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How to draw over an old picture in QGraphicsScene

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  • M Mikeeeeee

    But how? Do I have to transfer the code of their Widget class to the MainWindow class ?

    jsulmJ Offline
    jsulmJ Offline
    jsulm
    Lifetime Qt Champion
    wrote on last edited by
    #19

    @Mikeeeeee You have to include the header file of that widget in your MainWindow, C++ basics.

    https://forum.qt.io/topic/113070/qt-code-of-conduct

    1 Reply Last reply
    3
    • M Offline
      M Offline
      Mikeeeeee
      wrote on last edited by
      #20

      It's not that simple. The class addresses .ui . I didn't create the right label in the designer. And main.cpp I have not created a class object and cannot access "this".

      jsulmJ 1 Reply Last reply
      0
      • M Mikeeeeee

        It's not that simple. The class addresses .ui . I didn't create the right label in the designer. And main.cpp I have not created a class object and cannot access "this".

        jsulmJ Offline
        jsulmJ Offline
        jsulm
        Lifetime Qt Champion
        wrote on last edited by
        #21

        @Mikeeeeee Then change the code of that class, so it does not use .ui file (add needed widgets manually).
        "And main.cpp I have not created a class object and cannot access "this"" - well, you have to create an instance of the widget, how else do you want to use it?

        https://forum.qt.io/topic/113070/qt-code-of-conduct

        1 Reply Last reply
        2
        • M Offline
          M Offline
          Mikeeeeee
          wrote on last edited by
          #22

          I decided to transfer the functionality of the class to the class "MainWindow". The "Image Viewer" class has the function "bool Image Viewer::eventFilter(QObject *obj, QEvent *event)". In the class "MainWindow" I need a function to draw "bool eventFilter(QObject obj, QEvent event);" if I add it I get an error: "undefined reference to `MainWindow::eventFilter(QObject, QEvent)'". How can this be corrected?

          jsulmJ 1 Reply Last reply
          0
          • M Mikeeeeee

            I decided to transfer the functionality of the class to the class "MainWindow". The "Image Viewer" class has the function "bool Image Viewer::eventFilter(QObject *obj, QEvent *event)". In the class "MainWindow" I need a function to draw "bool eventFilter(QObject obj, QEvent event);" if I add it I get an error: "undefined reference to `MainWindow::eventFilter(QObject, QEvent)'". How can this be corrected?

            jsulmJ Offline
            jsulmJ Offline
            jsulm
            Lifetime Qt Champion
            wrote on last edited by
            #23

            @Mikeeeeee said in How to draw over an old picture in QGraphicsScene:

            How can this be corrected?

            Well, you have to define MainWindow::eventFilter(QObject, QEvent)...

            https://forum.qt.io/topic/113070/qt-code-of-conduct

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            1
            • M Offline
              M Offline
              Mikeeeeee
              wrote on last edited by
              #24

              I append 2 images on QLabel

                  QImage mapImage(":/Images/Images/mapMain.png");
                  myImageViewer->setImage(mapImage);
                  QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                  QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                  QPainter paint(&base);
                  paint.drawImage(0,0,overlay);
                  myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                  ui->verticalLayout->addWidget(myImageViewer);
              
                  //Pen
                  myPen.setWidth(20);
                  myPen.setColor(Qt::green);
                  //myPen.setColor(QColor(255, 0, 0, 10));
                  myPen.setCapStyle(Qt::RoundCap);
                  myPen.setStyle(Qt::SolidLine);
                  myImageViewer->installEventFilter(this);
              

              In the Mainwindow constructor, I wrote:

                  QPixmap myPixmap;
                  QPen myPen;
                  QPoint lastPoint;
                  bool eventFilter(QObject *obj, QEvent *event);
              

              And wrote such eventFilter:

              bool MainWindow::eventFilter(QObject *obj, QEvent *event)
              {
                  qDebug()<<"eventFilter";
                  if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                  {
                      qDebug()<<" QEvent::MouseButtonPress";
                      QMouseEvent *mous = (QMouseEvent*)event;
                      QPainter p(&myPixmap);
                      p.setPen(myPen);
                      p.drawPoint(mous->pos());
                      p.end();
                      lastPoint = mous->pos();
                      myImageViewer->imageLabel->setPixmap(myPixmap);
                  }
                  if(obj == myImageViewer and event->type() == QEvent::MouseMove)
                  {
                      QMouseEvent *mous = (QMouseEvent*)event;
                      QPainter p(&myPixmap);
                      p.setPen(myPen);
                      p.drawLine(lastPoint,mous->pos());
                      p.end();
                      lastPoint = mous->pos();
                      myImageViewer->imageLabel->setPixmap(myPixmap);
                  }
              }
              

