline
      Mikeeeeee
      wrote on last edited by
      #26

      But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

      void MainWindow::paintEvent(QPaintEvent *event)
      {
          qDebug()<<"paintEvent";
      }
      
      jsulmJ 1 Reply Last reply
      0
      • M Mikeeeeee

        But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

        void MainWindow::paintEvent(QPaintEvent *event)
        {
            qDebug()<<"paintEvent";
        }
        
        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by jsulm
        #27

        @Mikeeeeee After getting new coordinates you can call https://doc.qt.io/qt-5/qwidget.html#update to trigger paint event.

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        3
        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by
          #28

          It turns out to draw in eventFilter, but it was necessary to add this line to the constructor.

          myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
          

          I draw so:

          bool MainWindow::eventFilter(QObject *obj, QEvent *event)
          {
              if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
              {
                  qDebug()<<" QEvent::MouseButtonPress";
                  QMouseEvent *mous = (QMouseEvent*)event;
                  QPainter p(&myPixmap);
                  p.setPen(myPen);
                  p.drawPoint(mous->pos());
                  p.end();
                  lastPoint = mous->pos();
                  myImageViewer->imageLabel->setPixmap(myPixmap);
              }
          }
          
          

          But when drawing the picture disappears and the screen turns black. How to fix? Can I set the drawing on the QImage overlay(":/Images/Images/mapTop.png");?

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          0
          • M Offline
            M Offline
            Mikeeeeee
            wrote on last edited by
            #29

            And if I do so, the screen becomes white.

            myPixmap.fill();
            

            How to make myPixmap transparent?

            1 Reply Last reply
            0
            • mrjjM Offline
              mrjjM Offline
              mrjj
              Lifetime Qt Champion
              wrote on last edited by
              #30

              myPixmap.fill(Qt::transparent);

              1 Reply Last reply
              1
              • M Offline
                M Offline
                Mikeeeeee
                wrote on last edited by
                #31

                Thanks. Do so:

                    myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                    myPixmap.fill(Qt::transparent);
                    myPixmap = QPixmap(":/Images/Images/mapTop.png");
                

                But after drawing the picture disappears :

                myImageViewer->setImage(mapImage);
                

                How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                ":/Images/Images/mapTop.png"?

                mrjjM 1 Reply Last reply
                0
                • M Mikeeeeee

                  Thanks. Do so:

                      myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                      myPixmap.fill(Qt::transparent);
                      myPixmap = QPixmap(":/Images/Images/mapTop.png");
                  

                  But after drawing the picture disappears :

                  myImageViewer->setImage(mapImage);
                  

                  How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                  ":/Images/Images/mapTop.png"?

                  mrjjM Offline
                  mrjjM Offline
                  mrjj
                  Lifetime Qt Champion
                  wrote on last edited by
                  #32

                  @Mikeeeeee
                  You mean draw myPixmap on mapImage and then
                  show the combined image with myImageViewer->setImage(mapImage); ?
                  Thats like before where we combined them.

                  1 Reply Last reply
                  1
                  • M Offline
                    M Offline
                    Mikeeeeee
                    wrote on last edited by
                    #33
                    This post is deleted!
                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      Mikeeeeee
                      wrote on last edited by
                      #34

                      Yes.The background will be mapImage, and I want to draw on it, with the ability to erase and make transparent Qpixmap. You may need to use: void QPixmap::setMask(const Bitmap &mask)

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                      0
                      • M Offline
                        M Offline
                        Mikeeeeee
                        wrote on last edited by
                        #35

                        Tried to do so, but got an error: reference to type 'const QBitmap' could not bind to an lvalue of type 'QBitmap *'

                            QBitmap *myQBitmap = new QBitmap();
                            myQBitmap->fromImage(mapImage);
                            myPixmap.setMask(myQBitmap);
                        
                        1 Reply Last reply
                        0
                        • SGaistS Offline
                          SGaistS Offline
                          SGaist
                          Lifetime Qt Champion
                          wrote on last edited by
                          #36

                          @Mikeeeeee Please, read the documentation.

                          QBitmap::fromImage is a static method. You're using it wrong.
                          QPixmap::setMask takes a const reference to a QBitmap, not a pointer.

                          Interested in AI ? www.idiap.ch
                          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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                          1
                          • M Offline
                            M Offline
                            Mikeeeeee
                            wrote on last edited by
                            #37

                            But how to set 2 images and draw on top image?

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