              When eventfilter is triggered, the picture disappears and a white screen appears. And Qt gives an error message:

              QEvent::MouseButtonPress
              QPainter::begin: Paint device returned engine == 0, type: 2
              QPainter::setPen: Painter not active
              QPainter::drawPoints: Painter not active
              QPainter::end: Painter not active, aborted

              jsulmJ 1 Reply Last reply
              0
              • M Mikeeeeee

                I append 2 images on QLabel

                    QImage mapImage(":/Images/Images/mapMain.png");
                    myImageViewer->setImage(mapImage);
                    QImage base(":/Images/Images/mapMain.png"); // set to some file/size
                    QImage overlay(":/Images/Images/mapTop.png");  // set to some file/size
                    QPainter paint(&base);
                    paint.drawImage(0,0,overlay);
                    myImageViewer->imageLabel->setPixmap(QPixmap::fromImage(base));
                    ui->verticalLayout->addWidget(myImageViewer);
                
                    //Pen
                    myPen.setWidth(20);
                    myPen.setColor(Qt::green);
                    //myPen.setColor(QColor(255, 0, 0, 10));
                    myPen.setCapStyle(Qt::RoundCap);
                    myPen.setStyle(Qt::SolidLine);
                    myImageViewer->installEventFilter(this);
                

                In the Mainwindow constructor, I wrote:

                    QPixmap myPixmap;
                    QPen myPen;
                    QPoint lastPoint;
                    bool eventFilter(QObject *obj, QEvent *event);
                

                And wrote such eventFilter:

                bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                {
                    qDebug()<<"eventFilter";
                    if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                    {
                        qDebug()<<" QEvent::MouseButtonPress";
                        QMouseEvent *mous = (QMouseEvent*)event;
                        QPainter p(&myPixmap);
                        p.setPen(myPen);
                        p.drawPoint(mous->pos());
                        p.end();
                        lastPoint = mous->pos();
                        myImageViewer->imageLabel->setPixmap(myPixmap);
                    }
                    if(obj == myImageViewer and event->type() == QEvent::MouseMove)
                    {
                        QMouseEvent *mous = (QMouseEvent*)event;
                        QPainter p(&myPixmap);
                        p.setPen(myPen);
                        p.drawLine(lastPoint,mous->pos());
                        p.end();
                        lastPoint = mous->pos();
                        myImageViewer->imageLabel->setPixmap(myPixmap);
                    }
                }
                

                When eventfilter is triggered, the picture disappears and a white screen appears. And Qt gives an error message:

                QEvent::MouseButtonPress
                QPainter::begin: Paint device returned engine == 0, type: 2
                QPainter::setPen: Painter not active
                QPainter::drawPoints: Painter not active
                QPainter::end: Painter not active, aborted

                jsulmJ Offline
                jsulmJ Offline
                jsulm
                Lifetime Qt Champion
                wrote on last edited by
                #25

                @Mikeeeeee Why do you paint in eventFilter?!
                You already were told to paint in paintEvent.
                In eventFilter you only store needed information (like x/y).

                https://forum.qt.io/topic/113070/qt-code-of-conduct

                1 Reply Last reply
                1
                • M Offline
                  M Offline
                  Mikeeeeee
                  wrote on last edited by
                  #26

                  But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

                  void MainWindow::paintEvent(QPaintEvent *event)
                  {
                      qDebug()<<"paintEvent";
                  }
                  
                  jsulmJ 1 Reply Last reply
                  0
                  • M Mikeeeeee

                    But in the example that I showed you drawing eventfilter occurs, and if you do so, then paintEvent works only a couple of times and then for some reason no longer works.

                    void MainWindow::paintEvent(QPaintEvent *event)
                    {
                        qDebug()<<"paintEvent";
                    }
                    
                    jsulmJ Offline
                    jsulmJ Offline
                    jsulm
                    Lifetime Qt Champion
                    wrote on last edited by jsulm
                    #27

                    @Mikeeeeee After getting new coordinates you can call https://doc.qt.io/qt-5/qwidget.html#update to trigger paint event.

                    https://forum.qt.io/topic/113070/qt-code-of-conduct

                    1 Reply Last reply
                    3
                    • M Offline
                      M Offline
                      Mikeeeeee
                      wrote on last edited by
                      #28

                      It turns out to draw in eventFilter, but it was necessary to add this line to the constructor.

                      myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                      

                      I draw so:

                      bool MainWindow::eventFilter(QObject *obj, QEvent *event)
                      {
                          if(obj == myImageViewer and event->type() == QEvent::MouseButtonPress)
                          {
                              qDebug()<<" QEvent::MouseButtonPress";
                              QMouseEvent *mous = (QMouseEvent*)event;
                              QPainter p(&myPixmap);
                              p.setPen(myPen);
                              p.drawPoint(mous->pos());
                              p.end();
                              lastPoint = mous->pos();
                              myImageViewer->imageLabel->setPixmap(myPixmap);
                          }
                      }
                      
                      

                      But when drawing the picture disappears and the screen turns black. How to fix? Can I set the drawing on the QImage overlay(":/Images/Images/mapTop.png");?

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                      0
                      • M Offline
                        M Offline
                        Mikeeeeee
                        wrote on last edited by
                        #29

                        And if I do so, the screen becomes white.

                        myPixmap.fill();
                        

                        How to make myPixmap transparent?

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                        0
                        • mrjjM Offline
                          mrjjM Offline
                          mrjj
                          Lifetime Qt Champion
                          wrote on last edited by
                          #30

                          myPixmap.fill(Qt::transparent);

                          1 Reply Last reply
                          1
                          • M Offline
                            M Offline
                            Mikeeeeee
                            wrote on last edited by
                            #31

                            Thanks. Do so:

                                myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                                myPixmap.fill(Qt::transparent);
                                myPixmap = QPixmap(":/Images/Images/mapTop.png");
                            

                            But after drawing the picture disappears :

                            myImageViewer->setImage(mapImage);
                            

                            How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                            ":/Images/Images/mapTop.png"?

                            mrjjM 1 Reply Last reply
                            0
                            • M Mikeeeeee

                              Thanks. Do so:

                                  myPixmap  = QPixmap(myImageViewer->image.width(),myImageViewer->image.height());
                                  myPixmap.fill(Qt::transparent);
                                  myPixmap = QPixmap(":/Images/Images/mapTop.png");
                              

                              But after drawing the picture disappears :

                              myImageViewer->setImage(mapImage);
                              

                              How to get myPixmap the images:":/Images/Images/mapMain.png" and ":/Images/Images/mapTop.png" , but draw only on:
                              ":/Images/Images/mapTop.png"?

                              mrjjM Offline
                              mrjjM Offline
                              mrjj
                              Lifetime Qt Champion
                              wrote on last edited by
                              #32

                              @Mikeeeeee
                              You mean draw myPixmap on mapImage and then
                              show the combined image with myImageViewer->setImage(mapImage); ?
                              Thats like before where we combined them.

                              1 Reply Last reply
                              1
                              • M Offline
                                M Offline
                                Mikeeeeee
                                wrote on last edited by
                                #33
                                This post is deleted!
                                1 Reply Last reply
                                0
                                • M Offline
                                  M Offline
                                  Mikeeeeee
                                  wrote on last edited by
                                  #34

                                  Yes.The background will be mapImage, and I want to draw on it, with the ability to erase and make transparent Qpixmap. You may need to use: void QPixmap::setMask(const Bitmap &mask)

                                  1 Reply Last reply
                                  0
                                  • M Offline
                                    M Offline
                                    Mikeeeeee
                                    wrote on last edited by
                                    #35

                                    Tried to do so, but got an error: reference to type 'const QBitmap' could not bind to an lvalue of type 'QBitmap *'

                                        QBitmap *myQBitmap = new QBitmap();
                                        myQBitmap->fromImage(mapImage);
                                        myPixmap.setMask(myQBitmap);
                                    
                                    1 Reply Last reply
                                    0
                                    • SGaistS Offline
                                      SGaistS Offline
                                      SGaist
                                      Lifetime Qt Champion
                                      wrote on last edited by
                                      #36

                                      @Mikeeeeee Please, read the documentation.

                                      QBitmap::fromImage is a static method. You're using it wrong.
                                      QPixmap::setMask takes a const reference to a QBitmap, not a pointer.

                                      Interested in AI ? www.idiap.ch
                                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

                                      1 Reply Last reply
                                      1
                                      • M Offline
                                        M Offline
                                        Mikeeeeee
                                        wrote on last edited by
                                        #37

                                        But how to set 2 images and draw on top image?

                                        1 Reply Last reply
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